Fade Out Line After 1 Second On Surfaceview
Mar 2, 2013I'm developing an application for print with finger.
But I want to fade away after1 second the previous line.
How can do this?
I need a thread for clear the canvas?
I'm developing an application for print with finger.
But I want to fade away after1 second the previous line.
How can do this?
I need a thread for clear the canvas?
I am beginner on Android game. I want to make Fade-in and fade-out effect to transform scenes (Intro game -> play game -> win game/ over game,). Please tell me how to make Fade-in and fade-out effect in Android?
View 2 Replies View RelatedOne using a Surfaceview, and the other using a custom view. According to the android SDK development guide, using a surface view is better because you can spawn a separate thread to handle graphics. Th SDK development guide claims that using a custom view with invalidate calls is only good for slower animations, less intense graphics.However, in my simple app, I can clearly see that using a custom view with calls to invalidate seems to render faster.What do you guys know/think about this?My touchEvent code is exactly the same, and my drawing code is exactly the same. The only difference is that one is all in the UI thread, and the other is using a tread to handle the drawing.
View 1 Replies View RelatedRecently I have been having issues with viewing my email messages in the Yahoo Mail App. When I open some messages all is see is line after line of code instead of the message text. It doesn't seem to matter what the source email is (gmail, hotmail, etc). Some emails are ok some are not. Anyone else have this problem? Any fixes?
View 1 Replies View RelatedI have a text file in my res/raw directory. I want to read the file line by line, but FileReader and BufferedReader fail, because of Android's security restriction. How else can I do it?
View 1 Replies View RelatedThe phone is one day old. Whenever I recieve a text.I get the notification in the top left-hand corner and the display will stay up until I press the sleep again. It will fade out in any other circumstance but whenever I get a text, the screen stays lit until I do something.The phone is brand new. I have only installed a live wallpaper. And the delay IS set to 15 seconds. The delay works on everything but that screen. It wastes so much battery in my pocket when I get a text and don't check it as the screen stays lit.
View 1 Replies View RelatedThe ListView has a nice fade on the top/bottom.I have a ListView in the top half of my app, and then a ViewFlipper on the bottom. Is it possible to add a fade/shadow to the top of the ViewFlipper? This would look nice.
View 1 Replies View RelatedI wants to implement fading/floating of buttons like that of MediaController play/pause buttons if screen is not touched for 'n' sec.Is it possible for me to implement this on my custom image button?
View 1 Replies View Relatedon your Vibrant, does the ringtone for a call fade in on mine,it starts quiet, then it's loud.There is no fade at all.not sure if it's a problem, or not.
View 14 Replies View RelatedI have an Android application that makes use of TTS (Text to speech) API. Everything is working perfectly, but now i want to fade in/out or even stop music (in case user is playing music with prebuilt Music Player), when application speaks a text. Right now, i think both music and TTS messages are played on the same stream (MUSIC), and it can be difficult to understand the voice messages.It does stop the music,but doesn't come back when the text is spoken, so i didn't achieve the goal.
View 2 Replies View RelatedI want to slowly fade out my main view Xml and go to another XML?Please anyone give me an example with a sample code.
View 1 Replies View RelatedCM7 unlock screen fade out animation?
I was using CM7 passion (nexus one) nightly #237 and I've learned that everytime I unlock my phone using CM7 lockscreen, it auto fades out into the homescreen.
But yesterday I was flashing to the latest update #253. I could not get back the little fade out animation after you unlock the CM7 lockscreen. Any trick to enable that?
I want to implement the fade effect in the listview like in shown in the link. http://developer.android.com/resources/articles/listview-backgrounds.But here it is not explained how to implement that fade effect. Does anybody have any idea on this?
View 7 Replies View RelatedMy app's main screen is a listview in portrait mode. When it is in landscape orientation it switches to an ImageView. I want to be able to animate a fading transition when I switch orientations. How can I go about doing this?
View 1 Replies View RelatedI've been struggling for a few days on this, finally just decided to ask. It's so simple I've got to be missing something very basic.I have an XML layout page with an image defined. I have two anim XML pages, one to change alpha from 0 to 1, and the other from 1 to 0 in order to create a "blinking" effect. So the alphaAnimation is defined in XML, I just need to call it. The image pops up, but there's no looping blinking effect.
View 2 Replies View RelatedI have a custom drawable, where I draw a base bitmap image, then part of an image over the top of that that is clipped to a certain rectangle. For the overlayed image, I am trying to blur the edges, and I thought I could accomplish that using a BlurMaskFilter, however, I'm not seeing any blurring occurring.
Here is the content of the draw method from my Drawable class.The result is almost correct, except the overlay image is not being blurred.
m_paint = new Paint();
m_blurPaint = new Paint();
m_blurPaint.SetMaskFilter(new BlurMaskFilter(blurRadius, BlurMaskFilter.Blur.Outer));
[code]...
This code is written in C# using Xamarin, so I realize that some things are slightly different, but the overall methods will be the same.
