Android :: Use Device Independent Pixels Dip And Sip In Droid?
Nov 20, 2010Cn anyone suggest me how to use device independent pixels(dip),sip and convert px to dip with a sample code..
View 1 RepliesCn anyone suggest me how to use device independent pixels(dip),sip and convert px to dip with a sample code..
View 1 RepliesCan I use DrawBitmap with display independent pixels on android?
If not, is there a suitable alternative?
in xml file we can define measuring units along with the values. If I want to set some property through code it only takes "int" value. What is the default unit for this int? px(pixels) or dp(density independent pixels) ?
View 7 Replies View RelatedIn my android application i would like to use time which do not come from device but a standard time that the user cannot change.
Is there any way to do this.
I used the layout editor in eclipse to mock up my ui layout and then I created the code to populate it dynamically and things are showing up as different sizes. The XML I use to add the star images looks like this:
<ImageView
android:src="@drawable/star_gold"
android:layout_height="22sp"
android:layout_width="22sp"
android:adjustViewBounds="true"
android:layout_marginLeft="2sp"
android:layout_marginRight="2sp" />...............
I have had my Eris for about three weeks now and noticed three dead pixels at the top where the signal is meter is. They are pretty much hidden all the time unless the phone is on a black screen. I've also noticed a few dust particles sitting in the lower right hand corner of the screen. Anyone else getting dead pixels or dust under their screen? Small issues, but irritating knowing they're there.
Will Verizon swap it out for a new handset? When i first upgraded I got the Motorola droid, but returned it for the eris. Will that be an issue if they swap out the phone, as I've already exchanged it once?
Have a new X on the way... and I know for certain it wasn't there when I first received it because I specifically checked for dead pixels before I started customizing everything.... it just showed up one day, no drops, nothing significant.
View 7 Replies View RelatedI got my Eris on Friday, and it has 4 pixels (2x2 square) that are significantly brighter than all of the others on the screen and they stand out like a sore thumb. This really bugs me and is distracting when that area of the screen is white or colored (doesn't show up when black).Has anyone else had this problem? Will Verizon exchange my phone for a new one? Seems like if I buy this phone and I'm stuck with it for two years, it should be flawless when I get it.
View 1 Replies View RelatedI had my DroidX Cell Phone since when it was released last week.
The Cell Phone was working very well with no dead pixels on any of the menu screens, none on any of the software applications, and none on the Camera or Camcorder applications.
I had checked for the dead pixels using different colored backgrounds, and using dark screens especially with the Camera and the Camcoder application.
On Tuesday afternoon I downlaoded and installed the DroidX 1.13.604 Update.
The DroidX now has some dead pixeks in the same location only in the Camera and Camcorder applications, and not in any of the other applications or menu items.
You need to use the Camera and Camcorder applications in very low light and viewing a dark screen and you will definitely see the white colored dead pixels.
If you using the Camera and Camcorder applications and you are looking at an object in a bright light or in an outdoors setting you will probably not notice the white colored dead pixels.
Since the dead pixels only occur in the Camera and Camcorder applications it is probably a software related bug.
My phone was completely fine since day one and when i plugged my charger a little later I noticed that there is a whole line of dead pixels going across 1/3 down the screen.... restarted, rebooted, battery pull, factory reset: none solved the problem
View 9 Replies View RelatedI need to install a program on the Droid. I can get it onto the memory chip. I can't get the droid to find it.
View 3 Replies View RelatedMy brother and I both just updated to the new firmware and noticed something.. Go and open up the Camera app (hold the red button) and tap "Switch to Video" and then tap it again so you are back in the picture mode. Look closely at the screen (point it at a white/black wall), do you see a couple light blue/green little dots in random spots? I noticed it on my phone first and then went and asked to borrow his and sure enough, his has them too. They don't seem to actually be in the pictures themselves.. just on the viewfinder screen.
View 49 Replies View RelatedOnly in camera or camcorder mode. Three in the shape of a triangle.
View 3 Replies View RelatedI'm using PackageManager.getApplicationLabel(ApplicationInfo) to retrieve application labels. It looks like the label that is returned depends on the Locale set for the phone. For instance with the music app I get "Music" in English, vs. "Musica" if I have my locale set to Spanish. Is there a way to get the default application label (perhaps as defined in strings.xml)? I want to be able to retrieve an application label for each app that is independent of locale.
View 1 Replies View RelatedI was just wondering if there was a way to control the volume for each application independently. For example I was using my droid for GPS navigation and music in my car the other day and kept getting shouted at by the navigation since the volume was turned up for the music. Needless to say it gets really annoying fast. This problem stems from the fact that all the apps have their volume control handled by the media volume control.
View 5 Replies View RelatedI am working on a screen that needs to look fine at HVGA-L resolution as well as 640x480 resolution. Lets say I have a button that is 200 pixels wide and 50 pixels high on HVGA-L skin. When the same layout xml is shown at 640x480 skin, I want my button size increase proportionately. The hardware the app runs on supports both the resolutions.
None of the units that the android framework provides seems to have this facility. If I use px, then the button size will stay same. dip doesn't matter because it is the same hardware. sp is meant for fonts, not for button width/heights.
My DroidX was working for the few days with no dead pixels on any of the menu screens, none on any of the software applications, and none on the Camera or Camcorder applications.
