Animating A Character In Eclipse?
Jan 22, 2012
I got to make a really nice menu, with all buttons working...but when I got to the part of creating a character and making it move, I just couldn't find info anywhere.
how to create a character, and to make it move left/right when I press some kind of button? ( and how to make that special button too)
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Jun 22, 2010
I'm looking for a third party app/keyboard that features the | character; that straight up and down vertical line character. I need it to log into my email, but the stock keyboard doesn't seem to feature it. Anyone have any good ideas?
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Nov 12, 2010
In Android if I have an edit text and the user entered 123456789012, how could I get the program to insert a dash every 4th character. ie: 1234-5678-9012? I guess you need to say something along the lines of:- a=Characters 1~4, b=Characters 5~8, c=Characters 9-12,
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Sep 17, 2010
Is it possible to animate the expanding and collapsing of the groups in a ExpandableListView.
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Apr 8, 2009
How do I animate a Layout?
I have a RelativeLayout which sits in a certain position within my Activity; I want to glide it in and out from the bottom of the screen when a certain button is pressed.
I have found examples of animating the children of lists etc but this is not what I want. I simply want to animate the whole layout and the views within it together.
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Jun 22, 2010
I have tried a weather widget and its working fine. The Weather widget is an app widget and I update the widget once in 6 hrs similar to the application on android site using AlarmManager. Now I want to animate the widget (ImageView) every 100 ms similar to HTC homescreen.
I dont think AppWidgets will scale well for this case. How can I implement this widget?
I have seen "Custom Homescreens" in previous Android SDK's. Should I have modify the Homescreen widget for doing this or is there any other way.
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Aug 26, 2010
I'm drawing a ProgressBar in a custom View (SurfaceView) to it's Canvas, and it's drawn as expected. Except that it's not animating, no matter what I do. My custom view is animated properly, but I cant change the progress of the ProgressBar.
I've created the ProgressBar like this:
CODE:..................
And I draw it something like this (slightly simplified):
CODE:........
And I've tried updating it's progress manually as well:
CODE:.................
Any ideas on what I need to do in order for my ProgressBar to animate or change it's progress.
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Nov 5, 2010
This is more of a question about animating than a specific problem coding. i need to fill in the broad strokes left by the research i've been doing.
What i'm trying to do:
The activity should load with only the a togglebutton visible. when the button is touched, a png will be animated to a certain position relative to the togglebutton. also, another button will slide in from off screen and slide off if/when the togglebutton is pressed again.
What i can't figure out:
I can draw an image, but only via xml. creating an imageview and setting the background programmatically does nothing.
When i draw from xml, i can't move the image when the togglebutton is pressed like i want to. when i call getPositionOnScreen() i get a null pointer, even though the complier can see i'm referring to the imageview described in both xml and in code.
I'm calling getPositionOnScreen because via xml, i have the image positioned behind the togglebutton so that it's not visible until the button has been pressed and the image starts moving. the idea is that with different screen sizes i won't know exactly where the view is until runtime. getPostionOnScreen allows me to get the coordinates of the imageview so i know where it has been positioned. when i have a start position, can tell it to "move up" on the screen from behind the togglebutton by simply adding to x or y until it's where i want.
This is the code to draw the image (inserted in the onCreate method).
CODE:.......
This is the code i'm using to animate. when the button is clicked, it calls this method on the view from the listener.
CODE:...............
I'm well aware that this is horribly wrong and won't work. what i need to understand is why.
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Oct 6, 2010
I have a RelativeLayout with a tiled background. Is there a way to make a tween animation to fade out the existing image and fade in a new one?
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May 19, 2009
I am using a SurfaceView, and wish to animate Drawables. All the animation tutorials I have seen concern using an ImageView, which as I understand is not a sensible approach from within a SurfaceView. Does anyone have any suggestions for doing frame-by-frame animation within a SurfaceView? Can it be done with openGL?
