Android :: Slowly Fade Out Main View Xml / Go To Another XML
Sep 9, 2010I want to slowly fade out my main view Xml and go to another XML?Please anyone give me an example with a sample code.
View 1 RepliesI want to slowly fade out my main view Xml and go to another XML?Please anyone give me an example with a sample code.
View 1 RepliesI am beginner on Android game. I want to make Fade-in and fade-out effect to transform scenes (Intro game -> play game -> win game/ over game,). Please tell me how to make Fade-in and fade-out effect in Android?
View 2 Replies View RelatedI am trying to figure out how to add a child view to a parent view so I can use the MotionEvent.ACTION_MOVE feature to move from one child view to the next. Is this possible?
View 4 Replies View RelatedHow could i inflate my custom view using the main.xml file?
View 2 Replies View RelatedCurious to know the reason behind not allowing updating UI elements from background thread in Android. Will main thread does something more (probably interacting with framework) after updating the UI elements so that changes can be seen on the screen? Is it the same case with other GUI tool kits?
View 1 Replies View RelatedI have successed regarding storing of Custom field in Contact database, i also viewed my data through LogCat by printing it using "Cursor". Can we view our Custom field from Main Contacts Application?
View 2 Replies View Related<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
</LinearLayout>
Since the root element is a LinearLayout, which extends ViewGroup, why does main.xml get turned into a View instead of a ViewGroup? For example, in my main Activity class, I try to get the number of subviews that the LinearLayout contains like this:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ViewGroup vg = (ViewGroup) findViewById(R.layout.main);
Log.v("myTag", "num children: " + vg.getChildCount());
but it crashes when i call vg.getChildCount(). What is the right way of doing it?
Am creating a small application In View Page am doing update and delete operation from database am displaying data s in the top (ex 10 records) and bottom i have 2 buttons Edit and delete if user clicks Edit button it redirects to Edit page In Edit page i am displaying content for editing also i have 2 buttons update and cancel if user click update again am redirecting(using start activity) to view page It is not displaying new records. i went back to main page and then i clicked view page now it is updated How to solve this ??? Another problem is At the same if user clicks back button it is going all page which i went (through redirected page)
For example First i clicked view page from main page in view page am doing edit and delete operation after completing this it goes to view page Here i am clicking back button it is going previous page that is edit or delete page which i have performed last I need to go main page from view (after performing edit or delete op) How to do this ?
My purpose is very simple : each 1second, I want to redraw an object on different place on background. I do not know where my error on this code below. Here is my code:
public class My_View extends View{ private Bitmap mBackground_img;
private Drawable mMoveObject; private int mObjectw,mObjecth; private int Dx,Dy;
private Handler myHandler = new Handler(); private long lasttime;
public My_View(Context context,AttributeSet ats,int ds) {
super(context,ats,ds); init(context);
} public My_View(Context context,AttributeSet ats) { super(context,ats);
init(context); } public My_View(Context context) { super(context);
init(context); } public void change() { invalidate();
} private void init(Context context) {
Resources res = context.getResources();
mMoveObject = res.getDrawable (R.drawable.lander_firing);
mBackground_img = BitmapFactory.decodeResource(res, R.drawable.my_pic);
mObjectw = mMoveObject.getIntrinsicWidth();
mObjecth = mMoveObject.getIntrinsicHeight();
Dx = Dy = 0; lasttime = System.currentTimeMillis() + 1000;
Thread mthread = new Thread(null,doBackground,"Background");
mthread.start(); } private Runnable doBackground = new Runnable() {
public void run() { long now = System.currentTimeMillis();
if(lasttime < now ) { Dx = Dx + 10; Dy = Dy + 10;
lasttime = now + 1000; myHandler.post(change_view);
} } }; private Runnable change_view = new Runnable() {
public void run() { change();
} };
@Override public void onDraw(Canvas canvas) {
canvas.drawBitmap(mBackground_img,0 ,0 , null);
mMoveObject.setBounds(Dx, Dy, Dx+mObjectw, Dy+mObjecth);
mMoveObject.draw(canvas);
} }
I want to create a grid of images with text right below the images.
I created in a xml file a image_text item which basically is a linearlayout with and imageview and a textview right below.
I created a tablelayout and I want to add my custom image_text.xml to the table row. But I dont know how to reference my xml file inside. If I use the include statament, how do I pass the image id and text to my item_text.xml? code...
I am using the following method in a new application I'm developing. There is a main activity, which instantiates different classes that extends RelativeLayout and I'm using setContentView to switch between the different modules of the application. I wonder if this is a good approach or necessarily I have to use different activities to the several screens the app haves.
View 1 Replies View RelatedI've a list view with custom list adapter(list_item.xml). I have multiple layout folder to support multiple screen size. I found out when I inflate using LayoutInflater, its always taking the view from main "layout" folder.
I've a phone with screen size "427x320".
This is my code:....................
I want the layout inflater to pick the list_item.xml from "layout-427x320" folder and not "layout" folder.
The ListView has a nice fade on the top/bottom.I have a ListView in the top half of my app, and then a ViewFlipper on the bottom. Is it possible to add a fade/shadow to the top of the ViewFlipper? This would look nice.
View 1 Replies View RelatedI wants to implement fading/floating of buttons like that of MediaController play/pause buttons if screen is not touched for 'n' sec.Is it possible for me to implement this on my custom image button?
