Android : How To Create A Button That Produces Same Result As Hitting Down Key
Aug 19, 2010How do you create a button in an Android app that produces the same result as hitting the down key on the D-Pad?
View 1 RepliesHow do you create a button in an Android app that produces the same result as hitting the down key on the D-Pad?
View 1 RepliesI want to do the equivalent of hitting the "home" button programmatically.
View 2 Replies View RelatedIn my application, if you press the power button on the phone, i am seeing: onPause onDestroy onCreate onResume onPause getting called in that order; I can't figure out why the app is getting created again and then re-paused. Obviously I am doing something incorrect, but I am not sure what. Anybody seen anything like this before?
View 2 Replies View RelatedI have a setup view where the user can enter their name and email and click done when they are finished which navigates them to another activity1. When they are in activity1, and they hit the soft back button on the phone, it takes them screen where they entered their name and email. However, the name and email EditText fields are blank. In the view where the name and email are entered I looked to see if onStart, onCreate, OnPause, onResume,... where being called after the back button was hit, but they are not. Do you know how I can make it so that the EditText fields have the information that was previously entered.
View 1 Replies View RelatedNew to the forum and the reason I signed up is I can't seem to find anything online about the problem I'm having with my HTC Desire. I am running a custom Froyo ROM (DeFrost 5.1) with ClockworkMod 2.5.0.7. My issue is that sometimes when I'm in an application (as far as I can tell, any application..haven't been able to pick up on any patterns, other than I have to be in the app for more than about 15 seconds) and I hit the home button, there is about a 5+ second delay before the phone reacts. While I'm waiting, the current app is fully functional as if I hadn't done anything although after waiting it will do it's usual process to get back to the home screen (fluid animation and everything). Hitting the home button multiple times seems to make the process go faster, although there is still a delay (the sense of it happening faster could simply be that I'm doing something instead of just sitting there too and it's not a real decrease in the delay). I have Launcher Pro Plus installed with "Keep in memory" and "Use homescreen caches" options enabled to try and make the home screen react faster. Memory usage preset is set to "High" and Homescreen cache type is set to normal. The weird thing about this is before I installed the custom ROM, I was experiencing the same thing with Android 2.1 w/ Sense UI since I got the phone (got it end of August) and if I remember correctly happened both with and without Launcher Pro installed (didn't know about the memory settings in Launcher Pro at the time so they were at default then). Is anyone experiencing a similar issue and/or does anyone have any suggestions as to how to fix this? I really like Android and truly want to love it, but things like this just keep getting in the way. If it's an OS issue then Google really needs to work on this as it really is nuts when you want to switch apps to wait 5+ seconds before even getting started.
View 16 Replies View RelatedAny one know a better why to wake the HTC incredible up, then hitting power button?
View 11 Replies View RelatedEvery time i get an email with pictures, which is almost everyone, i have to hit "show pictures." Is there a way to always show pictures without having to hit the button?
View 7 Replies View RelatedI need to develop an application with downloads the data at the background and update about the progress in the front.
I guess this can be achieved using services and activity and passing data in between the. But, what I need to do is even if I hit back button and then start the activity again. It should check if the service is running or not. If service is not running it should start one else it should display the data from running service.
Something like music player where music is played by a service at a background and activity displays the information. Even on browsing through other activities of the application or hitting back, state of the music player is maintained.
I am trying to setResult after the BACK button was pressed. I call in onDestroy. So, how can I pass result from activity terminated by BACK button?
View 2 Replies View RelatedIs there a way to set the which of the home screens the phone goes to when you hit the home button?
View 4 Replies View RelatedI read somewhere that the native player can "eat" what iTunes produces, which allegedly is some form of XML.
View 14 Replies View RelatedI'm trying to get my head around how the vram is used in opengl, specifically when and how to clean it up. The Story So Far. I have a GLSurfaceView into which I set a Renderer implementation (called OpenGLRenderThread). This view is created (manually, by calling "new") in the main Activity of the app. When the onSurfaceCreated method of the OpenGLRenderThread is called, I load a bunch of textures in a fairly standard way: the app runs fine, however when I try to clean up these textures at the end of the "level" (the app is a game. I do the following: On the emulator it works fine, but on the device (HTC Desire, 2.1) I get a GL Error 5572216 I have no idea what this error code is as I can't seem to find any reference to it. I understand that the VRAM references are bound to the thread that created them. Hence they can only be destroyed by the same thread. In my case, this thread is the OpenGLRenderThread (Renderer) during the onSurfaceCreated call.Unfortunately the Renderer interface does not expose an "onSurfaceLost" method, so I created my own. When the Level is complete, my main activity queues a request on the OpenGLRenderThread using the following call to the GLSurfaceView: According to javadoc for queueEvent: "Queue a runnable to be run on the GL rendering thread" Ok fine, so this should mean that the OpenGLRenderThread is performing the call to onSurfaceLost. This method is the one that then calls glDeleteTextures, and produces the error. what am I doing wrong here? I am not destroying the OpenGLRenderThread or the GLSurfaceView at any point (other than game exit) so I'm worried that if I don't explicitly delete the textures my vram will eventually fill up, or worse get into a corrupt state. The only other thing that may be relevant is the use of a ViewFlipper. Because I want to load each level asynchronously I am using a ViewFlipper in the main activity to flip to a loading screen while all the level resources are rebuilt. Hence when the call to glDeleteTextures is made, the GLSurfaceView is not actually visible not sure if this is meaningful or not.
