Android : Create Bitmap From Byte[]?
May 4, 2010How do I create a Bitmap from a byte[]?
View 2 RepliesHow do I create a Bitmap from a byte[]?
View 2 RepliesIs it possible to create a byte array from bitmap?How can I do so?
View 3 Replies View RelatedI'm trying to draw an image downloaded from the web but keep getting the error "Cannot cast from Bitmap to byte[]". Here's the code...
View 7 Replies View RelatedI want to store image in sqlite database. I tried to store it using BLOB and String, in both cases it store the image and can retrieve it but when i convert it to Bitmap using BitmapFactory.decodeByteArray(...) it return null. Below is my code please have a look and suggest me where i m making mistake.
View 3 Replies View RelatedDoes anyone know how to convert a bitmap to a byte array?
View 2 Replies View RelatedI want to store pictures from the internet in my data base as byte arrays. I get the pictures as bitmaps, but can't find way to convert it to byte array.
View 4 Replies View RelatedHow can I determine/calculate the byte size of a bitmap (after decoding with BitmapFactory)? I need to know how much memory space it occupies, because I'm doing memory caching/management in my app. (file size is not enough, since these are jpg/png files).
View 1 Replies View RelatedI am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
How can i convert a BitmapDrawable into a Bitmap (hopefully it keeps the Alphachannel from the BitmapDrawable)..
View 11 Replies View RelatedI have an image in .png format in "drawable" folder and need to create Bitmap from it, so can use in public void drawBitmap (Bitmap<http://developer.android.com/reference/android/graphics/Bitmap.html>bitmap, float left, float top, Paint <http://developer.android.com/reference/android/graphics/Paint.html>paint)
View 2 Replies View RelatedI have a bitmap "picPrev" which I got from my online server. I want to turn it into a file so I can send it. I was exploring this method. code...
View 2 Replies View RelatedI am trying to build an Android application which can take several photos taken by the camera, and merge them into one giant image. For example, I might take three photos and arrange them in a vertical stack for output as a single image. Ideally, I'd like to be able to keep the images at the original size. Unfortunately, using Bitmap.createBitmap() causes an OutOfMemoryException before even approaching the size of one photo of camera dimensions. Is this possible? Or do I just need to resort to scaling the photos before trying to merge them into a single Bitmap?
View 1 Replies View RelatedI'm trying to create a MapView in a service (live wallpaper), but have it hidden so that I can render it to a Bitmap, and then map it to a texture to render in opengl. I have a Canvas and a Bitmap, and I intended to call myMap.draw(myCanvas) in order to get it into the correct bitmap so that I could then bind it as a texture.
When I Initialize I do the following:
myMap = new MapView(ctx, APPSTATICS.MAP_API_KEY);
I get an error:
java.lang.RuntimeException: stub at com.google.android.maps.MapView.<init> (Unknown Source)
Why I can't create a new mapview which I can use to draw to a offscreen bitmap?
I am using MediaStore.Images.Thumbnails.getThumbnail to create bitmap of thumbnail in htc hero , it takes lots of time to execute this. I other device it works faster. Please suggest any alternative to this method to create bitmap thumbnail so speed improves.
View 3 Replies View RelatedI have a problem - I am writing an application that displays up to 12 images on screen, and moves them around, plus reads touch events. I am using a sample code I found, and it works great. Now I need adding 3D - meaning emulating the objects moving in the Z axis, too (in/out of screen). To do this, I need to resize the images as they move. To test this, I changed the following line in my onDraw (Panel) code: canvas.drawBitmap(bitmap, coords.getX(), coords.getY(), null); to: Bitmap bmpScaled = Bitmap.createScaledBitmap(bitmap, 112, 112, false); canvas.drawBitmap(bmpScaled, coords.getX(), coords.getY(), null); Which works, BUT - movement on screen, plus response to touch events becomes real Jiggly. Checking the log I see that every call to createScaledBitmap causes garbage collection of around 90mS, which causes the total app to respond jiggly. Tried preparing 20 sized bitmaps beforehand, but since that moves the calls to those createScaledBitmap to the beginning of the app - it takes forever to load. Can you think of any workaround or other way to achieve the scaling effect?
View 3 Replies View RelatedI am trying to move my code from Java to C, and I have encountered a problem while trying to find a function in C that can take an array of ints and create a bitmap from it for OpenGL. In Java, I used
bitmap = Bitmap.createBitmap( {int array name} , w, h, Config.RGB_565);
Is there a similar function that I can use in C, or a workaround that I could use?
Also, if it matters, I am programming for Android.
I am banging my head against the wall trying to create a Bitmap from a Path object (android.graphics.Path). Is there any way to do this? I've browsed through most of the classes now but can't seem to find any way to do it.
Actually, what I have is a Path that consists of many cubic Bezier curves. It is really expensive to draw with canvas.drawPath(). So I figured that I could perhaps "cache" the Bitmap of this Path by converting the Path to a Bitmap once and then just drawing the Bitmap every time instead of calling canvas.drawPath().
Is there any way to create a Bitmap from this Path?
Or is there a smarter way to draw tha Path multiple times without having to recalculate all of the Beziers? For example, if I created a ShapeDrawable from PathShape from the Path, and just draw the ShapeDrawable objects every time, would that be more efficient than drawing the Path every time?
How to load an image file (on SD card) into a Bitmap on Android?
View 1 Replies View RelatedI have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
I have two questions actually:
Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?
If I want to draw something transparent over a bitmap, how would I go about doing it?
If I want to overlay one transparent bitmap over another, how would I do it?
My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.
CODE:.....................
I am dealing with http post method on Android. I have successfully send simple string pairs using HttpClient and HttpPost class with the NameValuePair as entity. However now I want to send a simple array of bytes[]. Unfortunately the only entities I have found for the HttpPost class are the NameValuePair and FileEntity. However my byte[] is not from a file. Wirting it to a file and then sending by the FileEntity seems to be pointless and stupid. How can I send this array using default HttpClient and HttpPost class?
View 3 Replies View RelatedI want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.
View 1 Replies View RelatedI would like to get a byte array from an jpeg image located in my res/drawable file?
View 3 Replies View RelatedI am currently sending and receiving SIP messages across a network. When I want to add SDP data to a SIP message I use the SessionDescription object in jrtp. This object is then added to the SIP message. But when I get a SIP message from the server its SDP is in a byte[] array. So I'm wondering is there anyway to convert the byte[] back into a SessionDescription object so I can use the SessionDescription object's methods to parse the data?
View 1 Replies View RelatedCan please anyone let me know how to display a raw RGB 565 byte array on the screen.
View 2 Replies View RelatedWe are trying to access bytes in non-sequential order from a 'content:' URI that we receive in the intent from other applications. Is there a way to do this, without buffering the bytes within the application?
We found a discussion about the same from 2008 at: http://groups.google.com/group/android-developers/msg/49a1b7d651d4707e Is it possible now?
I want to store this array in to SQLite database.Can some one give me code for converting this array in to byte[] or give me code for another solution ?
View 1 Replies View RelatedIm trying to convert a byte array which is in Base64 format to String as below. Data was not assigned properly to the String. Do I need to pass the encoding type while creating the new String?
View 3 Replies View RelatedHow can I call a Webservice with a byte[] parameter? Tried using the namedvaluepairs, but they take strings only. I am not using the Ksoap2, we decided to use the HttpClient / HttpPost method.
Here is my code:
CODE:............
The Web Service:
CODE:.............................