Android : Way To Add / Remove Position An Image In Imageview?
Aug 15, 2010I m trying to add remove and position an image but i am not able to. The image always shows up at 0, 0 . I am using an image view to do this..
View 4 RepliesI m trying to add remove and position an image but i am not able to. The image always shows up at 0, 0 . I am using an image view to do this..
View 4 RepliesSo here's the problem. I am displaying a big image in ImageView and need to find it's position relative to the image.
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Here's my code...
Is there a way to load an image file into an ImageView object, and then define a transparent color for this object?
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View 2 Replies View RelatedI was thinking, maybee the best way of loading pictures that I have on the server, using for my site would be to get the url for the picture..
How can I load picture from a url to ImageView?
I want to make a simple image viewing program, that just takes the images from a certain folder, and loads them from it.
View 2 Replies View RelatedI have a question. I've done in XML ImageView. Unfortunately, the "holds" on the left side of the screen on the phone. I wish this picture could shift to the right place. I would like to point to the X and Y position of the image shifted to the indicated place. How do I do this?
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View 8 Replies View RelatedI'm trying to draw an image in an ImageView, but i want it to be unscaled, with scrollbars as necessary. How can I accomplish this? Right now I just have a drawable set as the android:src of the ImageView in the XML. This autoscales the image to fit the screen width.
View 2 Replies View RelatedI am writing an Android app that includes an ImageView.The image to be included in the view resides on the local app directory of the emulator.The image is not being displayed in the view.The relavent XML and method used to display the image are given below.The image file is a "png" format file and is able to be opened from the local app directory. The path returned by getFilesDir() includes the full path, "/data/data/net.vitalrecord.android/files." This path designation does not exist on the development system but does exists when DDMS File Explorer is used.
View 2 Replies View RelatedI have a view that I am drawing to a bitmap, saving to disk and then putting in an ImageView via setImageURI. However, when the image is displayed in the ImageView it is not being shown at the correct size. It is about 1/3 smaller than it should be. I'm guessing that this is a density issue, but I can't figure out what's going wrong (my emulator is WVGA).
View 2 Replies View RelatedI can't seem to get my ImageView to display its source image in its original size. The ImageView looks like this:
<ImageView android:id="@+id/Logo"
android:src="@drawable/logo" android:layout_width="wrap_content"
android:layout_height="wrap_content" > </ImageView>
The source image is 140 pixels wide, yet on the Nexus One's screen, which is 480 pixels wide it uses up half of the width. Using absolute values in px or dp for the width and height changes nothing. The image also looks very antialiased from the upscaling. Why is this happening and how can I prevent it?
I'm wondering..
1)is it possible to set an imageview's resource to the URL location of an image?
2)is there a way of setting the x,y co-ords of where on the screen to draw the imageview?
3)How would I run a check to see if the space is taken up by another Imageview (must specifically be an imageview)
4) How would I make the Imageview "clickable" e.g if the user clicks the image it'll do something?
5) How would I dynamically create imageviews? E.g if a condition is true make another imageview
Perhaps I'm going about this wrong so I'll explain better what I'm looking to do.. basically I want to draw images on the screen which are located at URL's. I want to display N amount of images (There will be conditions which will decide how many images I'm displaying, so it'll have to be dynamically created) each image should take up approx 50x50 screen space. There will be other conditions to where the image should be displayed.. If an image exists at a certain co-ord it shouldn't draw over it, when the user clicks the image something else should happen.
I have the following question. I need to use R.drawable.id's dynamically, depending on the country choose, more precisely,depending on a "country" variable. For example, my screen contains a country flag. If the Deutschaland is the chosen country, i have to display something like this...
View 13 Replies View RelatedI have a Bitmap image (bm) and a an ImageView (iv) of 50 by 50 when i do iv.setImageBitmap(bm) ... only a portion of the entire image is seen ..How can i see the whole image in the 50 dip by 50 dip ImageView...
View 9 Replies View RelatedIn my Android App Activity, I have a RelativeLayout with one ImageView and a couple of TextViews being populated at runtime. I also have a Save button in the activity that I use to save the image in the ImageView to the device SD Card. Now what I really want to do is Convert the elements (image and the text in the RelativeLayout) together to a PNG image when the Save button is clicked and Save it to the SD Card. Have anyone tried a conversion like this before? It would be very helpful if someone can give me some hints or code snippets on how to go about doing this?
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View 2 Replies View RelatedI am in a serious problem. I have an image in my res/drawable folder. I want to crop the image when loading in an imageview.
But i don't know how to do that. i.e i want to slice out some part of the image.
any one guide me how can i display remote image in my layout imageView?
View 1 Replies View RelatedIn android, I defined an ImageView's layoutWidth to be 'fill_parent' (which takes up the full width of the phone). My question is if the Image i put to ImageView is bigger than the layoutWidth, android will scale it, right? But what about the height? when android scale it, will it keeps the aspect ratio? What I find out is, there is some 'white space' at the top/bottom of the ImageView when android scales an image which is bigger than the ImageView. Is that true? If yes, how can I eliminate that white spaces?
View 3 Replies View RelatedI am working on changing the image being shown when I have my ImageView Clicked. I am trying to use a similar code that I used for accomplishing this with a TextView but I can't seem to find the right terms to get it to work. Here is my current code:
electronconfiguration.setOnClickListener(new View.OnClickListener() {
public void onClick(View drawable) { if (drawable.equals(R.drawable.element_el))
electronconfiguration.setImageDrawable(R.drawable.aluminum_el);
else if (drawable.equals(R.drawable.aluminum_el))
electronconfiguration.setImageDrawable(R.drawable.element_el);
} } );
Does setImageResource() in ImageView also draws the image instantly on the screen or does it require any other function call? i need to display the image as soon as i set the resource.
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