Android :: Disable Scaling Of ImageView?

Jun 22, 2010

Most of the time, Android scaling is nice but I have a case where I don't want any scaling and I can't find how to do this.

I made a simple layout to test code...

Android :: Disable scaling of ImageView?


Android :: Set Center Of An ImageView Without Using Paddings / Disable Cropping Of Image?

Feb 11, 2009

Is it possible to set the center of an ImageView without using paddings?

What I'm trying to do is, to place a part of an image outside the screen and animate it so that parts of the image become visible while other parts become unvisible.

Another problem is that when an image is bigger than the screen size it gets cropped. How can you disable cropping of the image?

And what kind of animation should be used? Should I go with RotateAnimation or is better to rotate the canvas ?

View 2 Replies View Related

Android :: Imageview Ontop Of Another Imageview

Jun 15, 2010

I have a listlayout with items in it that looks like this:

There is first an ImageView (the light) and then two textViews. All of this inside a TableLayout. (source here: http://code.google.com/p/switchctrl/source/browse/trunk/android/res/layout/device_switch.xml)

I want to have a rotating animation of a loading indicator Ontop of this light when this particular device (light) performs an action or an action is performed on it.

How do I put an animation ontop of this light imageview?

View 1 Replies View Related

Android :: How To Fix Hit Area After Scaling?

May 11, 2010

I am scaling the canvas of a linear layout on draw, but this throws off all the hit areas of my views inside of this layout. They respond as if there was no scaling taking place. What do I have to do to get themselves to re-register their hit areas?

View 4 Replies View Related

Android :: Scaling Transparent Graphics In 2.0.1

Dec 13, 2009

I have some transparent graphics in my game. Up through 2.0.0 they have looked fined. Since Android 2.0.1 though, some parts of the fully transparent regions of the graphics are instead slightly opaque (e.g. a circular gradient that goes to 100% transparency will have a faint halo around it).

I have tried putting my graphics in ../raw/ but that did not help (as described at http://developer.android.com/guide/topics/graphics/2d-graphics.html#d...)

I have also tried exporting the Adobe Illustrator graphics at 16-bit pngs (instead of 8bit), but that did not help either.

View 2 Replies View Related

Android :: OpenGL Texture Scaling

Feb 18, 2010

I have a texture with 8 equally sized stripes that I am using as a wall with OpenGL. On my Nexus One it scales it properly However, in emulators and on a G1 (and probably on other hardware), it does not scale properly, as the stripes remain the same width, while the height scales as it should. Is there an option that I need to set that is set to default on my nexus one but not on other platforms?

View 3 Replies View Related

Android :: Nine Patch Pre-scaling On Hdpi

Jan 5, 2010

I have some 9-patch images on my app, and they work great on the medium density. When I load the app on a High density emulator/device, these images look grainy. It happens only to 9-patch images. The others look great after the pre- scaling. Is there a way to make them look good after the scaling, like the non-9-patch images?

View 10 Replies View Related

Android :: Avoid Scaling Of Background

Oct 15, 2010

In a start activity of our android application we're using a linearlayout with an background image for whole space. The image size is 320x480 - the same as device resolution, we're using for testing. The problem is, the image will be scaled und looks not so nice. I tried to use imageview instead, but I've got black borders.
Some ideas, how to avoid scaling or how to get the proper size for background image?!

View 1 Replies View Related

Android :: Scaling TextSize In A TextView?

Feb 19, 2010

Say I have a TextView of a particular size (doesn't really matter what... fill_parent, 20dip, whatever). Is it possible to tell the text to shrink/grow in size to fit the available space without doing a lot of math?

View 2 Replies View Related

Android :: Image Scaling By BitmapFactory.decodeResource()

Sep 17, 2009

I can't wait to try out the new 1.6 goodies, but first I'm retargeting my existing applications, and I decided to start with Daisy Garden. Changing to android:targetSdkVersion="4" caused the application to segfault on startup and discovered that the BitmapFactory.decodeResource method now performs scaling based on screen density. In this case the behaviour is unwanted - I'm loading a set of masks that are scaled later during composition. So I've quickly inserted the following method, which seems to perfectly mimic the previous behaviour:

private Bitmap loadBitmap(int resId) { BitmapFactory.Options options = new BitmapFactory.Options(); options.inTargetDensity = 1; options.inDensity = 1; return BitmapFactory.decodeResource(context.getResources(), resId, options);
}

View 19 Replies View Related

Android :: WebView Not Respecting Scaling Percentage

Jun 11, 2010

I have a WebView which I'm trying to have scale to a certain percent on loading the page. The iPhone version of this software uses the HTML meta-tag:<meta name="viewport" content="width=320, initial-scale=0.95, maximum-scale=2.0, user-scalable=1">..Since Android's WebView doesn't seem to respect that tag I hard-coded the percent using setInitialScale(). However, the WebView is just flat-out ignoring this method call. No matter what number I put in there it shows at 100%.

