Android :: Use Webview As A ListItem And Have Smooth Scrolling?
Feb 15, 2009
I am showing a RSS feed in my application using Webview as ListItem and it works great except that it is very sluggish at times. Since I don't know the size of the content then I can't set the height of each Webview and therefore I have the following code (this is the code for a single ListItem)...
But the "wrap_content" causes the Webview to readjust size when scrolling. The scrollbar-indicator of the listview also has problems knowing the size of the complete list so it changes size when scrolling. All this causes a very "jerky" experience when scrolling.
Is there any better way of doing this?
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Sep 17, 2010
I am working on a application, in which I want to show Image gallery containing full screen images. I have put the gallery in the application successfully. But I am failing to apply some properties to the gallery as per the app design demands. I am using android.widget.Gallery library of android. The things I am failing to do are:
1) I wanna scroll the gallery images one at a time, as now its getting scrolled more than one images in one scroll.
2) And on scrolling the gallery, the images coming next from left/ right should move smothly into the screen and should stop at the screen edges. It should not scroll beyong that in one scroll.
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Nov 24, 2010
Probably this question is answered. If it is, could you point me in the right direction then.
I would like to add the smooth scrolling functionality into my application.
i.e. I have a huge text and I want to scroll it automatically (like in book readers)
Could anyone offer any examples of smooth scrolling?
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Jan 31, 2010
Following this : http://stackoverflow.com/questions/2125354/best-approach-for-oldschool-2d-zelda-like-game
I got a simple 2D tiles generator working, im reading an int map[100][100] filled with either 1's or 0's and draw tiles according to their tile id, 0 is water, 1 grass.
Im using some basic Numpad control handler, using a camIncr (32.0f), i set the camera position according to the movement :
CODE:.......
In my draw loop, im just drawing enough tiles to fit on my screen, and track the top left tile using cameraOffsetX and cameraOffsetY (its the camera position / tile size )
Im using a GLU.gluOrtho2D for my projection.
Here is the draw loop inside my custom renderer :
CODE:.............
my tiledBackground draw function :
CODE:..............
The waterTile and grassTile .draw function draw a 32x32 textured tile, might post the code if relevant.
Everything is fine, i can move using numpad arrows, and my map 'moves' with me, since im only drawing what i can see, its fast (see http://stackoverflow.com/questions/2129125/android-opengl-es-simple-tile-generator-performance-problem where Aleks pointed me to a simple 'culling' idea)
I would like my engine to 'smooth scroll' now. I've tried tweaking the camIncr variable, the GLU.gluOrtho2D etc, nothing worked.
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Nov 23, 2010
I would like to add the smooth scrolling functionality into my application. i.e. I have a huge text and I want to scroll it automatically (like in book readers) Could anyone offer any examples of smooth scrolling?
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Jul 14, 2010
I implemented a gallery, and inside it I have many listviews from left to right. For some reason Gallery works great with all views but not with listview. With listview, when scrolling on the gallery, sometimes I get little jumps.
Some notes: The gallery uses an adapter to find out what to show, and then the listview is created based on the adapter
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Nov 12, 2010
I included a WebView in my activity and load some Javascript in it which is then going to get data from an external website.This works and displays fine but the problem is that my activity doesn't scroll when the WebView is done loading so I can't see the bottom of the WebView such as all the other Views I put below this.
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Mar 27, 2010
Until now I have been an iPhone developer only and now I have decided to give Android a whirl. Something I haven't been able to figure out on Android is how to programmatically prevent scrolling in a webview?? Something similar to iPhones prevention of the onTouchMove event would be great!
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Feb 17, 2009
I have a webview in a scrollview. Webview displays my text. I have a searching feature also. It highlights my searched term. Now I want to scroll to that searched string. It should automatically scroll to that searched term. How can I do that? I tried with methods like scrollTo and scrollBy. They will not work as I cannot get the coordinates of searched term.
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Aug 24, 2012
i am displaying the HTML pages in web view and i gives two button for zoom-in and zoom-out.On clicking of zoom-in i am increasing the scale to make it similar like zoom but after increase scaling the content is going out from the width of screen in both side horizontally and vertically but i want that the content will always be within the boundary of screen,where can i change in android code ,XML or css or tell me how can i see the complete content of page after scaling because the contents are not completely visible.
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Jul 31, 2010
I have a listActivity which I use ArrayAdapter insider it. When user scrolls the scroll ball, one listitem would be focused. How can I know itemlist is highlighted?
