Android :: Duplicating Fling Motion Of Gallery Widget To Other Gallery Widget In Same Screen
Feb 17, 2010
I have two gallery widgets in same screen. If user flings on top gallery widget I would like to replicate the same fling motion on the other gallery widget thats beneath the first one. Is there a way I can possibly achieve this.
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Mar 12, 2009
how implement android's Gallery fling action (with the animation) in my own widget?
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Aug 19, 2010
I am trying to create a gallery inside a widget in the home screen ....as i am new to android please do give me guidelines and the source code ...
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Feb 18, 2010
I am trying to pass the same touch events on one widget to the other so they both scroll at the same time and in same way. I have two Gallery widgets one above and one below. If the above one is scrolled then I want to pass the same touch event to the bottom widget so it also scrolls the same way.I have tried to use dispatchtouchevent events but I am facing an issue where in if the bottom gallery widget has some edit text then the edit text gets the key event and both widgets doesnt scroll anymore.I have tried to set focussable and editable to false on edittext even then it gets the touch events.I think I am going in the right direction. However I need some assistance in doing the right way.
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Apr 14, 2010
I would like to ask you if is possible to add a shadow to each item in a gallery. And if is possible, what is the easiest way to do it?
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Sep 1, 2010
How can i set the onScrollStateChanged method for the Android Gallery Widget? I would like to do something if the scrolling is finished.
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Mar 3, 2010
I loaded some images into a gallery. Now I'm able to scroll but once started scrolling the scrolling won't stop. I would like the gallery to just scroll to the next image and then stop until the user does the scroll gesture again.
This is my code
CODE:.............
And the xmlLayout file
CODE:..................
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Nov 11, 2010
Is there a good way to add new image resources(from SD card) to a gallery widget at runtime?
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Aug 26, 2010
I'm trying to realize how the focus and selection in the Gallery widget is doing their job. I'm facing weird situations when trying to update information (TextViews and Spinner) upon a selected item in the Gallery. The focus and selection is lost. So, using the resource gallery_item_background will end in showing the "unselected" background for the current selected image. I have used the .xml that came with the android sdk, and I can't realize how this is happening. I have set setFocusable(false) and setFocusableInTouchMode(false) to all other Views to try out (and true for the Gallery) without any luck.
I have also add 'in-situ' debug, that is, a menu that updates differents widgets when onItemSelected() is called. So I can see while using the application how the background resource is applied. When set to 'no update' the obvious thing happens. None of the widgets are updated with new values, and the background resource works as expected. When set to 'manual update' (an update in the listener that do: .setText() on the textview) does work depending the current View that is showing the TextViews (I have a ViewFlipper that display 2 differents Layout of the TextViews)...............
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Dec 27, 2009
Is it possible to scroll a Gallery widget pragmatically? I see Gallery inherits scrollTo() and scrollBy(), but that scrolls the entire widget itself, not its content.
Is there some obvious way to do this that I'm missing, my searches are coming up empty? I don't want to have to do a copy/paste/hack from git hub if possible.
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Mar 13, 2009
I'm working on a little Player with Playlist and use the Gallery Widget to visualize the Playlist. I tried to scroll the Gallery Widget manual to an active item, but the Widget don't support any functions to do this. There are several methods in the Gallery.java class
movePrevious() moveNext() scrollToChild( int pos ) but the visibility of this methods is default or private. So i can't override this functions, if I Inherit from Gallery class.
can any one please help for a solution to scroll the Gallery manual?
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Nov 11, 2009
Gallery in Android is only horizontal scrolling support. And we want make one with vertical scrolling support.
We got plans below. Can anyone give us some advice about which one is right?
1) Linearlayout ( We think it's bad)
2) ListView ( We think it's a good option and get a little worry about performance--too many pictures!)
3) subclass of AbsSpinner like Gallery and do something like Gallery source.
Which one is easy, time-saving and less performance or other problems.
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Nov 1, 2010
Is there a way to define/customize a border around the currently selected Gallery item? I know, i can create a Drawable and draw four lines into that but there must be a simpler way.
