Android :: View Flipper Custom Drawing
Jul 6, 2010I have a few doubts about view flipper I am using viewflipper to go to another view using scroll_left animation. i have kept 2 linearlayouts inside the ViewFlipper Code...
View 2 RepliesI have a few doubts about view flipper I am using viewflipper to go to another view using scroll_left animation. i have kept 2 linearlayouts inside the ViewFlipper Code...
View 2 RepliesI'm trying to draw a custom border by drawing a custom view. Here is a sample of one side of the border: Code...
View 1 Replies View RelatedI am drawing text in my custom view in android using canvas.drawtext. i need to change back color, and want text right aligned. for example i want to print the text in a 10, 10, 100, 20 rectangle of color yellow and text color red and right aligned. how can i do that ?
View 2 Replies View RelatedI am trying to set up a ViewFlipper that changes a SlidingDrawers content each time a button is pressed. So far every view I set up worked fine, but now I am trying to create a ListView (including single_choice_mode) within a child view of the ViewFlipper, but my attempt only let to a NullPointerException. As I only discovered ViewFlipper today, I am not yet familiar with it and may not have understood it completely. if someone could give me a hand and help me find out what I have done wrong, that would be great. Here is what I have done:
The code for the onClick event of the ImageButtons:
public void onClick(View v){
if (v == btnExposure){
mFlipper.setDisplayedChild(0); }
else if (v == btnProperties){
mFlipper.setDisplayedChild(1);}
else if (v == btnSpecialEffects){
mFlipper.setDisplayedChild(2);.............
I am trying to populate a ViewFlipper with a ListView when a certain button is clicked...but I only get a NullPointerException for lv.setAdapter(new ArrayAdapter<String>(this, R.layout.specialeffectsview, specialEffects)); To be honest I don't really know how to do this, I just learned about the ViewFlipper today and I haven't fully understood how to use it yet. If anyone could help me find how what I have done wrong, that would be great.
Here is the code I use:
public void onClick(View v){ if (v == btnExposure){
mFlipper.setDisplayedChild(0);
else if (v == btnProperties){ mFlipper.setDisplayedChild(1); }
else if (v == btnSpecialEffects){ mFlipper.setDisplayedChild(2); String[] specialEffects = getResources().getStringArray(R.array.special_effects_array); lv.setAdapter(new ArrayAdapter<String>(this, R.layout.specialeffectsview, specialEffects)); lv.setChoiceMode(ListView.CHOICE_MODE_SINGLE); }
I am using a flipper in my main xml file to view multiple layouts in my app. For instance, if something = 1, the user is shown one version of the flipper, where if something = 2 the user sees a different version. Is there a way I can view the layout of the xml file for the other flippers I have rather than the main one? Ie, is there a way to switch views of each state of the flipper in eclipse?
View 1 Replies View RelatedTrying to dynamically add a view to a ViewFlipper. I want to extend ViewFlipper so I can modify it. Here is the code. The child does get added, but it doesn't show up.
View 2 Replies View RelatedIs it possible to tell the flipper to jump to a given view instead of navigating using showNext() and showPrevious()? I would like my ViewFlipper to start at page N instead of the first one.
View 3 Replies View RelatedI want to add 4 imageviews to flipper at a time.Please provide some sample code
my code is...
I want to add these images to flipper on by one.
A view flipper has 4 list views. When i flip the view flipper using gesture listener implemented on view flipper, it works fine. But I am not able to scroll the list view since the touch event is not able to trickle down from view flipper to list view.
CODE:.............
I want this event to be handled by list view
CODE:.................
For a short time now I got this Force Close Error apparently due to an error with the View Flipper. The thing is I haven't touched or changed the ViewFlipper in weeks and suddenly I got this error (see logcat output)
CODE:............
Here is the XML for the layout:
CODE:..................