It looks simple to me at first, however, it takes several days and still can't find answer.
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Nov 4, 2009
I want to remove the listitem from listview in android.i don't know that how to do it.
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Aug 25, 2010
The Listitem would not be retrieved from the db. It is passed over from another class.
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May 6, 2010
I have a View that extends Activity. A ListView will display a number of listitems. When the user long clicks I would like to present them with a contextmenu allowing them to select edit, delete etc. and then identify the listitem that was selected as the item to perform the action on.
In onCreate I have:
listView.setAdapter(adapter);
listView.setOnItemClickListener(onListClick);
listView.setOnItemLongClickListener(onListLongClick);
registerForContextMenu(listView);
I have a method onCreateContextMenu
@Override
public void onCreateContextMenu(ContextMenu menu, View v,
ContextMenuInfo menuInfo) {
super.onCreateContextMenu(menu, v, menuInfo);
menu.setHeaderTitle("Context Menu");
menu.add(0, v.getId(), 0, "Edit");
menu.add(0, v.getId(), 0, "Delete");
and also onContextItemSelected
@Override
public boolean onContextItemSelected(MenuItem item) {
if (item.getTitle() == "Edit") {
// edit action
} else if (item.getTitle() == "Delete") {
// delete action
} else {
return false;
return true;
}I am not sure where to go from here to get the correct row/listitem.
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Sep 27, 2010
I have a ListView with a bunch of ListItem's. When the user selects an item, I would like to change that ListItem's background to an image. How can I accomplish this? code...
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Jul 13, 2009
When a listitem in a ListActivity is selected, I want to add some ImageButtons on the listitem and want to change its height from 60px to 90px. When the listitem is unseleted, it will be restored. How should I do?
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Jul 27, 2010
I have a list activity listing various list items.My problem is that on listItemClick() method is being called when Iam using that trackball to select the list item but my list item is not getting selected when I am touching them..
What could be the problem?
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Mar 16, 2010
I have a ListView in my android activity. And I populate the ListView by sub-class the BaseAdaptor (which returns a View in getView() method).
What if in my click listener of a button in a list item view, I change the text of the TextView in the List item view or change the dimension of the list item view by adding/removing children of the list item view
What is an efficient to refresh my listView? I don't want the listView to re-trigger a query since there is no data change.
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Jun 8, 2010
Is it possible to give Focus on listitem chile views , what i need is i have an custom list view , i creating each row using linear layout with two views like button and textview, now i want to get that button click event and have to change the background color while focusing is it possible?
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Feb 4, 2010
I have created listview by using arrayadpter i add arraryadapter to listview containing string array but i m unable to add icon to eatch listitem.
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Nov 19, 2010
Here is my code. I'd like to pass a boolean to the activity i want to start.code...
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Jul 26, 2010
In my app i have gradient as drawable which i am using as background and i want it to make it look as smooth as possible. After googling and trying by myself i came up with the following. On nexus one if you call only setDither(true) your gradient is still banding so you have to set PixelFormat like this Window.setFormat(PixelFormat.RGBA_8888). But on the other side G1 does not support RGBA_8888 so calling it make the gradient even uglier than before so Window.setFormat(PixelFormat.RGBA_8888) will not work well on devices that don't support it.What is the correct way smooth my gradient on all devices on which my app will run.
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Sep 14, 2010
im currently playing around with a Game that architecture is basically like the example 2d Games like JetBoy / LunarLander and so on. But as things now running (and animating continuously) they have kind of "hiccups" when the GC is running. I have done all i can to allocate as much Objects in front. There is nearly nothing that is created "new" besindes some Strings that are used to set the Score and so on. (TextView doesn't take int's =( - So do you have similar Problems that the GC is "lagging" your 2s game ? any solutions ?
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Apr 16, 2009
I am using opengl es for images to translate from one position to other. But, the transition is not going in a smoother manner they are just jumping from one position to other. How can I get smooth transition of images? Rightnow I am using glRotatef() and gltranslatef(). Do I need to add anything extra? Please do respond.
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Oct 27, 2010
I am working on an porting an application supporting segmented video streaming to Android. For those who are not familiar with segmented streaming, it is when a complete video is divided into multiple segments. Each segment can then, for example, be encoded at different qualities to support different clients.
