Android : MP3 Player App / With Adjustable Base
Dec 31, 2009I notice the default doesn't have any form of graphic equalizer!Also, Tunewiki seems cr*p at finding the correct album art, is there any alternative please?

I notice the default doesn't have any form of graphic equalizer!Also, Tunewiki seems cr*p at finding the correct album art, is there any alternative please?
I'm after a simple alarm app with adjustable volume. I find the native app very loud and it shocks me awake.
Something which gets progresively louder would be ideal, also something with slightly milder alarm tones.
So I seem to always be fiddling with the exposure, which although I appreciate is available - unlike my BB, its annoying to have to press menu, settings, then scroll to exposure.
Is there an app for the camera that would be adjustable on the screen? As a photographer, this makes the camera app pretty annoying...
Can you adjust email font sizes for both gmail and corporate email?
View 18 Replies View RelatedAny music players out there with adjustable EQ (bass treble etc)?
View 5 Replies View RelatedI have heard a lot about this code base, but have seen nothing.The possabilities are amazing, why are we so limited. If the sceen is multitouch capable, why not use it? When will we see a fix for the issue with the talk button on the headset, or the ability to run apps from the sd card, or the ability to stop running apps. This android os is linux based, yet these issues are holding us back? I am invested in this platform, and I really believe this is important. I hope to see more functionality. We have a platform that can truely compete with the iphone, but we must work hard to perserve our image.
View 2 Replies View RelatedWhere in the source are the layouts for the built-in UI's?I would like to reuse (copy) a couple of the contact UI's rather than recreate the wheel.
View 4 Replies View RelatedI'm trying to develop some middle layer application based on the source tree from android.git.kernel.org. I'm using the libmedia.so to link my code and has no problem. I also tried to link my code using the other libmedia.so which I pulled from HTC ADP2 (I ordered last week) and found that my code have many undefined references to some functions (or method).
This make me think that source code I gitted from android.git.kernel.org (two weeks ago) does not sync which the code in the HTC ADP2 Android device.
How do I sync my source tree with the HTC ADP2 ?
Is there anyway to get the base station and/or cell Id information of the subscriber in Android?
View 1 Replies View RelatedI need to build several slightly different apps from one code base, where only the styling and some variables are different in each app.Right now I use an awful "Constants" class where I comment in/out the correct values for each app, in addition to copying the correct graphic resources to the res/drawable/ folder.One way to make this less painful would be to refer to a Java static Constants#appVariant from styles.xml and splash.xml, e.g like this pseudo-entry:
<style name="Artwork"> <item name="android:background">@drawable/ border_{Constants.appVariant}</item> </style>
Is this possible?And I guess there are better ways of solving this.All hints are appreciated!
Question before I dive deeper into converting my current rendering system to openGL. I heard that textures needed to be in base2 sizes in order to be stored for rendering. Is this true?
My application is very tight on memory, but most of the bitmaps are not a perfect square. Does storing non-base 2 textures waste extra memory?
i have created an application XYZApp and put it in package/ apps directory of eclair source code and i have added one directory name XYZFrame in framework/base and XYZFrame dir have native code, jni and interfaces. These interface define in framework/base/XYZFrame/ Interfaces/ directory are imported and implemented in class of package/app/XYZApp. The XYZFrame is added in build/core/pathmap.mk and compiled. The compilation is done and apk for XYZApp is created. I installed the XYZApp.apk in to galaxy phone using adb. Now when i execute the XYZApp. apk on galaxy phone, i m getting an error (interfaces not found and fail to link). These interfaces are defined in framework/base/XYZFrame/Interfaces/. i think that framwork/base/XYZFrame/Interfaces are not available on phone Or problem is some thing else.
View 3 Replies View RelatedI get a lot of requests in my application to allow for custom icons packs from BetterCut / Open Home. The way it seems to work is you install BetterCut or Open Home, then you can install tons of these free icon packs from the market. Once installed both those apps (and other apps) will poll for those icon packs and use the icons. I want to know how to poll the install applications for the asset folders that are available. I have opened up a few of the icon packs and verified that there is an assets folder in there and they are full of all the icon png files. I've searched on here, other code sites, google, etc., but haven't found any leads.
From the answer below I have written some code to try and list a file from my own projects assets directory but it does not seem to work.
