Motorola :: Class Instance Sizes In Android
Aug 9, 2010
I'm currently implementing some image processing code for Android. I'm aware of the memory limits and am happy to code within them. However, I cannot find any documentation that lets me work out how many bytes are used for each instance of a given class that I might want to instantiate (on the heap). I'm an experienced C++ programmer and so am relatively competent at working out such struct/class sizing issues for my C++ code (taking into account processor data path width, platform alignment issues etc). I know that Java in general is at a higher level of abstraction and so that I may not be able to guarantee particular memory usage for a general Java VM. However given that android is running on a different VM, and given that developers are strongly memory constrained: I'm assuming that there may be a relatively deterministic set of rules for working out how big a given object instance will be, given knowledge of the members.
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Sep 27, 2010
I'm trying to initialize an instance of class console Droid with console Droid console = new console Droid();, but it throws a class, interface, or enum expected compile error. What's the right way to initialize the class?
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Jul 8, 2010
I have Class in having an abstract class object as a field in JAVA layer. I want to set this field From Native code C++. I am Trying to use SetObjectField() to set, but it does not work out. Does anyone try this before or know who to do it please shed some light on it.
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Jul 3, 2010
I created an instance of a custom class RestaurantList to hold my data (a list of restaurant data received from a web service as json data).How can I save it in onSaveInstanceState? Code...
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Nov 5, 2010
I'm writing an android app that requires binding a JSON object into a domain entity with the keys from the JSON as instance variables. Since there are several domain entities, each with different instance variables that the JSON needs to bind to in the app, i'd like to write a method such as ths following: Loop through all the instance variables from the domain if a key exists in the JSON with the name of the instance variable, take the value for this key from the JSON and set the Domain's instance variable with this key name equal to this value. The reason i'm interested in the doing the binding from the class to the JSON is because if the JSON changes for some reason, I don't want it to break the app when the instance variable doesn't exist in the app's domain for a specific JSON key. Code...
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May 7, 2014
I've been going over the android sdk for the past year to find out if there is a way to change the network type(2g/3g/4g), in phones with root access.However I couldn't find any way to do this.Asking around,someone told me that I could do this using reflection,by calling a method on a phone instance.Looking through the source code,I did find a setPrefferedNetworkType(); method in the Phone Interface,inside the internal telephony package.Is there anyway I can use this to solve my problem.I can't seem to find a way to get an instance of a class that implements the interface.Or is there any other way to do it entirely?
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Apr 22, 2010
I've been reviewing the Supporting Multiple Screens documentation on the Android and I just need some additional clarification...
It's my understanding that designing three unique interfaces (ldpi, mdpi, and hdpi) would be the best way to go about supporting all the potential android screens with minimal scaling/distortion.
Yes, I know there are similar questions posted, however... If I create an image for the benchmark mdpi (let's say my image is 300x210, just for example) how to I determine what size I will need to recreate that image at ldpi & hdpi? This post as well as a google search leads me to believe that ldpi is just 75% of the mdpi image, and the hdpi is 150% of the mdpi image. Is this accurate?
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Jan 27, 2010
Why when I look at a contact n go to edit, why is there many "google contact" instances all for the same contact. Like it has their name numbers n email then keeps scrolling and has multiple per contact. Why is that and can I do away with them..
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Jul 7, 2010
I'm creating a new class, using eclipse "New Java Class" dialog box. I can write the superclass I want (I can't find using "browse" button), but I can't write or select an interface to implement. I click "add" but ther is nothing to select. What I'm doing wrong?
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Jul 14, 2010
I'm just getting into Android development, and I have a question about communicating between a receiver class and an activity class. I'm very new to JAVA and Android so I hope I don't sound too stupid. I'm developing an application where I intercept an SMS message and then based on various elements of that SMS I might delete it once it's been saved to the inbox. I have a receiver class that intercepts the txt message, and I am also able to delete messages from my inbox with code in the activity class using a button at the moment. The problem I have is communicating between the receiver class and the activity class where the code to delete a message resides. I tried putting that code directly into the receiver class but as I'm sure most of you already know the BroadcastReceiver class doesn't seem to support what I need to delete messages. I've been searching for an answer to this for a while, but haven't been able to find anything. Honestly I'm not sure I know enough about JAVA and Android to even recognize a solution if I saw it.
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Jun 27, 2010
What I want to do, is be able to access the object neoApi inside the Neoseeker class, from its inner class RunningTimer. Now, in my code, you can see what I would think to work, but when I run my application, nothing pops up. Nothing inside my TextView, no Toast, nothing at all. How can I remedy this?
package com.neoseeker.android.app;
import java.util.Timer;
import java.util.TimerTask;
import org.json.JSONObject;
import android.app.Activity;
import android.app.Notification;
import android.app.NotificationManager;
import android.app.PendingIntent;.......................