View 1 Replies View RelatedI have htc evo 4G with sprint and this is the software information
droid 2.1-update1
baseband: 2.05.00
Kernel: 2.6.29
software number: 1.47
PRL version: 60667
and i've been trying to root this so i can use other application and wifi tether however everytime i tried i always get this error " MAIN FOLDER IS OLDER , MAIN UPDATE FAIL!"
I used unrevoked - does not work then i restore to factory setting THEN i tried simpleroot get message Main Folder is older, main update fail!. I also have tried to do Restart the PHONE and press the power button and hold the volume button up (but i have upload the PC36IMG.ZIP before i reboot) THIS does not work either get same message.
IF anyone can help me with this root and PM me your PAYPAL i willing to pay $10 to give me detail instruction (step by step how to get this root)
After rooter i need to know if possible to update somehow to get my FLASH working or it have to be update to droid 2.2 (if i update to 2.2 after rooted, will it lose all my rooted previously assuming its already successfully rooted)
I have an Android application that makes use of TTS (Text to speech) API. Everything is working perfectly, but now i want to fade in/out or even stop music (in case user is playing music with prebuilt Music Player), when application speaks a text. Right now, i think both music and TTS messages are played on the same stream (MUSIC), and it can be difficult to understand the voice messages.It does stop the music,but doesn't come back when the text is spoken, so i didn't achieve the goal.
View 2 Replies View RelatedI want to implement the fade effect in the listview like in shown in the link. http://developer.android.com/resources/articles/listview-backgrounds.But here it is not explained how to implement that fade effect. Does anybody have any idea on this?
View 7 Replies View RelatedMy app's main screen is a listview in portrait mode. When it is in landscape orientation it switches to an ImageView. I want to be able to animate a fading transition when I switch orientations. How can I go about doing this?
View 1 Replies View RelatedI've been struggling for a few days on this, finally just decided to ask. It's so simple I've got to be missing something very basic.I have an XML layout page with an image defined. I have two anim XML pages, one to change alpha from 0 to 1, and the other from 1 to 0 in order to create a "blinking" effect. So the alphaAnimation is defined in XML, I just need to call it. The image pops up, but there's no looping blinking effect.
View 2 Replies View RelatedSeems my original post ("ugly pngs...") somehow disappeared :( nvm.
I have a problem with a png resource that has gradient fade-out alpha.
The png looks great in the emulator, but displays an artefact known as "color banding" (http://en.wikipedia.org/wiki/Colour_banding)
Has anyone surpassed this issue ?
My designer wants to trop a shadow behind his icons, and that's where the bands appear.
What are my options ?
I wanted to see if I could change the top/bottom wrap fading effect seen on most long scrolling components. In this case I would like to change the color from black to whatever color I desire on a ListView.
View 3 Replies View RelatedI'm developing an application for print with finger.
But I want to fade away after1 second the previous line.
How can do this?
I need a thread for clear the canvas?
Can we load an XML file by slowly hiding the previous XML? I want a splash screen effect.
View 1 Replies View RelatedI am building a 2D game with Android SurfaceView. When I touch the screen the game animation runs slowly. Why, and how can I avoid this?
The touch events are stubs just like onTouchEvents(MotionEvents ev){ empty };. All of the game logic and graphics draw code are in run() in an extends Thread class.
The phone is one day old. Whenever I recieve a text.I get the notification in the top left-hand corner and the display will stay up until I press the sleep again. It will fade out in any other circumstance but whenever I get a text, the screen stays lit until I do something.The phone is brand new. I have only installed a live wallpaper. And the delay IS set to 15 seconds. The delay works on everything but that screen. It wastes so much battery in my pocket when I get a text and don't check it as the screen stays lit.
View 1 Replies View Relatedon your Vibrant, does the ringtone for a call fade in on mine,it starts quiet, then it's loud.There is no fade at all.not sure if it's a problem, or not.
View 14 Replies View RelatedCM7 unlock screen fade out animation?
I was using CM7 passion (nexus one) nightly #237 and I've learned that everytime I unlock my phone using CM7 lockscreen, it auto fades out into the homescreen.
But yesterday I was flashing to the latest update #253. I could not get back the little fade out animation after you unlock the CM7 lockscreen. Any trick to enable that?
I have written some code for autocompletetextview in custom dialog box.When typing some text that text dynamically search into the hashmap.This hashmap is with large lines of text.It works.But slowly giving me result.
CODE:............
If I take thread for above code it is giving me thread handler exception.Please give me an idea for quick response of list on autocomplettext.
I have a custom drawable, where I draw a base bitmap image, then part of an image over the top of that that is clipped to a certain rectangle. For the overlayed image, I am trying to blur the edges, and I thought I could accomplish that using a BlurMaskFilter, however, I'm not seeing any blurring occurring.
Here is the content of the draw method from my Drawable class.The result is almost correct, except the overlay image is not being blurred.
m_paint = new Paint();
m_blurPaint = new Paint();
m_blurPaint.SetMaskFilter(new BlurMaskFilter(blurRadius, BlurMaskFilter.Blur.Outer));
[code]...
This code is written in C# using Xamarin, so I realize that some things are slightly different, but the overall methods will be the same.
In my android app I call the voice recognition in my onCreate method of my startup activity. I have made it a preference to start up with the voice control or not. However, the app takes about 5-7 seconds to load when voice recognition is on. When it is off, the app starts almost instantly. Below is sample code, I have added Free_Form, max_results 1, and a custom prompt to mine.Why would calling the normal android speech recognition take sooo long to load in my OnCreate method?
View 1 Replies View Related