Android : Way To Determine / Calculate Byte Size Of A Bitmap?
Mar 9, 2010
How can I determine/calculate the byte size of a bitmap (after decoding with BitmapFactory)? I need to know how much memory space it occupies, because I'm doing memory caching/management in my app. (file size is not enough, since these are jpg/png files).
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Apr 5, 2010
I'm trying to draw an image downloaded from the web but keep getting the error "Cannot cast from Bitmap to byte[]". Here's the code...
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May 4, 2010
How do I create a Bitmap from a byte[]?
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Mar 19, 2009
I want to store image in sqlite database. I tried to store it using BLOB and String, in both cases it store the image and can retrieve it but when i convert it to Bitmap using BitmapFactory.decodeByteArray(...) it return null. Below is my code please have a look and suggest me where i m making mistake.
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Aug 12, 2010
Does anyone know how to convert a bitmap to a byte array?
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Jul 20, 2009
Is it possible to create a byte array from bitmap?How can I do so?
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May 29, 2009
I want to store pictures from the internet in my data base as byte arrays. I get the pictures as bitmaps, but can't find way to convert it to byte array.
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Sep 23, 2010
So I'm loading images from a web service, but the size of the images are sometimes smaller or bigger than other images and the visualization looks silly when I put them in a ListView in android. I'd like to fix the size of my ImageView so that it only shows a portion of the image if it's larger than a preset amount. I've tried everything I can think of setting the setMaxWidth/setMaxHeight, setting the scale type to centerCrop, using ClipableDrawable wrapping my BitmapDrawable, setting using Drawable.setBounds(). I've tried setting in the XML and programmatically, but neither worked. I'm very surprised setting max width/height didn't do anything. Below is the XML I'm using ImageView definition in my layout file
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Oct 31, 2010
I'm looking for a way to calculate the size of an installed Android application/package. I can't find this information in neither ApplicationInfo nor PackageInfo objects. From the ApplicationInfo I can get the path for the data and the app itself. Data is a directory structure, but when attempting to read it recursivly I get a nullpointer. Is there any better way of doing it? Any sample code?
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Feb 19, 2010
I want to do some data processing (in a thread) right after my main Activity starts. For that data processing to be started I also need to know a visible size of my main View (which is a LinearLayout currently, but whatever).I wonder how to do that. I.e. I wonder what is the entry point (callback?) I should use to be sure that my main View has been layed out, so i can use view.getWidth/getHeight? Is creating a custom View and reimplementing it's onSizeChanged() - the only way? In this case how should I properly describe it in my xml layout file? (it will contain some child views)
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Apr 26, 2010
Yesterday morning i removed some apps from my rooted 2.1. Nothing exotic, i'm not at that level of exploration, just the common ones recommended like the stock widget & apps (all 3 instances & their .odex) and the visual voice mail. later in the evening i felt the phone wasn't performing as it should. Taking an xxl image with my fav photo app vignette cause the phone to freeze & i had to remove the battery, the same happened with meebo. how can i see an apps size from the command prompt?
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Sep 7, 2010
I have few queries on Android SQLiteDatabase
1.) As normally the database stored in internal memory, can we specify the path of external storage and use it in similar way ?
2.) How to determine the size of available space of database ? I used getMaximumSize() from SQLIteDatabase class but that gives me 1099511626752
Is this in bytes ? If assumed then this seems to be too large and not practical. I am using HTC G1 to test this.
3.) How can I determine the size of an entry in table ? Or do I have to pull the whole table and manually see its size. Is it same that would be in phone storage ?
4.) Can I check if any free space available before making entry in database ? I want to prevent SQLiteFullException.
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Nov 17, 2010
I would like to change the height and width of the image. Displays the image using the canvas: How to change the size of the bitmap?
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Jan 21, 2009
I would like to set the size of a Bitmap, there are no setWidth() or setHeight() so I don't know how to do this...
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Jul 6, 2010
I'm writing a Music application and I have already gotten the album arts. However, they came up in various sizes. So, how do I standardized the size of the returned bitmap ?
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Jan 23, 2009
I've problem with memory of the bitmaps, I'm creating a lot of bitmaps and then releasing them by recycle() and after many retries I get:
java.lang.OutOfMemoryError: bitmap size exceeds VM budget
How to get rid of this? The problem is that even if i close the activity (call onDestroy()), in next program run the bitmap memory is still allocated! (I've also android:clearTaskOnLaunch="true" in my manifest). This is horrible. Can anybody help me with that? I suspect that every application using BitmapFactory.decodeResource must get this exception in some call! Do you have any idea what's going on?
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Jul 8, 2009
I have the following code which I tried to build a Bitmap from an input stream and I want my output bitmap to be 20 x 20:
BitmapFactory.Options opts = new BitmapFactory.Options(); opts.outHeight = 20; opts.outWidth = 20;
InputStream stream = // an input stream to my image Bitmap bm = BitmapFactory.decodeStream(stream, null, opts);
But when I tried it, I do get a bitmap from the inputstream, but it does not scale it to 20x20 which I specified in the BitmapFactory.Options.
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Oct 12, 2010
It immediately has trouble with memory. In the LogCat this error is displayed, java.lang.OutOfMemoryError: bitmap size exceeds VM budget. I'm using recycle () and System.gc () but I get the same error. My application, is pressing a button switches to the next image and the images are 854x480 Loading images from the SD Card. show the images as follows
Bitmap imageB; ImageView imgV;
imageB = BitmapFactory.decodeFile ("sdcard / img.png"); imgV.setImageBitmap (imageB);
Release is as follow.