View 5 Replies View Related

Android :: Scaling Web Page In WebView Element

Nov 30, 2009

I'm loading a URL into a WebView and I'm having difficulty setting the "scale" of the web-page. Specifically, the web-page is too big (800x600) for the screen, so my thought is to use "setInitialScale(50)" to reduce the size. Here is some sample code that doesn't work (i.e. the web-page doesn't scale to 50%)

WebView wv = (WebView)findViewById(R.id.webview);
wv.loadUrl("http://www.example.com/android/symptom");
wv.setInitialScale(50);
I also tried switching the order of the function calls but I get the same resultŠi.e.,
WebView wv = (WebView)findViewById(R.id.webview); wv.setInitialScale(50); wv.loadUrl("http://www.example.com/android/symptom");

As an alternative, I have tried to use the "zoomOut()" function like this:
WebView wv = (WebView)findViewById(R.id.webview);
wv.loadUrl("http://www.example.com/android/symptom"); wv.zoomOut();
This approach works for a split second, and then the image reverts to its original size.

Here is my content view:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/ android"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent"> <WebView android:id="@+id/webview"
android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout>

View 2 Replies View Related

Android : Does Phone Set - Support Scaling Video

Jan 14, 2010

Using a VideoView is it possible to set a scale factor for Android? By Default the video view resizes itself to fit the encoded resolution of the Video. Can I force Android to render a video into a smaller or larger rect?

View 3 Replies View Related

Android :: High Quality Image Resizing / Scaling

Nov 17, 2010

I need to scale down images coming from a Network stream without losing quality. I am aware of this solution Android: Strange out of memory issue but it is too coarse - inSampleSize is an integer and does not allow finer control over the resulting dimensions. That is, I need to scale images to specific h/w dimensions (and keeping aspect ratio). I dont mind having a DIY bicubic/lancoz algorithm in my code but I cant find any examples that would work on Android as they all rely on Java2D (JavaSE). EDIT: Ive attached a quick source. The original is 720x402 HD screen capture. Please ignore the top 2 thumbnails. The top large image is resized automatically by android (as part of layout) to about 130x72. It is nice and crisp. The bottom image is resized with API and has severe artifacting. Code...

View 1 Replies View Related

Android :: Game Development Scaling - Texture And World

Jun 26, 2010

We're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.

View 3 Replies View Related

Android :: Scaling Game Images According To Display Sizes

Jan 6, 2010

I developed a game with the g1 in my mind. Now I want to support large screen sizes but I don't want to add in the apk different images for different screen sizes because now the apk is 3mb and when installed thought market it became 6mb (due to protection on). If I have to double the images to support new screens, the apk would be too heavy (about 13mb, I think) so I'm wondering to know if scaling images at runtime by myself (without compatibility mode) maybe the best way for supporting larger screens. Compatibility mode does a great work in scaling images but it slows down drastically the frame rate (I think because the scale operation is made every time an image is used/moved and not only once on the load of the image itself).

View 7 Replies View Related

Android :: Scaling - Animating Camera Preview Surface

Sep 20, 2010

I am using android.hardware.Camera to get a preview and display it on a custom SurfaceView that implements SurfaceHolder.Callback.

I am trying to zoom in to the camera preview surface by a specified scale (not using the camera's digital zoom) but I can't seem to find a correct way to do it. I also need to be able to zoom out and scale down the preview.

I was hoping to be able to do this using a ScaleAnimation but it doesn't seem to work on SurfaceView, nor the FrameLayout containing the SurfaceView.

I also tried setting the size of the SurfaceView using setLayoutParams but that doesn't seem to work too well on various hardware and it would be tough to animate smoothly.

How to achieve this effect? Right now I am starting to think I might have to implement this using GLSurfaceView but I'm very unsure.

View 2 Replies View Related

Android :: Scaling ImageButtons For Multiple Resolutions In Layout XML File?

Oct 4, 2010

I have a button which I want to occupy 75% of the screen:

On a 480x800 resolution screen this would be 360 pixels wide.
On a 280x320 resolution screen this would be 210 pixels wide.

How do I go about specifying this in my layout XML file?

I understand there is a DIP unit of measurement, but does that also work to scale screen images for resolutions? What DIP measurement would I use for this, and do the images need to be saved at 160dpi.

View 2 Replies View Related

Android :: VideoView Video Scaling - Different Screen Orientations And Devices

Aug 4, 2010

How does Android handle scaling of a video being played within a VideoView?

So for example if I have a video that is say 480 X 270 (width and height), aspect ratio 16:9. And, say the VideoView is added to a LinearLayout with LayoutParams of (480, 270). What will be width and height of the rendered video in portrait orientation in a device that is 320 X 480? In landscape? In another device that is 320 X 550?

