Android : How To Get Position Of ImageView Relative To Image It's Displaying?
Jan 7, 2010So here's the problem. I am displaying a big image in ImageView and need to find it's position relative to the image.
View 2 RepliesSo here's the problem. I am displaying a big image in ImageView and need to find it's position relative to the image.
View 2 RepliesI m trying to add remove and position an image but i am not able to. The image always shows up at 0, 0 . I am using an image view to do this..
View 4 Replies View RelatedHow to fix the position/layout of a ImageButton/Button/ImageView relative to the background?code...
When I change the display resolution, the background_img stretch to cover the new area, but the ImageButton doesn't stretch and doesn't respect the bottom margin proportionately.
I have a custom view that I had to write for a large scrollable image, as the images are larger than the size of the screen. Before, I had tried to do it by putting the image into a ScrollView but that of course didn't work. The view itself is within a RelativeLayout within the activity and at the bottom of the screen I have two buttons that are used for navigation and at the top a TextView with a caption for the activity (the main header is already being used here for instruction). In my below code, I've checked the Hierachy Viewer to confirm all the elements are loaded and in the Activity I can see the TextView, however it overlays the ZN5ScrollView area and below the image I just have a blank area of the size defined rather than my buttons. For the bottom navigation, the Hierachy Viewer is saying the absolute_y of the bottom navigation is 480. I'm wondering if anyone can help with my layout code here to get this working correctly? Bottom navigation is 50px high, ZN5ScrollView is 365px above the navigation, and the TextView takes up the rest of the area at the top
View 4 Replies View RelatedMy ImageView for some odd reason is always displaying a picture in the middle, left of my screen despite the xml code insisting it to be in the center.So, the page should display as Picture in the middle, extending the width of the screen, the text below that and the button below that.But for some reason, the picture is displayed as a small, box thumbnail in the middle left of the screen.any ideas on a workaround?
View 1 Replies View RelatedI want my arrows to continuously move left and right with a delay of certain milliseconds dynamically. Any clue?
Here's my code...
I wrote an app that saves a camera picture to the SD card, then accesses the file later to display it into an ImageView. This works fine for all devices except the HTC Droid Eris (maybe the version Eris is running?):
ImageView img = (ImageView) findViewById(R.id.ImgProfile1);
BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = 4; Bitmap bm = BitmapFactory.decodeFile("sdcard/" + filename, options); img.setImageBitmap(bm); Is there a different method of referring to the sdcard location on 1.5, 1.6, or the Eris itself?
Is there a way to load an image file into an ImageView object, and then define a transparent color for this object?
View 1 Replies View RelatedAll I want to do is display a URL image. Does anyone have a template I could use that already displays an image that I can possibly modify? I've been looking all over the internet and the only answers I've found are extremely complex.I'm very good at learning something once I can get it to work from my end then proceed to analyzing the code.I am VERY new at Android programming.
View 5 Replies View RelatedI have a Main class with has onCreate() method. in that method i have made the MapFile class' object.and called its readFile() and readIndex() methods. in readIndex() method i call another class named MapTile where i read the images tiles from my binary file and there i have to display my image.now question is how can i display image without putting my code into onCreate(Bundle savedInstanceStare) method.i am trying this way but on first line it gives me null pointer exception.
ImageView image = (ImageView) findViewById(android.R.id.icon); Bitmap bMap = BitmapFactory.decodeByteArray(imageTile, 0, imageTile.length);image.setImageBitmap(bMap);
So here is my question. I am trying to use an online thumbnail. I can have looked around and have not found too much data on this. Can some provide me the simplest way to do this. Also If i implement a simpleExpandableListAdapter which is designed as a textView Adapter is there a way to force the image in?
View 4 Replies View RelatedI'm trying to display an image using a URL. When I run the code I get an error telling me the application has stopped unexpectedly. Can anyone see what's wrong in my code.
Bitmap bmImg; URL myFileUrl =null; try {
myFileUrl= new URL("http://www.starling-fitness.com/wp-content/ 240384vBdA_w.jpg");
} catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace();
} try { URLConnection conn= (URLConnection)myFileUrl.openConnection();
conn.setDoInput(true); conn.connect(); int length = conn.getContentLength();
int[] bitmapData = new int[length]; byte[] bitmapData2 = new byte[length];
InputStream is = conn.getInputStream(); bmImg = BitmapFactory.decodeStream(is);
/*timetableImage.setImageBitmap(bmImg);*/ setContentView(R.layout.timetable);
ImageView iv = (ImageView)findViewById(R.id.timetableImage); iv.setImageBitmap(bmImg);
} catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace();
}
I'm creating a simple application for Android which should display an image which is located on remote HTTP server. Which is the best way to do this: should it write the image to some temporary file, or just load it to RAM (in this case, how to load image to ImageView from byte array)?
