Android :: Countdown Timer Via Thread?
Jan 23, 2009
I've created an app that functions as a countdown timer via a thread, a wakelock, and a handler back to my activity. My question is, what will cause my thread to die, or app to not be running in memory anymore? I've had this happen once, and can't seem to recreate it again.
View 14 Replies
Oct 1, 2009
I was rather surprised to find a couple of features missing from android, having just moved from a sony-ericsson w200i (a phone which i bought for a fifth of the price of my new galaxy), in which these features seemed obvious
i did get tone picker to sort out the lacking ringtone settings etc. but when i tried to find a simple countdown app i hit a bit of a wall
from the ones i tested out, "oi countdown" and "countdown alarm" seemed to work ok up until the point the alarm rang and i couldn't shut the thing up in any other way than booting the whole phone
"snappy countdown timer" is the closest i've found for a simple app to remind you when your pizza is done, but that has the annoying issue of the ui being way too sensitive to pick a specific time (on minute-scale)
so is there a simple app to do the job of an egg timer that actually works?
View 12 Replies
View Related
Feb 27, 2012
As a part of my app I would like to include a countdown timer.
I would much rather have the timer count in minutes and seconds, so any good tutorial to set such a timer up I would rather they point me in that direction first (I have looked)
My problem is that I'm getting this error when I press the button to open the activity
02-27 21:07:47.776: E/AndroidRuntime(711): Uncaught handler: thread main exiting due to uncaught exception
02-27 21:07:47.786: E/AndroidRuntime(711): java.lang.RuntimeException: Unable to start activity ComponentInfo{converter.units.kitchen/converter.units.kitchen.Timer}: java.lang.NullPointerException
I currently have the following java activity
import
android.app.Activity;
import
android.os.Bundle;
import
android.os.CountDownTimer;
import
[code]....
It was working fine when I had a fixed number as the starting value, although since reverting to a fixed number it still does not work.
View 1 Replies
View Related
Nov 8, 2013
One thing that really bothers me about Google Now on a mobile device is that if you say "Set a timer for 'x' minutes" it will set an alarm (vs a countdown timer) for 'x' minutes into the future. If you say the same command to Google Search on Chrome on a PC it will set a countdown timer. I would really like it if I could just say "Okay Google (Now)... Set a timer for 10 minutes" and then have it start counting down.
Does KK updates Google Now to the ability to set a timer?
View 3 Replies
View Related
Jan 7, 2012
Is there any way to define countdown timer without specifying millisInFuture. i.e to have a countdown timer which stops only when explicitly stop() function called.
View 1 Replies
View Related
Aug 1, 2012
Trying to create a simple 1 minute timer. I want it to start once a user hits a button (in this case the button's ID is 'Tap'), and at 00:00, I want a message to popup. I also have a reset button, when a user clicks that I want it to reset to 1:00.
View 1 Replies
View Related
Jan 6, 2010
Anyone have experience with a good countdown timer that works well with Droid? I think I downloaded the "Ultimate Stopwatch" once and it didn't work well (The alarm sound was way too soft). There are dozens of timer apps, and it seems people have various problems with all of them, aside from maybe a few pay ones. But I just want something really simple. Just for timing things like cooking stuff in the oven and poker games. Any suggestions?
View 5 Replies
View Related
Jul 30, 2010
Is the alarm on the installed countdown timer really really low on everyone else's phone? I use the same style ringer for my alarm clock and timer. The clock is fine, but the timer alarm is so low it can barely be heard at the highest setting, 7. Is this normal?
View 8 Replies
View Related
Sep 20, 2010
I want to run an countdown time , in which i want to show days,hours,sec and millisecond remaining for a specific date. and will be be keep changing till the end of the specific date.
View 1 Replies
View Related
Feb 5, 2012
I'm trying to create a simple Workout Timer for Android. The user creates a WorkoutPlan containing info such as total duration, total rest time, etc, the app will display a timer that updates every second.
Pretty simple to begin with, but I'm trying to build the app as properly as possible, i.e. separation of concern, correct techniques, responsive UI, ensure the timer will be accurate, etc.
Here's a simplification of what I have so far:
WorkoutPlan, the user can load/save different workout plans to the timer
Code:
public class WorkoutPlan {
public long duration;
}
TimerThread, this class implements `Runnable`, it takes in a `WorkoutPlan` in the constructor, start/stop, shows elapsed time.
Code:
public class TimerThread implements Runnable {
public boolean running = false;
[Code]....
TimerView, the custom view that displays the elapsed time
Code:
public class TimerView extends View {
private final Paint mBg;
private final Paint mText;
private WorkoutPlan plan;
private TimerThread timer;
private Thread thread;
private Handler handler = new TimerHandler();
[Code]...
Finally, WorkoutTimer, the activity that starts it off
Code:
public class WorkoutTimer extends Activity {
private TimerView mTimer;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
[Code]....
A couple of questions:
Where's the best place to create the `WorkoutPlan` object? Currently it's done in `TimerView`. Should it be done in the `WorkoutTimer` activity instead? If yes, how do I pass the `WorkoutPlan` object to `TimerView`?
The app works fine the first time, but crashes when I go to the home screen then back to the app the second time. What's causing it to crash? Is it the theading?
Currently I'm using a `Handler` in a new `Thread`. Is this ok or would a `TimerTask` be better? Where's the best place to start the thread? Am I correct to put all the threading code in `TimerView`?
Am I correct to add synchronized to all the methods in `TimerThread`?
