Android :: Thread(s) Producing Garbage?

May 27, 2010

I have an app with about 15 threads. Most do mundane tasks and sleep most of their lives. Others collect information and cache it in hashmaps. The hashmaps grow to a moderate size and level out. The number of keys and size of value remains constant, but the contents of the values changes (at 33 keys per second average). When I start my app, I notice the garbage collection interval goes from minutes to once per second, and the amount of garbage is 700k+ each time. In fact as I was writing this, it caused my phone to reboot with an error "Referencetable Overflow". Here's my question: Are there any tricks to identifying which threads are producing the garbage, or even finding out more about what garbage they are producing?

05-26 22:08:57.052 W/dalvikvm( 1031): ReferenceTable overflow (max=512)
05-26 22:08:57.052 W/dalvikvm( 1031): Last 10 entries in JNI local reference table:
05-26 22:08:57.052 W/dalvikvm( 1031): 502: 0x449904a8 cls=Ljava/lang/String; (28 bytes)
05-26 22:08:57.052 W/dalvikvm( 1031): 503: 0x4494fda8 cls=Ljava/lang/String; (28 bytes)
05-26 22:08:57.052 W/dalvikvm( 1031): 504: 0x44a172c8 cls=Ljava/lang/String; (28 bytes)
05-26 22:08:57.052 W/dalvikvm( 1031): 505: 0x448c7900 cls=Ljava/lang/String; (28 bytes)........

Android :: thread(s) producing garbage?


Android :: AudioRecord Producing No Sound Data

Dec 6, 2009

Here is my AudioRecorder class, using audio record, why is it not producing any sound data?

import java.io.FileOutputStream; import java.io.IOException; import android.content.Context; import android.media.AudioFormat; import android.media.AudioRecord; import android.media.MediaRecorder; public class AudioRecorder implements Runnable {public boolean isRecording = false; byte[] tempBuffer = new byte[AudioRecord.getMinBufferSize(44100, AudioFormat.CHANNEL_CONFIGURATION_STEREO,......

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Android :: Producing And Receiving Sounds - Controlling Frequencies

May 23, 2009

I want to create an application that is similar to a phone call, where it produces sounds through the speaker and receives sounds through the mic. i want to know if i can have an access to control the speaker and the mic to produce and receive sounds simultaneously (like a regular phone call) in my application. i also want to know if it is possible to specify the range of frequencies of the produced and received sounds.

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Android :: Playing AudioTrack Multiple Times Producing Crash

Mar 16, 2010

I am trying to play audio buffered sound (.wav) using AudioTrack. Please see the code below. I need to call this function under a Thread to support simultaneous play. It is fine being under a Thread. It is working fine playing the sound normally. But if i execute playing the sound using AudioTrack one after another continuously (i.e. executing second play before completing the first play sound), produces device crash (force close unexpectedly error). Does anyone come across such problems and resolve it in a way?

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Android :: Apache Http Client Producing CertPath Validator Exception

Nov 6, 2010

I'm developing an Android application for accessing some battle.net (https://eu.battle.net) account data (for World of Warcraft) and I'm using the org.apache.http.client.HttpClient to do so. This is the code I'm using: public static final String USER_AGENT = "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.8) Gecko/20100722 Firefox/3.6.8 (.NET CLR 3.5.30729)"; public static class MyHttpClient extends DefaultHttpClient { final Context context; public MyHttpClient(Context context) { super(); this.context = context; }@Override protected ClientConnectionManager createClientConnectionManager() { SchemeRegistry registry = new SchemeRegistry(); registry.register(new Scheme("http", PlainSocketFactory.getSocketFactory(), 80)); // Register for port 443 our SSLSocketFactory with our keystore // to the ConnectionManag registry.register(new Scheme("https", newSslSocketFactory(), 443));......

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HTC Legend :: Speaker Producing Static While Playing Audio

Apr 9, 2010

Just purchased the Legend and there appears to be an issue with the speaker. I want to identify if it is just my phone or if other users are experiencing this problem. The speaker on the phone is producing static whenever audio is being played. It can be heard clearly when doing the following: Click on the volume button on the side (either up or down) and place the phone to your ear. Open the phone application, click on a number and place the phone to your ear. The static lasts for 5 or 6 seconds and then dies off. Would appreciate if anybody with the phone coud check this out as I'm unsure if a return is required.

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Sprint HTC Hero :: App To Know Which One Producing Most Battery Heat On Phone?

