Android :: Is It Normal For OnCreate Method To Be Called Multiple Times?
Aug 27, 2010I have some code in the onCreate method an Activity and noticed that it is being called three times. Is it normal behaviour?
View 1 RepliesI have some code in the onCreate method an Activity and noticed that it is being called three times. Is it normal behaviour?
View 1 RepliesI call an activity from another with startActivity(new Intent(Caller.this, NewActivity.class));
I had a problem with a variable. So, using debug I saw that I pass two times in the onCreate method of NewActivity!
I was a little bit surprised. Somebody can explain why and how can I avoid this behaviour?
In my android app I call the voice recognition in my onCreate method of my startup activity. I have made it a preference to start up with the voice control or not. However, the app takes about 5-7 seconds to load when voice recognition is on. When it is off, the app starts almost instantly. Below is sample code, I have added Free_Form, max_results 1, and a custom prompt to mine.Why would calling the normal android speech recognition take sooo long to load in my OnCreate method?
View 1 Replies View RelatedI am working on an Location Based Application. In this application i am using LocationListener class to update the location when the Location is changed.In each Activity i have different LocationListener to update location and do some specific work on updated location. But my problem is that when i am changing my location through DDMS , the LocationListener is being called of that current Activity as well as all the activities of the whole application where LocationListener has been defined. I don't know whether there should be one LocationListener for the whole application or for each Activity we should have different LocationListener.
View 1 Replies View RelatedI am working on an Location Based Application. In this application i am using LocationListener class to update the location when the Location is changed.In each Activity i have different LocationListener to update location and do some specific work on updated location. But my problem is that when i am changing my location through DDMS , the LocationListener is being called of that current Activity as well as all the activities of the whole application where LocationListener has been defined. I don't know whether there should be one LocationListener for the whole application or for each Activity we should have different LocationListener.
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I am trying to parse an xml file using SAX with Android and the problem is that the function characters(...) is getting called multiple times with what appears to be the same data just offset by a few characters.
As you can tell from the output below the first time it gets called with " alabama" and the second time it gets called with "labama". I am not sure as to why it is doing this but if anyone could help that would be awesome.
10-27 23:04:47.033: DEBUG/LocationHandler(10299):
10-27 23:04:49.000: DEBUG/LocationHandler(10299): alabama
10-27 23:04:51.835: DEBUG/LocationHandler(10299): labama
10-27 23:04:52.129: DEBUG/LocationHandler(10299): labama
10-27 23:04:52.408: DEBUG/LocationHandler(10299): labama
10-27 23:04:52.519: DEBUG/LocationHandler(10299): ub_dir_name
10-27 23:04:52.649: DEBUG/LocationHandler(10299): ub_dir_name
10-27 23:04:52.809: DEBUG/LocationHandler(10299): ub_dir_name
10-27 23:04:52.989: DEBUG/LocationHandler(10299): ile_name.kml
10-27 23:04:53.158: DEBUG/LocationHandler(10299): ile_name.kml
10-27 23:04:53.358: DEBUG/LocationHandler(10299): le_name.kml
10-27 23:04:53.529: DEBUG/LocationHandler(10299): le_name.kml
10-27 23:04:53.698: DEBUG/LocationHandler(10299): le_name.kml
Code...
I've written an app with 3 tabs. Each tab has the same list view with different data sources. I have setup SharedPreferences in the tabhost activity, but I put my onSharedPreferenceChangeListener method in my listactivity. When I change a preference, my listener gets called and it updates my database. This is all working. However, if I change the data in tab 1, it calls my listener once. If I change the data for tab 2 it calls it twice and if I change the data in tab 3 it calls it three times. Any idea why it works this way? I guess I could setup my shared prefs in my listactivity and that might avoid the issue, but I'm curious why my listener is called multiple times if it's in a different tab.
View 1 Replies View RelatedI have a TabActivity with 3 tabs, each tab started an activity and I realise when a tab is clicked onResume is call. If I have onCreate, when app start it will launch onCreate and then onResume immediately.So, I can just get ride of onCreate in this case?
View 2 Replies View RelatedI make 'hello world' app :-) and wrote a Log code in onCreate. and then give "android.intent.category.DEFAULT" and "android.intent.category.HOME"
This situation appears emulator(1.5, 2.0, 2.1). but HTC hero(1.5, original htc rom) didn't! it just call one time! Which is normal? and If calling twice is normal, why are they call twice?
