General :: Average Image Size For Photos Taken On Android Phone?
Jul 23, 2012
When I was on stock Xperia Gingerbread 2.3.4 on my ST17i, the average image file size I take is only playing around 300 to 600kb each However, after flashing the MiniCMSandwich Lite AOSP rom, the file sizes have been bumped to an average of 1.3mb. I want to know why? As far as I know, on both stock and MiniCMSandwich, I've set the resolution to the highest (5 megapixels).
Is it a matter of the camera apps? (Xperia camera and stock camera).how big your average file sizes are for 5mp of images.
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Aug 27, 2010
I want to buy the HTC Desire or the Samsung Galaxy S. At the moment I prefer the HTC Desire. It's smaller, feels better and has flash which the Samsung lacks. But when I read the fact that the HTC Desire is very limited in internal memory for installing apps and the fact that you can't transfer a lot of apps to your sd card with the help of the froyo 2.2 update got me thinking again about which phone I should pick. I don't want to buy the phone and later regret that I don't have enough space for apps. That's not the only thing that is bothering me. So I want to ask a few questions.
1: What is the average number of apps you can install on the internal memory (so without SD card) of the HTC Desire if you installed update 2.2?
2: Let's say I use internet 2 hours a day, watch movies, listen to music 2 hours a day and also call people 1 hour and send a few text messages. If I do this everyday will I have to charge my battery everyday or will it last longer?
3: Can you install apple apps on HTC desire?
4: What is the average size of an application?
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Nov 16, 2010
I have an ImageView which I want to always be the same size. If the image is smaller than the view, I'd like it to be centred in the view. If the Image is larger than the view then I'd like it scaled down - with aspect ratio preserved.I've had several attempts at this myself
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Sep 23, 2010
So I'm loading images from a web service, but the size of the images are sometimes smaller or bigger than other images and the visualization looks silly when I put them in a ListView in android. I'd like to fix the size of my ImageView so that it only shows a portion of the image if it's larger than a preset amount. I've tried everything I can think of setting the setMaxWidth/setMaxHeight, setting the scale type to centerCrop, using ClipableDrawable wrapping my BitmapDrawable, setting using Drawable.setBounds(). I've tried setting in the XML and programmatically, but neither worked. I'm very surprised setting max width/height didn't do anything. Below is the XML I'm using ImageView definition in my layout file
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Jan 22, 2009
if size of image is larger than or smaller than specified display size (on screen), then it is automatically, compressed and stretched resp by android run time or require to handle by explicitly.
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Sep 16, 2013
When I uploaded photos from my phone which is a HTC One x it shows all the deleted photos that I took which I deleted on my phone also it keeps duplicating the photos so end up having 3 of each photo.
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Nov 30, 2013
I have my photo settings reset to factory settings, I did this because after I transfer my images to my computer, they are only full thumbnail size. I have selected on the camera the 16M setting, so as I understand that should be pretty big right? (bare with me, I am not by any means a photog) so I am assuming some where in the camera I must have changed a setting that changes the maximum image size for transfer? I am so lost and confused, I just want nice pics of my kids.
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Nov 21, 2012
When I'm trying to place an image inside the UCCW using as a background or something, it says : "Image beyond limits width *height <=160000"
Why can't I place an image?
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Sep 14, 2010
Had my Droid for about 24 hours now and am impressed with the functionality and features, but the lack of phone signal is disappointing so far. I am averaging only about -96 dBm in my home. This is significantly lower than my EVO on Sprint. On the other hand, 3G for data is good - 3-4 bars. What is everyone else averaging for dBM on the phone/voice, is it possible I have a bad unit?
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Jul 23, 2012
I'm searching a gps app that have the possibility to save a point with average function (like eg. a garmin receiver). Maybe also to save the time/# of points for averaged position. Something that I use on palm with Cetus GPS. Is something like this on android?