@ Override protected void onDestroy () { super.onPause (); imageBG = null; System.gc ();
}
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Dec 18, 2009
I am doing the following in my app, which at times results in the above error.
Action 1: Button on Main activity calls all pictures using ACTION_PICK (results in a thumbnail view of all pictures on my phone). User picked image (URI) is then passed over to next activity where the image is displayed (ImageView) full screen. When I hit back, I go back to the main activity. If I try to open all pictures and pick a picture again, I get a FORCE CLOSE and the logCat data says "OutofMemoryError: bitmap size exceeds VM budget.
Action 2: I get the same error and FORCE CLOSE when I try to rotate the full-sized picture by changing phone orientation back and forth.
What am I supposed to do to save memory? I can't change the use case of my app... the user has to follow the above steps. How can I free up memory without having to change anything in my app.
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Jun 16, 2010
In my application i have a functionality where a user can take photo and poet it to a web server or select a photo from galerry and upload.
So initially i used to get below exception for the very* first time* i used to select a photo:
Android: OutofMemoryError: bitmap size exceeds VM budget. then i used:
*options.inSampleSize = 2;*
Now the problem is im still getting the same exception *the only difference is im getting exception after 2-3 times.*
i.e im able to upload 2-3 (one by one) photos and then i get the exception. any suggestions?
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Jul 22, 2009
I am using bitmap image that i have to rotate on fling. its actually a circular image that will act like a spin wheel. so image resolution is like 1000 x 1000 but when i rotate this image and redraw it android give me an exception " java.lang.OutOfMemoryError: bitmap size exceeds VM budget "
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Apr 8, 2010
I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone.
But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it?
But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?
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Apr 26, 2009
While I'm trying to resize a photo (originally on a sd card), grabbed using :
InputStream openInputStream = contentResolver.openInputStream (photoUri);
I got the following stack trace when calling : Bitmap bitmap = BitmapFactory.decodeStream(openInputStream);
04-26 14:57:57.213: ERROR/dalvikvm-heap(349): 6291456-byte external allocation too large for this process. 04-26 14:57:57.224: ERROR/(349): VM won't let us allocate 6291456 bytes 04-26 14:57:57.234: DEBUG/skia(349): xxxxxxxxxxxxxxxxxxxx allocPixelRef failed 04-26 14:58:58.005: WARN/dalvikvm(349): threadid=15: thread exiting with uncaught exception (group=0x4000fe68) 04-26 14:58:58.014: ERROR/AndroidRuntime(349): Uncaught handler: thread Thread-19 exiting due to uncaught exception 04-26 14:58:58.153: ERROR/AndroidRuntime(349): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 04-26 14:58:58.153: ERROR/AndroidRuntime(349):at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 04-26 14:58:58.153: ERROR/AndroidRuntime(349):at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:304) 04-26 14:58:58.153: ERROR/AndroidRuntime(349):at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:149) 04-26 14:58:58.153: ERROR/AndroidRuntime(349):at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:174)
Do you know an alternative way to resize a picture ? without calling BitmapFactory ? and without getting such an exception ? Thanks in advance for your help Anthony
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Nov 3, 2010
Posted my problem here too HERE: A beginner..Im doing a school map app.
First of all I have background with 4 buttons ( level3, level4, level5, level6) I try and click all the buttons, normally after clicking 3 of it, the next one will crash.(each level button goes into a level map, whereby clicking the room image buttons, I will enter into the gallery-imageswitcher)
I have at least 5 imageswitchers in each level maps,so that about over 20 imageswitcher galleries overall.
I did all my stuffs using DRAWABLES instead of BITMAPS.. I have tons and tons of images (because its a school map, show all the photos in my school, and all those backgrounds and imagebuttons)
I did some research, and those who have problems are those using bitmap. Some of the ways that can be solved is system.gc();, and bitmap.recycle...(not so sure how to use it though)
In my main background - starttour.java Code...
PS: I have tons of images in the app; I have at least 5 imageswitcher gallerys in each level, so that kinda adds up to over 20 imageswitchers in my app.
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Oct 14, 2010
I have an ImageView that contains a bitmap. Now the bitmap can change size within a known range. This makes the surrounding views to relocate which I want to prevent. I've tried setting margins and padding for the ImageView but without success.
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Aug 19, 2010
In my application am displaying a list of names and respective pictures ? I am picking picture from gallery through Durable.getFromPath(). ? am displaying list , some i encountered with out of memory error ? please help me to sort out this error?
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Jun 15, 2010
I'm using ListView to display images which I provide through an ImageAdapter class. it works great on my device (and on many other devices which I tested it on), but somehow when I'm using the emulator and I'm long-pressing the up/down button - I'm getting an outOfMemory error after 10-15 seconds.
I tried clearing cache, canceling cache, etc. - nothing helped.
I know this crash is pretty rare (i couldn't reproduced it on any "real" device), but I can see on DDMS that "GC freed" are getting bigger during that long press and I can't find a way to clear them.
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Jul 24, 2010
I am facing a problem of Out Of Memory Error that is bitmap size exceeds vm budget while changing the orientation of the Droid mobile (but not in any of other mobiles like Android normal and Android small).I am displaying 10 images in grid view, each one size is less than 20kb. If i insert 6 images then it doesn't arise that error.
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Jul 21, 2010
I have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
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Apr 2, 2009
I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
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