Android :: Place Widgets Such As Buttons On Top Of A SurfaceView (Video)?
Mar 22, 2009
How can I place widgets such as buttons on top of a SurfaceView (Video). According to the reference this should be possible. But I have no idea how the xml file should look like.
View 2 Replies
Jul 29, 2009
I am not able to find out the perfect layout(viewgroup) to place four buttons as shown in the attached image. Basically, i want to place four buttons near the top/left/bottom/right edge of the screen. AbsoluteLayout helped, but it is deprecated (It is also better to avoid AbsoluteLayout as it is not very flexible for orientation changes)
View 2 Replies
View Related
Jun 6, 2009
I have a simple problem which makes me feel like a stupid. I really need help on this.
I have a SurfaceView which I created with Java code not XML. I created a MediaPlayer which shows its content on that SurfaceView.
When I use, setContentView(mPreview); // where mPreview is a SurfaceView
The video is played on the screen.
I need to add two buttons on the screen. So I tried something like this:
code:.........
This did not change anything. Still the video is displayed on full screen and no buttons appear. I am a java programmer both SE and ME. Things are done in this way on Java.
Does Android have a different approach?
View 4 Replies
View Related
Mar 16, 2010
I have a list view and want to put stuff both above(on the y axis) and below(y axis) it including images, text views, and a row of buttons. Below is a simplified version of what I am creating. Unfortunately the list covers(i.e. above on the z axis) the header so the header text is not visible instead of being underneath (on the y axis)
View 2 Replies
View Related
Oct 14, 2010
Code...
Button 1 should be like Check Box and other button which allows to redirect on other page
Is above mentioned thing possible?
View 2 Replies
View Related
Aug 3, 2010
How do you space ImageButtons?
With RelativeLayout, I can have them side by side but I want a gap between them.
How do I place the buttons in the center and at the bottom of the screen?
View 1 Replies
View Related
Jul 26, 2010
I am currently working on the app in which my media player class is singleton, and i want to play the video files. I use surfaceView for the video display part. But the problem i m facing is when i change the orientation, the previous playback disappears (if was playing) and the new surface view is getting created ..but the callback method surface created is not getting called in which i want to take further action.
View 2 Replies
View Related
Mar 28, 2010
Can any one suggest the way by which i can resize the SurfecView while Playing the Video on it.actually I tried the onMeasure() method which is called by measure() .but it does not resized.
View 3 Replies
View Related
Feb 23, 2010
I'm trying to learn how to make video games on Android, and therefore I'm needing to get some decent tutorials going on how to make graphics on Anroid using the SurfaceView object. However every single graphics tutorial I've tried (mainly SurfaceView stuff) has failed. Please note that I don't want to use XML, as it is out of my element, and Google just wants to sell that technique on the advertisement of neatness, which I can do programmatically.
One major problem I've run into is that there are many tutorials, both from Google and from third parties, with code that uses the import android.opengl.GLSurfaceView command, or either imports a subset GLSurfaceView, and that never works on my IDE. Every time I try to import either one of those, Eclipse wants to say that it basically doesn't recognize that package. The strange thing is that I CAN import android.opengl.*, although that still causes some of the code in those packages to be referring to unrecognized types and/or methods.
After trying to fool around with the first problem for a while, I noticed that the Lunar Lander example didn't try to import either one of those two problem libraries. So I pulled the code and referenced resources for that into one of my infant projects, leaving everything else in that project unused. Of course I did change which package the Lunar Lander code was in and changed the class name in LunarLander.java or whatever, but that should not matter. I was able to get the thing to build in Eclipse. However when I went to run it, it would do nothing but crash. Without showing any Lunar Lander graphics or anything, the emulator would just give me this error message basically saying that my App has stopped working unexpectedly and makes me close the App.
1) What's the deal with the issues with the opengl.GLSurfaceView package?
2) What's the deal with the Lunar Lander example?
