Android :: Effect Of PostDelayed() In Activity After OnPause()?

Nov 22, 2009

I tried the following from an activity:

@Override public void onPause() { super.onPause();

postDelayed(new Runnable() { public void run() { mTextView.setText("I am paused!"); }, 10000); }

The activity, while in the background, still executes the runnable. Is this incorrect? Should we absolutely call removeCallback() from our onPause() handler to ensure that no postDelayed() runnables execute if we get paused? Or is it necessary to do this only in onDestroy()?

Android :: Effect of postDelayed() in Activity after onPause()?


Android : How To Start An Activity In OnPause Method?

Aug 10, 2010

I have a webview and when I do some java-script processing on it. I click on a link to play a video, after the video finishes in full screen. I want to return to my webpage in the same state I left it before clicking to play the video. How can I do it? Any snippets?

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Android :: OnPause / OnResume Activity Trouble

Mar 14, 2010

I have a small test application I am working on which has a timer that updates a textview to countdown from 100 to 0. That works fine, but now I am trying to pause the application if the user presses the back button on the phone and then restart the timer from where they left off when they reopen the app.

From the Log.v() prints I see that the _timer_time_remaining variable has the correct number of seconds stored when onPause is called, but it is set back to 0 when onResume starts. Why does the variable get reset? I thought that the application would continue to run in the background with the same values. Am I missing something? This is all declared in a class that extends Activity.

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Android :: OnPause() Not Being Called For SingleTask Finish()'d Activity?

Feb 17, 2010

I'm not sure why onPause() is not called in the following scenario.

Here's my activity:

CODE:.......................

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Android :: OnPause() - Resume To An Activity Which Has A Bundle Passed To It When Created

Mar 11, 2010

I have an application where I navigate from Activity A to Activity B and back to A and then B. I want to resume the activity B (which has a Bundle passed to it ) from Activity A. The documentation says that OnSaveInstance() is called only when the activity is killed, so how do i use OnPause which does not have the Bundle to resume the activity B.

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Android :: Disable The Wipe Effect When Starting A New Activity?

Jul 6, 2010

In my application, how do I disable the transition animation that shows the new activity layout enter from the right and the old one exit to left? Versions 2.0 -> 2.2 if relevant.

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Android :: Handler.postDelayed Not Working When Screen Goes Off

Nov 20, 2010

I made a simple countdown timer and it works as expected when plugged in via usb for debugging but when I take it off debugging and the screen goes off either time out or power button the handler fails to fire at the end time. I have created a custom timer class that gets created from the main activity when needed, because its able to have multiple countdowns running at the same time. Am I right in thinking that the handler just gets paused when the screen goes off and if so what are my alternatives. The activity is still in the foreground and I assumed the handler would still fire if the screen goes off.

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Android :: Updating UI With Runnable & PostDelayed Not Working With Timer App

Sep 21, 2010

I have looked at every discussion and thread I can find on getting this to work but it is not. I have a simple timer that updates a text view (mTimeTextField in the example below). The mUpdateTimeTask run method is being executed correctly (every second) but the UI/text field is not being updated.

Here is the code:....................

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Android :: UI Doesn't Update Using Stitch In_Time Example For PostDelayed And Handler

Sep 21, 2010

I have looked at every discussion and thread I can find on getting this to work but it is not. I have a simple timer that updates a text view (mTimeTextField in the example below). The mUpdateTimeTask run method is being executed correctly (every second) but the UI/text field is not being updated.

Here is the code:.........................

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Android :: Remove Runnable From Handler Object Added By PostDelayed?

Sep 2, 2010

I have an "open" animation and am using Handler.postDelayed(Runnable, delay) to trigger a "close" animation after a short delay. However, during the time between open and close, there is possibly another animation triggered by a click...my question is, how would I cancel the "close" animation in the handler?

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Android :: Problem Using Runnable - Handler.postDelayed For Bitmap Marker Animation

Jul 26, 2010

I want to place an animated marker showing a user's current location in an Overlay over a MapActivity. I need to be able to turn the animation on and off.

I thought this could be accomplished as follows:

CODE:..............

