Android :: Are There Buttons Built Into Android That Devs Can Use?

Nov 19, 2010

I want to try to get nice buttons that will work similar to tabs down the bottom of my app, but I am wondering if there are buttons like this built in:It would make navigation better, and developing a lot easier & faster if they are.

Android :: Are there buttons built into Android that Devs can use?


Android :: Useful Switchers / Warning For Users / Message To Devs

Sep 10, 2009

Recently the Dev of the AWESOME app "Useful Switchers" made a change to his free app.If you update the app now through the marketplace, it will turn it in to a "trial version" which will expire Sept 14 2009. You will then have to get it for $0.99. Note that it won't be a better version, or a pro version, it will be the same thing. Here is what the Dev (turmeric on these forums I believe) says in the updated description in the marketplace:"Now I develop new version 2.0. If you donate, big thanks for support. I really need some money. I especially make smaller price ($0.99). This version is trial now (expired Sep 14 2009)."As you might imagine the reaction in the comments has been very harsh, and a lot of people are reducing their rating for the app.Before anyone attacks me (or others) with suggestions that we are freeloaders, pirates, or mean for trying to stop the Dev from profiting from his hard work, let me be clear; I _completely_ support any Dev's right to make money from their app. If it is valuable to me, I am even more than willing to pay for it. We aren't talking about a lot of money, it's only 99 cents, and useful switchers is a great app (I use it all the time, every day).

Most people in the MP comments are upset not that the Dev wants to make money, but that it seems like a tricky, underhanded way to do it. The app they have used will suddenly expire after an update. It seems almost like a bait and switch. Yes, the Dev does explain in the app description what will happen when you update, so users who updated without reading it really only have themselves to blame (Caveat Emptor after all). The Dev maybe could have gone about this better, perhaps making it clearer (large words in bold) that the app would change to trial software after the update, and maybe he could have extended the trial period (it ends VERY shortly), but still, it's there to read.
My_ problem with the Dev's actions are really more a problem with the Marketplace in general, and how Google and phone carriers are handling it. You see, I'm in Canada, and apparently in Canada we can't be trusted with our own money, so we can't have access to paid apps (yes, that's me being snarky). Many other countries are in the same boat.So, turmeric, I'm talking to you now (and all other Devs who might read this); Your app is great, and I would GLADLY pay for it... but I can't. Once it becomes a paid app I will not even be able to see it in the marketplace. Even if I were to send you a donation now, if I update the app it will stop working on Sept 14 and I will be screwed.

Some will argue that it's still the Dev's right to change it to a paid app, and boo hoo so sorry, too bad for me. Well, i agree 100%. I agree the dev has the right, but there is something else to consider... customer service and his reputation as a dev.There are LOTS of users who, if they update, will lose the app on Sept 14, and not be able to get the paid version because they can't access paid apps. These people are lost potential customers for _future_apps when they can eventually access paid apps. You will turn they away.So, what are the alternatives? Do what many other Devs have done. Make a free version and a paid "pro" version so those without access to paid apps can still get a very useful app. Or, if you don't like that, and insist on making the app a paid app only, surely there must be a way (as with software for computers) to use an unlock key to get the full version? that way users could download a free "locked" version from the store, and pay the dev separately through his web site for a key that could be typed manually into the app to unlock it.

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Android : Devs Running Games - Apps In Compatibility Modes