Resources r = this.getResources();
AssetManager a = r.getAssets();
String[] list = a.list("/");
Log.d("test", "Length of / is "+list.length);
for (String s : list) { Log.d("test", s); }
Log.d("test", "Length of /assets is "+a.list("/assets").length);
Log.d("test", "Length of /assets/ is "+a.list("/assets/").length);
Log.d("test", "Length of /assets/ is "+a.list("/assets/").length);
Log.d("test", "Length of ./assets/ is "+a.list("./assets/").length);
Log.d("test", "Length of ./assets is "+a.list("./assets").length);
This is the output:
03-16 12:25:04.591: DEBUG/test(13526): Length of / is 6
03-16 12:25:04.591: DEBUG/test(13526): AndroidManifest.xml
03-16 12:25:04.591: DEBUG/test(13526): META-INF
03-16 12:25:04.591: DEBUG/test(13526): assets
03-16 12:25:04.591: DEBUG/test(13526): classes.dex
03-16 12:25:04.591: DEBUG/test(13526): res
03-16 12:25:04.591: DEBUG/test(13526): resources.arsc
03-16 12:25:04.614: DEBUG/test(13526): Length of /assets is 0
03-16 12:25:04.637: DEBUG/test(13526): Length of /assets/ is 0
03-16 12:25:04.661: DEBUG/test(13526): Length of /assets/ is 0
03-16 12:25:04.692: DEBUG/test(13526): Length of ./assets/ is 0
03-16 12:25:04.716: DEBUG/test(13526): Length of ./assets is 0
I figured out that you can read from the assets directory without actually using the folder name:
InputStream is = assetManager.open("test.png");
I also tried this with an asset in Appliction 2 from Application 1, where the folder path is /asset/icon/image.png:
InputStream is = assetManager.open("icon/image.png");
Next I figured out that you can list a directory inside assets:
String[] list = assetManager.list("icons");
That also works great. The only thing failing right now is how to list the base directory assets.
Does anybody know if there is an application for Doppler radar or base velocity? I know stuff like weatherbug have radar but it doesn't have base velocity...anybody know of anything?
View 8 Replies View RelatedI want to release multiple applications to android marketplace which are all very slightly customized based on a code base. I can't just change the package indentifier in the AndroidManifest.xml file because several other things dependet on this like action identifiers and so on.
What is the best approach to release several apps based on one eclipse project with the same code base?
There is this xml file under frameworks/base.
/frameworks/base/core/res/res/layout/simple_dropdown_item_2line.xml
How can I inflate that in my own android application?
I am extending BaseAdapter and trying to populate the List Screen on my Activity Screen. NotifyDataSetChanged is not working as expected. Please find the below snippet of code.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); initialize();
context = this; config = Config.getInstance();
searchText = new EditText(this); handler = new Handler() {
@Override public void handleMessage(Message msg) {
msgQueueAdapter.notifyDataSetChanged();
context.msgQueueAdapter.notifyDataSetChanged();
msgQueueAdapter.notifyDataSetInvalidated(); } };
I am now reading contentProvider.java( under the base/core/java/android/content)
Ln 127 looks following:
CODE:..........
I'm really confused about that contentProvider invoke this.query()
CODE:.................
where is it implement? How can i find it? anyone can tell me?
How can I configure Eclipse to use the entire Android source code?
I'm working on the file settings.apk using eclipse...but with the editor, for example, I can't import
"android.os.SystemProperties" (error: 'cannot be resolved').
there's a guide to configure eclipse to work on system app??