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Sep 8, 2010
I'm new to Java and android development. In my application I need data which is accessible for a few activities. I've read that a good solution is to use Application class for this. So I use it like this:
public class MyApplication extends Application {
private String str;
public String getStr(){
return str;
}
public void setStr(String s){
str = s;
}
}
and I can access this variable from activity like this:........................................
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Oct 8, 2010
I have just started android. I just want to know that how can i call activity class from other java class. i just want to pass class object to activity class.
public class GsonParser extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
MagazineThread thread=new MagazineThread();
thread.start();
}
public GsonParser(JsonMagazineParser Obj)
{
}
}
and i am just doing like from other class. GsonParser obj=new GsonParser(this);passing obj to activity class.how can i achieve that.
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Apr 23, 2010
In my app in one package there are some classes. from those classes i want to run one class that is the Gps functionality class. i want to run that class in background. how i do it, i don't know. i am not able to make it solve from any document. if anybody knows the way to solve it please me by run a "hello world" app in the background. i am not able to solve this problem by going through document.
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Jul 20, 2010
I'm building a small Android application, but this is more of a Java question than an android question. Looking through the tutorials there are lines that look like: startService(new Intent(this, MyService.class));
What exactly does the "MyService.class" field represent? Is that just a reference to the class for a template?
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May 19, 2009
I made a Dialog Class with it's view classI want to pop up the dialog when I got some packets from network. so I made a Thread which parses packets and then I made if clause in Run() method There is no problem with parsing packet but when I enter "if clause" and call showDialog() I got Error message
Is there anyone who knows how to pop up a dialog from different thread?
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Nov 13, 2009
I've got a quick question about screen size support. Currently, I've got an application that is rockin' along just fine on 1.5 and 1.6. Today the client called and says they want to run on Droid. While I've downloaded the 2.0 SDK, I'm a little wary of compiling against it. Will it break 1.5 and 1.6 compatilbility? How will the "medium" phones (G1, MyTouch) know to use those layouts?
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Oct 15, 2010
I want to develop an application for a tablet of 480*800 screen pixels. I had developed an application for normal mobiles, but now this screen size is large than normal size. what precaution should I take while developing the application? Because device is not available right now so I must have to work on the project using emulator.
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Aug 25, 2009
G1, Dream, Magic, Hero, Galaxy and more to come... Does anybody have a rundown of their screen sizes (and of some of the devices to come out)?
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Nov 29, 2009
Hello, I would like to ask what settings are necessary for my application to be available on all screen sizes: Is it enough to compile it using SDK 1.6 (but target is set to 1.5 and API level to 3) or maybe I have to set target to 1.6 and API level to 4?
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Apr 27, 2010
supporting multiple screens (sizes and resolutions). I´ve searched not only this forum but many different websites and the android documentation but I´m probably doing a small mistake so things are not working properly.
Well, my main layout was designed with a HVGA screen, and it works great. When I try the same app on a WVGA, FWVGA, WQVGA or FWQVGA, I always get an unused space in the end of the layout because the screen ´s "heightnes" is proportionally bigger than HVGA´s.
So I consulted the documentation and decided to give a try on resource qualifiers, so I then created a nonsense UI and placed it on layout- large, created a new AVD using the WVGA skin and launched the app. Well, all I got was my old and not well stretched layout. The same happened to a FWVGA AVD.
This is the first problem. The second is: medium high density medium size screens and medium density large screens have the same resolution: how can I create a layout that is loaded for both, but not for (for example) medium size medium density or small size medium density screens?
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Aug 24, 2010
I have a widget in my app (in single choice mode) and the list is longer than the screen so it requires scrolling. There is a lot of space above and below the text so I think that space could be reduced (and the font size) so that everything fit without scrolling. I haven't been able to figure out how to reduce that space.
I'm also trying to get a single checkbox below that list and i tried making 2 listviews on top of each other on the linear layout but it didn't work.
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May 10, 2010
I want to make the edittext width the same size as button. My EditText is currently very small. I use relative layout.
<TextView
android:id="@+id/aha4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="17dip"
android:text="Vzdevek:"..............
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Jul 31, 2010
What I'm trying to do is have a clock widget of different sizes (i.e. 2x2, 3x3, 4x4 etc) in one apk and a configuration activity to be able to select which size to add. From what I've learned from documentation:
Widget size is specified in <appwidget-provider> tag in respective xml file
Also in that file I set up the configuration activity for that provider
So it seems that size is a property of AppWidgetProvider and I'll need to somehow create another provider from the code in configuration Activity of the first one. I have read this and this. First one explains how to put multiple wigets in one apk, but it's not clear how to select between them in runtime. Second one is about changing layouts, but not size.
