Android :: Possible To Animate A Android Widget
Jun 3, 2010
When you click the Google universal search box on the home screen it animates upwards on the screen until it has reached the top and from there the search area and keyboard is opened. The animated widget is animated "on" the home screen because it slides under other widgets.It is easy to see this behavior if one puts the search box at the bottom of the screen and place some other widgets higher up.I can see this on my N1 and also in the emulator. Here's a video of how it looks:http://clip2net.com/page/m17613/6147916.Is this possible for me to do with my widgets or is this something that Google has made special for this particular box.
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Feb 3, 2010
I installed the HTC Battery widget (downloaded from the Android Market) and notice that while the battery is being charged, there is a visually effective animation that continuously runs.
I always though such animations in widgets were not supported in the SDK.
How is this technically possible?
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Oct 18, 2009
This question was raised a few months ago here: http://groups.google.com/group/android-developers/browse_thread/threa... which suggests that animations cannot be done within an App Widget.
However, I'm sure I've seen some App Widgets animating... I have an App Widget which contains an ImageView. When the user clicks on this Widget I would like the ImageView to continuously rotate until a certain task (think synchronization) completes. This can take anywhere from a few seconds to a few minutes.
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Apr 28, 2010
I'd like to programmatically move between images in the Gallery widget, with animation.
I can change the currently displaying image using the setSelection(int position) method, however that does not animate. Then there's setSelection(int position, bool animate) but the extra boolean on the end there doesn't appear to do anything.
In the source of Gallery it appears that it can handle DPAD key-presses, so a work-around I thought of was to fake the key-presses. Eg.
dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT))
However I can't get this working for some reason. Anyone tried this?
I notice three of the widget's methods I'd love to use moveNext(), movePrevious() and scrollToChild() are all private and unusable.
Does anyone know how I might be able to do this?
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Jul 26, 2010
I'm working on a game that in some ways is similar to Tetris (imagine a 2D array of colored squares that sometimes move around)
I am trying to animate the individual squares so they will smoothly slide down from coordinate to the next. Since I wanted to use Android's built-in tweening feature, the animation has to apply to the whole View (rather than parts of it). This doesn't work well for me because I only want some of the colored squares to slide down, and the rest of them to stay still.
The (theoretical) solution I came up with to resolve this is to make 2 Views, layered directly on top of each other. The top view is for animating squares when they need to move, and the bottom layer is for the static squares. The animation-layer is transparent until I am ready to animate something. I then simply turn on the colored square in the animation-layer, tween it to the new location, and turn it back off when done. In the same time span, the static-layer just turns squares on and off at the right time to make the whole thing look seamless to the end user.
The proposed solution is just a theory, since I haven't been able to make it work correctly yet. Since I have been having trouble, I was wondering if this is even the best way to solve the problem? Perhaps there is a more elegant solution that I am over looking?
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Sep 30, 2010
I'm trying to figure out how to animate in and out of Imageviews.
Basically I have a LinearLayout with an ImageView and a Button at the bottom. Everytime the button is pressed, onClick() is invoked and I do
image.setImageResource(imageArray[imageCounter]);
I simply change the image displayed on the ImageView by selecting different photos in the @drawable.
Now I want to put an animation when these imageviews are changed (when button pressed). I used
inAnimation = AnimationUtils.makeInAnimation(this,true);and in onClick() I do image.setImageResource(imageArray[imageCounter]); image.startAnimation(inAnimation);
This works fine too. The new image comes to the screen animated. But how can put an out animation too? It seems only one animation can be assigned with startAnimation().
What is the best way to animate an imageview OUT and then animate another imageview IN? Because I want to change the animation depending on the button pressed, I cannot use ViewFlipper. For example, if I press button_Anim1, current image will slideout from right and the new image will fade in. But if I press button_Anim2, current image will slideout from top and the new image will slidein from left. And so on.
I see that I cannot use two different image.startAnimation() in the onClick() method to make the current image View.INVISIBLE and then make the new image View.VISIBLE.
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Oct 23, 2009
I am trying to animate a ViewStub -- without success.
My code:
CODE:........
No animation is played, the ViewStub simply appears. How come?
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Sep 29, 2010
I saw the Android app "Mobisle Notes Free" implement a really cool ListView, where a row gets moved to the bottom if its checkbox is checked. It's not just a simple refresh, but an actual animation where you see the row travel to the bottom. Does anyone know how to implement this?
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Dec 31, 2009
How can I animate a color change?
Like with AlphaAnimation there is fromAlpha and toAlpha, I need something like ColorAnimation that provides fromColor and toColor. Is there anything like that already?