Following is the example of tabs with intent data.
While debugging i found that always when first tab we add in tab host in our case following tab
CODE:................
oncreate method of "List1" intent get called regardless it is our current tab or not even if if i define tab2 as a current tab how to fix this ?
CODE:..........................
I launch my TestWebView activity. After my web page is loaded, I put the app in the background by pressing the Home key. Then I bring the TestWebActivity back to the foreground. Unexpectedly, TestWebView's onCreate() is called when I bring the activity to the foreground. But onDestroy is never called. This same thing happens every time I tested. It appears the old TestWebView was not completely killed so there are possibly duplicate web clients running.
My code: .....
The order is:
A: startActivityForResult( B ) B: <dostuff>, call finish() A: onCreate <---- what's this all about A: onActivityResult
This happens for a tiny minority of users. I havn't been able to reproduce or find any common elements. A is the launch activity.
CODE:..............
I got my hands on Android which is really fun. But at some point I don't seem to understand the concept. I've got a Main class which reads like this:
CODE:....
In the onCreate(...) I set the layout to setContentView(R.layout.main); and add an OnTouchEvent Listener to the sole View in main.xml: myView.setOnTouchListener(new OnTouchListener() {@Override public boolean onTouch(View v, MotionEvent event){...
As you can see I also implemented a SensorEventListener which is used if required. All works fine so far.
But my problem is this (at this point my misunderstanding kicks in): whenever I rotate the device the onCreate(), onStart() etc. methods are called, causing my app to act as if it just started. Furthermore, I feel unable to implement an onSizeChanged(int w, int h, int oldw, int oldh) { ... } Listener.
Can anyone please explain where my error in reasoning is? I am working on a tiny app which is more or less done, except for the just mentioned bug(s). Maybe I got it all wrong but it does what it is supposed to do (i.e. sending touch positions and accelerometer data over the network via UDP).
I am running into an issue with the way my asynctasks are executed. Here's the problem code:
firstTask = new background().new FirstTask(context);
if(firstTask.execute().get().toString().equals("1"))
secondTask = new background().new SecondTask(context);
What I'm doing here is creating a new asynctask object, assigning it to firstTask and then executing it. I then want to fire off a separate asynctask when the first one is done and making sure it returns a success value (1 in this case). This works perfectly on Android 2.0 and up. However, I am testing with Android 1.5 and problems start popping up. The code above will run the first asynctask but doInBackground() is never called despite onPreExecute() being called. If I am to execute the first task without the get() method, doInBackground() is called and everything works as expected. Except now I do not have a way to determine if the first task completed successfully so that I can tell the second task to execute. Is it safe to assume that this is a bug with asynctask on Android 1.5? Especially since the API says that the get method has been implemented since API 3. Is there any way to fix this? Or another way to determine that the first task has finished?
Maybe my question might seem a bit weird, but I have an activity in which, in one case , I have to move to another activity before it finishes loading the screen. My condition is in the onCreate method, which means when I encounter it, i get a "startActivity called from outside an activity context" error and the app just crashes. But then, is there an easy way like a flag for the intent to make it work without having the activity context resolved?
View 1 Replies View RelatedI slapped together a simple test application that has a button, and makes a noise when the user clicks on it.
Here are it's method:
CODE:..................
My question is, why is onCreate acting like it's in a while loop? I can click on the button whenever, and it makes the sound. I might think it was just a property of listeners, but the Button object wasn't a member variable. I thought that Android would just go through onCreate onse, and proceed onto the next lifecycle method. Also, I know that my current way of seeing if the sound is playing is crap...I'll get to that later.
I have a EditText on simple activity with a button.
when every i move from one activity to this acivity focus is automatically set to EditText and keyboard appears in phone.
i don't want to open keyboard until i click on editText.
can any one guide me what should i do?
I need to play mp3 at 1.4 (or other) times the normal speed. How can I do that?
View 1 Replies View RelatedI am encountering an exception in the onCreate method of an activity.
CODE:.......
The onCreate method is as below.
CODE:......
The layout view XML is as below.
CODE:..........
I've already changed the ID of the ExpandableListView to "list". But it is not effective.
