Android :: Net Not Loading

Oct 29, 2010

Go the original orange rom on my san fransisco...after deleting soe of the orange apps...cant browse the wap..when i click on the internet icon on my main screen...the screen remains white..no orange homepag..however i can access market and youtube...how do i reinstall the default web browse..dont really wanna reset to factory settings...?

Android :: net not loading


Android :: Displaying A Now Loading Image While Applic - Loading

May 4, 2009

I want to display a fancy 'loading' image at my app's startup time.

The problem: my startup code is mostly GUI related, hence needs to run on UI thread.

Is there a way to do both - that is run UI-related code on UI thread while an image is displayed to the user?

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Android :: Loading Activity Darkens Screen - Loading Screen

Nov 2, 2009

I've looked through the documentation and I can't seem to figure out how to have the screen blured/greyed when I select an activity that may take a while to load.

This seems to be an Android standard (both the Camera app and the Camcorder app do it when first selected), but I don't see any documentation on it. I even tried looking through the source of these apps on git, but couldn't seem to find it.

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Android :: Loading 2.0.1 To ADP2

Dec 24, 2009

I see the following in the official description of the ADP2:

Modify and rebuild the Android operating system, and flash it onto a phone.

I'm not able to find anywhere a downloadable 2.0 or 2.0.1 for the ADP2, nor any indication that it could be done. To the contrary I see all kind of discussions suggesting it's either not possible, or at least not YET possible.

May someone please explain a developer withOUT any Android specific background, what is so difficult in uplading a new version of an O/S to a device that's specifically desgined for such purpose?

Do I really need to wait for HTC?

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Android :: ADB Emulator Not Loading

Aug 18, 2009

I can't get the emulator to load when running programs from Eclipse 3.4.2.

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Android :: Emulator Loading App

Dec 22, 2009

I'm still learning how to use the dev tools. Using MotoDev which is Eclipse, I wrote a basic "hello world" app. When I run the program, the emulator starts up. It took a few restarts of the emulator and Eclipse until my Hello World icon appear in the emulator. I noticed at one point that a status message said it was sending over the .apl file, which is when my app finally appeared in the emulator. I made changes to my code (Hello to Goodbye) and now..I can't figure out how to "send" to changed app to the emulator. The original app is not being replaced with the changes. What do I need to be doing to reload the changed application on to the Android emulator?

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Android :: View Is Not Loading / Fix It?

Apr 1, 2010

I've done the "Hello World" tutorial which it worked fine the first time I tried it. Now every time I run it I get the emulator's main screen showing up instead of the "Hello World" text. With main screen I mean a background image with the current time and a battery charging icon.

I'm using Log.i in the activity and it seems it's loading fine, because I can see the logs in the LogCat's view.

Is there any known issue about it?

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Android :: App To Intercept SMS Without Loading It To UI?

Mar 11, 2009

Requirement: 1. The program must be on top of SDK only, no hacking! 2. When a TEXT SMS is arriving to Android mobile, the program must intercept the TEXT SMS to analyze the SMS content (access the whole SMS data) 3. In terms of the SMS content, the program determines if the SMS is erased as it doesn't exist. No notification, no update to Inbox UI. 4. Power cycle the Android phone, the SMS is not seen at Notification or message Inbox

Can any one help with the solution? Or which API shall we look into?

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Android : Imusic Tao Not Loading / How To Fix?

Aug 18, 2010

Not loading for me or my friend anyone know whats going on or another app like it?

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Android : Sports Tap Not Loading / Way To Fix

Nov 13, 2009

Trying to run sports tap... selected my favorite teams.. both have games now and all i get is "Loading new data".. for like the past hour..

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Android :: Dynamically Loading ListView

Sep 28, 2010

I want to dynamically load a ListView, for example, load them during the scrolling so its not loading all 100 posts I have. How can I achieve this?

I have looked at similiar solutions here at SO, but since I not got it to work, I asked this question.

My code:.............

I have in the same .java file, functions to download the info from the web and loop through 100 items, like this:

CODE:................

And then it add a new order correctly and so on. But now!(?) I want to have so when the first item is loaded, it should appear and when scrolling it loads gradually.

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Android :: StreetView Enabled But Not Loading

Jul 30, 2009

I have enabled StreetView with .setStreetView(true) but it don't load, so I don't know if I have enable other things.

