Android :: How To Make A Smooth Image Rotation In Android?
Oct 27, 2009
I'm using a Rotate Animation to rotate an image that I'm using as a custom cyclical spinner in Android. Here's my rotate_indefinitely.xml file, which I placed in res/anim/:
<?xml version="1.0" encoding="UTF-8"?>
<rotate
xmlns:android="http://schemas.android.com/apk/res/android"
android:from Degrees="0"
android:toDegrees="360"
android:pivotX="50%"
android:pivotY="50%"
android:repeatCount="infinite"
android:duration="1200" />
When I apply this to my ImageView using AndroidUtils.load Animation(), it works great!
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Aug 26, 2009
I am creating an app that show some histograms off your traveling speed in different time periods (histogram for the last minute, histogram for the last 2 minutes etc.) I would like to have an animation, and have discovered that drawing everything takes around 300-400ms. Which is to long for making my animation smooth, the animation itself is quite simple (2 lines and 2 dots). What I draw every frame right now is 20 antialised strings, size 14, in average ~5chars 8 of these strings will change every second. 1 of the string will change with the animation (this will become 5 strings if there is time).
The main part of the screen, the one showing the histogram data, consist of a lots of squares which needs to be updated every second. (450 squares). The presentation is split into 5 frames in the same view (has to be same view as arrows in one frame might point into another frame). Invalidating only a part off the screen makes almost no difference (it does becomes a bit faster, but i still execute all my drawing stuff). I have tried to add a flag whether or not the main part is dirty, but if I don't draw it, it is cleared. I might be missing something here. One possibility could be to render all the mostly static stuff to a bitmap, and then simply draw the bitmap. That would mean 10 strings only had to rendered on orientation change.
I think it would make sense since the slowest routine is the one drawing all the text. (the following is a typical timing for the drawing routines, accumulated).
V/HMMULTIBAR( 352): 0 - Drawing time: 0 ms V/HMMULTIBAR( 352): 1 - Drawing time: 53 ms V/HMMULTIBAR( 352): 2 - Drawing time: 62 ms V/HMMULTIBAR( 352): 3 - Drawing time: 85 ms V/HMMULTIBAR( 352): 4 - Drawing time: 280 ms V/HMMULTIBAR( 352): 5 - Drawing time: 303 ms
I would really appreciate comments about whether or not offscreen rendering is the way to go, or if there is a simpler way.
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Oct 21, 2009
My application while compiled in 1.5 works fine. I had some memory issues w/ 1.6 due to image size, which was strange b/c the image size increased when taking photos by taking a picture w/ surfaceholder/imagecapture callback. I seem to have fixed re-displaying those images by resizing them using a bitmapfactory matrix. But my camera is now rotating everything 90 degrees. It appears that my Override of surfaceChanged does nothing, which is where I was setting rotation at 90 (I can't remember why, it was 10 months ago!). I have tried at rotating the camera parameters paramters at 90 degrees, 0 degrees.
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Aug 23, 2009
I would appreciate to hear from you what would be the available options in Android to perform a lossless jpeg rotation of a jpeg image -> Rearranging the image data from landscape to portrait by rotation without ever fully decoding the image. My problem is that my device's camera always take the images in landscape mode and sometimes I would need to rotate the image to portrait to be used in my application. This takes time and memory if I need to do it in the standard way (decode the image, apply rotation operation to the pixels and encode again). Doing it without decoding the image would bring a significant improvement in performance. I have seen that in Android platform (Cupcake) jpegtran.c (which performs this operation beautifully) is available under /external/jpeg but this functionality is not available (a.f.a.k) on the application framework. How can I use this function? I guess I need to use JNI to be able to access this functionality, right? Other ways? Could you give me any hint on how I could do this or if there is another easier and quicker way to do it?
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Mar 2, 2013
How to make Android's screen rotation faster (like iPhone)?
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Apr 5, 2010
Not sure if anybody has this issue. I have a telus HTC hero and when I am in the music player, whether it be the stock player or not, if I let music play in the background, then lock/unlock the phone or if it sits with the screen on and then locks by itself, the music will skip or "cut out" for a half second and then continue. I don't remember youtube reviews of the phone music player showing this happening. Anybody else have this issue or does your music play smoothly regardless of locking/unlocking?