Aug 12, 2010

Is there any app that will tell you which app is producing the most battery heat on your phone? I know spare parts tells you what's using the battery the most but nothing is being used really under that and my phone on average hovers around 100 to 115 degrees.

my right leg is officially ready to be served for dinner

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Android :: Need To Replace Garbage Keyboard Bundled With 1.6

Feb 11, 2010

Was looking for some guidance here. I need to replace the garbage keyboard bundled with 1.6 for something else. Which in your opinion is the best replacement and why? Maybe some comparisons would help also. Oh, by the way i'm running a mytouch 3g!

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Android :: Garbage Collector Conservation - Best Practice

Jul 29, 2009

I didn't use much Java before Android so my knowledge concerning the gc is marginal. Now I'm developing a highly physics-based game and therefore I need to do many calculations each time step and many (25) time steps per second. At the moment I'm almost only using local objects (float) in my methods, so I guess they are allocated every time the method is called (which might be, for example, 25*100 = 2500 times a second , for 100 objects with calculations on them). This causes massive activity of the garbage collector like freeing ~10000 objects every 1-2 seconds (taking ~200ms on a real device). Now I really want to optimize that because even there's no noticeable delay due to the GC (and the frame rate is constant), this seems just not well. But I read on many documentations concerning Java optimization, that there is not much to optimize in modern versions of (desktop) Java, because the GC is fast enough. Does this apply to Android, too? Does the compiler optimize anything like frequently, steady allocated objects (like floats)? What would be best practice: keep all local objects and allocate and free them all the time or use class-global objects, even if they are only used inside one particular method (which is bad programming style but conserves GC?

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Android :: Possible To Stop Droid Garbage Collector?

May 21, 2010

Is there any way to stop the garbage collector for some time?

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Android : Latency Due To Garbage Collection On On PrevFrame

Jun 6, 2010

I'm writing an Augmented Reality codes that should works in realtime,

But the VM's garbage collection hinders my program's performance.

I checked my program's execution time for each in OnPrevFrame(byte[], Camera)

and it execution time increases from around 50ms to 120ms at just after each garbage collection.

I copied parts of logs below. (local time is just before and after of signal processing, and global time is time stamps for every onPreviewFrame() calling )Also I executed onPreviewFrame without any signal processing on it, but

the garbage collection is also carried showing debugging message around 60ms it spends for memory release.

Is this garbage collection come from releasing byte[] yuvs image data? ( i uses 320x240 thumb nail )

then this clearly comes from Java's limitation, so there will be no hope for improvement unless

I found a way to directly access camera device? do you think this is feasible? Hope listen to others' comments.

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Android :: Glbuffersubdata With An Offset Into Buffer Without Causing Garbage

Aug 1, 2010

I'm trying to update part of a VBO with a call to glBufferSubData(). When I update from the start (0) of my existing shadow buffer, there is no problem, as the buffer starts reading from 0. The following will read 0 to y from the buffer and place it at 0 to y in the VBO: gl.glBufferSubData(GL11.GL_ARRAY_BUFFER, 0, y, mPositionBuffer);

However, if I want to update a portion of the VBO (not from 0) I run into a problem; The following doesn't work, since it will write the values from the start of the buffer (0 to y) into position x to x+y of the VBO:........................

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Android :: Avoiding Garbage Collection For Smooth 2d Animations

Dec 28, 2009

I'm drawing a rect to a surfaceview. Nothing special, just a test like this, in the surfaceview-extended class:

private int mPosX = 0; private Paint mPaint = new Paint(); Code...

the rect just bounces around the screen. I'm watching DDMS, I still see the garbage collector being called, even with this simple draw loop. There is no other application code being executed.

I'm wondering if it's realistic to expect the gc to not be called at all if we take care to not allocate any objects during our draw loops. I'm trying to extend this example to do some smooth animations, but every once in awhile the gc is called and you can see the drawing stutter. Although none of my application code is allocating any new objects, I don't know what the underlying API is doing inside surfaceview etc, and I doubt we can control that. Just wondering if this is not possible, I'd prefer to abandon this game idea up-front if we can't guarantee smooth animation.

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Android :: Droid Camera Garbage Collection / Way To Avoid It

May 25, 2009

I am developing a camera application , where the frame rate is important. However, camera uses a preview callback function which allocates a byte[] array of 230400 bytes, which makes it necessary for the garbage collection to step in. Can someone suggest me a way to avoid garbage collection stepping in?

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Android : OpenGL Garbage Collection - With Direct ByteBuffers

May 20, 2009

Hi, I have discovered while using DDMS that the basic OpenGL system calls in my code are allocating memory and causing the garbage collector to fire! It's not the system calls themselves causing the problem but the use of direct byte buffers to pass data in.