View 1 Replies
View Related
Mar 23, 2010
Wondering if there is an app or widget that does a countdown to a certain day? With the ability to enter your own date that you want to countdown to.
View 1 Replies
View Related
Dec 31, 2009
Anyone know if there is a "New Year's Eve Countdown" app? Would be extra special if it had the ball drop animation along with the counter
View 1 Replies
View Related
Jul 30, 2010
I would like to install a ticker/tracker on my phone but I can't find any apps out there. It should track things like: track my progress in losing weight or reducing my debts, increasing my savings, etc.
View 4 Replies
View Related
Sep 7, 2010
How can I implement a run() method of thread if I create a Thread Global?
I mean If I create a Thread Globally then can I implement its run() method {" public void run()"} anywhere in my Application?
In the run() method I have to write the code to perform some action.
IF I can do it then please can anyone show me briefly how to do it particularly.
View 2 Replies
View Related
Aug 19, 2010
When my countdown has timed pu, the sound no longer works. I've tried everything and every setting, anyone had this problem or got any ideas?
View 1 Replies
View Related
May 21, 2009
I am writing an application in which i need to handle messages between the main thread(the deafult UI related thread) and the user created Gamethread.
The requirement is like this.
An activity(say "Activity_X") is setting the view by "setContentView(some "View_Y")". In "Activity_X" i have implemeted "onCreateOptionsMenu()" and "onOptionsItemSelected()" fucntions for creating menus & a switch case for action to be taken on selecting those menus.Menu has items like "resume/pause/zoom/" .
All action to be take on selecting these menus are implemented in "View_Y" in a separate Gamethread by extending "Thread" class.
So whenever a menu is selected in "Activity_X" i need to send a message to "View_Y". And on receiving this ,a particular action/method should be called in View_Y(GameThread).
How can i achieve this using Handlers?Is there any other way of doing this? Please do share with me some code snippets for these.
View 3 Replies
View Related
May 27, 2010
I have a separate thread running to get data from the internet. After that, I would like to update the ListView in the main thread by calling adapter.notifyDataSetChanged(). But it does not work. Any workaround for that?
View 1 Replies
View Related
Jul 22, 2009
I want to do the drawing in another thread to speed up the game(it is way to slow right now). I was told to do this but don't quite understand why that would speed things up. Is it GameView that should implement Runnable? Should I make the thread sleep when not drawing? where should I start the thread? package com.android.WWS;
import android.app.Activity; import android.content.Context; import android.graphics.*; import android.os.Bundle; import android.view.SurfaceView; import android.view.KeyEvent; import android.view.View; import android.view.View.OnKeyListener; import java.lang.Runnable; import java.lang.Thread;...................
View 4 Replies
View Related
Feb 20, 2009
I need to suspend/resume a thread from another thread in the same process. I tried to look into thread apis,but I couldn't figured out a way to achieve this.Can anyone pls point me some references to look or give a tip to do this.
View 2 Replies
View Related
Dec 28, 2009
Does anyone know how to delete certain texts from a thread in an easy manner instead of having to delete a whole thread??
View 7 Replies
View Related
Jul 16, 2010
The Android doc says "Like activities and the other components, services run in the main thread of the application process." Is the main thread here the same thing as UI thread?
View 3 Replies
View Related
Aug 31, 2010
I am creating an App in which i need to add a timer for postpone the one event for 1 hr and start same event after 1 hr , so i want to know how i can implement the same. Are there any Timer api's and handling of them in android.
View 5 Replies
View Related
Aug 15, 2009
I came to know about Timer in android. I read http://android-developers.blogspot.com/2007/11/stitch-in-time.html that Timer is not available at Runtime.
View 2 Replies
View Related
Jul 22, 2010
I have a service that I need to execute every two minutes. Would it be more efficient to use an alarm or a timer?
View 3 Replies
View Related
Dec 9, 2009
What is the proper way to set a timer in android in order to kick off a task (a function that I create which does not change the UI)? Or there is a better way in android (android's handler)?
View 2 Replies
View Related
Dec 3, 2009
How to get whether timer is running or not? That means How to get whether timer is scheduled or not?.
View 2 Replies
View Related
Nov 3, 2010
I'm looking for the best way to setup a timer for a game. For example I want the timer to tick down, but I want to be able to add to the timer when certain levels are reached etc. I'm just looking for the most efficient way to accomplish this. it only needs to be every second or so. If anyone has any insight on this.
View 4 Replies
View Related
Feb 22, 2010
I am new to Android development and have been working on a simple demo app that needs to update a TextView a few times from an array after a button is clicked. I have read and adapted the code found here to achieve this: http://developer.android.com /resources /articles /timed-ui-updates.html
View 2 Replies
View Related
Sep 27, 2010
I would like to know how to intercept the event that the apk has been updated in order to launch again my Timer. Indeed, I have a Timer wich is "scheduled AtFixedRate", but when my App is updated through the market, the timer is killed ; and if the user doesn't launch the App, the timer is not started (so my app becomes useless). How could I do to avoid it ? Is there an event to catch the "App updated" ? I searched, tried, but nothing.
View 4 Replies
View Related
Sep 27, 2010
I have to give a 20x20 presentation tomorrow and I'm looking for a timer app to help out. 20x20 means that each slide auto-advances after 20 seconds. I'd like to have a timer on my phone that would give me a quick glance of how much time I have left for each slide. Start it at 20 seconds, have it count down and when it hits zero, start over at 20. Seeing as it's just a timer app, I really would rather not pay $2 for StopWatch & Timer, which is the only one I've found that offers a looping timer. Does anyone have any ideas?
View 1 Replies
View Related