Mar 12, 2010

I know several of you wrote your apps and games before 1.6 was out or before you had a trusty N1 or Droid to test on. This led to many apps that rely on compatibility mode, that is, a width (when portrait) that is always 320 to make things work out. For 3D games, this made our games continue to work because when the games are run full resolution, our 1.5-compliant textures get scaled up automatically and become non power-of-two, causing white or black wherever a texture should be drawn (and then users complain that our games are nothing but white!)Well I wasn't very worried about it and I still have a few games in compatibility mode but recently a user contacted me, telling me that one of my games (Light Racer 3D) and a few other 3D games were all white on his Droid. I asked him if he had ever run any kind of tweak utility and he said that when he first got his phone, he installed an app called "Spare Parts" and played with some settings on it. Apparently one of the settings disabled compatibility mode and runs everything full-res, breaking many of our apps and games. Of course users don't know that's what they are doing. They think they are somehow unlocking their phone's potential that their evil carriers didn't give them access to. If only they understood!First of all, if you're the author of "Spare Parts", that's a bad idea. Please don't give users that option. Nothing good can come of it.Second, since there will probably always be some kind of tweak app out there that allows for disabling compatibility mode, it's in your best interest as a developer to update your old apps and make them work at every resolution. Counting on compatibility mode in the long term is a bad idea I think.

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General :: Reverse Engineering Non-built To Built Ready SD Extension?

Nov 27, 2013

I have done many of reverse engineering for other electronics in the past, Since Im new to android I was wondering before even wasting my time if is possible to port, or built a rom from sources or a phone thatis NOT External SD built in to a phone that it have the external sd built in.

Making it short can I try to reverse engineer the android code from a Nexus 5 (no ext_sd) to other device that have ext_sd built in?

If is possible where should I be looking to start trying making some development on this as I haven't done nothing close quite.

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HTC EVO 4G :: Free FTP For Devs

Jun 15, 2010

My company site has unlimited space and band with so I figured why not give access to the people who have helped me the most! PM me with the user name and password you would like and I will create you a directory on my server. your url would be www.cybermetricsystems.net/whatever_you_want

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HTC EVO 4G :: Ebay Has 19+ EVOs For Sale From I/O Devs

May 21, 2010

If you want an EVO right-freaking-now and are willing to (over) pay for it, you can have it! I just counted at least 19 Google I/O developers who are selling their free gifts on Ebay. It appears they come with free network usage for a limited time, but I didn't really investigate that far. The going rate seems to be around $750.

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HTC Droid Eris :: Root Devs Need Volunteers With 1.5?

Mar 7, 2010

This is a call to arms for anyone still running 1.5 on their eris. We (developers) need people to capture the update process using wire shark (or an equivalent). This is needed for a new root attempt, but sadly all of the Dev's have already updated to 2.1 so we can't do this.
First go here and download the RUU:
http://www.pcdphones.com/downloads/Eris%20MR1.zip
Next you need to go to verizon's website and login to your account. Click "Suspend/Resume Service" and suspend your phone. You can resume service on the phone after you are done here with no penalties or charges.Please follow these directions, taken from the first root thread.

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Android :: "Best" Droid Devs Device Which Supports Largest Amount Of Platforms?

Mar 5, 2010

I'm developing an Android application in my school department. We are interested in purchasing a Developer Device to have more testing capabilities than the Android emulator has offer. Which one supports the largest amount of platforms? Which one is faster, more reliable?. What should I be looking for?

If you could give me some info about this or tell me some of your developing-on-device experiences.

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Android :: Placing Buttons - Place Four Buttons Near Top - Left - Bottom - Right Edge Of The Screen

Jul 29, 2009

I am not able to find out the perfect layout(viewgroup) to place four buttons as shown in the attached image. Basically, i want to place four buttons near the top/left/bottom/right edge of the screen. AbsoluteLayout helped, but it is deprecated (It is also better to avoid AbsoluteLayout as it is not very flexible for orientation changes)

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Android :: Header - Views And Buttons - How To Attach Listeners To Buttons In A Header That Does Not Have Its Own Activity

Jan 6, 2010

I have touched on this question here, where Christopher gave an answer to this, but I dont really get it so I thought its time to make it a real question, not just a "follow up" =)

As it stands, the application Im writing has 4 different screens:
1. Screen 1 - list of nodes (main screen)
2. Screen 2 - options menu, tableLayout with buttons
3. Screen 3 - navigation
4. Screen 4 - text details on version etc

These screens can be navigated to/from using a "header" View that is placed on top. the header then has 4 different buttons:

+--------------------+
| menu with buttons |
+--------------------+
| |
| |
| |
| C O N T E N T |
| |
| |
| |
+--------------------+

The header is just an XML-file (header.xml) with a few buttons. That header.xml is the included in the Layouts using the include-markup. For example, the main.xml has the line:

<include layout="@layout/header"></include>

The header show up alright, but the question is - what is the correct approach to attach OnClickListeners for the buttons in the header?

