Android :: How To Determine Speed With Which Device Is Moving?
Jul 7, 2010Can anyone help me with calculating the speed of Android Device. how to determine the speed with which device is moving.
View 2 RepliesCan anyone help me with calculating the speed of Android Device. how to determine the speed with which device is moving.
View 2 RepliesHow to determine the speed of moving android device. Any pointers or hints.
View 3 Replies View RelatedIs there a way to determine connection speed? E.g. EDGE, 3G, etc.? I already know NetworkInfo.getType() will tell me Wifi or Mobile. I'm looking at Is this NetworkInfo.getSubtypeName(), but the function is undocumented.
View 2 Replies View RelatedHow to calculate the speed with which android mobile is moving, i.e user with mobile in his pocket/hand. Basically I would like to invoke some activity based on the user's speed, how will I calculate? based on what parameters in mobile.
View 2 Replies View RelatedI want to develope an application to calculate the user's moving speed by an Android phone like G1(Is it feasible on hardware?). But I don't know whether similar software exists already. If anyone know such similar application please tell me, and it will help me a lot in my design.
View 2 Replies View RelatedI have a need to classify the device on first run to set some default settings for my games. This is my first time doing this and I've already hit some snags as to how to handle such a thing.
Basically I want to figure out if I can run the game with full quality everything on, which would be for the following phones: Nexus One Droid Incredible EVO X10 Maybe devour, haven't tested Any other snapdragon or cortex/pvr device
Everything else with a GPU gets low quality settings Anything without a GPU gets low quality plus a warning saying that the game will not perform adequately on their device
Ideally, I would retrieve some information like:
CPU = MSM7200, MSM7600, CortexA8, etc.. GPU = MSM7200, PVRSGX530, etc.. - OR - CPU speed = 378Mhz or 600Mhz, or 1000Mhz GPU max = GLES 2.0 or GLES 1.1, etc
but of course that's not really available as I only have a few pieces of information in android.os.Build, which mostly are:
Build.BOARD (IE trout) Build.DEVICE (IE dream) Build.MODEL (IE T-Mobile G1) and then whatever is in /proc/cpuinfo which I could fetch easily through either Java or native.
Examples on the end.
So here are the 3 approaches I was hoping to try:
1) Benchmarking - Run a simple test for 2 seconds and ballpark the raw cpu power from that. Pros - easy to implement, fairly reliable Cons - If it happens to run during a high-load moment on the phone (which can last for several seconds) it will be very far off and will misclassify devices. 2) Use a really big list of DEVICE or MODEL names and check against that list. Pros - It'll work Cons - The list is already over 60 entries and is growing at an incredible rate. It would be very hard to keep it current and keep all the variants straight 3) Pull some raw info out of linux and use that. Pros - Most detailed info available Cons - Can't find things like raw CPU Mhz, OpenGL version support, etc..
cpuinfo for a G1:
Processor : ARMv6-compatible processor rev 2 (v6l) BogoMIPS : 245.36 Features : swp half thumb fastmult edsp java CPU implementer : 0x41 CPU architecture: 6TEJ CPU variant : 0x1 CPU part : 0xb36 CPU revision : 2
Hardware : trout Revision : 0080 Serial : 0000000000000000
cpuinfo for a Nexus One:
Processor : ARMv7 Processor rev 2 (v7l) BogoMIPS : 162.54 Features : swp half thumb fastmult vfp edsp thumbee neon CPU implementer : 0x51 CPU architecture: 7 CPU variant : 0x0 CPU part : 0x00f CPU revision : 2
Hardware : mahimahi Revision : 0081 Serial : 0000000000000000
My app has a certain piece of functionality that will only work on a device where root is available. Rather than having this feature fail when it is used (and then show an appropriate error message to the user), I'd prefer an ability to silently check if root is available first, and if not,hide the respective options in the first place.
View 6 Replies View RelatedHow to distinguish Android is first run or not after booting device?
View 2 Replies View RelatedWhen I get handed a new and previously unknown Android device (typically from a minor player), is there a way to figure out which components it is made of, such as the SoC, the flash chip, the RAM type etc. (Assuming noone else has posted the info of cause)?
In other words are there any tools (other than a screwdriver) for finding this out directly from the device, preferably without rooting (as some of this info may be needed to pick a rooting method...)?
Is there a way to determine what apps are currently installed on an android device? I guess reading /data/app directory doesn't do the trick (access denied).
View 1 Replies View RelatedWhat is the easiest way to find out how fast the Android device is traveling?
Also, is there a way to register an intent for speed? Example: intent if the device goes more than 20 miles an hour.
I'm asking this because HBO Nordic which recently became available in Scandinavia won't allow me to use my rooted ASUS TF101 for streaming. The HBO Nordic app says "Service is not available on this device because it has been modified."
I'm thinking one of two options might work:
1. Revoke one or more permissions
2. Modify build.prop
Permissions list can be seen here: [URL] .....
I should add that HBO Nordic works on my Galaxy Nexus which is currently unrooted but has an unlocked bootloader.
Imagine to have the device perpendicular to the table, in portrait. The Z axis is watching to you and the Y axis to the sky. I want to measure the device's movement speed when I rotate it on the X axis. How can i get it?
View 9 Replies View RelatedI have a game out on Android, and it runs in a single thread. Performs the work in run() and the draws in onDraw().Pretty simple.However, on a Droid it runs much faster than on a G1.What is a best practice for ensuring that the game runs at the same speed regardless of the device?