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Mar 9, 2009
I'd like to know how to make a button out of a PNG and display it on my canvas (using drawBitmap?). When I click on this button, it will take me to a new activity. All this will be in the onClickListener. So, how do I take a PNG, make a button with it, and draw it on my canvas? I looked at ImageButton, but I'm unsure how it works or how to draw it on the canvas.
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Aug 7, 2010
As the title says I wonder how I can make my images to perspective view. Here's an image showing how they manage to do this in photo shop: http://netlumination.com/blog/creating-perspective-and-a-mirror-image-in-photoshop. Is it possible to do something like this in android?
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Aug 9, 2010
I'm kind of new to this whole thing so I need some help. I have an application that creates an Image View On Create. I want to make this image click able and have it open a browser to a specific link. How would I do this? I'm having trouble specifically with the setOnClickListener because the parameters are not accepting an OnClickListener. I'm developing for Android 1.6
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Apr 10, 2009
I have an image that takes up a lot more space than the android screen. I want the image to be presented full size and the user can move in any direction. Like a map.
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Oct 18, 2010
I need to display a pretty image of a map of Europe, and I want my app to, e.g. bring up a different activity, when the user clicks each country - each country on the map needs to have a different onClickListener (or equivalent). Essentially, I need to be able to call a different function when the user taps on France rather than Spain in an image such as this:http://commons.wikimedia.org/wiki/File:Blank_map_of_Europe_cropped.svg How would I best go about this on Android?
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Aug 28, 2009
I have a scenario at hand, for which I need a solution as soons as possible. Here is the problem statement: I need to show an image overlapped by some other image, 100%. The condition is that the picture in background should also be visible through the foreground picture but only through some part of the foreground picture. Please try to visualise how it should look like. There is a picture shown and in middle of it, there is a transparent area through which the background image is visible. I knew that I can make an image transparent and make the background image visible but here I want only some part of the foreground image to be transparent so that it looks like sort of picture frame applied to the background puicture. And for those who read the statement carefully would have understood that the ultimate thing desired is to have a picture frame applied to the picture. Can anyone please suggest a good way to do this.
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Jun 25, 2010
I'm wondering how would I make an image that is located at a specific URL equal to an ImageView's image?
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Aug 8, 2010
I am interested in making an application that does various things, but I am having trouble getting a static image, such as an avatar off of a web page.
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Nov 30, 2009
I would like to place an image over a surface view. However I would like the image to be transparent so you can see the image and also the underlying surface view. Can anyone suggest how I could do this?
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Aug 12, 2010
I placed an image in each List View Item at the right side,In the layout xml,I set its width and length as 20dip ,kind of small,and I find it is hard to click at it cause the image only occupied 20*20 dip,I hope the length of it doesn't change,while its height full filling the parent,
I tried :android:layout_width="20dip"
android:layout_height="fill_parent"
but it doesn't work. Below is my xml:
<Relative Layout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/item"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:padding="6dip"
android:background="#FFFFFF">
<Image View android:id="@+id/avatar"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin Right="6dip"
android:src="@drawable/default_happy_face"/>
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Feb 9, 2010
My application when user accessing map i want to point his location with his image and his name it just like pointer container name and image how to make it.
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Aug 30, 2010
I want to make application in which i want to use camera as after the image is captured, i want to store that image in SDCard and display that image in Screen too.
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Nov 19, 2010
I have an image of a map. I want to draw lines over that image.I have successfully displayed both the line and the image. But , the line is not transparently appearing over the image. The image is only displayed when i run the program. But,if i change the coordinates of the line so that it doesn't overlap with the image,the line is getting displayed.
Pls tell me what i should do to make the line transparent so that both the image and the line are getting displayed.