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Mar 18, 2010
I'd like to use different row descriptors (from the XML layout resource) in one ListView. Can I and how? Also, I'd like to be able to programmatically change the size of the rows, based on the data in each row, in a ListView. Can I and how?
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Sep 17, 2010
I'm making an Android AppWidget to sit on the home screen.
The user's home screen space is precious, so I want the widget to be small. The ideal size would be 2x1 cells.
Some documentation suggests you can have any size you like?
But the AppWidget graphical design guidelines imply that only standard sizes are supported: 4x1, 3x3, 2x2.
Does that refer to the available PhotoShop templates or is it a limitation of Android itself?
I'm finding that a 2x1 widget works on my actual device (HTC Wildfire) but expands to 2x2 on the emulator.
HTC have their own special implementation of the home screen, so maybe my widget will only work at 2x1 on HTC devices?
Is there any way to create a 2x1 widget, or should I use a standard size?
My widget was adapted from the Simple Wiktionary sample.
The manifest has android:minWidth="146dip" and android:minHeight="72dip".
There's a RelativeLayout with android:layout_width="fill_parent" and android:layout_height="wrap_content"
I'm just starting with Android, so apologies in advance if this is a silly question. :)
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May 27, 2010
I am trying to find the number of rectangles per sec in three different size rectangles. I did find it though. But the only problem is that I see all the rectangles after it ran the program completely. But I would like to have rectangles drawn, when I call canvas.drawRect(rec1,paint); function.
I am also looking to keep the old rectangles on the screen while new ones are drawn. I tried with lots of different options nothing worked. To display the rectangles. Can anybody show me the direction to which way to go?
package com.Benchmark.Rectangle; import java.util.TimerTask; import android.R.anim; import android.app.Activity; import android.app.AlertDialog; import android.graphics.drawable.shapes.*; import android.os.Bundle; import android.content.Context; import android.graphics.*; import android.view.View; import android.view.animation.Animation; import android.widget.Button; import android.widget.TextView; import android.widget.Toast; Code...
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Mar 28, 2010
I have read the documentation on "supporting multiple screens" but can't seem to figure it out. I mean, i understand that resolution effects it but it just doesn't make sense to me that the droid and the T-Mobile G1 both use the regular "layout" directory. I developed the app on a droid and got everything to work but there is one view that i need to use hard-coded pixels.....which im using dpi. Now when installing the app on the G1 things on that view are getting cut off because the G1 has a much smaller screen. If I redo it to work on the G1 then everything is all squished together on the droid and even tho everything is visible this way, it looks silly.
I tried using the different attributes in my manifest but that didn't help but since i'm using minSDK as 4, the support different screen size attributes are true by default anyway.
Am i missing something very simple and obvious or is it just the way it is?? Isn't the physical screen size of the G1 like an 1" smaller?? I'm still kinda new to Android development so forgive me if i am missing something simple.
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Dec 16, 2009
I have created layout-large and testing against android 2.0.1 WVGA. however, its picking layout-normal. Can anybody suggest me what I am doing wrong. Even though, I have 3 layouts ( layout-normal, layout-large, layout- small), Its always picking layout-normal. why its so.
I added properties to manifest file
CODE:.............
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Jul 1, 2010
I'm currently developing my first android app, and my first game. I've been developing on a netbook with a CliqXT (HVGA). Things are going well, it renders perfectly on the smaller screen. I knew I'd have some issues when rendering on larger screens, but the issues I'm having are not what I was expecting and I'm kind of stuck.
So basically the game consists of a main SurfaceView which I'm rendering the tiled game world on to. I followed this tutorial to get started, and my structure is still pretty similar except that it calculates the boundries based on the player location:
http://www.droidnova.com/create-a-scrollable-map-with-cells-part-i,654.html
The game also has various buildings the player can enter. Upon entering it launches another activity for that particular building. The building activities are just normal Views with Android UI stuff defined in XML (Buttons, TextViews, etc).
What I expected to happen:
So I expected the the building UIs to render correctly on the larger screen. I specified all dimensions in "dp" and fonts in "sp" in hopes that they'd scale correctly. I expected the actual game tilemap to render generally correctly, but maybe be really tiny due to the higher resolution / dpi. I'm using a very similar function to the tutorial linked above (calculateLoopBorders(), my version is pasted below) to calculate how many tiles to render based on screen height and width (getHeight() and getWidth()).
What is actually happening:
The whole game is just being rendered as if it's HVGA. The tilemap, and the building UIs are just scaled down to the smaller screen size, leaving black borders around the left, right, and bottom (see images).
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