3) Where's a good, firm tutorial on how to make video games for Android
View 2 Replies
View Related
Jun 17, 2010
I have a listview with radio button. when i click any option and scroll that list view the previous select will cleared.How to do this. The actual problem is when scroll the view on every scorll the view is refreshed, that's why every time the view is refreshed. How to do this I can't get any solution.
View 1 Replies
View Related
Aug 20, 2010
One using a Surfaceview, and the other using a custom view. According to the android SDK development guide, using a surface view is better because you can spawn a separate thread to handle graphics. Th SDK development guide claims that using a custom view with invalidate calls is only good for slower animations, less intense graphics.However, in my simple app, I can clearly see that using a custom view with calls to invalidate seems to render faster.What do you guys know/think about this?My touchEvent code is exactly the same, and my drawing code is exactly the same. The only difference is that one is all in the UI thread, and the other is using a tread to handle the drawing.
View 1 Replies
View Related
Sep 18, 2010
I have a Widget I am working on, that allows the user to have more then one instance of the widget on his screen. Each Widget ID maintains its own configuration file. However, for some odd reason my code that is responsible for setting up the buttons individually for each widget id is not working, only the first widget id is linked to each individual widget. Below is the code that is responsible.
private void TieClicks(Context context){
RemoteViews rViews;
PendingIntent editPendingIntent= null;
// Intent updateintent = new Intent(context,SyncNoteWidget.class);
// updateintent.setAction(SyncNote_Action_Widget_Update);
// PendingIntent pendingupdateintent = PendingIntent.getBroadcast(context, 0, updateintent, 0);
// rViews.setOnClickPendingIntent(R.id.widgettextview , pendingupdateintent);
// AppWidgetManager appWidgetManager = AppWidgetManager.getInstance(context);
int[] ids = appWidgetManager.getAppWidgetIds(new ComponentName(context, SyncNoteWidget.class));
for (int i =0;i< ids.length;i=i+1){
int wId = ids[i];
rViews = new RemoteViews(context.getPackageName(),R.layout.widget);
editPendingIntent = makeControlPendingIntentActivity(context, wId);
Log.v("syncnote", "tieing " + String.valueOf(wId));
rViews.setOnClickPendingIntent(R.id.widgeteditbutton, editPendingIntent);
appWidgetManager.updateAppWidget(wId, rViews);
editPendingIntent= null;
} }
private PendingIntent makeControlPendingIntentActivity(Context context,int appWidgetId) {
Intent active = new Intent(context, EditNote.class);
active.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK );
active.setAction(com.ntu.way2fungames.syncnote.SyncNoteWidget.SyncNote_Action_Edit);
active.putExtra(AppWidgetManager.EXTRA_APPWIDGET_ID, appWidgetId);
return(PendingIntent.getActivity(context, 0, active, 0 ));
}
View 2 Replies
View Related
Sep 5, 2010
my buttons go one under the other, but I want them side by side.How do I place two buttons side by side?
View 8 Replies
View Related
Jun 7, 2010
Why is this? Seems counter-intuitive to me. Quite distracting. Anybody know how to turn them off?
View 5 Replies
View Related
Oct 13, 2010
Hope you all are doing good. i am having query to place button in my main view. This is the code but it creates button on upper part in center but i want to shift it bit down wards. Any body knows how can i place button in main view where i want?
View 3 Replies
View Related
May 18, 2010
I watch quite a few .mp4's on my Desire, and I'll really like to turn off the the backlight behind the physical buttons if possible, not so much to aid battery life but for the factor they are a bit annoying if you're watching something in the dark. Is this possible? My device isn't rooted.
View 3 Replies
View Related
Dec 9, 2009
Any way to turn them off?, is kind of annoying when watching a video.
View 2 Replies
View Related
May 19, 2010
has anyone else updated and sees there trackall and button lights staying on AS LONG AS SCREEN IS ON? i cannot turn this off and its annoying during video playback
View 7 Replies
View Related
May 8, 2010
Hey guys had a question. I noticed today while watching a movie at night in a vehicle that the 4 navigation buttons at the bottom of the phone never go off. At night it's actually quite annoying while trying to watch a movie. How can i get these to turn off while viewing a video?
