Android :: How To Get Postion Of Elements In Gallery When User Scrolling It

Aug 24, 2010

I have a Gallery which Contains text Value such as Movie, Music, Games, Magzine etc., My Problem is, Whenever the User Scrolls the Gallery, I want to get the Postion of the Element.

For Instance,
User Scrolls the Gallery from Movie to Games means then i have to get the Position of Currently Selected Element ie postion of Games.

Android :: How to Get Postion of Elements in Gallery when User Scrolling it


Android :: Example Code To Move Gallery Elements Automatically?

Aug 4, 2010

I want to move my gallery elements without tracking.for this give me some suggestions and example code.

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Android :: How To Know Gallery Is Scrolling?

Aug 16, 2010

I have a gallery and when a image is selected, I want to start new thread (for loading other images). But I don't want to do it while the gallery is scrolling. How can I know the state of the gallery and if it is still scrolling? I can't use "setCallbackDuringFling(false)" because I have a textview under the image that has to be updated during the scrolling.

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Android :: Getting Smooth Gallery Scrolling

Sep 17, 2010

I am working on a application, in which I want to show Image gallery containing full screen images. I have put the gallery in the application successfully. But I am failing to apply some properties to the gallery as per the app design demands. I am using android.widget.Gallery library of android. The things I am failing to do are:

1) I wanna scroll the gallery images one at a time, as now its getting scrolled more than one images in one scroll.

2) And on scrolling the gallery, the images coming next from left/ right should move smothly into the screen and should stop at the screen edges. It should not scroll beyong that in one scroll.

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Android :: Get Gallery Position After Scrolling?

Sep 7, 2010

I have a gallery with 7 images.
how can i got the position when stop the scrolling of gallery?

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Android :: Stop Scrolling In Gallery Widget

Mar 3, 2010

I loaded some images into a gallery. Now I'm able to scroll but once started scrolling the scrolling won't stop. I would like the gallery to just scroll to the next image and then stop until the user does the scroll gesture again.

This is my code

CODE:.............

And the xmlLayout file

CODE:..................

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Android :: Android - Showing Default Image In Gallery Elements

Jul 6, 2010

I believe this is pretty trivial but I can't get it to work. I want to display a default image in gallery elements (ImageViews) while their actual image is being fetched from the net. Right now, nothing is shown for an ImageView which its image has yet to arrive. Once it arrives it is immediately shown. What I tried is right after the instantiation of the ImageView to call its setImageResource function like so:

final ImageView i = new ImageView(mContext);
i.setImageResource(R.drawable.loading);

But it doesn't seem to work. Below is the full getView() function.

public View getView(int position, View convertView, ViewGroup parent) {
final ImageView i = new ImageView(mContext);
i.setImageResource(R.drawable.loading);
// if the drawbale is in the buffer - fetch it from there
Drawable bufferedImage = DataManager.getInstance().getImagesBuffer()[position];
if (bufferedImage != null){ i.setImageDrawable(bufferedImage);
BitmapDrawable drawable = (BitmapDrawable) i.getDrawable();
drawable.setAntiAlias(true);
} // if drawable is not in buffer - fetch it from the net via AsyncImageLoader
else { String imageUrl = DataManager.getInstance().getImageBufferInstance().getImageUrl(position);
Drawable downloadedImage = AsyncImageLoader.getInstance().loadDrawable(imageUrl, new ImageCallback() {
public void imageLoaded(Drawable imageDrawable, String imageUrl) {
if (imageDrawable == null) { imageDrawable = getResources().getDrawable(R.drawable.icon);
} i.setImageDrawable(imageDrawable); BitmapDrawable drawable = (BitmapDrawable) i.getDrawable();
drawable.setAntiAlias(true);
} } ); i.setImageDrawable(downloadedImage);
} i.setLayoutParams(new CoverFlow.LayoutParams(Utils.getInstance().getScreenWidth() / 2, Utils.getInstance().getScreenHeight() / 2));
i.setScaleType(ImageView.ScaleType.CENTER_INSIDE); return i;

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Android :: Vertical Scrolling Style Gallery Widget

Nov 11, 2009

Gallery in Android is only horizontal scrolling support. And we want make one with vertical scrolling support.

We got plans below. Can anyone give us some advice about which one is right?

1) Linearlayout ( We think it's bad)

2) ListView ( We think it's a good option and get a little worry about performance--too many pictures!)

3) subclass of AbsSpinner like Gallery and do something like Gallery source.

Which one is easy, time-saving and less performance or other problems.

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Android :: ListView Inside Gallery Makes The Scrolling Not Smooth

Jul 14, 2010

I implemented a gallery, and inside it I have many listviews from left to right. For some reason Gallery works great with all views but not with listview. With listview, when scrolling on the gallery, sometimes I get little jumps.

Some notes: The gallery uses an adapter to find out what to show, and then the listview is created based on the adapter

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Android :: Make 2dimension Image Gallery With Both Horizontal And Vertical Scrolling?