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Android :: Loading From Compiled XML File

Jun 30, 2010

I have some xml files with a custom format (based on the scxml specifications) that I want my program to read. I've already written the code to read it, but I'm running into problems actually reading the file itself. I want the file to be compiled with the apk, as it will not be changed at all during run time. So I put the file (test.xml) in the res/xml/ folder, and got the inputstream by using:

getResources().openRawResource(R.xml.test);
But when I read in this inputstream it is complete jibberish, which makes me suspect it is being read in binary, as openRawResource() is often used for binary files like images, if I am correct. What is the correct way to do this?

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Android :: Bump Not Loading Photos?

Jul 14, 2010

What directory does Bump look for photos in? It doesn't pull any of the pics I have taken with my camera (DINC), but seems to be pulling up some random photos and artwork associated with my other apps.

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Android :: Problem Loading Widget - XML

Jan 29, 2010

So I'm attempting to make a widget at someone's request. I'm new to Android development, so this widget isn't terribly complex. However, I'm having some difficulties with the layout.

My main.xml file looks like this:

CODE:..............

So it's a layout of two rows, the first row consisting of three buttons and the second row consisting of three TextViews. When I try to test the widget, however, I get a widget with the words "Problem loading widget" on my AVD. Is there an issue with my XML, or is it something else? I am writing this widget using Android v2.0, SDK 5.

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Android :: When A Page Really Finishes Loading?

Oct 13, 2010

I am quite new to Android yet, and I have an application that has a webview on it. I need to know when the webview finishes loading a page that has a random number of redirects (sometimes to the same page, and the order of the redirects also change), so I can remove the Splash Screen only when there is a fully loaded page. On the webviewclient the onPageStarted and onPageFinished functions are called once per each redirect, as is the onNewPicture (even though the screen is always blank during the redirects). So I can't be sure when it's called the last time (page actually loaded). I also tried using the onLoadResource to count the number of resources loaded (dangerous and unreliable approach, but I am getting desperate here), but this also failed, since after the page is cached, it is called only one or two times. That is one big puzzle I am unable to solve using what I know so far, can anyone please help me?

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Android :: Which Is Better Loading Of Images For ListView?

Jan 19, 2010

I am wondering if which of the two is better in loading images in a listview from web, is it by batch through some number of threads that are running simultaneously or one by one through thread queue? I have noticed (but I don't know if that is really the implementation) from the youtube app that the images are loaded by batch and it is kinda fast. Even for not only loading images but also requesting some data from the web as well. Does anyone have an idea?

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Android :: Dynamic Resource Loading

Sep 5, 2010

I'm trying to find a way to open resources which name is determined at runtime only. Let me explain in more details. I want to have a XML that references a bunch of other XML files in the application apk. for the purpose of explaining lets say the main XML is main.xml and the other XML are file1.xml file2.xml...fileX.xml...

what i want is to read main.xml, extract the name of the xml I want (fileX.xml) for example. and then read fileX.XML. the problem I face is that what I extract form main.xml is a string and I can't find a way to change that to R.raw.nameOfTheFile

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Android :: WebView Not Loading Data

Jan 1, 2010

I'm trying to load the parsed HTML data from an rss feed using a WebView, but the webview claims...

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Android :: Emulator Not Loading On Netbeans

Sep 24, 2009

I just downloaded the android sdk from the adnroid site and followed this tutorial to set it up on netbeans. Everything to seem to have installed fine but whenever i try to run the application this window pops up:What I am assuming it asking me to choose the emulator, but it is not showing up on the list. Is there a reason why?

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Android :: Loading Webpage From My Emulator

Nov 16, 2010

In My application i want to load a webpage by ckicking a TextView. How i can do this?

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Android :: Loading SQLite Database Into App

Jun 10, 2010

I am able to create, write and read an SQLite Database in my Android App. I have a copy of the Database that is fully populated with data, and I want to get that data into the App's Database. Is it possible to access my populated database from inside my App? Or can I at least create a copy of the populated database and then use that copy? Or do I need to do a .dump and put all the inserts into the Android code?

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Android :: Loading Textures In OpenGL ES App

Mar 23, 2010

Good pattern for loading textures in an Android Java & OpenGL ES app.

My first concern is determining how many texture names to allocate and how I can efficiently go about doing this prior to rendering my vertices.

My second concern is in loading the textures, I have to infer the texture to be loaded based on my game data. This means I'll be playing around with strings, which I understand is something I really shouldn't be doing in my GL thread.