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Apr 27, 2010
Is there a way of being notified when a TransitionDrawable has finished its transition? I'm looking for a way to animate the background of a LinearLayout, switching it back and forth between two images thus creating a pulsating effect. TransitionDrawable works nicely, but....once. I tried stacking several 'item' in the XML defining the transition, but no luck. It justs fades from item 1 to item 2 and sits there. I'm wondering if I shouldn't implement a custom Animation.
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Nov 10, 2010
Does anyone knows if it's possible to animate different views during the same animation: I have a linear layout containing 6 dices (each dice extends a textview) and I need to animate each dice to simulate a roll (each dice will rotate on itself). I know how to do this rotation on each dice by using 6 animations, but I want to group these animations in one, so that I would be able to add an animation listener to execute further instructions at the end of this animation. I tried with an animationset but didn't manage to do it.
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Feb 3, 2010
I'm trying to do something which seems simple. I want to have a map view, with a menu that slides up from the bottom of the screen where settings (for overlay) can be adjusted. However when I use a TranslateAnimation to affect the y position of the LinearLayout (which holds the menu), the buttons in the LinearLayout move, but there "hit area" stays in the same position as they were before the animation.
CODE:.........
I've also looked into tweening the view's marginTop value, but haven't even been able to determine how that would be done.
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Sep 29, 2010
I create a ProgressDialog in onCreateDialog() like so:
code:.........
Android, in its wisdom (or serious lack of it) decides to cache every dialog created through onCreateDialog(). Because of that, any subsequent call to showDialog(DIALOG_PROGRESS_ID) results in the same ProgressDialog instance being used but the animation has stopped working.
I've tried to re-set indeterminate in onPrepareDialog(), but that doesn't do anything. There is likewise no obvious method to call on the dialog instance that will reset the animation.
code:................
But maybe there is a way to get the ProgressBar itself and start it animating? so I tried the following after I asked this question:
code:........
But it didn't work either!
So, does anyone know if there is a way to restart animation on a ProgressDialog? If not, is there a way that I can force every showDialog() call to call onCreateDialog()? (this second question was answered by @TuomasR, but after pondering it I don't think this is a very good solution to my problem)
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Sep 2, 2010
Is there a way to animate drawables on a canvas using the android built-in animation classes?
Ive been modeling my test application, a game, after the example apps lunarlander and jetboy. They contain a lot of reusable code, but they manually update the drawable objects in real time. It seems like using the android animation built ins would be so much easier since they provide the type of animation I need¦a simple linear movement.
Is there a way to do this, or am I better off updating my canvas in real time much like the example apps.
If there is a way, could anyone get me started with some sample code? I am currently inheriting SurfaceView in my class.
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Sep 20, 2010
I am using android.hardware.Camera to get a preview and display it on a custom SurfaceView that implements SurfaceHolder.Callback.
I am trying to zoom in to the camera preview surface by a specified scale (not using the camera's digital zoom) but I can't seem to find a correct way to do it. I also need to be able to zoom out and scale down the preview.
I was hoping to be able to do this using a ScaleAnimation but it doesn't seem to work on SurfaceView, nor the FrameLayout containing the SurfaceView.
I also tried setting the size of the SurfaceView using setLayoutParams but that doesn't seem to work too well on various hardware and it would be tough to animate smoothly.
How to achieve this effect? Right now I am starting to think I might have to implement this using GLSurfaceView but I'm very unsure.
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Nov 22, 2010
I have an app that is working fine in 1.6 and up but crashing for apparently no reason in 1.5. The app suddenly quits with the following message...
CODE:............
This error happens when the app is 'idling' (ie not doing anything other than redrawing the screen). There is no state change and no user input. The error occurs after the same amount of elapsed time whatever I set the frame rate of the app to and occurs both on the emulator and device. Changing what I display on screen can stop the error but there appears to be no logic to this (in one instance not drawing a large image stops the error but elsewhere just drawing some text causes the app to crash in the same manner).
I am using SurfaceView for animations following the basic procedure in the Lunar Lander sample app.