View 1 Replies View RelatedI draw 2d images on the canvas using the following tutorial.
http://www.designerandroid.com/?cat=3
I want to save what ever displaying in a canvas as a jpg image, how can i do it?
Currently I'm successfully loading and displaying an image from a webserver using the code below.
URL imgURL = new URL("http://www.xxx.com/myimage.png"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); bm= BitmapFactory.decodeStream(bis); bis.close(); is.close();
canvas.drawBitmap(bm, 0, 0, null);
What I want to do is load it from a resource. I've put myimage.png into res/drawable and referenced the bitmap as follows :-
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.myimage);
However when I try to display it with canvas.drawBitmap(bm, 0, 0, null); I get a Force Close. What am I missing?
I am using following code to capture image through camera and then displaying it.
The problem , I am facing is when i take picture and press done button it does not display that taken image in my activity.
It just shows blank image field.
CODE:....................
How can i check does image set in ImageView or no, exists standard methods?
View 1 Replies View RelatedHow can we HTML.from HTML to load image from web and set into imageview ?
View 1 Replies View RelatedHow to overlay two images like the one in iphone notification icon or new launcher pro notification? I want to add new image on top right of an imageview to show notification.
View 2 Replies View RelatedI want to show an arrow that indicates the direction towards a goal, using the orientation sensor and current GPS position. Everything works well, except that I want to rotate the arrow image in my ImageView.
View 2 Replies View RelatedI was thinking, maybee the best way of loading pictures that I have on the server, using for my site would be to get the url for the picture..
How can I load picture from a url to ImageView?
I want to make a simple image viewing program, that just takes the images from a certain folder, and loads them from it.
View 2 Replies View RelatedI have a question. I've done in XML ImageView. Unfortunately, the "holds" on the left side of the screen on the phone. I wish this picture could shift to the right place. I would like to point to the X and Y position of the image shifted to the indicated place. How do I do this?
View 2 Replies View RelatedHow to get image coordinates at mouse hover position.
View 3 Replies View RelatedI'm wondering how would I make an image that is located at a specific URL equal to an ImageView's image?
View 1 Replies View RelatedI'm trying to get the real size of an image displayed in an image view. Actually my image is larger than the screen and the imageview is resizing the image to diplay it. I'm looking for this new size.I've tried to override the onDraw method of the ImageView in a custom view but I'm not getting the correct height and width.
View 8 Replies View RelatedI'm trying to draw an image in an ImageView, but i want it to be unscaled, with scrollbars as necessary. How can I accomplish this? Right now I just have a drawable set as the android:src of the ImageView in the XML. This autoscales the image to fit the screen width.
View 2 Replies View RelatedI am writing an Android app that includes an ImageView.The image to be included in the view resides on the local app directory of the emulator.The image is not being displayed in the view.The relavent XML and method used to display the image are given below.The image file is a "png" format file and is able to be opened from the local app directory. The path returned by getFilesDir() includes the full path, "/data/data/net.vitalrecord.android/files." This path designation does not exist on the development system but does exists when DDMS File Explorer is used.
View 2 Replies View RelatedI have a view that I am drawing to a bitmap, saving to disk and then putting in an ImageView via setImageURI. However, when the image is displayed in the ImageView it is not being shown at the correct size. It is about 1/3 smaller than it should be. I'm guessing that this is a density issue, but I can't figure out what's going wrong (my emulator is WVGA).
View 2 Replies View RelatedI can't seem to get my ImageView to display its source image in its original size. The ImageView looks like this:
<ImageView android:id="@+id/Logo"
android:src="@drawable/logo" android:layout_width="wrap_content"
android:layout_height="wrap_content" > </ImageView>
The source image is 140 pixels wide, yet on the Nexus One's screen, which is 480 pixels wide it uses up half of the width. Using absolute values in px or dp for the width and height changes nothing. The image also looks very antialiased from the upscaling. Why is this happening and how can I prevent it?