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Mar 27, 2009
AK Notepad does this nice little thing where, on displaying the file list, it "unravels" rapidly down the screen. Are they hacking that incredibly manually, or are there simple OS calls to make lists display in various ways?
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Sep 14, 2010
im currently playing around with a Game that architecture is basically like the example 2d Games like JetBoy / LunarLander and so on. But as things now running (and animating continuously) they have kind of "hiccups" when the GC is running. I have done all i can to allocate as much Objects in front. There is nearly nothing that is created "new" besindes some Strings that are used to set the Score and so on. (TextView doesn't take int's =( - So do you have similar Problems that the GC is "lagging" your 2s game ? any solutions ?
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Aug 18, 2010
I would like to animate a view I have to appear like it was sliding off the screen to the left, and then sliding back to the screen from the right. I've set the duration of the first and the start Off set of the second as 1000, so the second should start right after the first ends. Instead I get their order reversed and I see my view sliding from right into the screen, and then sliding off the screen to the left. Reversing the animations order didn't do anything. Anyone got a clue why is this happening, and how can I do what I want?
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Jan 11, 2010
How to animate activity entrance and exit? And activity relaunch after onNewIntent()?I used android:theme in the manifest file but it didn't work for me.
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Dec 10, 2009
I added and displayed set of images in my gallery. I made like at a time use can view three images. Now I want to do different Animation for these images?
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May 25, 2010
My app polls a server every 15 seconds to see if there are any new items to display, then downloads the new items and disposes of the old items so that there are always exactly 100 items in the GridView. Unfortunately, this process can be confusing to the user if they see a page of images change without knowing where the items went.
My idea is that there could be some kind of animation (such as the new items being inserted at the top and pushing the older ones down the list) to show what action is happening. Unfortunately, I have no clue how to make this animation happen.
Is my idea even possible? How would I accomplish this?
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May 12, 2009
I want to be able to make an imageview move from point a to b while going through several different views. For example, say I have a table layout, is there any way an imageview can move from the topleft cell to the bottomright cell? Everything I tried seems to indicate that an imageview will only be shown in it's own container - none of it's parents, siblings or children will show it. Is that correct? is there any way around it? like creating an overlay or a transparent canvas on top of the entire thing so I can do it?
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Apr 20, 2009
I'm trying to animate some text 'zooming out' on top of another view. My code looks something like code...
with animText being invoked in the onDraw() routine of the BoardView. What I'm seeing, however, is the board zooming out, not the text, despite the above calls to setAnimation().
I've looked in the main android docs and at one other example.
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Feb 28, 2014
I have a view in a fragment. This fragment is within a FrameLayout. I want to animate this view moving outside the fragment borders. However, the view always get clipped when crossing the border. I have tried by setting "android:clipChildren='false'" and android:clipToPadding="false" to everything, but I can't get it to work.
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Jul 27, 2010
I currently have a view in my Android app and the view is playing a frame animation. I want to animate the view to increase its size to 150%. When I apply a scale animation to it, and the scale animation is completed, I want the view to stay at that new size for the rest of the activities life cycle. Unfortunately right now when the scale up animation is complete, the view snaps back to the original size. How can I get it to keep the new animated tranformation? I'm using myView.startAnimation(AnimationUtils.loadAnimation(mContext,R.anim.scaleUp150));
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Nov 17, 2010
I need to scroll a MapView programatically to make sure something is in view. I know how many pixels it needs to scroll in each direction. I see methods (in MapController) to animate it to a particular GeoPoint, and to scroll it by pixels without animation. But nothing to do it by pixels, with an animation.
What is an easy way to do this?
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Sep 7, 2010
I have an app that has a portrait layout. When I rotate my phone into landscape, it loads another layout that is strictly landscape (it is displaying an ImageView). How can I make the transition from portrait to landscape animate smoothly?
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Apr 10, 2010
How do you animate the change of background color of a view in Android?
For example:
I have a view with a red background color. The background color of the view changes to blue. How can I do a smooth transition between colors?
If this can't be done with views, an alternative will be welcome.
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Oct 26, 2010
I have a TranslateAnimation that shall animate a LinearLayout (isScrollContainer) to the left and to the right along the x-axis. The animation to the left works and the animation is straight - means that the view is animated horizontally only.
But the animation left to right doesn't work: instead of just moving the view from left to right along the x-axis, the view gets animated into the screen from diagonal lower-right corner. But for the Y parameters I pass fixed identical values.