Currently I am working on IM, and I am facing problem during implementations. I am implementing this messenger using XMPP client and using smack API for implementing all features like contacts list, online offline status, and chat also. Prblem which I am facing:
Its my list view where I am showing contacts list
public class ContactsList extends ListActivity implements OnClickListener{
@Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ContactsManager manager = new ContactsManager(this); setListAdapter(manager);
} public class ContactsManager extends BaseAdapter{
private LayoutInflater mInflater; private Bitmap mainListIcons[];
private static ContactsInfo contactsInfo; public ContactsManager(Context context) {
mInflater = LayoutInflater.from(context); mainListIcons= new Bitmap[3];
mainListIcons[0] = BitmapFactory.decodeResource (context.getResources(), R.drawable.online);
mainListIcons[1] = BitmapFactory.decodeResource (context.getResources(), R.drawable.offline);
} @Override public int getCount() { return Global.contacts.size();//
contacts is vector where I am saving my contacts
} public Object getItem(int position) { return position;
} public long getItemId(int position) { return position;
} public View getView(int position, View convertView, ViewGroup parent) {
ViewHolder holder; if (convertView == null) {
convertView = mInflater.inflate (R.layout.main_settings_lists_icon_text, null);
holder = new ViewHolder(); holder.mainListDisplayText = (TextView) convertView.findViewById(R.id.main_settings_lists_text);
holder.mainListDisplayIcon = (ImageView) convertView.findViewById(R.id.main_settings_lists_icon);
convertView.setTag(holder);}else{ holder = (ViewHolder) convertView.getTag();
} contactsInfo = (ContactsInfo)Global.contacts.elementAt (position);
String username = contactsInfo.getUsername(); String status = contactsInfo.getUserstatus();
if(status.equalsIgnoreCase("unavailable")) { older.mainListDisplayIcon.setImageBitmap(mainListIcons[1]);
}else{ holder.mainListDisplayIcon.setImageBitmap(mainListIcons[0]);
} holder.mainListDisplayText.setText(username); return convertView;
} static class ViewHolder { TextView mainListDisplayText;
ImageView mainListDisplayIcon;}
public class ContactsHandler implements RosterListener {
@Override public void entriesAdded(Collection<String> c) {
for(String s:c) { Log.i("ADDED Contacts",s);
} } @Override public void presenceChanged(Presence p) {
Log.i("PRESENCE",p.getFrom()); Log.i("IS Available",""+p.isAvailable());
Log.i("UserStatus",""+p.getStatus()); if(p.getFrom().contains("@") && p.isAvailable())
{ ChatManager chatmanager = Connection.getVopConnection getXMPPConnection().getChatManager();
Chat newChat = chatmanager.createChat("gulfam@imran-mehmood", new ChatHandler());
} } }
first post, so sorry if theres anything similar. had a look about but couldn't find much.anyone any idea when there may be a custom ROM released which is based on the official 2.1 release for hero?my reason in asking is, i cant upload the HTC updates as im running a custom 1.5 ROM (had to get rid of the stock orange ROM, as it drove me mad).id love to get my phone upto date and on to 2.1, but cant find any roms online which arent based on 1.5.
View 2 Replies View RelatedWhen i added a media file to the sdcard an update in the MediaProvider database is not happening. When i bootup the emulator it happens. Is this the expected behaviour?
View 2 Replies View RelatedI have an Android code base which uses APIs with settings to get different data for several apps. All apps use the same code base but with one or two design tweaks. So how do I re-use the main code base without having to copy the whole Android project each time?
iPhone uses multiple targets in the same project which works well. If android cant do this do I need to compile binaries of the code base in one project and then import into each new app project? If so how? I'm using Eclipse and am an intermediate Java developer.
how to make themes and using as a base the Android 4.4 KitKat Theme by Global Sense (in Google Play). I wanted to start by making simple changes, like the notification_header_bg. First I made the image in Gimp and saved it to res/drawable-xhdpi (even if my device is HDPI). Then, I added this code
Code:
<item name="drawable/notification_header_bg">@drawable/notification_header_bg</item>
And then I had the problem. It's like the image is overlapping itself, and, even if it's not transparent, it's looking brighter on one side
If you have a 3.29.651.5 build and you flash a custom ROM that says it has a base of 3.30.651.2, does that mean that it will update your phone to that particular base build? Or does it mean you need to have that particular build for it to work on your phone?
View 2 Replies View RelatedThis route is about 4 years old. Using my window 7 laptop, able to access the internet.
Network connection detail of the window 7 laptop:
DHCP Enabled: Yes
As soon as I saw that AD had released ESE53, I made a post about it in BD's U5.5 thread over at Droid Forums.His complaint? That he was getting no sleep last night.The result? Ultimate Droid 6.0 (ESE53 Base) - Droid Forum - Verizon Droid & the Motorola Droid Forum.He says the new launcher in ESE53 is sick, so I am gonna check it out right now.
View 10 Replies View RelatedNew release from Pete. No info at all, but what the hell. I'm going to give it a shot and see what happens. Charging my phone now (was almost dead, and don't want to update with a close to discharged battery). This is "Beta", so we will see what happens.
View 41 Replies View RelatedI am running Ultimatedroid 5.x which is the ere25 base. Does anyone know or have WiFi tethering capabilities running a rom with the ere25 base? It will open and start it just wont actually draw data from your phone. Also I have ChevyNo1's 1.2 kernel and its says + WiFi module but maybe I am doing something wrong.
View 4 Replies View RelatedI have Bugless Beast 0.7 (2.1 build) and have downloaded the Flash 10.1 apk. Before I install it, I wanted to ask: Has anyone tried to run it on a non-Froyo base and if you did, did it work or did it hang up?
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