HTC EVO 4G :: Hardware Or Software Limitation?
Jun 25, 2010Is 20-25fps with 720p a hardware limitation, software limitation, or both?
View 2 RepliesIs 20-25fps with 720p a hardware limitation, software limitation, or both?
View 2 RepliesHow do you remove the 10 Recipient SMS limitation on HTC Desire running Android 2.1?
View 4 Replies View RelatedI am invoking SMS application through Intent.ACTION_SEND with some text. My text has more than 200 characters. But when the SMS application gets invoked it has only first 200 characters. Is this is the limitation of Intent.ACTION_SEND?
View 12 Replies View RelatedI've been looking at android phones for a while now and I like many other people are looking forward to the Droid X. The problem I'm having as a current Blackberry user is email. I've read an article on androidcentral.com that mentions the limitations of POP3 email on the android OS. They also provide a link to a possible fix by having gmail sync with the POP3 email but gmail will only do so once an hour. With that said is there any other options? I manage a number of websites myself and have a few web servers.
Email is a must to keep in touch with clients and having to wait an hour in between replies would never ever fly. I currently have the Tour, which of course has the horrible trackball, but I'm debating on getting the Droid X (so long as I can get POP3 every 2-3 minutes) or upgrading to the Bold 9650. Having all the cool new features of the Droid X would be neat but certainly not a need. POP3 email and battery life - those are the two things that are a must.
Lost tunes? The stock Music app on my Motorola Droid running Android 2.0.1 was able to play ~200MB of .wma files which it found automagically. I was initially impressed that no configuration was required. After I uploaded more .wma files (I have 7.4GB of them now) neither the stock Music app nor several independent apps can see any of them. This is true even if I use settings to narrow the world to one album's worth of music.
Have I overloaded the capacity of the android's music API? Is my Droid allergic to music ripped by Zune? I may have to remove albums one by one and keep trying the player to see if there is a bad file, deep directory tree or special character that is bombing it out.
I think I am finding what I think is a significant limitation in the way the resource directory qualifiers (-hdpi, -v4, -en, etc) work. I have three directories: drawable-hdpi-v4, drawable-ldpi-v4, and drawable (for normal screens and phones running 1.5). I have image X that I want to have a high resolution version of in the hdpi directory and a default one in the plain "drawable" directory. I also have image Y that I would like Android to upscale, or downscale depending on the screen size and only want to manage one image file located in the "drawable" directory. This is to save file size because I don't need crisp resolution for 240dpi phones and also so I don't have to create three versions of ALL images if I want Android to handle the scaling.
I am finding that using post-v4 emulators with 240dpi screens with Eclipse, they get confused with this "hybrid" directory structure and choose to treat all images the same way. i.e. if image Y is found in the "drawable" folder and not in "hdpi", it correctly displays it upscaled and then goes and sees that there is both an image X in "drawable" and "drawable-hdpi-v4" and chooses one of them at random and upscales whichever one it picks the same way it scaled Image Y. So, if it decides to use the high-res version it blows it up even bigger when it didn't have too as if it was found in the "drawable" directory. Do I have to have all of my resources in the "drawable" directory and let Android scale things or have three times the number of image files by having resources in all three directories to make sure all resources are found and treated consistently? I am hoping this is some weird emulator bug that does not reflect how the real OS would treat things.
Saw this reply to an email inquiry regarding the FPS cap issue over at AC:
I just got email from HTC:
Hi, I am Danielle and I would be happy to assist you today. You were wondering about the cap on 30 FPS on your HTC EVO 4G. Since this Android device employs a unique HDMI output to deliver video in HD quality to an external display, the hardware graphics driver interface uses significant resources for the HDMI output and therefore displays graphics at 30 frames per second on the integrated display. It's important to keep in mind that content including most movies and television, are created to run at between 24 and 30 frames per second. We have found that some games may be impacted by this limitation.
The HTC EVO 4G has been locked to 30 FPS. This should not present a major issue for most Android applications; however, you may have some issues with some 2D or 3D applications. The 30 FPS has been locked to enhance overall performance in the device. By lowering the FPS of the device the CPU works less. This increases the battery life of the device. The 30 FPS is set but we have decided to look into the possibility of overcoming this limitation by software changes. HTC plans to announce its findings when we complete our investigation. I thank you for contacting HTC and please feel free to send another email if you have any other questions.
there are any way to unlock 256 MB RAM limitation on Huawei u8650.
Phones sold in Spain had 256 MB kernel limitation but Taiwan ones had 512MB RAM !
As you can see here: [URL] it had more than 256MB And here (Quadrant Snapshot) : [URL]
Does Android limit the rate of keystrokes when typing?
I have a custom bluetooth keyboard that can send entire sentences at once. On iOS, the text appears pretty much instantaneously. On Android, when I send the sentence it kinds of scrolls through and types it out, taking about a second to actually type out the entire sentence.
Basically instead of typing out the entire sentence at once, the text is entered one letter at a time with a little delay in between.
Is there a way to disable this keystroke limit? I would like to be able to type entire sentences quickly.
Is their any proper documentation which mention android internal memory storage and max app size limitation.?
View 2 Replies View RelatedI wanted to know what is the maximum size of the file that we can attach with email in android? Or is the attachment limit completely dependent on E-mail that we have configured?
View 1 Replies View RelatedWhen i type data in "notes" a message is coming saying "message is too long" does notes have limitation?
View 2 Replies View RelatedIs it true that if you have a ViewGroup, say a RadioGroup, you can't align items outside the group to ones inside the group (using toRightOf, alignTop, etc.) That is, does toRightOf, toLeftOf and the rest only work with views at the same hierarchy level? I was trying to label some vertical radio buttons today and find I can only align to the RadioGroup and not the buttons inside the group.
If I remove the RadioGroup, then I can align things OK. There are lots of workarounds, of course, so I'm not stuck. Just thought I'd ask and document. And, BTW, where is the hot sh*t resource editor for Android so I can bang out screens quickly like the iphone guys, using a visual interface designer that knows all these silly interactions? The tools I've seen so far have been toys.
I just recently came over from Blackberries and first I want to say I am loving the phone. My question, I didn't find anything by searching is, will the browser not antimate. Specifically I would like the radar to antimate but it never does. Is this a limitation of the phone?
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