Sep 20, 2010

I'm new to Android and I want to make an image gallery where each column is a category, and users can scroll both vertically and horizontally. I found a useful post about how to display list of images here. I'm wondering if it's possible to nest lists of image inside of a gallery view?

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General :: Scrolling Photo Gallery Widget

Nov 2, 2010

I am looking for the following that I haven't been able to find by searching:

-Widget with different sizes
-Widget will automatically slideshow from selected drawers at a set interval (with random as option)
-You can scroll through the photos by swiping, preferrably seamless (with launcher that allows scrollable widgets I guess) so you can scroll really quick
-Clicking a picture will bring you its source

Would this be possible (or is there such a widget already)?

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Android :: Listview Doesnt Repaint Inside Gallery When Scrolling At Random Times / Resolve It?

Mar 24, 2010

I have gallery which contains a listview.

when you scroll sometimes the views inside the listview doesnt appear. i can see a shadow which belongs to listview but nothing inside listview appears

i have tried using invalidateviews on listview whenever the view becomes selected.

I am not sure how to resolve this.

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Android :: Cursor Postion Comes To Start Of Edittext

Jun 9, 2010

I have a small problem. In my activity i have a edittext and button. Clicking on button I am changing the inputtype of the edittext. Now whats when i click button the input type changes but the cursor goes to the begining of the text in edittext. Can i retain the same position of the cursor or can i bring the cursor to the end of the text.

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Android :: Droid TableRow - Add View Dynamically To Certain Postion?

Jul 27, 2010

I'm constructing TableLayout dynamically. And I need TableRow has a gap in certain column position.

For example, I need row has ImageView on 3 and 5 position, next row has ImageView on 1, 2, 4 position. I try to use code...

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Android :: Draw A View On A Canvas By Giving X , Y Postion?

Sep 29, 2010

How can i draw a view on a canvas by giving the x,y position in the canvas.

For example,
I have custom view myView, which was created by inflating one of my layout.xml file.
Now i want to draw this myView on the canvas at position (x, y).

How can i do that? code...

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Android :: How To Draw Default Postion On Google Map In Droid

Oct 4, 2010

Current the Google map display US as default.

I want to display India as default on the map.
How can i do this?

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Android :: Broken Gallery View? Using Gallery Set Selection (int Position / Boolean Animate)

Feb 6, 2009

I'm trying to set the selection of a Gallery in code. I would like to have the Gallery smoothly roll down a few items over the duration of a second or two. At frist glance, it appears that two members would to the trick:Gallery.setAnimationDuration(int animationDurationMillis); Gallery.setSelection(int position, boolean animate); It turns out that the setAnimationDuration only seems to affect the rubber-bandy "return-to-center" effect of the Gallery. In other words, when a gallery comes to rest after a fling, and a gallery item is off center, the animationDurationMillis is used to control the duration of the Gallery centering up the item. However, the value seems to have no effect on the setSelection. No matter what value is set with setAnimationDuration, the Gallery seems to render about 2 or 3 frames when flying between items 1 and 10 for example. Is this working as designed? Does anyone know a trick or workaround that would let me properly animate setSelection? I'd be especially grateful if we could do it with an "Ease Out" effect.

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Android : Take Input From User In Droid / Make User To Enter Text?

Sep 22, 2010

I have a EditText in android in which i want the user to enter the text and checks for the condition "BYE"

Code sample..

How can i make user to enter the text?The UI should wait for the text to be entered(something like we have InputStreamReader in java applications).

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Android :: Two XML Elements With Same Id

Nov 10, 2010

I'm trying to modify two TextViews in exactly the same way. I thought I can give them same id and with findViewById() and setText() methods change those TextViews in two lines. But it seems only one TextView is changed.Is there a way to do this?Or I have to make different ids for every element, get every element by findViewById() method and set it's text?

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Sprint HTC Hero :: Good Gallery Program To Replace 3d Gallery In Cm6?

Sep 30, 2010

Anyone know if a good gallery program to replace the 3d gallery in cm6? not being able to rotate pics is really getting annoying

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Android :: Inner Elements During The Xml Parsing

Aug 23, 2010

I could not get any inner elements during the xml parsing. looks like parser see only outer tag A. Could you show me error?

CODE:.......................

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Android :: What UI Elements In AppWidget?

Apr 25, 2009

Just wonder what limitations there are for UI elements in AppWidgets? I tried a ListView and was met with an error. I saw the other post that EditText isn't available.Just wondering if there was a full list somewhere?

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Android : UI Elements Going Off Screen / Way To Fix?

Jun 1, 2010

I'm having trouble positioning the layout elements. The AutoComplete in my TableLayout and the button after it are expanding the TableRow larger than the width of the screen. Anyone have an idea why? Below is my XML code as well as a picture of the problem...

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HTC Incredible :: How To Turn Album Gallery Look Like Stock 2.1 Gallery?

Apr 30, 2010

How can I turn my album gallery to look like the stock 2.1 gallery?