Anyway, my problem is that I am not able to get a smooth transition between segments. Currently, the only way I have gotten segmented streaming working, is to write the segments into independent, temporary files, and then load each file into the MediaPlayer once the previous has finished. This causes an interruption in playback between each segment, probably due to the I/O involved.
I have looked around for different solutions, among others, playlists and storing the videos directly in memory. However, none seem to work or be supported by Android. Also, I tried creating two MediaPlayer- objects and do something similar to double-buffering by preparing the next segment well ahead of the previous, but it only made the application unstable.
My question is therefore: Does anyone have any hints, tips or examples for how to do smooth transition between video segments? The segments I am working with are independent, so there is no dependency and they can be viewed as X number of independent video files.
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Feb 1, 2010
I am drawing a pretty simple scene, with one large texture the about size of the screen (two triangles). I notice that the frame-rate is irregular: in most of cases, a frame finishes in 17 ms. However, in about 1 of 10 times, the frame finishes in 33ms.
My guess is probably some background services need to run. However, the Linux scheduler is biased towards my FG app, so the BG services are usually starved, until they can't take it anymore and they grab the CPU from my app ....
I am seeing stuttering in the animation. Is this due to the irregular frame rate? Should I delay each frame so that all frames are rendered with 33ms frame time? If so, what's the best technique of achieving this?
Is there an API that I can call to guarantee CPU resources for the render thread .... I really hope Android runs on some sort of real time kernel ...
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Jul 5, 2010
On iPhone, Mobile Safari is WebKit based and supports hardware-accelerated -webkit-transform CSS properties. To be specific, I use the translate3d() transform.
What alternative is there for the Android browser? I need it to work on Android 1.5.
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Aug 26, 2009
I am creating an app that show some histograms off your traveling speed in different time periods (histogram for the last minute, histogram for the last 2 minutes etc.) I would like to have an animation, and have discovered that drawing everything takes around 300-400ms. Which is to long for making my animation smooth, the animation itself is quite simple (2 lines and 2 dots). What I draw every frame right now is 20 antialised strings, size 14, in average ~5chars 8 of these strings will change every second. 1 of the string will change with the animation (this will become 5 strings if there is time).
The main part of the screen, the one showing the histogram data, consist of a lots of squares which needs to be updated every second. (450 squares). The presentation is split into 5 frames in the same view (has to be same view as arrows in one frame might point into another frame). Invalidating only a part off the screen makes almost no difference (it does becomes a bit faster, but i still execute all my drawing stuff). I have tried to add a flag whether or not the main part is dirty, but if I don't draw it, it is cleared. I might be missing something here. One possibility could be to render all the mostly static stuff to a bitmap, and then simply draw the bitmap. That would mean 10 strings only had to rendered on orientation change.
I think it would make sense since the slowest routine is the one drawing all the text. (the following is a typical timing for the drawing routines, accumulated).
V/HMMULTIBAR( 352): 0 - Drawing time: 0 ms V/HMMULTIBAR( 352): 1 - Drawing time: 53 ms V/HMMULTIBAR( 352): 2 - Drawing time: 62 ms V/HMMULTIBAR( 352): 3 - Drawing time: 85 ms V/HMMULTIBAR( 352): 4 - Drawing time: 280 ms V/HMMULTIBAR( 352): 5 - Drawing time: 303 ms
I would really appreciate comments about whether or not offscreen rendering is the way to go, or if there is a simpler way.
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Dec 28, 2009
I'm drawing a rect to a surfaceview. Nothing special, just a test like this, in the surfaceview-extended class:
private int mPosX = 0; private Paint mPaint = new Paint(); Code...
the rect just bounces around the screen. I'm watching DDMS, I still see the garbage collector being called, even with this simple draw loop. There is no other application code being executed.
I'm wondering if it's realistic to expect the gc to not be called at all if we take care to not allocate any objects during our draw loops. I'm trying to extend this example to do some smooth animations, but every once in awhile the gc is called and you can see the drawing stutter. Although none of my application code is allocating any new objects, I don't know what the underlying API is doing inside surfaceview etc, and I doubt we can control that. Just wondering if this is not possible, I'd prefer to abandon this game idea up-front if we can't guarantee smooth animation.
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Nov 11, 2009
My girlfriend just got an HTC hero and I got a chance to play with it.
Even though it's specs are obviously less than those of the Droid it worked so much smoother, and I just don't understand why. Does android 2.0 just need to go through some growing pains?
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