Android :: Paint On A VideoView

Sep 14, 2010

I am trying to code an app where you can paint (Finger paint) free hand on a running video in a VideoView.I have the two things running separately but not together.I can draw my paint on a balance screen and i can play my video on my videoView, which is implementer in an xml layout.Is there a way to overlay the xml videoview View with an other View which can be drawable?

Android :: Paint on a VideoView


Android :: Paint & OnTouch

Oct 25, 2009

I have a problem with one of my app. I try to make a paint application but nothing is draw on the screen (except the first circle which is draw on the launch).The log Cat seems to be correct and i get the right x/y coordinates.I think i do something wrong on the ondraw.do you see my problem?

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Android :: Making A Paint App

Jan 12, 2010

I'd like to include a simple draw feature on my app. A friend told me I can't use canvas because I need to control the frame buffer and not redraw the entire screen every for every frame.He suggested I find a openGL 2d engine.I've searched around and I've only found Rokon which doesn't have any documentation and the examples aren't quite what I need.Any suggestions?

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Android :: Need Width / Using Paint Object

Jul 1, 2009

I have to get the height of the text for i have specified the text size. is this possible? i need to get the width using the Paint object and without.

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Android :: Wall Paint Preview App

Mar 29, 2010

Is there an app out there that lets you take a picture of your room with the camera,then preview different wall colors?

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Android :: Setting Unit For Paint.set TextSize

Jun 17, 2010

Is it possible to change the unit for Paint.setTextSize?As far as I know,it's pixel but I like to set the text size in DIP for multiple screen support.

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Android :: Implement A Paint-update Loop ?

Sep 8, 2010

I want to create a paint and update loop in android for game animation on a canvas but I am having trouble as I can't seem to get the threading to work appropriately. It seems to crash almost immediately.

Here is what I have tried:

CODE:................

Also when I drop the wait down lower it crashes faster. Is there a more appropriate way to approach this?

Changed to this:

CODE:........

This results in the same error...

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Android :: Create Simple Paint Program With Zoom?

Aug 21, 2010

I'm new to Android and Java programming and I've manage to create a simple paint program, but how do I add a zoom feature? Right now I'm just extending the View class and using the "on Draw()" method. Do I have to use a Drawable to be able to add zooming functionality? I'm not really understanding the differences between the two. If I am way off base then please point me to a good tutorial on paint/zooming.

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Android :: Default Paint Size Too Small On New Device

Jun 2, 2010

My app uses a custom View that does a lot of text drawing.To ensure my text is always readable I've been using the result of calling getTextSize() on a newly-created Paint() instance as the minimum size. Docs say calling 'new Paint()' sets attributes like text size to default values.One of my European users just got a Motorola Milestone phone and reports that some text is unreadably small.I believe I've duplicated this using the WVGA854 skin in a 2.1 emulator.Run in that emulator my app's smallest TextViews look fine, but the text I'm drawing myself using Paint instances where I haven't changed the text size from the default is too small. I confirmed this by commenting out all setTextSize() calls in my View subclass: the text becomes too small to read comfortably.

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Android :: Paint Program / Photoshop (full) Alternative?

Nov 24, 2010

I'm looking for an application that will allow one to open an image (or pdf, preferably) of a worksheet and allow one to "do" that worksheet; in other words draw/write on the image/pdf.

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Android :: How To Paint Transparency - Swiss Cheese Style

Apr 4, 2010

To explain i have a bitmap which is constructed as follows

Paint a rectangle color yellow I want now to paint a smaller circle over the top of the rectangle, but i want to use transparency. so that the circle results as a hole in the rectangle. {like swiss cheese with holes }

So if i painted the bitmap over a background the background would still be visible in the Circle/hole.

setting the drawcolor drawColor(Color.TRANSPARENT) just paints a transparent object. i.e. it doesn't erase the circle area of the rectangle.

How to do...?

One option is to set the circle color to say black and then look for an option to replace black with transparent within the bitmap.... but i can't find a solution for this either.

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Android :: Design A Videogame To Paint Scenario Where Move Character

Sep 28, 2010

I'm trying to develop an RPG for Android, so I need to paint a scenario where I'll move my character.