Christopher pointed out that you could create an Activity class and do the hooks there, like this:

CODE:............

First, I cant make it work since the method setupHeaderButtons isnt accessible from FirstActivity.
Secondly, is this the right way to go at it?

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Android :: Uninstall Built-in App

Mar 5, 2009

We are plannig to write a new music application from scratch. Also we want to uninstall the built-in music application to ensure only our application resides on the phone. adb ls /data/app command doesn't list built-in applications. So, I am unable to uninstall the built in music application without knowing its name. So, I am getting a feeling like built in applications uninstallation is handled in different way.

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Android :: How To Built Resident App?

Apr 14, 2009

I have to built a resident application, but I have no idea to do that If you know how to do, please do me a favor and teaching me.

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Android :: Is This Built In Drawable?

Feb 8, 2010

In this linked image , I see the button on the right quite often in a lot of apps. On my Moto Droid, it is used extensively in the settings app. It is also used as the default AlertDialog icon. Can I use this via a android.r.drawable?

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Android :: Built SDK In Cygwin?

Aug 23, 2010

I've been trying to build SDK in cygwin from Android 2.2-r1.1 source code, and now I am facing some problems as below:

1. The adb couldn't be built successfully, it seems it couldn't find the header files in /usr/include/w32api/ddk 2. The fastboot also couln't be built 3. After disable adb and fastboot from make_windows_sdk.sh, I counld get the sdk zip file 4. When using this sdk in Eclipse, I got an error "W/ResourceType( 2888): Unable to get buffer of resource asset file" which is related to resource.arsc in android.jar, after replacing that file, the sdk is find in Eclipse (also need to copy adb from downloaded sdk)

Anyone has tried to build sdk in cygwin as well? Would you pls share the methods to fix the problems above?

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Android :: Has Anyone Built OpenAL?

Apr 6, 2010

Has anyone built OpenAL for the Android, or found the shared library for it on the system? This seems like an obvious need for a game of any kind, yet there's no resources out there for it. It seems the Android java sound library can't do pitch changes from what I can tell, so there seems a need for OpenAL. I know OpenAL Soft can be built on top of ALSA, but I'm not sure if anyones done that, and I'm sure it would take me a month.

If there's a good guide somewhere on sound manipulation on the Android without OpenAL, that's fine too. It's just that OpenAL is sort of a standard for game makers and it would be nice to port my thousands of lines over to this system, which I sort of thought was the point of the NDK before I dugg into it and saw that there's almost no shared library access on the system.I hope I can actually port without becoming a java expert myself. Really disliking the NDK so far!

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General :: Android Built In VPN

Sep 3, 2012

Ihave a Question to the standard Android VPN Client because i cant test it:

- If i connect my VPN after i started my Smartphone,- what happens when my mobile Data Connection lost? Do Android perform an auto reconnect to the VPN when the data connection is restored?

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Android :: Open Pdf From My App Using Built In Pdf Viewer

May 26, 2010

I want to be able to open a pdf file in my app using the android's built in pdf viewer app, but i dont know how to start other apps. I'm sure i have to call start activity, i just dont know how to identify the app im opening and how to pass the file to that specific app.I just learned that the pdf viewer i have on my phone is actually made by HTC and that Adobe just barely released their android pdf viewer (which is great). So the new question is this: how do i verify that the user has installed adobe's viewer, and then how do i open the file in that app from my app?

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Android :: Anyway To Disable Or Delete Built-In IM App

Oct 14, 2009

The built-in IM app is always running in the background. It starts over right after I kill it.Short of changing to a different OS, is there anyway to disable or delete this application?

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Android :: Source For Built In SMS Client?