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Apr 28, 2010
I'd like to programmatically move between images in the Gallery widget, with animation.
I can change the currently displaying image using the setSelection(int position) method, however that does not animate. Then there's setSelection(int position, bool animate) but the extra boolean on the end there doesn't appear to do anything.
In the source of Gallery it appears that it can handle DPAD key-presses, so a work-around I thought of was to fake the key-presses. Eg.
dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT))
However I can't get this working for some reason. Anyone tried this?
I notice three of the widget's methods I'd love to use moveNext(), movePrevious() and scrollToChild() are all private and unusable.
Does anyone know how I might be able to do this?
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Jun 22, 2010
I am using gallery widget i want to change selected image. When i run the following code and i use roller ball or arrow keys over device and if i try to scroll left to right or right to left focus goes out of gallery to next item over the screen what is that ?
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Jun 28, 2010
Is there a way to change styles for Gallery? For example, borders, animation speed. Maybe there is list of predefined themes?
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Aug 4, 2010
I am trying to simply load just the contact photo of all my contacts and display them in a gallery.widget. Do I create a query? I was trying simply just to do People.loadcontactphoto but was getting errors....Any easy way to do this?
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Jun 4, 2010
I am developing an application in Eclipse build ID 20090920-1017 using android SDK 2.2 and testing on a Google Nexus One. For the purposes of the tests below I am using the IME "Android keyboard" on a non-rooted phone.I have an EditText widget which exhibits some very strange behavior. I can type text, and then press the "del" key to delete that text; but after I enter a 'space' character, the "del" key will no longer remove characters before that space character.An example speaks a thousand words, so consider the following two incredibly simple applications.Example 1: An EditText in a LinearLayout widget:
package com.example.linear.edit;
import android.app.Activity;
import android.os.Bundle;
import android.view.ViewGroup.LayoutParams;
import android.widget.EditText;
import android.widget.Gallery;
import android.widget.LinearLayout;
public class LinearEdit extends Activity
@Override
public void onCreate(Bundle savedInstanceState)
{super.onCreate(savedInstanceState);
LinearLayout layout = new LinearLayout(getApplicationContext());
layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT));
EditText edit = new EditText(getApplicationContext());
layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
setContentView(layout);
}Run the above application, enter text "edit example", then press the "del" key several times until the entire sentence is deleted. Everything Works fine.Now consider example 2: An EditText in a Gallery widget:
package com.example.gallery.edit;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.widget.ArrayAdapter;
import android.widget.EditText;
import android.widget.Gallery;
import android.widget.LinearLayout;
public class GalleryEdit extends Activity
{ private final String[] galleryData = {"string1", "string2", "string3"};
@Override
public void onCreate(Bundle savedInstanceState)
{super.onCreate(savedInstanceState);
Gallery gallery = new Gallery(getApplicationContext());
gallery.setAdapter(new ArrayAdapter(getApplicationContext(), android.R.layout.simple_list_item_1, galleryData)
@Override
public View getView(int position, View convertView, ViewGroup parent)
{LinearLayout layout = new LinearLayout(getApplicationContext());
layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT));
EditText edit = new EditText(getApplicationContext());
layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); return layout; setContentView(gallery);
}Run the above application, enter text "edit example", then press the "del" key several times. If you are getting the same problem as me then you will find that you can't deleted past the 'space' character. All is not well.If anyone could shed some light on this issue I would be most appreciative.
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Jul 15, 2009
I want to use android.widget.Gallery as an horizontal image scroll view. But the default behavior of Gallery widget display blank area in left & right side even if the width sum of items in it exceed its width. How can I disable this behavior, so that there is no extra blank area in Gallery?
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Nov 2, 2010
I am looking for the following that I haven't been able to find by searching:
-Widget with different sizes
-Widget will automatically slideshow from selected drawers at a set interval (with random as option)
-You can scroll through the photos by swiping, preferrably seamless (with launcher that allows scrollable widgets I guess) so you can scroll really quick
-Clicking a picture will bring you its source
Would this be possible (or is there such a widget already)?