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Feb 10, 2009
I have created a custom icon bar in Android using the XML layout creator, using a RadioGroup within a LinearLayout (XML included below). Each RadioButton within the RadioGroup has a custom drawable (with checked and unchecked states) as its android:button attribute. The Linear layout is itself within a RelativeLayout so that it can appear at an arbitrary position on the screen (as a side bar, in this instance).The drawables are 55 pixels wide, and the android:layout_width attribute of all these views is "wrap_content".When I make this component visible, aligned to the bottom-left of the screen, only about three-quarters of the RadioButton image widths are visible. Setting the layout_width of the RelativeLayout to "fill_parent" rectifies this and causes the full button to appear.However this means that the button group consumes click events across the entire width of the screen. How can I make the entire button appear, and have only the area of the button respond to clicks? Hard-coding the width of the drawable is not a particularly desirable solution.<RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width ="wrap_content" android:layout_height="wrap_content"> <LinearLayout android:id="@+id/LinearLayout02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:layout_below ="@+id/LinearLayout01" android:visibility="invisible"><RadioGroup android :id ="@+id/ RadioGroup01" android:layout_height="wrap_content" android:checkedButton="@+id/RB01" android:layout_width="fill_parent">
<RadioButton android:id="@+id/RB01" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR01"/><RadioButton android:id="@+id/RB02" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR02"/>
<RadioButton android:id="@+id/RB03" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR03"/> <RadioButton android:id="@+id/RB04" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR04"/> </RadioGroup></LinearLayout>
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Nov 15, 2010
Principle of the image to be displayed: *Bitmap _scratch = BitmapFactory.decodeResource (getResources (), R.drawable.skalyzmn); canvas.drawBitmap (image, x, y, null);*
How to use this method to reduce or increase the picture?
What you need to add that the picture was of such size that I want?
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Feb 2, 2010
I have an image that I want to place on the background on my activity. For the G1 I would use a background of 320x480 but with the nexus 1 the resolution is almost double that. Should I just place the large image and make the smaller phones size down? I am trying to keep the size of my package down as much as possible.
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Oct 21, 2009
My application while compiled in 1.5 works fine. I had some memory issues w/ 1.6 due to image size, which was strange b/c the image size increased when taking photos by taking a picture w/ surfaceholder/imagecapture callback. I seem to have fixed re-displaying those images by resizing them using a bitmapfactory matrix. But my camera is now rotating everything 90 degrees. It appears that my Override of surfaceChanged does nothing, which is where I was setting rotation at 90 (I can't remember why, it was 10 months ago!). I have tried at rotating the camera parameters paramters at 90 degrees, 0 degrees.
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Jun 22, 2009
I want to reduce the size of my image file to transfer it over the network. Do anybody know how can I reduce the file size using andriod APIs.
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Oct 4, 2010
I'm trying to get the real size of an image displayed in an image view. Actually my image is larger than the screen and the imageview is resizing the image to diplay it. I'm looking for this new size.I've tried to override the onDraw method of the ImageView in a custom view but I'm not getting the correct height and width.
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Mar 29, 2010
I'm trying to draw an image in an ImageView, but i want it to be unscaled, with scrollbars as necessary. How can I accomplish this? Right now I just have a drawable set as the android:src of the ImageView in the XML. This autoscales the image to fit the screen width.
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Sep 15, 2010
I am running into a very weird thing. I have an ImageView, and when I call setImageURI with an image, it seems to change the size of the image view.
CODE:..............
The default image is 195 x 195, i am trying to set the image to be 200 x 200, after setting the image using setImageURI, i get the dimensions back and it says it's 48 x 48.
I have tried a bunch of different android:scaleType parameters, and I couldn't find anything that worked.
I also tried explicitly setting the size (layout_width="200px") and it seems to work.
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Sep 12, 2010
I am a bit confused on creating an image which will be acting as a background for my activities. So, in short, my aim is that my application should be able to fit the different screen sizes. Therefore, what size in pixel should my three images be to be able to fill the screen of the device in ldpi, mdpi and hdpi?
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Aug 17, 2010
At the moment I am attempting to set my camera on my Motorola Droid phone to take an image that matches the size of my screen (854 x 480 pixels), and I am attempting to accomplish via the parameters for the camera as such:
CODE:.................
I have my activity implement the Camera.PictureCallback method of onPictureTaken (excluding log calls), so when the takePicture method is called it runs this method:
CODE:..........