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Android :: Memory Error With UI Elements

Sep 1, 2010

In my application I change layouts very frequently with most of the user interactions. Each time when a new layout is drawn, the applications memory size is increasing. I can see this in DDMS. This is absolutely fine. I have analyzed my application with memory analyze tool and it shows that there around 42 Table layouts at some point of time and this number increase as user does more interactions with the app. Now my question is why doesn't the GC collect the stale layout objects. Does GC collect on UI widgets also??? I feel it does but can any one tell me what may be the reason for GC not collecting my UI elements.

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Android :: Programmatic UI - Setting IDs Of Some Elements

Feb 3, 2010

I need to add some parts of my UI programmatically. I'm doing this because I need to set the ids of some elements up in such a way that they can be easily access in a for loop. So far I have this xml:

<?xml version="1.0" encoding="utf-8"?> <LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/attr_row" android:layout_width="fill_parent"
android:layout_height="wrap_content"> <EditText android:id="@+id/attr_name"
android:hint="Attribute" android:layout_width="0dip" android:layout_weight="2"
android:layout_height="wrap_content" android:inputType="textPersonName" />
<EditText android:id="@+id/attr_val" android:hint="Value"
android:layout_width="0dip" android:layout_weight="3"
android:layout_height="wrap_content" android:inputType="textPersonName" />
<ImageButton android:id="@+id/drop_attr" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:background="@drawable/btn_delete_states"
android:layout_gravity="center_vertical" /> </LinearLayout>

At the moment, I inflate this xml five times like so:
for (int i = 0; i<5; i++) { LinearLayout attrList = (LinearLayout) findViewById (R.id.attr_list);
LayoutInflater inflater = getLayoutInflater();
View row = inflater.inflate(R.layout.attr_row, null);
LinearLayout extraAttr = (LinearLayout) row.findViewById (R.id.attr_row);
ViewGroup.LayoutParams params = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT);
attrList.addView(extraAttr, i, params); }

The link below shows two pictures - the layout hierarchy and the result in the emulator. http://picasaweb.google.com/bengoldcross/Android?authkey=Gv1sRgCJ785I...
As can be seen, the xml is inflated five times successfully but only one is actually displayed. Inspecting the hierarchy viewer a bit more explains why. The layout being displayed is at location x=0 y=111 all the others are being rendered at x=320 y=111. It would appear they are being displayed a) off screen and b) on top of each other. So, why are they and how do I stop it from happening?

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Android :: Sharing Elements Between Applications

Jun 10, 2010

Here's a quote from Android's Dev Guide: A central feature of Android is that one application can make use of elements of other applications (provided those applications permit it). For example, if your application needs to display a scrolling list of images and another application has developed a suitable scroller and made it available to others, you can call upon that scroller to do the work, rather than develop your own. Isn't it a bad practice to make an app dependent on other apps?

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Android :: Can't Place Elements / To Do As I Want Using Xml Layout?

Oct 1, 2010

I was wandering if there was a easy way to do the following without android layout
place an image central top
place a button center center
place a button left bottom
place a button right bottom

it doesn't sound that difficult no ?

well I can't figure out a way to place the elements as I want using stupid xml layout.

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Android :: Update SurfaceView On-the-fly With New Elements

Aug 5, 2010

I have a database filled with records in the following format: . What I want my application to do is select records from an external database, and display those records on the phone screen using a SurfaceView.

Currently, I have an Activity, and a Service responsible for the record-gathering portion of the application. The Activity passes an intent to the Service, and the Service responds by returning the records that need to be displayed. The records are stored in my program as instances of the Data class, and merely have the screen-coordinates of where the element should be drawn in the View (I am just drawing a circle for every record in the DB).

For the sake of brevity, I won't include the service but I will include a skeleton of the Activity class and the Data that I wish to display.

CODE:.................

The problem that I am having pertains to the SurfaceView. I realize that many people are going to suggest that I use just a regular View, but my application involves a lot of elements, so a SurfaceView would be much more suitable for my needs. Below is a skeleton of my SurfaceView class that contains a nested class to manage the threads.

CODE:............

The problem that I'm having is that once I make the initial call to the Panel class, I'm going to be getting new records from the service, and consequently, my Info Map data-structure is going to get updated. However, my Panel class just gets stuck in a loop and never receives any new Data objects. All examples of SurfaceViews I've found have involved updating them methods within the SurfaceView class itself (e.g. touching the screen and creating a new image, etc.) Sadly, I'm stumped on this particular problem. Is there a better approach for designing my Activity/SurfaceView interaction? Is an additional View required?

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Android :: Example To Layout Elements Programmically?

Mar 9, 2009

From http://d.android.com/guide/topics/ui/declaring-layout.html, it said "Instantiate layout elements at runtime. Your application can create View and ViewGroup objects (and manipulate their properties) programmatically."

Can you please tell me how/where I can find example for that?

For example, how can I convert the following layout into Java code of my MyWidget. So that when I put "<MyWidget...>" in my layout xml file, it will automatically build a Gallery inside the MyWidget? code...

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