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Mar 18, 2009
how can I detect Fling action in my own widget? I have implemented my widget as OnGestureListener.
And like in Gallery, I have a "GestureDetector mGestureDetector = new GestureDetector(this);"
For my onTouchEvent(), I have @Override public boolean onTouchEvent(MotionEvent event) {
// Give everything to the gesture detector boolean retValue = mGestureDetector.onTouchEvent(event); return retValue;
But my public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) is never get claeed.
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Feb 6, 2009
I'm trying to set the selection of a Gallery in code. I would like to have the Gallery smoothly roll down a few items over the duration of a second or two. At frist glance, it appears that two members would to the trick:Gallery.setAnimationDuration(int animationDurationMillis); Gallery.setSelection(int position, boolean animate); It turns out that the setAnimationDuration only seems to affect the rubber-bandy "return-to-center" effect of the Gallery. In other words, when a gallery comes to rest after a fling, and a gallery item is off center, the animationDurationMillis is used to control the duration of the Gallery centering up the item. However, the value seems to have no effect on the setSelection. No matter what value is set with setAnimationDuration, the Gallery seems to render about 2 or 3 frames when flying between items 1 and 10 for example. Is this working as designed? Does anyone know a trick or workaround that would let me properly animate setSelection? I'd be especially grateful if we could do it with an "Ease Out" effect.
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Sep 30, 2010
Anyone know if a good gallery program to replace the 3d gallery in cm6? not being able to rotate pics is really getting annoying
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Apr 30, 2010
How can I turn my album gallery to look like the stock 2.1 gallery?
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Jul 7, 2010
I am using a Gallery based Coverflow, as suggested here.Is there an event that can be caught, which indicates that a single shift (either left or right) has been made in my gallery/cover flow? To be clear, if I gave the gallery a decent swipe and my center (selected) image has changed 8 times, I would like to catch this event 8 times. OnFling() just indicates a single swipe - regardless how many items have shifted.Getting getSelectedItemPosition() before and after the swipe doesn't help since I need to do some work on every shift.It will also be nice while I am at it, to get the direction of the shift - either right or left.
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Oct 6, 2009
How would I set up my gallery to be on the bottom of the screen? Would I need to create a gridLayout and then set the gallery in the bottom grid or what? I've tried doing android:gravity="bottom" with no luck.
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Aug 20, 2010
I would like to know how to get a pre-saved image from the gallery and then display it onto the screen. Any tutorials/helpful links and info would be appreciated. If there is anything you would like me to explain more, please ask.
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Jan 10, 2010
I have a Gallery with a set of images that was downloaded at run time.I followed the example here:http://www.anddev.org/a_androidwidgetgallery_-_example-t332.html but instead of using i.setImageResource(this.myImageIds[position]);I used i.setImageBitmap(bitmaps.get(position));This doesn't fill the entire width of the screen, only as much as the width specified here:i.setLayoutParams(new Gallery.LayoutParams(150, 150)); When I increase this number, the item scales with it instead of showing more images per the example. I've even tried to scale the images before adding them to the set. Not sure what I'm missing, or where other examples of this might be. Any help would be great.
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May 7, 2010
I have seen a lot of posts about this, and it seems like the code below should work. I have created an SD Card image and added it to the emulator (and that works fine).
Intent intent = new Intent(Intent.ACTION_PICK);
intent.setType("image/*");
//intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(intent, 1);
It does launch and allow selection of images, but when I click on an image, everything exits and the emulator returns to the home screen, not back to my app. My onActivityResult is never called either. What am I missing?
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May 28, 2010
I can see the pictures in my gallery, but when I view them full screen, they are not QUITE sharp. So then when I zoom in a just a little and wait a second, the picture gets totally in focus and sharp, and when I zoom out to full screen size, it is fixed and sharp, but I would like them to display as completely sharp when I first pull them up. Kind of nit-picky, but I am constantly showing people pictures on my phone, and it is kind of a pain.
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