For some reason though, my camera is taking pictures in 1280 x 960. Is this some sort of minimum size the camera can capture an image in? From log calls I can see that the Camera's parameters are still set to have a picture size of 854 x 480, but image keeps coming out as 1280 x 960. Am I decoding the image incorrectly, am I setting the camera's parameters incorrectly, or am I doing something else wrong?
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Oct 5, 2010
I am looking for an optimized solution to display image in different screen size. I have a image in server which I would like to display in different handled devices like iPhone, iPad ,Android based tablets or mobiles etc.
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Sep 6, 2010
I want to display image in center and top and bottom in same size refer bellow screens,anybody know please give the code to me..
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Jan 22, 2010
I'm wondering if anyone has figured out yet what the best resolution and/or aspect ratio is for custom contact photos? Most of my contact photos come from Facebook, but some I will edit on my PC and load onto the phone's SD card. I know there are issues with decent photos becoming low-res pixelated, so I'm wondering if I start with the best size and/or aspect ratio, maybe the phone won't have to resample the photos itself.
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Jul 13, 2010
I have an image that I want to be able to display full size but when I place it in my imageview it scales. I would like it to display full size with scroll bars. Is there a way I can make my main view that the image view is in have scroll bars vertical and horizontal or how can I do this. The images are local on the SD card. I would really like to get the same effect that the webview offers if i were to look at these image from a URL.
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Jul 5, 2010
I'd like to be able to use an image as my background in a relative layout, without it stretching. I don't want to just enter the images details into an XML file, as I want to use different images, with different sizes. I've tried the following, but it just stretches the images (I know the left, top, right and bottom variables have the wrong values, but I've just entered something into them, as a test to see if it makes any difference to the output, but it does not. If it did, I'd calculate the correct values programmaticly : -
RelativeLayout explosionlayout = (RelativeLayout) findViewById (R.id.explosionlayout);
imageAnim = (ImageView) findViewById(R.id.explosion);
Drawable d;
d = this.getResources().getDrawable(R.drawable.bomb);
int left = 10; int top = 10; int right = 20; int bottom = 20;
d.setBounds(left, top, right, bottom);
explosionlayout.setBackgroundDrawable(d);
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Oct 30, 2010
I want to design some mockup interfaces for some Android apps. I would like them to be able to nicely scale up and down depending on the resolution of the mobile device being used.
What would be the best image size to design these mockup interface in?
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Nov 24, 2010
If there is a image on my phone that I want to send up to a server thats 1mb or higher I want to take that image and shrink it to a smaller size without messing with original image in anyway. I know how to get a from the phone and I also know how to send it up to a server, I just need to know how to make the image smaller because large files higher than 1mb are giving me issues.
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Apr 30, 2010
How to fix the image size(28 x 29 png file) in the grouptIndicator of the ExpandableListview ??? I use expandableListview and android:groupIndicator in the attribute. The png image size is 28x29. But The Imgae is stretched. Does anyone Know this? Any answer is useful for me .
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Jul 26, 2010
Does anyone know of any decent apps put there that can optimize photos / pictures.
Specifically i am looking for something that can compress a photo / picture to a small enough size that it can be emailed / MMS'd.
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Nov 11, 2010
I am trying to develop an app for which I want multiple screen support. I have read the Android article on Best practices for Multiple Screen Support. As per the article we have to follow 3 important things:
1. Mention support for different screen sizes (large, medium and small) and any density in AndroidManifest.xml.
2. Place images of 3 dpi's (120, 160, 240) in 3 folders res/ldpi, res/ mdpi and res/hdpi.
3. In layout's the dimension should be mentioned in "dip" units. Then Android will take care of the scaling on its own.
I have implemented all these points in my project. The images are picked up correctly from the appropriate folders. But the arrangements of the controls in not same. e.g. I ran the app on three emulators 1. Resolution 240*320 dpi 120. 2. Resolution 240*320 dpi 160. 3. Resolution 240*320 dpi 240. (All the emulator have same resolution but different density). The problem is the position of the controls is not same on all the three emulator. As per my understanding if the android:layout_marginLeft and android:layout_marginTop are mentioned in "dip" then this problem should not occur. As the density of the emulator increases the controls get placed more towards the right. Is it necessary that I provide layouts for all combinations of dimensions and density i.e. in layout-small, layout-large, layout- medium, layout-long,layout-notlong?
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