I have an Linear Layout inside the View Flipper. When i fling/swipe the layout the same layout reloads the same layout with the animations slide_left_out and slide_right_in. I just have only one layout view. it has the values the image view and text view. When i swipe the view it just change the next value to that views. Any Idea?
View 1 Replies View RelatedI have to acheive that the Touch Scroll on the View Flipper. For Example. I have to Images. At First, ViewFlipper Shows an First Image. Now I Flung the view from right to left. The First Image view SLide out Left and Th Second Slide in from Left. I can Achieve it By this Post. But I want to Scroll the image. that is, On the Action_Move Event i want to do Touch Scroll. For Example, When i move the touch from right to left. it will flung how much the touch moves. on that time the output should looks the both images partly. How to do that? What i have to measure the Screen levels(height & width). Example codes are more helpful. Sorry for the Bad English.
View 1 Replies View RelatedI'm having a small problem with drawing a View offscreen to a Bitmap. The View is created using LayoutInflater.inflate(int resource, ViewGroup root) with null passed to the root parameter. The View has a fixed size (200x180 pixels). I can create a Bitmap for this View either by using the method View.getDrawingCache() or by calling View.draw(Canvas canvas) using a Canvas that in turn has a backing Bitmap. This works fine if the View doesn't change after the inflate. However, if I have a TextView inside my View that I will update, the size of the TextView is never updated regardless of what method I call on the View (requestLayout(), forceLayout() invalidate() etc.). If I display the View on screen directly, everything works fine (sizes are updated as needed, etc.). What is the correct way of drawing Views off screen and being able to update their layout when needed?
View 3 Replies View RelatedI'm trying to create a custom widget which looks lick HTML table. I chose to derive from TableLayout, which is the subclass of ViewGroup and View. What's confusing me is that the drawing I put into my override of View.onDraw did not take effect, until I moved the codes to the override of ViewGroup.dispatchDraw. I know dispatchDraw is a good place to draw something, but I'm just wondering why there's such difference in my practice?
View 3 Replies View RelatedI created a custom OverlayItem class so that I could essentially have one kind of OverlayItem whose Drawable marker would set itself depending on the state of some data that I pass into it. I have attempted to accomplish this by, on my first attempt, utilizing the setMarker method within the OverlayItem class. Once that did not work I attempt to override the getMarker method and have it return the appropriate marker to represent the data. Both of these attempts ended with nothing being drawn on the map...however if they are commented out the markers draw just fine (except they of course use the default marker, which isn't what I want). Here is my code for my custom OverlayItem class (the commented out methods I have tried and they have not worked):
private class MyOverlayItem extends OverlayItem {
private Context mContext; private MyData mData;
public MyOverlayItem(GeoPoint point, MyData data, Context context) {
super(point, data.getWhat(), data.getWhere()); this.mContext = context; this.mData = data;
/*if(data.getTemp() > 200) this.setMarker(res.getDrawable(R.drawable.icon_data_hot_l));
else if(data.getTemp() > 100) this.setMarker(res.getDrawable(R.drawable.icon_data_neutral_l));
else this.setMarker(res.getDrawable(R.drawable.icon_data_frozen_l));*/ }
/*@Override public Drawable getMarker(int stateBitset) {
Resources res = this.mContext.getResources(); if(this.mData.getTemp() > 200)
return res.getDrawable(R.drawable.icon_data_hot_l); else if(this.mData.getTemp() > 100)
return res.getDrawable(R.drawable.icon_data_neutral_l);
return res.getDrawable(R.drawable.icon_data_frozen_l);
}*/ }
Is there a way to do what I am attempting to do or do I need to make a unique OverlayItem class corresponding to each state of my data?
I would like to draw custom images within a ListView, for this I have created a ListView and an ArrayAdapter object. I have specified that each element of the ListView will be an ImageView which is specified by an XML layout file. Now, I would like to draw a custom graphic in each cell depending upon certain paramters.