The constructor is invoked from the main MapActivity.onResume() using

locationOverlay = MyLocationOverlay(this)

And the animate/draw is invoked by

CODE:.................

However, the run() method never seems to be invoked.

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Android :: What To Do With A SyncTask In OnPause?

Dec 9, 2009

I'm using an AsyncTask in my activity. Looks like:So if the user is rotating the device, onPause() will get called, but I don't want to cancel the task just because of that. I know there's a way to tell the system to not actually destroy my activity on rotation, but is that recommended for this problem? Should I instead put the AsyncTask in a static global class that won't be bound to the Activity?

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Android :: Allow Dialog To Be Displayed Before / During OnPause()?

Nov 9, 2010

I have created a simple game for Android; I want to prevent users from sending the game to the background by pressing the home or back buttons accidentally. I planned on using a dialog to confirm the user's action. What I want is similar to what Sirius does with their app, if you need an illustration.

I tried adding this action to an overridden onPause(), but the activity vanishes right after the dialog is displayed, so I don't think I'm going about this the right way. How can I fix this?

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Android :: Something Like An App Global OnPause() And OnResume()?

Jan 14, 2010

Is there something like an application global onPause() and onResume()?

My main activity listens for GPS fixes, which I want to continue working when switching to another screen/activity. Therefor I cannot unregister my LocationListener in the activity's onPause(). However I still want to unregister my GPS listener when switching to another application (so save battery) and turning it back on when returning to my application, regardless what screen/activity the user is currently in. Any ideas?

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Android :: Way To Carry Data Over Between OnPause & OnResume / Used SharedPreferences

May 30, 2010

I'm having a hard time figuring out the best way to pass simple values from onPause and onResume in the Android activity lifecycle. I understand how to use get and put extra bundles for activity to activity data, but does that work for passing data between the same activity? Should i used SharedPreferences?

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Android :: Catch Screen Orientation Change In OnPause()?

Apr 23, 2010

Specifically, I need a way of _not_ performing the onPause functionality I've implemented when it occurs because of a change in screen orientation.

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Android :: Capture Droid Application's OnPause Event?

Oct 18, 2010

My android application is consists of 20+ activities. I want to perform some task when application is in background (not an specific activity) and want to perform some other task when application is resumed. How to do this? I couldn't find onPause() and onResume() methods in Application class.

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Android :: SetImageMatrix Has No Effect?

Aug 27, 2009

I'm trying to scale/rotate an image using setImageMatrix, and it seems to have no effect. I've done a lot of Googling and found some people mentioning similar problems, but found no solution.

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Android :: Shape Glass Effect

Aug 11, 2010

I've created a custom toolbar using a gradient inside a shape. It looks very nice, but since we only have the option for 3 colors (startColor, centerColor, endColor) it looks very round. I would like to do a glass effect, which requires a sharp change in color in the middle. Basically I need 4 colors (startColor, justabovecenterColor, justbelowcenterColor, endColor). Now I could have two shapes sitting on top of each other to get this effect, but I don't want to do this. I'm getting into some tricky UI customization here and that would be very difficult to manage on different sized screens.

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Android :: Bouncing ListView Effect

Aug 31, 2009

I was interested in making a springy-bouncing effect for ListViews similar to one in iphone.I wanted to make sure about a few things before implementing it.

1). Does Android provide this feature somewhere in the new Donut version thats coming out?(so that i don't have to re-invent the wheel)

2). Do Google plan to add this feature in any future versions of the SDK?

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Android :: Deep Effect In Gallery?

Sep 1, 2010

I am looking for Deep effect in Android gallery. i did some work around coverflow at http://www.inter-fuser.com/search/label/Coverflow but it also do scroll left and right. it does give me the idea to calculate offset top and left for each item separately but still there is no access. what i am trying to do is, when user scroll, images would scroll from deep behind the right edge to center and then to left side deep behind.i am wondering if anyone have some thought about arranging the imageView's on deep offset (something like V shape ) rather than on horizontal as it is.

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Android :: Water Ripple Effect

Jul 5, 2010

i am trying to create a ripple effect one similar to water live wallpaper in nexus one.please give me direction to acheive it.