View 2 Replies View RelatedI updated a popular word game and the new version simply doesn't work. I've waited a few weeks and no update. This is on my tablet and I still have the older version on my phone. How can I copy the older version from the phone to the tablet? Or can I? Neither are rooted and I can't seem to find where the file is stored.
Samsung Galaxy Tab 2 7" with JB
I'll be exchanging a phone with issues for a new phone that should be arriving today... How do downloads for widgets and apps get moved from one device to another? Is it an Android OS thing, or is it hardware (like Epic will be different than Evo) related?
View 2 Replies View Relatedmove photos/videos to a pc from a connected android device (phone). The device does not present itself as an external drive, but rather as a connected device. Both types of files are located in the DCIM folder.If it was an external drive, I could create a batch file to do it, but this way i'm not able to.
View 4 Replies View RelatedI just recently started using pdanet when my high speed internet connection at home was having issues. Oddly i found it to be very fast and work pretty flawlessly from my droid. My question is during the summer i have a 2nd home which has no option for high speed connections, but does get 3g Verizon. I mostly would use my laptop for reading emails and teaching online classes through my college. Has anyone on Verizon ever had issues using bandwidth through a tethered device as i described? I know there is this on going battle of whether our unlimited plans are truly unlimited or not. I would not use massive loads of data but i do not want to incur problems with my service either. Love to hear your opinions.
View 11 Replies View RelatedWhy is pc android emulator slower than real device but mac IPhone emulator faster than real device? I can understand the latter but not the former!
View 15 Replies View RelatedJust in my application I want to get the speed of the android device using the GPS, so I use the api of location.getspeed().
http://developer.android.com/reference/android/location/Location.html...
However all the speed I got is just incorrect and the values are very different from the actual one.
i am using android gallery is there any listener or way i can know which get fired when user start motion, stop motion, slowing down or moving?
View 1 Replies View RelatedI posted a question yesterday about determining when an app is being finalized vs destroyed for screen orientation change. Thanks to the answers I received I was able to resolve my problem with the screen orientation change. However, I am still running into a roadblock.
This app I am working on logs into a website with an HttpClient. As long as the app remains in memory the HttpClient will retain the cookies from logging in. However, once it is killed, it would need to log in again.
My question: How can I determine when the app is being killed from memory so I can set a boolean to false telling the app it has been removed from memory so the next time it starts it will read this and determine is must log in again? Or is it possible to serialize an HttpClient and put that in the savedInstanceState bundle? May extract the cookies from the client and put those in the savedInstanceState bundle? Is there something I'm completely missing here maybe?
I would like to know how can I determine the value to put in an ACTION tag in AndroidManifest....
We have some defined intent at http://developer.android.com/reference/android/content/Intent.html...... ok.
I tried to do some stuff with receiver. I found an example SMS_RECEIVED. This example work when I use android.provider.Telephony.SMS_RECEIVED in the action. If I try to find these constant in android.provider.Telephony I've a problem...It doesn't exist...So where is it defined?
I feel stupid asking such a simple question, but is there an easy way to determine whether an Integer is even or odd?
View 5 Replies View RelatedI have an application that uses a Service to fetch data in the background both while the application is running and when it's not. When it is not running i would like to show a notification when there is new data, but not when the app is running. How do i determine in my service whether the app is running or not?
View 6 Replies View RelatedWhat is the best way to determine file type in android? I want to check if the given file is image or music file or video or smth else. Could you please give me a small code snippet?
View 2 Replies View RelatedI am planning to have a Service send a broadcast which a BroadcastReceiver will act on and I would like it to create a Notification if an application is not currently on screen, but if the application is on screen (ie. showing to the user) then I would like to offer a Dialog and not create the Notification.Is it possible to determine if an Activity or application is currently on screen?
View 5 Replies View RelatedI'm looking for a way to determine user identity so I can globally track game scores off phone.IMEI provides identity of the phone - not effective if phone is on- traded or upgraded by individual. USIM provides identity of phone carrier subscriber - assumes device is phone, and currently has a SIM card.I'd like to be able to provide continuity as a user upgrades to a new device. And I dislike being forced to create an account on each global scoring system, so I don't want to force that on my users. And my end user experience with OpenFeint leaves me disinclined to use it.It doesn't need to be bullet proof. But it does need to be hassle free for my users.Is there any other identifier on an Android device that I can use to link data more cleanly with the current owner? And how would I get hold of that identifier? I'm thinking something like the user's Google account .. or similar
View 12 Replies View RelatedFor example, I am inside a building and I want to get my location with the accuracy of 0.75 (Criteria.ACCURACY_FINE) and this will use the gps if my gps is on. Since I am inside a building, gps won't work. How can I determine if it is really impossible to get a gps fix location?
Is onLocationChanged(Location arg0) will be called even though no gps fix location was received when using LocationListener? Is it possible to use a timeout in requesting gps location so that I can shift to network as the location provider if i can't get any location?
i have this android application that requires to load data from a remote server via the internet. this update-functionaliy obviously requires the device to not only be connected to some kind of network, but also to the internet.so: is want to schedule the update-service to some date and when it starts, it should determine whether it actually CAN reach the target server or not. therefore, a simple "is the device connected to wifi?" does not suffice, as the device may be connected to a wireless network that does not offer internet access. something like a PING is required.whats the easiest / best way to determine, if there is an internet connection is available i.e. server is reachable?
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