My idea is to do it 2D. I've developed 3D games and Java games for desktop, but in Android i don't get how to star the scenario.

Could it be developed with a matrix of information, so I could know where my character steps?

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Android :: Drawable Object Where I Can Store Points For Faster Paint?

Aug 21, 2010

I'm designing a custom view which is an X/Y Plot. It's a moving graph that scrolls to the left with time and new Y values are continuously coming in at 10 per second.

I've been able to make it work with an array of integers where the array index is the X value and the integer value is the Y value, but this seems horribly inefficient (Because every time it comes time to re-paint, I have to loop 800+ times to paint the graph). Then we do it all again 10 times a second. yuck.

Can anybody think of a paintable object that I can draw points to and perform some kind of scroll transformation and then just draw the new points each time, rather than the whole canvas?

Any other ideas out there?

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General :: Android - SurfaceView Flickers And Sometimes Does Not Apply Proper Paint

Apr 3, 2012

The issue I am experiencing is that the SurfaceView I am using flickers. Once in a while, the objects I draw flicker and they change their size or colour.

It looks like that sometimes the application skips my calls to 'Paint.setColor()' and the one to 'Paint.setStrokeWidth()'.

I have made methods which change the used paint and then, in order to try to fix this issue, to set it back to the default paint values. Still the issue persists. I have also read that the problem might be due to the double buffering. Is it the case? I am using this code for the DrawingThread:

I also tried to use a dirty Rectangle to try to see if the issue can be fixed, but still nothing. [I might not have understood what it actually does.

Code:
class DrawingThread extends Thread {
private SurfaceHolder _surfaceHolder;
private CustomView _cv;
private boolean _run = false;

[Code] .....

I have read somewhere I should draw on a single bitmap and then draw the bitmap on the canvas. I have tried several times but I cannot manage to do so.

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Android :: How To Ensure Black Outlines Of Drawing Are Not Colored By Paint Brush

Feb 25, 2009

I'm developing a coloring book app, how do I ensure that the black outlines of my drawing are not colored by the paint brush? I thought of decreasing the alpha value of the paint brush to show the black outlines when painting over them but upon painting the same area again, the black outlines will be painted over.

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Android :: VideoView Uri Redirect?

Aug 3, 2010

I have a VideoView and I set a VideoURI that is basically http://foo.com/videoName?authentication=xyz When the url is hit, some authentication is processed, then the url gets redirected to rtsp://foo2.com/videoName.3gp for example.

The VideoView seems to not be able to follow the redirect to play the video. If I use the rtsp directly I can play the video though.

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Android :: Add An Icon On Top Of VideoView?

Mar 29, 2010

How to add an icon on the top of VideoView, I want my player VideoView window should contain the brand image of my player. How to add it to the VideoView.

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Android :: Adjusting Font Size To Fit / Paint Measure Text Returns Too Small Value

Oct 31, 2010

I'm using the FontFitTextView that was posted in this other thread, but it isn't working exactly right for me. The measureText() call is returning a number that is obviously too small to display the string. When it runs through to find a font size that will allow the text to fit, the font size it settles on is still too big. I feel like there is some other kind of padding or margin or some other invisible that is contributing the math that makes up the width which is causing the discrepancy.For example I want to set the text of my FontFitTextView to be "10,000.25".The width of my FontFitTextView is 96 pixels, with 8px padding on both sides, so my available width is 80 pixels. The call to measureText() says that the text "10,000.25" is 64 pixels wide. This means that the current font size should be small enough to display the entire string. However, when the string is actually drawn on the TextView the last 2 characters are chopped off and all I see is "10,000." instead of "10,000.25"

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HTC Droid Eris :: Ear Piece Paint

Feb 3, 2010

Anyone else notice the black paint,on the earpiece, starting to wear off?

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Motorola Droid :: Gold Paint

Jun 10, 2010

Somehow the gold paint has flecked off of my camera button.Anyone deal with this?Any good solutions?I was thinking gold nail polish.