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Sep 16, 2010
My app, among other things, downloads and displays images from the Internet. Some might be too large and trigge an OOM when ImageView.setImage() is called. Of course, this normally makes the application to crash. I've put catch (OutOfMemoryError e) around the method invocation. I know that catching errors is unusual, but in JSE applications it proved to work pretty good, especially when the problem was due to image manipulation that consumed all the memory. The Android app seemed to survive for a while, but then it blocked the computer. All buttons are irresponsive, even though the phone seems still alive (e.g. it's playing the audio notification that new email has been spotted). I tried holding the power button, it triggered the shut down menu, but touching a menu option didn't do anything. Only after a while, the phone became responsive again.
Now, it's reasonable that one can't display everything on a smartphone; I'm sure there's some inefficient memory management I'm doing (perhaps keeping too many images in memory); ok, I have to improve my code. Given that I'll do, how can I add some safety facility to avoid the most severe consequences? Making an irresponsive application it's a 100% sure way to make people to uninstall my app and give bad reviews. I'm thinking of a two-pronged safety approach: 1) whether it's possible to understand in advance whether an image is too large to be rendered by itself;
2) whether it's possible to recover from an OOM in any case.
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Aug 31, 2010
I need to make a list view as shown in the sample pic for my android app. How to do it? Also I need to add image along it as seen in the sample pic. and link it to another view to show some more details.please check links shown below.
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Mar 9, 2010
I'm trying to make a GUI program with the Android SDK, using their Lunar Lander example as a significant self-teaching tool in the process. I've noticed their sprites' images' backgrounds, which were at least usually pure white, did not show up in their program. I want to ask how they did that, since their site doesn't explain simple things very well. I've managed to pull that off before on another GUI SDK, wherein all I had to do was to call a function and pass it a few floats to define a certain color, and until my code told it to do otherwise, that function would make sure that that particular color in my sprites' images was totally transparent. However I've wrestled with the Lunar Lander example and getting my own program to show some custom graphics for a week or two now, and I haven't noticed any such function call in the Lunar Lander example. I tried to look for it, but I did not find anything. I've tried to Google some tutorial or other reference material, but what I've found so far is just straying off into unrelated areas and totally dodging this EXTREMELY important lesson on the SDK's basics.
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May 19, 2010
I want to make an image appear in webview to utilize the zoom functions.
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Sep 17, 2010
Can anyone tell me how to combine or concatenate two bitmap images into one in android?
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Jun 11, 2010
Making the touched areas of bitmap image transparent(seems like erasing) while I am moving my finger on that image.
I am having a PNG file with Alpha channel in it. I want to turn the touched pixels to transparent so that, the user can feel that he is actually erasing it.
For this I am using frame layout to load 2 layers. Down layer is for content and upper layer is an Imageview for erasing. I need erase the upper layer when user touch and move his finger on it.
I am not getting how to make it transparent. can anyone please help me in this. If possible please direct me to any sample code, as I am very new to this image processing.
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Sep 20, 2010
I'm new to Android and I want to make an image gallery where each column is a category, and users can scroll both vertically and horizontally. I found a useful post about how to display list of images here. I'm wondering if it's possible to nest lists of image inside of a gallery view?
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Oct 12, 2010
I am designing a screen , in which I am showing a gallery along with other UI components . The selected item is shown in the center of the gallery . I want to make the size of selected item somewhat bigger than the rest items of gallery .
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Oct 12, 2010
I want to make this kind alertdialog.
http://mobile.tutsplus.com/tutorials/android/android-sdk-sending-pictures-the-easy-way/
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Apr 25, 2010
I have set a background image in my app, but the background image is small and I want it to be repeated and filled in the whole screen. What should I do
<Linear Layout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent" android:background="@drawable/bg" android:tile Mode="repeat">
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Sep 17, 2010
I am working on a application, in which I want to show Image gallery containing full screen images. I have put the gallery in the application successfully. But I am failing to apply some properties to the gallery as per the app design demands. I am using android.widget.Gallery library of android. The things I am failing to do are:
1) I wanna scroll the gallery images one at a time, as now its getting scrolled more than one images in one scroll.
2) And on scrolling the gallery, the images coming next from left/ right should move smothly into the screen and should stop at the screen edges. It should not scroll beyong that in one scroll.
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