I use sdk 1.5 version and same to my handphone, my handphone is use G1. Now i test my application on my handphone. When i push on keyboard, i found system will destroy current activity(execute onDestroy() method) and execute onCreate() method again. So i will all current status and all datas. I don't wish this happen, how to block system execute onDestroy() and onCreate() when i open and close keyboard?
View 2 Replies View RelatedI'm getting this error ( in the end of this post) which I guess I understand it's because I'm calling something after releasing it.. but I can't find a wy to work it around.I've tried all combinations.. I've tried: mCamera.setPreviewCallback(null); This class, where the surfaceview is implemented can be accessed by 2 different classes one that doesnt implement surfaceview and other that does the error just shows me when I go from the activity that uses the camera to the activity that also uses camera.I don't know what else to do.
View 4 Replies View RelatedIs the onUpgrade method of SQLiteOpenHelper ever called? If so, when is it called and by what? Or if it is not called by developers, then why is it there? What should be done in the method I have seen examples where it drops all the tables, but then a comment says that dropping all the tables is NOT what you should do.
View 1 Replies View RelatedI am new to Android development and have been following the tutorials available on the Android website. I am currently on the section of tutorials for Views, specifically the one for Grid Views: Hello, Grid View Tutorial.I am having trouble understanding how views are made through an adapter. I understand that you must override the getView() method in your adapter class and in this method is where you define how your Views are set up. What I don't understand is where does getView() actually get called? Perhaps I've got the wrong kind of mentality here, but in the code below (the Grid View tutorial) I don't see any calls to getView() (or any other things used in the adapter class such as getCount()).
View 1 Replies View RelatedFor Android, I have a custom view which I fill up with primitive shapes in the onDraw() method. Coming from a Processing background, I expected the draw method to be called automatically 30 times per second, but its clear that that's not how android views work. So how should I go about calling this method 30 times per second?
View 1 Replies View RelatedI'm writing a Tetris application on Android for my bachelor thesis at the University of Hasselt. Currently I have a working Tetris base game, but it just keeps on ticking when the activity gets in the background. I'm trying to fix this by overwriting the onStop()and onRestart()methods.when I press my home button on my device I will go to my home screen and onStop() is called. Because the gamemode is now "PAUSE", the game wil not tick anymore. But now, when I longpress my home button and select my tetris activity again, the activity pops up, but it isn't ticking! This is because the onRestart() is never called when I return to play my application.What is the reason that this method is never called? Am I understanding the activity lifecycle wrong?
View 3 Replies View Relateda service started by a broadcast receiver starts an activity. I want to make it possible for this activity to communicate back to the service. I have chosen to use AIDL to make it possible. Everything seems works good except for bindService() method called in onCreate() of the activity. bindService(), in fact, throws a null pointer exception because onServiceConnected() is never called while onBind() method of the service is. Anyway bindService() returns true.The service is obviously active because it starts the activity.I know that calling an activity from a service could sound strange, but unfortunately this is the only way to have speech recognition in a service.
View 4 Replies View RelatedI'm trying to prevent my application to call the same method twice in the event of a double-click, or if the user presses different buttons quickly, almost at the same time.I have clickable Views, acting as buttons, that call the same method but passing different parameters.Inside this method I'm creating a new Thread, because it queries a web server for the result.The problem is that upon two quick clicks, the method is fired twice, two threads are created, and consequently two new activities are created. That makes my app crash.But this only seems to work on slower phones like the G1, I tried on Nexus and before it set blocked = true, the second request has was granted. So is there any way I can block the method being called if it's already running, or if the thread has started so it wont create a new one.
View 3 Replies View RelatedIf I popup input method with togglesoftinput,my view's onCreateInputConnection was not called, and i can not communicate with input method.
And then i try to attach the input method to my view...
but it returns false
How can I force onCreateInputConnection to be called?
or
How can I make mServedView == view ?
I was wondering how should I proceed to debug while working with frameworks. Like specifically how can i tell which method is being called when a particular event happens.
View 2 Replies View RelatedI added a BroadCastReceiver to my application.I want to call my inputMethod's method but I can't find a way to access it's instance.but I couldn't find a way to get the the InputMethod instance from the InputMethodManager.Is doing a singleton the only way to access it?
View 1 Replies View Related