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HTC Incredible :: Earpiece Paint Rubbing Off

Jul 8, 2010

The red paint on the earpiece of my DINC is rubbing off, ever so slightly.Anyone else experience this?

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Android :: Bug Detected VideoView / ImageView

May 23, 2009

I think that I found a problem with Android SDK in a relative form, try to add An ImageView and A VideoView In an activity, retrieve your VideoView and try to retrieve his SurfaceHolder....Your application have to crash with a real big tracelog in LogCat.

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Android :: How To Use VideoView To Streaming Without Buffering?

Apr 11, 2010

When I use the VideoView to play the RTSP streaming, the VideoView will buffering some cache buffer. Is there any method to tell the VideoView DON'T buffer? My code:
String VideoUri = "rtsp://192.168.5.121:6666/live/h264"; mVideoView = (VideoView) findViewById(R.id.video_view); mVideoView.setVideoURI(Uri.parse(VideoUri)); mVideoView.start();

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Android :: Any Way To Minimize Buffering Lag With VideoView?

Jun 3, 2010

I am using VideoView to display a video in my app. The problem is that, once the layout gets created there is lag of almost 10-30 seconds before which the video starts to play. I can see in LogCat that the video is buffering during the lag. Is there a way I can minimize this lag, or tell MediaPlayer to play the video sooner?

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Android :: Videoview Can't Play Mp4 Smoothly / Fix It?

Jul 23, 2009

I have used videoview to play mp4 formate movie, but when start to play it, the videoview can't play smoothly, that means there have a little lag,

but in the: http://developer.android.com/guide/appendix/media-formats.html the android support media formate have mp4..

the code is very simple,just like in the sample code...

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Samsung Captivate :: Paint 'dent' On Phone Already

Jul 22, 2010

I've had the phone only since Tuesday, and I just noticed a dent in the paint, if that's the correct description, near the bottom right corner (an inch below the Search button, slightly to the right). It looks as if someone pushed their finger nail into the paint really hard. It's the same height as the letter G in "SAMSUNG" printed under the screen.

The phone was dropped by a child on the car mat once before, but I don't think that's what caused it.Any ideas on how to fix it, or if I can get it replaced? (I got it from letstalk.com for free with contract).

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Android :: Cannot Play Video - VideoView Broken?

Feb 11, 2009

VideoView video_view = new VideoView(context); video_view.setVideoPath("res/raw/movie.mp4"); video_view.setMediaController(new MediaController(context)); video_view.requestFocus(); video_view.start();

Seems simple, but even with video files that I've seen work in other video players on the phone, I keep getting the "Sorry, this video cannot be played" message. And this associated debug info: INFO/MediaPlayer-JNI(234): prepareAsync: surface=0x1a3ff0 (id=1) ERROR/MediaPlayer(234): Error (-4,0) DEBUG/VideoView(234): Error: -4,0

what those errors mean or how I can fix this? If this is not how I should be using VideoView please let me know. I'd appreciate being sent in the right direction for how to get a local video file playing within a view.

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Android :: Using VideoView For Streaming Or Progressive Download

Jan 13, 2010

I'm confused about how VideoView can be used to play video: from a local file, as progressive download and streaming. This example work for me (on 1.5 and 2.0 at least) by downloading the file and playing it locally. But is it necessary to download the video before playing: is it possible to play video as progressive download, or by streaming, simply by using setVideoPath or setVideoURI, as in VideoViewDemo in the API samples?

The VideoViewDemo code suggests using setVideoURI for streaming, but I'm not clear what kind of URL I should be using. Does someone have an example URL for a video that can be streamed to the Android emulator using the VideoViewDemo code? Can progressive download be used with VideoViewDemo? I get a 'sorry, this video cannot be played' message using setVideoPath with URLs that work fine with the blog example linked to above.(Is this a problem in the emulator? I've tried 1.5 and 2.0.)

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Android :: VideoView Access To Web Server With Cookie?

Sep 12, 2010

Our video server protect video data with cookie authentication. Video player app must authenticate and store session key to cookie strage before access to video server. First, My android video player app access to authentication server using HttpClient class in android library. Next, app access to video server with HttpClient's cookie data. But I think HttpClient can't pass cookie data to VideoView.