Overall I understand what's happening when loading textures, I just want to get the best lifecycle out of it. Are there any other things I should be considering?

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Android :: PNG Textures Not Loading On HTC Desire

May 19, 2010

I'm developing a game for android using OpenGL es and have hit a problem:

My game loads fine in the emulator (windows xp and vista from eclipse), it also loads fine on a T-Mobile G2 (HTC Hero) however when I load it on my new HTC Desire none of the textures appear to load correctly (or at all). I'm suspecting the BitmapFactory.decode method although I have no evidence that that is the problem.

All of my textures are power of 2 and JPG textures seem to load (although they don't look great quality) but anything that is GIF or PNG just doesn't load at all except for a 2x2 red square which loads fine and one texture that maps to a 3d object but seems to fill each triangle of the mesh with the nearest colour).

This is my code for loading images:

CODE:...........................

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Android :: Eclipse Not Loading Droid SDK / What To Do?

Jan 4, 2010

I have an ubuntu 8.04 x86_64 system. I installed the ia32 libraries and manually installed(i.e. untarred) Eclipse Galileo JEE. I then installed android's ADT-0.9.5 by downloading the zip file and pointing the software source as archive.

Now I need to add the android SDK in Windows->preferences->android. However, when I select the SDK directory there and select Apply/OK, nothing happens. The next time I open preferences, the directory is there in the selection dialog, but eclipse just won't load/do anything on clicking Apply.

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Android :: Lazy Loading In Gallery ?

Jul 5, 2010

I've reviewed some posts about lazy loading but I believe my problem is a bit different.

I have a gallery (my class extends Gallery) which displays 20 rather large in size images (400-500K each). I cannot load them all to gallery since I get an OutOfMemory exception.
So, I created an array of 20 Drawables and initially populated the first 9 elements (the images come from the Web) and set all the rest to null. My intention was this: on a fling to the right, fetch element no. 10 and set to null element no. 0. On another fling to the right fetch element no. 11 and set to null element no. 1 to null. Same logic on a fling left.

The problem is I can fling much faster than the elements are fetched.

My gallery has a BaseAdapter and its getView() looks something like this:

CODE:.......................

How do I tell getView() - if imageArray[position] is still null, show a "loading..." dialog and once it is set repeat yourself with the same position? I don't want to see the imageView empty and then set on the fly. I want to not be able to see the imageView at all until it is set.

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Android :: Development Loading Images From URL

Nov 20, 2010

I Know this question has been asked and answered but i have a different problem. I have a app out right now that wont load images that are higher than 5mp but loads smaller ones. Im not sure if its 5mp or over 1mb, Im pretty sure its mp though, I have tested. How can I load pictures that are all sizes? My code is below, Please help, please post code not links, of must to links then links to code that can help.

Downloading The Image

CODE:...............

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Android :: Images Not Loading On The Phone

Jul 29, 2009

In my app I am downloading images from a remote server and putting it into a gallery and displaying it. The problem is that when i do it on the emulator it works absolutely fine but when i do it on the phone few of the images come and a few are null. I tried many ways but I am not able to find the perfect way. The images on my server are of 50 kb max. But still some are downloaded and rest are not. it would be really great if someone could help me asap coz i need to make this app live by this weekend.

Here is the code snippet to download the images from the server.

CODE:.........

Also is there any other way of loading the images in a seperate thread like it happens in the android market.

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Android :: Incremental Loading Of Images

Aug 14, 2010

In my app I need to download a lot of images for data in a ListView. I do lazy loading and it works rather fast, but still there is a 1-3 secs delay before the first image shows up. My research in the delay shows that the data transfer takes 50% of the time.

Now, I believe that If I could do incremental loading of the images, I would be able to show half an image after just 75% of the delay, which is quite good.

I use Drawable.createFromStream which uses BitmapFactory.decodeResourceStream internally. But even though it takes a stream, it doesn't paint anything before all data is downloaded and decoded.

Do you know a way to load and paint images incrementally with the default Android lib? Or perhaps a good independent one out there?

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Android :: Dynamically Loading Images

Aug 31, 2010

I am stuck in an peculiar scenario, while developin an app in android.

My app, downloads image from internet and populates the same in a thumbnail format in the application.

As i am not aware of the number of picture's/thumbnails at design time, i am creating image view controls dynamically by using the below mentioned code.

CODE:...................

But in this scenario, all my images gets overlapped with each other. Wherein i want 3 images to be displayed on each row, which i am able to achieve through xml.

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