Android :: Droid TextView Text Not Getting Wrapped / Why Is So?
Feb 4, 2010Can any one tell me whats going wrong with the text, text exceeds then one line not getting wrap to next line going beyond the screen.
Following is the code...
Can any one tell me whats going wrong with the text, text exceeds then one line not getting wrap to next line going beyond the screen.
Following is the code...
I believe I know the basics and have successfully published a nice graphical game (Tairu). I know about inflating an xml layout and instantiating views that work.
For my current project, I really just want something similar to the Windows 'DrawText' function where it will draw a bit of a text inside an arbitrary rectangle of the surface, and do word wrap within that rectangles boundaries. That's what I really WANT, but I can't find any form of drawText that will wrap.
So, while that's what I WANT, I can accept the thought of programmatically instantiating a TextView (which wraps beautifully). But I still need to be able to provide the rectangle, which is highly dynamic. (which is why I want to call a form of drawText inside of my onDraw method). In this particular case, I have something which is static to a particular view instance (I mean, the View becomes visible, the position is set, and does not change after that. but the text position is dependent on game state and cannot be pre-determined inside an XML layout). So in this one case, I could afford the expense of runtime recalculation of the layout when the view is displayed.
OK, fine. So I do something like this:
CODE:......
Pretend you didn't see 'AbsoluteLayout' there, I am desperate and have tried all possible layout classes
main_frame is defined in my main XML layout (it is the outermost layout, fills the parent, and, as I said, I've tried all the offered layouts)
With this code, the textView appears, but along the top of the layout, and not using the width I provided either.
Adding, out of desperation.
CODE:.......
makes no difference. In fact, so far, NOTHING has made any difference. So I thought, ok, while this seems like a useful thing to be able to do, I can accept if it can't. I accept that it is impossible to provide dimensions in advance and that you have to override the measure and layout callbacks then requestLayout and in your overrides, force the final layout for the TextView.
Of course, that is completely unacceptable for my FIRST desire (a drawText that wraps to a rectangle, called from onDraw as needed). But the point is I feel something like that OUGHT to work, and it doesn't, so clearly this is MY fault.
Getting back to what I WANT, I guess I can do it myself by repeated calls to measure text and parsing the string for spaces until I get the N characters which fit on the first line, then repeat for additional lines, calling a normal drawText for each line (and using textMetrics to determine the vertical offset to the next line.)
But why wouldn't that method already exist? I promise not to fill the screen with a zillion calls, and/or to cache pre-rendered text on some bitmap somewhere if antialiased drawText is too expensive to repeat frequently.
I have a layout that looks something like this:
[TextView 1] [TextView 2]
[ TextView 2 spill-over ]
Essentially, I need the contents of TextView 2 to wrap to the next line, but start where TextView 1 starts. I was thinking that if I knew how much text would fit into TextView 2 before it runs out of space on line one, I could take the rest of the text and put it in another TextView below the first two. So I need to measure how much text will fit into a TextView (which can be tricky because as far as I can tell, Android will try to break the text in a TextView at a good location so that it won't break a word in the middle if it can be avoided) or I need a new idea on how to lay this out.
I want to set text in textview in my android class using a javascript which contains a same named variable as in the class for textview to which I want to assign some text. Something like this..
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Please see the following layout setup:
CODE:............
There's nothing special about this layout. I just want the EditText inside ScrollView to be scrollable when I entered more than 5 lines of text.
I tested this layout with both Eclair and Froyo and Eclair seemed working fine, but Froyo didn't really work at all. Was there any change on ScrollView?
ScrollView api says that I can put EditText(or TextView) inside of ScrollView to have this kind of functionality, so I guess that I did make a mistake or missed something important.
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View 1 Replies View Related......................
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Exerts from my layout and values files.
CODE:...........
My activity then changes the text in the MGTextView.
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Equivalent Android API for Swings setInsets()?
that is top of text should start be in (0,0) of TextView code...
I have used above snippet, however still output is not as expected
Any ideas?
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CODE:............
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This is the code that I tried:
TextView userText = (TextView) findViewById(R.id.User);
userText.setText(bundle.getString("user"));
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EDIT: SOLVED! it was a problem with my relative layout, text is out of the window!