The direct byte buffers I use in calls such as glVertexPointer & glTexCoordPointer lead to java.nio calls to read the byte buffers, leading to objects of type org.apache.harmony.luni.platform.PlatformAddress being created.

These buffers are the same as in the example OpenGL code. I am creating a ByteBuffer using allocateDirect() and then creating an IntBuffer using ByteBuffer.asIntBuffer() to pass data to the OpenGL functions. The problem occurs as the system is reading the buffers.

Is there a way around this? Maybe using something other than direct byte buffers? It seems that using this method, OpenGL code of any complexity (ie a lot of OpenGL system calls in every frame) is doomed to pause a lot. I am aware that these calls should be kept to a minimum, but I still need to use a certain amount of them.

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Android : Are Primitive Types Garbage Collected In Droid?

Mar 18, 2010

I know this may be a dumb question, but my background is more in c++ and managing my own memory.

I am currently cutting down every single allocation that I can from one of my games to try and reduce the frequency of garbage collection and perceived "lag", so for every variable that I create that is an Object (String for example) I am making sure that I create it before hand in my constructor and not create temporary variables in simple 10 line functions... (I hope that makes sense)

Anyways I was working though it some more tonight and I realized that I a may be completely wrong about my assumption on garbage collection and primitive types (int, boolean, float) are these primitive type variables that I create in a 10 line function that gets called 20 times a second adding to my problem of garbage collection?

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Android : Java - Implement A Run Method Of Thread If Create A Thread Global

Sep 7, 2010

How can I implement a run() method of thread if I create a Thread Global?

I mean If I create a Thread Globally then can I implement its run() method {" public void run()"} anywhere in my Application?

In the run() method I have to write the code to perform some action.

IF I can do it then please can anyone show me briefly how to do it particularly.

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Android :: Avoid Garbage Collection Delays In Java Games?

Mar 20, 2010

I'm performance tuning interactive games in Java for the Android platform. Once in a while there is a hiccup in drawing and interaction for garbage collection. Usually it's less than one tenth of a second, but sometimes it can be as large as 200ms on very slow devices. I am using the ddms profiler (part of the Android SDK) to search out where my memory allocations come from and excise them from my inner drawing and logic loops. The worst offender had been short loops done like,

for(GameObject gob : interactiveObjects)
gob.onDraw(canvas);........................

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Android :: Force Garbage Collection To Happen At Convenient Time?

Apr 15, 2009

I have screen 1 of my app which I want to transition smoothly into screen 2.

I want the transition to be smooth but I don't mind a slight pause before or after the transition. Before the transition I dump a lot of objects that are no longer needed from screen 1.

However, as luck would have it (!), the garbage collection almost always takes place during the transition causing the frame rate to drop and the transition looks terrible :(

Is there a way for me to either force the garbage collection to complete before the transition or delay until after the transition is finished? I have tried System.gc() in various places but it doesn't seem to help performance.

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Android :: Print Integer To Canvas Fast And Without Garbage Collects?

Nov 24, 2010

I have a tight game loop in a separate thread where I paint a lot of things on the canvas.

When I paint the score to the canvas I use the following function code...

When I check allocations in ddms I see that .toString not totally unsurprising allocates a char array on each conversion from an Integer to a String. This array will eventually be claimed by the garbage collect and cause uneven rendering of frames on slow android devices.

Is there a better way of painting integers on a canvas that won't cause new allocations and garbage collects?

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Android : Handle Messages Between The Main Thread(the Deafult UI Related Thread) And The User Created Gamethread

May 21, 2009

I am writing an application in which i need to handle messages between the main thread(the deafult UI related thread) and the user created Gamethread.

The requirement is like this.

An activity(say "Activity_X") is setting the view by "setContentView(some "View_Y")". In "Activity_X" i have implemeted "onCreateOptionsMenu()" and "onOptionsItemSelected()" fucntions for creating menus & a switch case for action to be taken on selecting those menus.Menu has items like "resume/pause/zoom/" .

All action to be take on selecting these menus are implemented in "View_Y" in a separate Gamethread by extending "Thread" class.

So whenever a menu is selected in "Activity_X" i need to send a message to "View_Y". And on receiving this ,a particular action/method should be called in View_Y(GameThread).

How can i achieve this using Handlers?Is there any other way of doing this? Please do share with me some code snippets for these.