Seems my original post ("ugly pngs...") somehow disappeared :( nvm.
I have a problem with a png resource that has gradient fade-out alpha.
The png looks great in the emulator, but displays an artefact known as "color banding" (http://en.wikipedia.org/wiki/Colour_banding)
Has anyone surpassed this issue ?
My designer wants to trop a shadow behind his icons, and that's where the bands appear.
What are my options ?
I updated my moment to the official 2.1 firmware from Sprint yesterday.I've looked in the menus, but can't find a setting for it.Does anyone know a way to disable the fade in/out of the screen when unlocking or putting the device back to sleep?
View 7 Replies View RelatedI wanted to see if I could change the top/bottom wrap fading effect seen on most long scrolling components. In this case I would like to change the color from black to whatever color I desire on a ListView.
View 3 Replies View RelatedIs there any way to change when these 3 things happen separately? Can I make it so my screen fades earlier but still takes just as long to go completely black? Is there a way to extend the time between total blackout and locking? Is there a way to turn off auto screen lock all together but keep the auto fade out and auto black out? I am always able to remember to manually lock the screen and the auto lock is annoying but I still like the power saving of the screen fade and black out.
View 3 Replies View RelatedCan we align our text line by line(I mean whatever the text we have selected that should be aligned instead of the whole text) in android text-view dynamically!
View 1 Replies View RelatedIm creating a simple game using a SurfaceView for drawing the Graphics. It works fine, but now I tried to add a title screen, which is (for now) only a LinearLayout and a Start-button, specified in XML. However, when I click this button and try to switch to my SurfaceView (By doing setContentView(R.layout.game), the screen turns black. But if I do setContentView(R.layout.game) immediatly in my Activity.onCreate it works. But not if I start with my Title-screen and then try to switch
View 3 Replies View RelatedI am finally testing my application on a G1 and even though it works fine on the emulator, it crashes on the G1
It crashes when it does:
CODE:.........
And the view is defined like this:
CODE:..............
I want to play 2 videos one after one minimizing delay between each video. so I created 2 mediaplayer, one playing the current video and the other preparing to play the following video.
The 1st video is played correctely but I couldn't get the video track of the second video. only sound without any error.
This is my source code : (note that here, I am using files on sdcard but the application will use files on a web server. that's why I need to prepare the second video while the 1st is playing)
CODE:...................................
My app fc when activity that's using SurfaceView as content view calls startActivityForResult(...) and activity that has been started calls finish()
This does not happen if I change content view to something else than SurfaceView.
This would be the requested logcat:
CODE:..................
Look at this: http://nhenze.net/?p=172
They show that it is possible to put an GLSurfaceview on top on a SurfaceView. I hope it would be useful.
When exiting the activity in a thread in a SurfaceView. This log appears in this situation:.............
View 2 Replies View RelatedFor years now I've maintained a Tandy Color Computer Emulator applet on my home page. With the purchase of an Incredible I decided to do a port. Getting it going in Android didn't take long but I'm really surprised how slow it runs. You can literally see the pixels painting. I know there are other successful Android emulators so I must be doing something wrong.
My approach was to use a SurfaceView for rendering. There's a separate thread that runs a virtual 6809 CPU. Whenever that thread updates the emulated video memory, it calls SurfaceHolder.lockCanvas() with a Rect describing the part of the screen requiring a repaint. Then it calls the gfx routines with the resulting Canvas...this is where I did a repaint() in AWT/Swing. The gfx routines are smart enough to just render what's in the clipRect. Perhaps I'm still stuck in AWT but I can't think of any way to make this thing run at an acceptable speed. I tried to coalesce the gfx calls but that didn't work either. Any thoughts?
I have a SurfaceView that is covering a portion of its parent, a RelativeLayout. I have a background image covering the full RelativeLayout area, and this is my Activity's main layout.
I would like to have the SurfaceView be transparent so that I can see through to the background image on its parent RelativeLayout. I have tried the approach shown in the API Demos example TranslucentGLSurfaceViewActivity, but this succeeds in making the transparency go all the way through my Activity to my desktop!
I'm using the "style/Theme.Translucent" theme on my activity, and setting this on my SurfaceView: mySurfaceView.getHolder().setFormat(PixelFormat.RGBA_8888);
The transparency to the desktop it kinda cool, but not what I'm trying to do! Is it possible to make a SurfaceView transparent only through to its parent?
I am stuck.My main activity creates and starts a SurfaceView.My app needs to access a listview via the options menu to change properties of the items shown in the view.Two strange things occur:
1.) When I scroll the listview quickly, the list sometimes gets farklempt.Words overlap each other.
2.) When I select the item and the app returns to the main activity, the thread is no longer alive.
If someone out there can offer help I will post the code.This will take a little effort.My code is loosely based upon LunarLander and the GLSurfaceView examples.If there is a good example (more recent example) someone can point me to, that would be boss.