Jun 11, 2009

Is there anyone out there that could send me the source for the built in SMS client? Since we can not intercept outgoing SMS i need to write my own copy of the SMS client to do be able to capture SMS replies.The problem is i am having a lot of trouble trying to find a way to access the SMS client source on windows. If anyone can send me or give me a link to a file containing the source I would be very greatful.

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Android :: RSS Reader With Built-in Reading

Jul 18, 2010

I'm coming from BlackBerry to Android and two favorite apps were Viigo and FreeRange with their built-in full article reading support. Is anything available for Android with similar functionality. Opening up a browser to read full articles is so clunky. I'd be willing to pay for one. I've tried some of the existing free Android offerings, but they all open full versions in a browser.

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Android :: Built In Email App Queries

Aug 27, 2010

I'm just using the build in email app for my hotmail, gmail, work mail etc. However It keeps bringing up old messages that I leave in my inbox. How can I get it to not keep displaying these? Or better yet is there a killer app out there that does email/contacts better? I hate having to use the whole gmail thing.

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Android :: FM Radio On HTC Legend Built In?

Mar 10, 2010

Is the FM radio on the HTC Legend built in or is it a new feature in 2.1?

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Android :: How To Use Built-in Download Manager

Aug 17, 2010

I want to develop an application for the android platform that can download some files from my server.

How can i use android's download manager like it is used in the Android market app? I mean, the one when the user downloads something, a download status is shown in the notification bar.

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Android :: Customize In Built Alarmclock?

Jun 1, 2009

I m trying to customize in built alarmclock...i have put a delete button in alarmclock which delete the selected view using checkbox in listview...but i m encountering one prblm whenever i m trying to read the state of checkbox associated with view in listview thru getChildAt (position) method i m not able to read all the child in list view...only first three is readable others are returning null....

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Android :: Linkify To In-built Apps Like Contacts

Mar 27, 2010

I have an empty TextView set for my ListView. When there is no data, it shows the empty text, where I have description that they should go to Contacts application. How can I linkify "Contacts" word so when tapped opens the Contacts application?

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Android :: Uninstall Custom Built Apps

Jan 1, 2010

How can I do it?

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Android :: Unsuccessful Install Of Successful Built Apk

Aug 27, 2010

I have a problem with installing an apk (which includes jni libs) on the simulator. The apk is built successfully, but running as Android Application from within eclipse and executing adb install -r path/to/ apk runs also successful, but the app doesn't show up on the app- screen in the simulator. The following is the logcat during the install of the app. I don't see much evidence that there is something wrong with the apk, so I don't know whats going on there. Can someone help me with this? Are there more debugging options for adb install?

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Android :: Getting PCM Data From Built-in Audio Decoders

Jun 27, 2009

First of all, sorry for my bad english. I'm new into Android application development, just experimenting with the emulator and the SDK. I have searched with some keywords on the developer group, but i didn't find what i need. I'm searching for classes which with i can do simple audio DSP on locally stored audio files. e.g. i like to do crossfade/overlap on MP3 files, and an overall automatic gain control/ equalization on the realtime mix . As i see i can use the AudioTrack class to send raw PCM data to the audio hardware, so i could implement the DSP in java, but i don't see any way to use the internal decoders to grab decoded PCM frames from encoded audio files (like MP3, OGG, AAC). I thought about using Java decoder implementations like JLayer to do the decoding but that's a very CPU intensive approach which is not good for e.g. a media player application which runs in the background. Is there any classes for using the platforms builtin decoders, or should i "port" some available decoders with NDK to my application?

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Android :: How Can I Fetch Built-in Contacts In Mobile?

Aug 7, 2009

I need to fetch all the built in contacts we added in contacts app. How is it possible to fetch the contacts.

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Android :: How Can I Launch Built-in Picture Viewer App From My App?

Feb 9, 2009

I don't want to re-invent the wheel and would like to use the existing android picture viewer.I've found some intents to launch built-in android app such as the dialer but have not found one for launching the picture viewer.How do I launch the android built-in picture viewer app?

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