View 1 Replies View Related

Android :: Force WVGA Droid Browser To Stop Scaling Images?

May 9, 2010

I'm designing an HTML page for display in Android browsers. Consider this simple example page:

<html>
<head><title>Simple!</title>
</head>
<body>
<p><img src="http://sstatic.net/so/img/logo.png"></p>
</body>
</html>

It looks just fine on the standard HVGA phones (320x480), but on HDPI WVGA sizes (480x800 or 480x854) the built-in browser automatically scales the image up; it looks ugly.

I've read that I should be able to use this tag to force the browser to stop scaling my page:

<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=0;" />

... but all that does is disable user scaling (the zoom buttons disappear); it doesn't actually prevent the browser from scaling my image. Adjusting the scale factors (setting them all to 2.0 or 0.5) has no effect at all.

How can I force the WVGA browser to stop scaling my images?

View 3 Replies View Related

How To Get Complete Scrolling After Scaling In Webview

Aug 24, 2012

i am displaying the HTML pages in web view and i gives two button for zoom-in and zoom-out.On clicking of zoom-in i am increasing the scale to make it similar like zoom but after increase scaling the content is going out from the width of screen in both side horizontally and vertically but i want that the content will always be within the boundary of screen,where can i change in android code ,XML or css or tell me how can i see the complete content of page after scaling because the contents are not completely visible.

View 1 Replies View Related

General :: Scaling HTML5 Built App

Jun 6, 2012

I have created an HTML5 'app' with a width and height 480 x 800 to be used as an android app.

Plan is that this can be scaled down/up for other Android devices to fit screen.

The app runs fine, but it is not being scaled to my device screen size. I have to scroll up/down and left/right on the every screen.

I have tried nearly every variation of the meta viewport tag with no succes (in the index.html file).

View 1 Replies View Related

HTC Incredible :: Droid Incredible Browser Not Scaling Images

Aug 21, 2010

I'm playing with a Droid Incredible my wife got from her company because I'm thinking of buying one.I do photography and I have a website.The images aren't huge maybe 600 x 800 pixels but that's bigger than the screen resolution of the Incredible so I can't view them on the built-in browser without panning around.A normal PC browser is smart enough to shrink the image to fit the browser window.Also, my wife's iPhone handles this with no problem. How do I get the browser on the Droid Incredible to do that?

View 9 Replies View Related

Android :: How To Get Every Row's Imageview

Nov 26, 2009

I am having custom Listview. Every row in listview contains image and textview.

After finishing the page I want to execute a thread which will get the reference of all the rows then will extract imgeview and set resource image as lazy loading image.

I just want to know how to get every row's image view so that I can set image resource in it.

View 1 Replies View Related

Android :: Possible To Use Url Image In ImageView

Nov 19, 2010

So here is my question. I am trying to use an online thumbnail. I can have looked around and have not found too much data on this. Can some provide me the simplest way to do this. Also If i implement a simpleExpandableListAdapter which is designed as a textView Adapter is there a way to force the image in?

View 4 Replies View Related

Android :: Get Color From ImageView - X/y

May 23, 2009

I have a ImageView with a Picture in it. When I touch the Picture through the TouchScreen, how can i get the ColorCode (eg. 0xff0033933) from the x/y Coordinate I clicked?

Something like: onTouch.GetColorCode (from the pixel bellow my finger)

View 2 Replies View Related

Android :: Hotspot In ImageView

Apr 20, 2010

how can I implement an imageview that has touch-sensitive hotspots so that when the user touches one, a dialog or something similar appears.

View 2 Replies View Related

Android :: ImageView In ListActivity

Jan 11, 2010

I have an ListActivity that I wan't to add a logo to at the top above the list but I'm unsuccessful. This is what my layout looks like at the moment.

<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:id="@+id/logo" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:drawSelectorOnTop="false"> </ListView> <TextView android:id="@+id/empty" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/list_empty" /> </LinearLayout>

Then I add an drawable to the ImageView logo in onCreate. I've managed to show either the ListView or the ImageView but never both of them in the same LinearLayout. Is it possible to add other views together with a ListView?

View 3 Replies View Related

Android :: ImageView And ViewRoot

Apr 7, 2010

Question on an oddity I am seeing.

I have an ImageView that I am using to display a splash screen for a couple of seconds:

CODE:..................

View 3 Replies View Related

Android :: Text On Top Of A ImageView

Nov 18, 2009

I'm using Android 1.6.

I'm wondering if there's a simple way to put text on top of an ImageView element. Specifically, I'd like to have text overlayed on top of a rectangle filled with a color gradient.

I have the following in my XML layout:

CODE:................

But the text specified in android:text doesn't show up in my view.

Any thoughts on how to overlay text on top of an image?

There might be a simpler way to do this, so I'm open to alternative suggestions but I haven't been able to find anything via the google.

View 3 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved