Games :: Gravity Lander For Android
Oct 8, 2010Available in the Market, Android 2.2 only http://www.youtube.com/watch?v=1cZuoi3-B0g&feature=player_embedded
View 9 RepliesAvailable in the Market, Android 2.2 only http://www.youtube.com/watch?v=1cZuoi3-B0g&feature=player_embedded
View 9 RepliesGravity Fights 2.0. Inspired by the Amiga Classic GRAVITY FORCE, the new Android shooter GRAVITY FIGHTS 2.0 is a great psychedelic experience. The involving planet Synapsys is populated by the infinite sides of reality in the space of an insane mind. To let the energy flow in the planet, shot all the triggers of illusion that fragment its mind to open the doors of perception.
View 3 Replies View RelatedI just recently released my new game Gravity Tow.
Gravity Tow is an addictive and challenging action game which could be best described as 'Reverse Doodle Jump.' It has an online high-score where you can compare your results to others. The aim of the game is to pull up the waste container as high as possible by activating gravity fields.
After the second interplanetary war, you work as a waste disposal manager and shoot containers with nuclear waste into the general direction of planet Dork 42.
Full story including crappy trailer: Gravity Tow Homepage
It is available now from Android Market: Gravity Tow
It requires Android 1.6 or higher, works also on older phones.
I cannot believe this crap!
View 6 Replies View RelatedI'm trying to make a GUI program with the Android SDK, using their Lunar Lander example as a significant self-teaching tool in the process. I've noticed their sprites' images' backgrounds, which were at least usually pure white, did not show up in their program. I want to ask how they did that, since their site doesn't explain simple things very well. I've managed to pull that off before on another GUI SDK, wherein all I had to do was to call a function and pass it a few floats to define a certain color, and until my code told it to do otherwise, that function would make sure that that particular color in my sprites' images was totally transparent. However I've wrestled with the Lunar Lander example and getting my own program to show some custom graphics for a week or two now, and I haven't noticed any such function call in the Lunar Lander example. I tried to look for it, but I did not find anything. I've tried to Google some tutorial or other reference material, but what I've found so far is just straying off into unrelated areas and totally dodging this EXTREMELY important lesson on the SDK's basics.
View 2 Replies View RelatedI know we can set the following value to the anroid:gravity and android:layout_gravity :
center
center_vertical
center_horizontal , etc.
But i am confused regarding these both. what is the difference between the usage of android:gravity and android:layout_gravity?
What is the difference between those attributes? According to the documentation of R.attr, there isn't any difference (doc text is exactly the same, see http://developer.android.com/reference/android/R.attr.html), but apparently, that's simply not true. For example, the gravity attribute can be used on EditText to set the text alignment (e.g. left, center, right).
I often found that neither of them work to align a view at all. For example, I need to float two text views in a relative layout, one going to the left below a title bar, the other going to the right below the title bar. So what I did was this:
CODE:...............
That doesn't work, however. The left text is indeed aligned to the left inside its parent (the relative layout), but the right text is not aligned to the right; instead, it's placed directly to the right of the left text.
I know there are tons of questions about this already floating around SO but I've read a bunch of them and still cannot get my 3rd column to align to the right.
CODE:........................
I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence,
Quick rundown:
I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes.
I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for a pitch and roll of both 45 degrees, the combined total magnitude is greater than gravity (obtained by Xa^2+Ya^2+Za^2=g^2; Xa, Ya and Za are accelerometer readings in its X, Y and Z axis).
More detail:
The device is a Nexus One, and have a magnetic field sensor for azimuth, pitch and roll in addition to the 3-axis accelerometer.In the world's axis (with Z in the same direction as gravity, and either X or Y points to the north pole, don't think this matters much?), I assumed my device has a pitch (P) on the Y-Z axis, and a roll (R) on the X-Z axis. With that I used simple trig to get:
Sin(R)=Ax/Gxz
Cos(R)=Az/Gxz
Tan(R)=Ax/Az
There is another set for pitch, P.Now I defined gravity to have 3 components in the world's axis, a Gxz that is measurable only in the X-Z axis, a Gyz for Y-Z, and a Gxy for X-Y axis.Gxz^2+Gyz^2+Gxy^2=2*G^2 the 2G is because gravity is effectively included twice in this definition. Oh and the X-Y axis produce something more exotic I'll explain if required later.From these equations I obtained a formula for Az, and removed the tan operations because I don't know how to handle tan90 calculations (it's infinity?).So my question is, anyone know whether I did this right/wrong or able to point me to the right direction?
I can use android:gravity="bottom|center_horizontal" in xml on a textview to get my desired results but I need to do this programmatically.
My textview is inside a tablerow if that matters in a relativelayout.
I have tried:
CODE:........
But if I understand that correctly, that would apply it to the tablerow? not the textview?
In eclipse layout editor for LinearLayout under LinearLayout one gravity is there and under "Misc" LayoutGravity is there.What is the difference between these two? How to set the layout gravity of a linear layout from code?
View 2 Replies View RelatedI have ScrollView with RelativeLayout as a child of ScrollView. I am trying through JAVA code to set Layout_Gravity to CENTER so my RelativeLayout is centered (horizontally and vertically) in the middle of ScrollView (that covers whole screen).This works fine in XML and produces desired result, but when I try to do this programmatically, it seems there is no way to set Layout_Gravity of RelativeLayout. I tried using LayoutParams, but couldn't find anything there that would help me to center RelativeLayout in the middle. So, am I missing something or this simply can't be done?
View 7 Replies View RelatedI want to add ImageView to FrameLayout with Gravity or margins. but FramLayout and ImageView has no method about that(Actually, I can't found that). Reason that selects Framelayout is to put ImageView on ImageView. code...
View 1 Replies View RelatedI need to create a GUI (layout+views) in my .java activity class (I know it's far more flexible and easier to use .xml layout file, but I don't want to use it for now).
I can't find any setGravity() (but a "Gravity" object I can't figure how to use) or any set setMargin() method for the "View" object. What is the easiest way to do it?
Has anyone tried to write his own implementation of ViewGroup with some TextViews in it? I have a problem, that TextViews in such an implementation don't respect gravity attribute (TextView.setGravity(Gravity.CENTER);) and text is positioned in the top left corner.
If enyone is interested, I just overwrote method onMeasure() (for all my TextViews) and changed call from super.onMeasure() to setMeasuredDimension(int, int) and gravity started to work normally.
Basically, in my custom layout I use the following class to display text:
CODE:................................
So i have android 4.2.2 and i installed xposed and gravity box. And my problem is that i have doubled fast settings in notification bar: stock and nearly the same added from this mod. Any solutions that i would have only one visible?
View 1 Replies View RelatedI'm unable to change the layout_gravity of a Button programmatically, does anybody know how to do this?The gravity attribute is easily changed using Button.gravity(), Ie it changes the gravity of the text inside the button I cannot change the gravity of the button itself. I also cannot seem to find this in any of the layout params contructors.
View 2 Replies View RelatedThe Samsung Gravity Smart has extremely limited internal memory. The new Playstore App automatically installs itself every time I download another app. Then, I have to remove the Playstore app before I do anything else, because the Playstore app has consumed all of the memory.
Isn't there something that I can do to stop the Playstore app from installing itself?
why my Android's internal storage is full. I don't think I have anything on there except for the 18 stock apps I have (including apps like titanium backup, and Link2SD that came with my ROM). I've gotten rid of all the bloatware on the phone, deleted most of my cache, and moved all of my downloaded apps to the SD card. I've even gone as far as to replace the web browser with Opera mini (and put it on the SD card), and prevented the device from installing a 10 MB update for the google play store. Even though the phone only has 14 MB (138/152 MB), I would think that would be more than enough to receive text messages. The phone doesn't even want me to do that.
I do have a few thoughts as to what could be causing this problem. First off, even after I've deleted an app via titanium backup, the app still appears in titanium backup with a line through it. This leads me to believe that the app still has data left on the phone. Second, I'm thinking Link2SD isn't actually moving all of the app to the SD card. In that case, I guess I don't have any choice but to remove all of my extra apps.
I actually have one solution that may or may not work. If I could somehow make the device treat my extra (32 GB) SD card into thinking it's the phone's external storage, then I wouldn't have to worry about overloading it at all. Would this work flawlessly?
Here's some extra information that may or may not be useful.
Device Model: SGH-T589 - Samsung Gravity Smart
Android Version: 2.2.2
ROM: <ROM> Samsung Gravity Smart T589 <10/26/11> - xda-developers
Seriously, emulation is not good for performance, but most roms running on gensoid look and play better that games developed for Android. Sonic 3 looks lovely, runs at 60fps and never stutters. It even seems to look higher rez than most Android apps.Android platformer games are nowhere near as good looking or smooth.So what the hell is going on? The hardware on top end Android phones (Desire, galaxy etc) is clearly capable.
View 11 Replies View RelatedApparently EA is bringing NFS to android! Engadget say it was demoed on the EVO yesterday. Are there any videos on the net of it? Also this might well mean we'll be seeing more high profile games coming to Android!
View 2 Replies View RelatedI really like the PC flash game called castle clout "http://www.maxgames.com/game/castle-clout.html" and the iphone game "angry birds" http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8" basically a game that u launch objects into structures and try to destroy them.. i was hoping android would have such a game when i bought my new EVO
View 6 Replies View RelatedIs there any games like Farm Frenzy, or any tycoon games like Lemonade Tycoon ?
View 1 Replies View RelatedIs it possible to play palm pilot games on an android? I would assume it wouldn't be too difficult since they both use touch. I wouldn't care if it didn't fit my whole screen. There are some games that I really want to play again (Space Trader, Strategic Commander (does anyone know of another game like this)).
View 1 Replies View Relatedsomeone showed me their iphone I have to admit, my jaw dropped and I was drooling when I saw some of their games (i would that all games were freebie versions)
Question: why does the android platform not have games that are as good??
I remember seeing one games, I think it was called scooter - the whole damn screen moved as u mived the iphone left and right I only played for a minute - but it looked damn awesome why dont we have as good games! the persons phone: heck, it was only an iphone 3g - so u cant say it was better hardware or anything angry birds - I like - apart from that, I haven't seen any games I would even rate (ok, so angry birds is just worms game reinvented - but the subtle use of great graphics make it brilliant)
Important: I have an x10 mini pro which is STILL running android 1.6 - is this the reason why? are there better games on 2.1 and 2.2? or is it to do with the fact that there are better developers for the iphone?
Are there any multiplayer interactive games where someone with an Android phone can play with someone who has an iPhone? I'm looking for something like Words With Friends where two people who have iPhones can play scrabble together.
View 2 Replies View RelatedI only know 2 high quality 3D games using OpenGL ES I found on the market:
- Hockey Nations Shoutout
- Deadly Chambers, Anybody here have any suggestion / addition to that list ?? would like to install any awesome 3D games lol
When will we start seeing decent games being developed for the Android platform?If Worms or Angry birds ported over they could make a killing on the Android Market whilst still only charging a quid or two for the download
View 6 Replies View RelatedAfter we made a site with Android live wallpapers (LiveWallpapers.org) we decided to make one with games, since we didn't see any descent sites with games only.
Check out our site and please let me know what you think.
Android Games
The site is not 100% complete, but main things are so enjoy
I came from the iphone and there are tons of great games now I'm having trouble finding a decent golf game or rot game. Are there any out there?
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