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Android :: Sound Effect Using SoundPool

Feb 12, 2009

there seems to be a dead-lock problem when using sound effects with SoundPool. I was hoping the the problem would be fixed in the new firmware update, but unfortunately, it was not. The application still locks up after couple of minutes when playing sound effects using SoundPool. My application is a game playing a background music scenario with multiple simultaneous sound effects. Any word from devs as when we can expect stable SoundPool would be very welcome.

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Android :: Anyone Can Help Me To Realize LOMO Effect?

Jul 31, 2010

I really like the LOMO effects in the second picture as shown in the following website(or just search Lomoster in android market), anyone can tell me how to realize it?

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Android :: Halo Effect On Pictures

Mar 15, 2009

I found an interesting tip over on the Tmobile forum that helped me out. I seam to get a real strong halo effect in my pictures from any light source, that blows out large parts of the photo. Most likely you have touched the camera lens while changing the battery or fooling about with the phone. Solution clean the camera lens and the inside and outside of the back cover. It is still far from great camera but, man, made it a whole lot better. All this time I thought it was just the crappy camera.

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Android :: Why Drawing In View Not Take Effect?

Mar 31, 2009

I'm trying to create a custom widget which looks lick HTML table. I chose to derive from TableLayout, which is the subclass of ViewGroup and View. What's confusing me is that the drawing I put into my override of View.onDraw did not take effect, until I moved the codes to the override of ViewGroup.dispatchDraw. I know dispatchDraw is a good place to draw something, but I'm just wondering why there's such difference in my practice?

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Android :: How To Save Colormatrix Effect?

Aug 2, 2009

So I have a Canvas which uses a bitmap to store the draw calls on. I have applied a ColorMatrixFilter to the underlying bitmap of the canvas. It looks awesome when on the phone and during the OnDraw calls. The ColorMatrixFilter is making the bitmap look exactly like I want it when the Canvas is drawn. Now how do I SAVE the Colormatrix effect? I normally take the underlying bitmap that is attached to the Canvas and Bitmap.Compress save it. But this method doesn't save the ColorMatrixFilter effect. How can I get the ColorMatrixFilter to actually alter the Bitmap itself so I can Bitmap.compress save the damn thing!

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Android :: Delay Effect To Work?

Jul 2, 2010

I am new to android development, also new to java. I have many years of experience with OO PHP, so it's not hard for me to quickly learn Java and Android, but I still don't know many things like Thread class. I just started developing a simple app. What I want to do is that when a button is clicked, then the TextView is update in this way: the background is changed to black (by default it's set to white) Then it should wait a half a second and then set the background back to white and update the text inside the TextView

Here is my code, it's inside my Activity class:
public synchronized void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.btnPlay: showNewDraw(); break; } protected void showNewDraw() { textResult.setBackgroundColor(Color.BLACK); textResult.setText("Before sleep"); try { Thread.sleep(500); } catch (Exception e) { textResult.setText("Something wrong"); } textResult.setBackgroundColor(Color.WHITE); textResult.setText("After sleep"); }

The way it works now is that it seems to actually take 1/2 second from the time the button is pressed and text is updated, but the background is not reset to black and back to white - it always stays white. Either it is being set to black and instantly reset to white or it's just never set to black. What should I do in order for the "delay" effect to work?

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Android :: How To Get Rid Of ListView Flicker Effect?

Oct 7, 2009

For some reason, whenever I scroll through my list of items, the background inside my listview disappears and reappears giving rise to a "flicker" effect which I don't really want. I've tried the suggestion at: http://stackoverflow.com/questions/1377336/android-make-listview-transparent but it doesn't work for some reason. Any suggestions?

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Android :: Layout_gravity Effect In Main.xml?

Sep 29, 2010

I have 4 buttons in a horizontal linear layout. I'd like the right edge of the 4th button to align with the right edge of the linear layout (equal to screen width) I've tried using android:layout_gravity="right" but it doesn't work - the right button is to the right of the 3rd one but not right aligned . Am I missing something obvious?

main.xml with only the relevant layout params only is:

CODE:....

This doesn't seem to match the stated behaviour for layout_gravity in the SDK reference :"Defines how to place the view, both its x- and y-axis, within its parent view group."

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