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Android :: VideoView And Sliding Drawer Reappears

Jul 28, 2010

I have a bit of a problem with a SlidingDrawer that I created and that should go over my VideoView. When the activity is opened for the first time you can see the slider above the video and when you tap it, it slides open. However, as soon as you close the slider it seems to disappear underneath the VideoView and is not visible anymore. It is still there and when you tap the location where the handle is located the slidingDrawer reappears, but I would rather prefer if it wasn't hiding all the time ;) If anyone knows what I can do about that and help me out, that would be really fantastic because I have been trying for hours now and I have no idea what I should do. I also haven't found a similar issue or a solution for that.

This here is the xml code for the videoview and the slidingDrawer:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/ android"
android:layout_width="fill_parent" android:layout_height="fill_parent"
android:background="@drawable/shape_background_gradient" >
<VideoView android:layout_width="240px" android:layout_height="180px"
android:id ="@+id/VideoViewEdit" android:layout_centerHorizontal="true" >
</VideoView> <ScrollView android:layout_width="fill_parent"
android:layout_height="wrap_content" android:layout_below="@id/VideoViewEdit">
<TableLayout android:layout_width="fill_parent" android:layout_height="fill_parent"
android:stretchColumns="0"> <TableRow android:background="@drawable/shape_track_background"
android:padding="5px" > <ImageView android:layout_width="wrap_content"
android:layout_height="wrap_content" android:src="@drawable/ic_editor_videotrack"
android:padding="5px" android:layout_gravity="left"/>
</TableRow> <TableRow android:background="@drawable/shape_track_background"
android:padding="5px" > <ImageView android:layout_width="wrap_content"
android:layout_height="wrap_content" android:src="@drawable/ic_editor_audiotrack"
android:padding="5px" android:layout_gravity="left"/>
</TableRow> <TableRow android:background="@drawable/shape_track_background"
android:padding="5px" > <ImageButton android:layout_width="wrap_content"
android:layout_height="wrap_content" android:src="@drawable/ic_editor_add_media"
android:padding="5px" android:layout_gravity="left" />
</TableRow> </TableLayout> </ScrollView> <SlidingDrawer android:id="@+id/drawer"
android:layout_width="wrap_content" android:layout_height="wrap_content"
android:orientation="horizontal" android:handle="@+id/handle"
android:content="@+id/content"> <ImageView android:id="@id/handle"
android:layout_width="wrap_content" android:layout_height="wrap_content"
android:src="@drawable/slider_handle" />

<LinearLayout android:id="@id/content" android:layout_width="fill_parent"
android:layout_height="fill_parent" android:orientation="vertical">
<ImageButton android:id="@+id/button_exposure" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:background="#77000000"
android:src="@drawable/ic_slider_exposure" android:padding="5px"
android:layout_marginBottom="1px" android:layout_gravity="left"/>
<ImageButton android:id="@+id/button_properties"
android:layout_width="wrap_content" android:layout_height="wrap_content"
android:background="#77000000" android:src="@drawable/ic_slider_properties"
android:padding="5px" android:layout_marginBottom="1px" android:layout_gravity="left"/>
<ImageButton android:id="@+id/button_special_effects" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:background="#77000000"
android:src="@drawable/ic_slider_special_effects" android:padding="5px"
android:layout_marginBottom="1px" android:layout_gravity="left"/>
<ImageButton android:id="@+id/button_test" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:background="#77000000"
android:src="@drawable/ic_slider_exposure" android:padding="5px"
android:layout_marginBottom="1px" android:layout_gravity="left"/>
<ImageButton android:id="@+id/button_test2" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:background="#77000000"
android:src="@drawable/ic_slider_exposure" android:padding="5px"
android:layout_marginBottom="1px" android:layout_gravity="left"/>
</LinearLayout> <ViewStub android:id="@+id/stub" android:layout_width="fill_parent"
android:layout_height="fill_parent" android:background="#77000000">
</ViewStub> </SlidingDrawer> </RelativeLayout>

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