Here is a flv movie that shows the animation and issue I described: http://tinyurl.com/24n4eac
Code as follows...
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Oct 13, 2010
there is a very easy and powerful facility to animate the addition and removal of UITableView rows, here's a clip from a youtube video showing the default animation. Note how the surrounding rows collapse onto the deleted row. This animation helps users keep track of what changed in a list and where in the list they were looking at when the data changed.
Since I've been developing on Android I've found no equivalent facility to animate individual rows in a TableView. Calling notifyDataSetChanged() on my Adapter causes the ListView to immediately update its content with new information. I'd like to show a simple animation of a new row pushing in or sliding out when the data changes, but I can't find any documented way to do this. It looks like LayoutAnimationController might hold a key to getting this to work, but when I set a LayoutAnimationController on my ListView (similar to ApiDemo's LayoutAnimation2) and remove elements from my adapter after the list has displayed, the elements disappear immediately instead of getting animated out..................
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Feb 6, 2009
I'm trying to set the selection of a Gallery in code. I would like to have the Gallery smoothly roll down a few items over the duration of a second or two. At frist glance, it appears that two members would to the trick:Gallery.setAnimationDuration(int animationDurationMillis); Gallery.setSelection(int position, boolean animate); It turns out that the setAnimationDuration only seems to affect the rubber-bandy "return-to-center" effect of the Gallery. In other words, when a gallery comes to rest after a fling, and a gallery item is off center, the animationDurationMillis is used to control the duration of the Gallery centering up the item. However, the value seems to have no effect on the setSelection. No matter what value is set with setAnimationDuration, the Gallery seems to render about 2 or 3 frames when flying between items 1 and 10 for example. Is this working as designed? Does anyone know a trick or workaround that would let me properly animate setSelection? I'd be especially grateful if we could do it with an "Ease Out" effect.
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Nov 10, 2009
Imagine I have a toolbar implemented as a horizontal LinearLayout as follows:
[___Button1____] [___Button2___] [___Button3___] [___Button4___]
When someone clicks on Button2, I want the toolbar to change to:
[___Button1____] [___________Button2___________] [___Button3___]
The toolbar should transition from the first state to the second state through a smooth animation. I would like to use a scale animation on Button2, and while that is happening, Button3 and Button 4 should move to the right (while the animation is going on). At the end of the animation (or maybe during), I will fade Button4 out.
Question: How do I achieve an animation of the layout of the toolbar such that only one component (i.e. Button2) is being scaled while the others are not being scaled - the layout is simply updated during the animation of Button2.
I looked at LayoutAnimationController, but it does not appear to allow me to either:
1. specify different animations for the different components, OR
2. indicate that only animate one component and don't animate the others.
I can't scale the entire toolbar because that distorts Button1/3/4 which I don't want.
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Sep 16, 2009
will the device wake up if there is a widget instance on the homepage but the widget provider or receiver is disabled?If I have a widget instance on the home page, but if I were to disable the widget provider from receiving messages by disabling the component, and if I have no components receiving the messages targeted for that widget, will Android still wake up the device?
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Aug 27, 2010
One of the things I liked about Sense (I'm rooted now and running the Second Wave ROM) was the HTC weather animations when the screen was unlocked. After installing Widget Locker, I noticed an option to turn them on and now I have them back! I also installed the Weather & Toggle Widget and installed the weather skin that looks just like the Sense weather with the flip clock.The annoying part is that when it's sunny, or partly sunny, the "sun animation" from Sense doesn't perfectly align with the Weather & Toggle Widget weather icon. I know, I know, it's a minor problem and goes away when the animation is done, but the lack of symmetry sometimes annoys the hell out of me.
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Oct 16, 2010
I am writing my first application and am trying to get my widget to load a different image when it is added to the home screen based on the state of the notification volume.It is detecting the notification state fine and the proper Toast messages appear when I add the widget, but I'm not getting any icon.I just get an empty button.I'm using the same code to change the icon in my onReceive() method to do other things and that works fine.Is this the proper way to accomplish that?
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Feb 18, 2010
I am trying to pass the same touch events on one widget to the other so they both scroll at the same time and in same way. I have two Gallery widgets one above and one below. If the above one is scrolled then I want to pass the same touch event to the bottom widget so it also scrolls the same way.I have tried to use dispatchtouchevent events but I am facing an issue where in if the bottom gallery widget has some edit text then the edit text gets the key event and both widgets doesnt scroll anymore.I have tried to set focussable and editable to false on edittext even then it gets the touch events.I think I am going in the right direction. However I need some assistance in doing the right way.
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