On Tuesday afternoon I downloaded and installed the DroidX 1.13.604 Software Update.
My DroidX now has some dead pixels that appear only in the Camera and Camcorder applications, and not in any of the other applications or menu items.
Since the dead pixels only occur in the Camera and Camcorder applications, could it be a software related bug or mayme something else?
How to create custom view with two independent sections, each slideable? Example would be iPad Zillow -> http://www.zillow.com/ipad/I was wondering if this can also be done on the home screen and not only in new app.
View 1 Replies View RelatedI'm interesting in buying a Samsung Galaxy but first I'd like to know if all Android apps are phone model independent? I know that all the cool custom ROM stuff from XDA Devs is HTC only but apps are not? Mostly, I mean Open Home, Unlock 2.0 and Better Keyboard with their skins.
Same question goes about widgets.
I'm in a situation where I have to share some resources (i.e. images) between several of my apps and I'd like to know if there's a standardized and convenient way to do this besides the system-wide Media Store. The reason I don't want to use the MediaStore is that the resources are rather low-level (e.g. icons) and thus the user wouldn't be interested in them cluttering the MediaStore.
As I see it there are three ways to share the resources:
1) Store them in the global MediaStore. 2) Put them on the SD card. 3) Implement a custom ContentProvider for this kind of shared resources.
I like how a custom ContentProvider would encapsulate the way the data is stored, but it seems to be a bit of unnecessary overhead to achieve this. Writing to the SD card is convenient, but rather low-level. Are there any other options suited for this problem?
Could it be possible to make each screen have a different wallpaper while scrolling? I mean, taking as an example a case with three screens, it will be necessary to set a x3 screen width wallpaper to fit 1/3 on each screen, or directly setting different images for each screen. so the scrolling make it visually a different wallpaper on each screen rather than sliding the wallpaper a 50% each side.
View 2 Replies View Relatedi'm doing some experiments with OpenGL using the GLSurfaceView introduced in 1.5 In my Renderer I keep track of the time spent to render the last frame and pass this value to the method that update my model. The goal is to keep objects movements on the screen independent from the rendering time. Now this seems to work perfectly in the emulator, but on the real device is at least 4/5 times slower! Has anyone experienced the same problem? Or, anyone has a clue of what I'm doing wrong? Here's pieces of the code I'm using
View 3 Replies View RelatedThe android docs say that it adds the runnable to the queue and it runs in the UI thread. What does this mean? So, for example, the same thread I use to create my layout is used to run the Runnable? What if I want it as an independent thread that executes while I am creating my layout and defining my activity?
View 2 Replies View RelatedI've been searching for a way to control the volume of different apps independent of each other. As in those apps that don't have any in-app specific volume controls. The only thing I've found is that the native android OS doesn't support such a feature, but that information is old.
While this has bugged me a bit in the past, it's only now that I've started using Google Now that's it's become annoying. I'm occasionally playing a game that has no in-app sound control, and I don't like the music/effects of that game, so I turn the media volume down to mute. But when I then switch to Google Now, the voice is on the same "media" volume control, which in turn makes me miss the spoken answer to my inquiry.
The screen seems stretched on the x axis (in landscape mode), resulting in circles that look like ovals. So I decided to take a look at some system info apps, and this showed some strange numbers (see the screenshot below).
I already tried editing the dpi in the build.prop file, but this didn't fix the problem. The overall dpi changed, but I was still stuck with the incorrect aspect ratio. Maybe a way to change the dpi of the x and y axis independent?
I have the SAMSUNG Moment. I was wondering why does my notification ringer IS the same for plugging in your phone, texting, email, errors, and ect?
Is there an app that lets you choose independent ringers for everything?
Im not willing to 'ROOT' my phone, im patiently waiting for 2.1.
What is the max x, y size of a Android screen in pixels? Is there a standard set by the OS or does it mostly just depend upon the phone hardware.
View 1 Replies View RelatedI want to publish an application that specifically runs only on 800x480 or higher screens. I don't want users with 480x320, 320x240 etc devices to get it from Android Market. How do I configure it? Market Filters seems to have the answer but I still don't get it.
View 4 Replies View RelatedI want to make use of the trackball or d-pad to scroll my ListView smoothly. Without implementing anything, by default the list scrolls by one item, which is not appropriate for my app, since list items have different heights and I just want to scroll it by a fixed amount.
Is there anything to call to let's say, emulate a 10 pixel drag down?
In ActionScript development, there are two classes, Bitmap, and BitmapData. Bitmap uses information from BitmapData to create a Bitmap. Is there an equivalent to BitmapData in the android API? I did some digging and BitmapFactory seems to be the closest, however, I'm facing problems with it.
I tried Bitmap bitmap = BitmapFactory.decode Resource(getResources(), R.drawable.buster);
As that was what I was seeing in most of the examples I came across, but it is telling me that the method getResources is undefined. I'm not really sure what is causing this as in another tutorial I did, getResources didn't cause any problems.
I'm not looking to simply draw a bitmap to the screen, I want to copy a section of the bitmap and place it on a new bitmap. In ActionScript, the method is bitmapData.copyPixels(), and I'm looking for a similar method in the Android API. The closest thing I could find was copyPixelsToBuffer(), but I'm not really sure if that does what I think it does.