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Android :: MotionEvent And KeyEvent Causing Excessive Garbage Collect (GC) Calls

Jan 3, 2010

I'm running into some issues with input events and garbage collection, or more precisely object allocation. I am creating a game and have pretty much got my head around the OpenGL environment. I've digested all the relevant material I could find regarding performance, memory allocation etc (and watched the excellent presentation by Chris Pruett - http://code.google.com/events/io/2009/sessions/WritingRealTimeGamesAn...). I've pretty much eliminated any object allocations after initial setup from my game (which is still in its infancy), but I'm still getting a bunch of GC calls, like this:...........................

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Android :: Update ListView In Main Thread From Another Thread

May 27, 2010

I have a separate thread running to get data from the internet. After that, I would like to update the ListView in the main thread by calling adapter.notifyDataSetChanged(). But it does not work. Any workaround for that?

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Android :: Use Thread With SurfaceView - Ie Draw In Separate Thread?

Jul 22, 2009

I want to do the drawing in another thread to speed up the game(it is way to slow right now). I was told to do this but don't quite understand why that would speed things up. Is it GameView that should implement Runnable? Should I make the thread sleep when not drawing? where should I start the thread? package com.android.WWS;

import android.app.Activity; import android.content.Context; import android.graphics.*; import android.os.Bundle; import android.view.SurfaceView; import android.view.KeyEvent; import android.view.View; import android.view.View.OnKeyListener; import java.lang.Runnable; import java.lang.Thread;...................

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Android :: Garbage Collection Infinite Loop - Clamp GC FOR MALLOC Grow Heap

Jul 6, 2010

I have a Service which uploads a big file to a webserver. This works fine on the emulator (android 2.1). But if i run it on a Nexus One Froyo phone it starts out fine. But after a while it is in an infinite GC loop. The whole phone becomes unusable:.........................

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Android :: One Line Causing Lots Of Garbage Collection.String.format With Float?

Apr 13, 2009

In my ListView, there's one line of code in my ViewBinder that causes lots of garbage collection as I scroll through the list, about every two seconds...

D/dalvikvm(16312): GC freed 13171 objects / 659576 bytes in 162ms D/dalvikvm(16312): GC freed 13122 objects / 654128 bytes in 129ms D/dalvikvm(16312): GC freed 13134 objects / 655416 bytes in 142ms D/dalvikvm(16312): GC freed 13129 objects / 654840 bytes in 129ms D/dalvikvm(16312): GC freed 13149 objects / 655000 bytes in 110ms D/dalvikvm(16312): GC freed 13150 objects / 655720 bytes in 127ms D/dalvikvm(16312): GC freed 13075 objects / 652256 bytes in 111ms D/dalvikvm(16312): GC freed 13232 objects / 659040 bytes in 136ms D/dalvikvm(16312): GC freed 13106 objects / 653920 bytes in 110ms D/dalvikvm(16312): GC freed 13155 objects / 655152 bytes in 110ms

The offending code is here, which formats a price for each item in the list: String price = cursor.getString(columnIndex); final float pricef = Float.parseFloat(price); price = new StringBuffer("$").append(String.format("%. 2f",pricef)).toString(); ((TextView)view).setText(price);

If I comment out the line with String.format, the garbage collection goes away. So what's the "right" way to do this to avoid allocations? That database field holds an unformatted text string which I'm trying to format into proper currency format (example: format "1.5" to "$1.50")

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Android :: Suspend / Resume Thread From Another Thread In Same App

Feb 20, 2009

I need to suspend/resume a thread from another thread in the same process. I tried to look into thread apis,but I couldn't figured out a way to achieve this.Can anyone pls point me some references to look or give a tip to do this.

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Motorola Droid X :: Audio Sounds Like Garbage Through Car Speakers / What To Do?

Sep 1, 2010

I started having an issue a couple days ago (after not making any changes to any settings) where anything with the slightest hint of.bass sounds awful in the car. It sounds fine on headphones, and the same car adapter I use on the DX sounds just fine with other devices through the same speakers. Doesnt matter if I use Pandora or the native music app. What gives? I checked my audio effects settings already and no changes there help. Im baffled because all the things that could be wrong work fine with other devices.

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HTC Droid Eris :: Remove Certain Texts From Thread In Easily Instead Of Whole Thread?

Dec 28, 2009

Does anyone know how to delete certain texts from a thread in an easy manner instead of having to delete a whole thread??

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Android :: Main Thread The Same As UI Thread?

Jul 16, 2010

The Android doc says "Like activities and the other components, services run in the main thread of the application process." Is the main thread here the same thing as UI thread?

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