View 2 Replies
View Related
Apr 6, 2012
how can I place the cube in a specific place on the screen?
View 8 Replies
View Related
Mar 25, 2010
I am creating an application that checks the installation of a package and then launches the market-place with its id.
When I try to launch market place with id of an application say com.mybrowser.android by throwing an intent android.intent.action.VIEW with url: market://details?id=com.mybrowser.android, the market place application does launches but crashes after launch.
Note: the application com.mybrowser.android doesn't exists in the market-place.
MyApplication is my application.
CODE:..........
However, when I try to launch the market place for a package that exists in the market place say com.opera.mini.android, everything works. Log for this case:
CODE:..................
View 2 Replies
View Related
Oct 29, 2010
Change log states "Toggle widgets can be skinned".where is the option? I'm sure it's obvious, but I sure can't find it.
View 11 Replies
View Related
Dec 15, 2009
Was wondering if anyone has used both and if so, which one is better and why you think so.
View 13 Replies
View Related
Mar 25, 2009
Im creating a simple game using a SurfaceView for drawing the Graphics. It works fine, but now I tried to add a title screen, which is (for now) only a LinearLayout and a Start-button, specified in XML. However, when I click this button and try to switch to my SurfaceView (By doing setContentView(R.layout.game), the screen turns black. But if I do setContentView(R.layout.game) immediatly in my Activity.onCreate it works. But not if I start with my Title-screen and then try to switch
View 3 Replies
View Related
Apr 30, 2009
I am finally testing my application on a G1 and even though it works fine on the emulator, it crashes on the G1
It crashes when it does:
CODE:.........
And the view is defined like this:
CODE:..............
View 3 Replies
View Related
Jun 16, 2009
I want to play 2 videos one after one minimizing delay between each video. so I created 2 mediaplayer, one playing the current video and the other preparing to play the following video.
The 1st video is played correctely but I couldn't get the video track of the second video. only sound without any error.
This is my source code : (note that here, I am using files on sdcard but the application will use files on a web server. that's why I need to prepare the second video while the 1st is playing)
CODE:...................................
View 5 Replies
View Related
Sep 4, 2010
My app fc when activity that's using SurfaceView as content view calls startActivityForResult(...) and activity that has been started calls finish()
This does not happen if I change content view to something else than SurfaceView.
This would be the requested logcat:
CODE:..................
View 1 Replies
View Related
Dec 16, 2009
Look at this: http://nhenze.net/?p=172
They show that it is possible to put an GLSurfaceview on top on a SurfaceView. I hope it would be useful.
View 2 Replies
View Related
Jan 6, 2010
I have touched on this question here, where Christopher gave an answer to this, but I dont really get it so I thought its time to make it a real question, not just a "follow up" =)
As it stands, the application Im writing has 4 different screens:
1. Screen 1 - list of nodes (main screen)
2. Screen 2 - options menu, tableLayout with buttons
3. Screen 3 - navigation
4. Screen 4 - text details on version etc
These screens can be navigated to/from using a "header" View that is placed on top. the header then has 4 different buttons:
+--------------------+
| menu with buttons |
+--------------------+
| |
| |
| |
| C O N T E N T |
| |
| |
| |
+--------------------+
The header is just an XML-file (header.xml) with a few buttons. That header.xml is the included in the Layouts using the include-markup. For example, the main.xml has the line:
<include layout="@layout/header"></include>
The header show up alright, but the question is - what is the correct approach to attach OnClickListeners for the buttons in the header?
Christopher pointed out that you could create an Activity class and do the hooks there, like this:
CODE:............
First, I cant make it work since the method setupHeaderButtons isnt accessible from FirstActivity.
Secondly, is this the right way to go at it?
View 3 Replies
View Related
May 18, 2010
When exiting the activity in a thread in a SurfaceView. This log appears in this situation:.............
View 2 Replies
View Related