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Aug 14, 2009
How to add the character'&' intto the <String></String>tag?
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Jul 8, 2010
I come from the iphone scene and bought an evo. i got the emulators and while playing it i noticed that sometime it starts acting up and my character moves by itself when i hold 2 buttons together then let go of 1. is this just the way the touchscreen was designed? i know the iphone had some kind of multi touch they pattented so it took a while for other phones to come out with pinch ability on their touchscreens. iphone works perfectly for being on-screen buttons but on this phone i seriously cant even play cause the controls are so messed up. sometimes my character is like crouching repeadedly or running right , does anyone else have this problem or is it just my phone? specifically while playing snes emulator since there isnt many other apps that use more than 1 button at a time.
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Apr 25, 2010
I've recently gotten my Andriod phone (on Telus) and have been texting my friends.My phone cuts up text messages to 160 character messages and sends them all to my friends.However, when my friends receive them the 160 character message gets cut in to one 150 and one 10 character message, often splitting up words. So 4 160 character messages are received by their Blackberries (several models) or Samsung (Slyde?) phones as 4 150 character messages and 4 10 character messages.Is there an app that lets you sent 150 or even 140 character messages? Handcent doesn't help with all the split options it has.I tried them all, but it splits at 160 so it doesn't matter.Is there any way to split messages at a lower character count?(All my friends also use Telus (and Kobo which is Telus). Does Telus have a 150 limit? Or is it their phones?I receive messages from them just fine, but that's probably because their phones only send 140 or 150 character messages.)
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Jun 20, 2010
You know, that big key on the upper left of ALL standard keyboards that moves the cursor to the next tab position?I maintain several text lists on my Palm TX, with columns separated by tabs. I just can't figure out how to do this on the Evo's virtual keyboard.
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Oct 17, 2009
When typing an SMS I get no warning when I approach, or pass 160 characters, am I missing something?
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Nov 11, 2010
can any body tell how many caharacter we can seen in the log file?
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May 31, 2010
I notice that when typing a long SMS, once you enter the second or third SMS, they are no longer starting at 160 characters.It's like you're down to (1/160)1, and then you type a simple 2 letter word like "to". You think that would change it to (159/160)2 but instead it becomes like (145/153)2.
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Aug 21, 2009
How can I know the length of the each character of word. Actually, I am trying some thing like this:I will show some set of lines on the screen. Later after some time, I would like to set the color to each character in the line at a frequent interval. Now I want to set the color to each and every character of the drawn string.
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Nov 15, 2010
I have passed a url String from java to C code as jstring data type. And my library method needs a char * as url. How can I convert jstring in char * ? p.s. Is there any advantage of using jcharArray in C? (i.e. Passing char [] instead of string in native method).
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Aug 5, 2010
I have a textView with some text in it. I want to delete the last 4 characters and then add on some more text. I tried doing this.textViewObject.append(" new text that I am adding");But instead of the doing a backspace, they show up as little squares in the textfield. Can anyone help me out here?
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Dec 29, 2009
I am developing application for android phone. Currently I am testing my system in the emulator. In my application, I want to send Unicode character (Amharic language character) via SMS to the other emulator instance. But in the receiver side, the message is not viewed properly. I think the problem is some character encoding related problem. In addition similar problem happens for texts which are queried for the sqlite database. That is when I send a query result via SMS the same problem occurs.
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May 14, 2010
On the droid, you can use the d-pad.. on the incredible, you can use the optical sensor. is there a way just to move over one character space in Android with software?
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Oct 27, 2010
I have created a textview with the below code:
CODE:.........
As above, i have set the 5 Lines as maximum for the textview.
But my doubt is: if the string which i am going to display in Textview if it exceeds 5 lines, then it will be fitted upto 5 lines ending with "..." characters.
e.g.
Hello this is the demo of
string which i have
created especially for
the demo of textview
and setting maximum...
As same as above, i want to display in TextView output.
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