View 4 Replies View RelatedI am trying to play the bigger size audio wav file(which is >20 mb) using the following code(AudioTrack) on my Android 1.6 HTC device which basically has less memory. But i found device crash as soon as it executes reading, writing and play. But the same code works fine and plays the lesser size audio wav files(10kb, 20 kb files etc) very well.
P.S: I should play PCM(.wav) buffer sound, the reason behind why i use AudioTrack here. Though my device has lesser memory, how would i read bigger audio files bytes by bytes and play the sound to avoid crashing due to memory constraints. Code...
Could someone guide me please to play the AudioTrack code for bigger size wav files?
Uploaded a batch of photos from my phone to Picasa - quite a few towards the end of the batch ended up with a grey bar across the bottom half of the photo.Anyone know what causes this? Saw one or two previous posts have been made about it, but no one seems to know why it happens.
View 13 Replies View RelatedI wounder how it's possible to create a bottom bar buttons in android. I read something about this UI solution, are there any controls that can be used?
View 2 Replies View RelatedI wish to create a button like a Equalizer Button. At the time of track the button i need to do some work.
View 1 Replies View RelatedI want to create a Button otherthan creating it from xml layout.i want to create the button in java class otherthan using any resources folder .please anyone help me to solve this
View 1 Replies View RelatedHow can I create a Button with icon and text?
View 7 Replies View RelatedHow does one create an auto-repeat Button on Android.But it seems kind of heavyweight and clumsy.Is there a better way? (One would think that this would be a built-in capability like it is on most other UIs.)
View 5 Replies View RelatedI would like to create a button with circular or rectangular background, text and an image below or above the text.I would like to create a CustomButton object with methods setText() and setImage() which would change the button text and image and place multiple CustomButtons into main layout.Does anyone know how to create a custom layout, place it into another layout(main) and modify its elements from the activity which is bound to main layout?
View 2 Replies View RelatedI am trying to create one custom button which is circular and when i click that button i want that button FOCUS and COLOR change and i don't know how to do exactly so any one can help me or show me that code how to do?
View 2 Replies View RelatedI want to create a custom field on which I can place more than one line of text as well as images.
And the field can be used like a button(onclick event etc.)
I have an array of buttons. (calendar) now i know i set the background with a drawable. fine. but HOW can i create a image (best a nine png (so its stretchable) lets say with 3 rows each a different color) and finaly set it as a drawable? a short demo would be great
1. create simple image (3 rows with different color)
2. assign this image to a button
You need to have Internet permission. Instead of using thewebview, you are better off using the Bowser activity for this.
View 8 Replies View RelatedI want to create a circular button having a plus and minus sign on to this and exactly used in Android
Contacts application like shown in the image as below.
I am working on a device that does not have a hardware Home, Back or Menu button. I am trying to create a soft keyboard with only these three keys but I have not been able to get it working. Does anyone have any insight into my problem?
I first looked into injecting keypresses into a WindowManager but this functionality seems to have been removed.
I then looked at creating a custom soft keyboard but that will not work either. Custom soft keyboards only inject their input into the text fields they are attached to. I can't send a Home, Back or Menu keypress to the Android system.
I finally got the Home button working by using this intent to tell Android to go to the Home screen: Intent HomeIntent = new Intent(); HomeIntent.setAction(Intent.ACTION_MAIN); HomeIntent.addCategory(Intent.CATEGORY_HOME);
Unfortunately, I have not found an Intent to send for Menu and Back.
How to create an alert dialog with radio button on the side?
I can create a dialog with 3 selection strings using AlertDialog.Builder, but how can I create the one with radio button on the side (i.e. allow only 1 selection)?
I'd like to make a list adapter that formats views like this:
I want to be able to fire a different onClick when the user clicks the image. I have defined the onClick on the image itself in the getView() override, but how do I then get the position of the line that was clicked so I can update the record in the database to record the action?
public class SamActivity extends Activity
{
private Paint mPaint;
private MaskFilter mEmboss;
private MaskFilter mBlur;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
[code].....
This is my code.In this i draw a line over the image.Now i want to know how to create button programatically?
I want to invoke my application once user creates / updates contact from his device.i.e once user hit "Done" button. is it possible ? If possible please provide sample code or link.
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