View 3 Replies View RelatedI am trying to put a background image and draw on top of that screen. I assumed activity will have a on draw method, but it does not have. it seems i need to use surfaceview. Can I put a surfaceview on top of the image view and make it transparent ? any example/tutorial i can refer to ?
View 5 Replies View RelatedCan you please tell me how does android determine when View should enable the drawing cache? I try calling in my class (which inherits form LinearLayout) Bitmap drawingCache = getDrawingCache(); I get a null in my drawingCache.
View 5 Replies View RelatedI'm trying to create the simplest 2D drawing program possible to isolate what exactly I can't figure out about drawing. This program should literally just draw a 20x20 rectangle. Here's what I have: Code...
View 1 Replies View RelatedI am using SurfaceView to draw my game on the screen of the phone. Basically now I want to be able to draw Android Views on my View, such as a Button or ListView. I am simlpy getting a Canvas and then I draw on that... does anybody know how to draw AndroidViews (Button, ListView.) on my Canvas?
View 2 Replies View RelatedI have made a custom widget, very similar to JTable in Swing. It is not editable, and all data is replaced at once, allowing easy checking for the widest item in each column & custom col sizing at replace time. It is a subclass of LinearLayout, filled with re-usable TableRow Objects, sub-classed directly from View.
TableRow is both Clickable, focusable, & focusable In Touch Mode. TableRow overrides onDraw(Canvas), calling super. It draws the first column in Black with Lt gray underneath. If the TableRow isFocused () , then a filled rectangle is drawn, before the rest of the cols (left or right justified based on data type), and borders. Where do I get the color, orange, to draw the filled rectangle indicating focus? android.R.drawable.list_selector_background seems to be a pointer, value 17301602, not an actual color. Placing any real Color in my code draws things fine. Is this 17301602 transparent or something? Am I doing this wrong, or do I just need to know how to fine the orange?
I have a linear layout that I have overridden because I want to > dynamically add other views to it. I am trying to add some textviews > to it and I call addViewToLayout in the onLayout method. Can't you just add your views to the layout using addView()? I have one custom LinearLayout and this is what I do and it works fine. No need to override onLayout() or onDraw(). Maybe try that
View 10 Replies View RelatedI am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android.
Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?
I'm working with Android 2.1 and have the following problem:
Using the method View.getDrawingCache() always returns null. getDrawingCache() should return a Bitmap, which is the presentation of View's content.
Example code:
public void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final View view = findViewById(R.id.ImageView01);
view.setDrawingCacheEnabled(true);
view.buildDrawingCache();
final Bitmap bmp = view.getDrawingCache();
System.out.println(bmp);
}
I've already tried different ways to configure the View object for generating the drawing cache (e.g. View.setWillNotDraw(boolean) and View.setWillNotCacheDrawing(boolean)), but nothing works. What is the right way, or what I'm doing wrong? In real code I want to apply getDrawingCache() on a ViewGroup like RelativeLayout. Is the behaviour the same when using a ViewGroup?
I want to build my own custom view which should look like the Crysis-GUI.At first I designed a XML-based Layout and made it visible via the setContentView(int resid)-Method. Worked pretty well.But now I wan't to go a step further and draw in my Layout. So I created a new Class, let it extend View and overrode the onDraw()-Method. So far so good.But how can I still use my XML-Layout? I can't do setContentView anymore, so how could the same effect be achieved?
View 1 Replies View RelatedI have a custom view that works fine and I'm trying to get gestures into it. The most common technique I see is to add XML, such as this (from Android docs.Can someone point out my errors, suggest a better way that will allow me to get gesture callbacks and/or suggest diagnostic approaches?
View 1 Replies View RelatedI am on Android 2.1 and I have one multi column Custom listview Using BaseAdapter with an editable edittext at the end of the listview. If the data in the listview do not contain the data of user choice then user should be able to enter data. If the data is already there in the list user will be able to select the data using custom selector. If a selection is made in the list view and user wanted to enter data in the text field at the bottom after selection then the marker in the list view should be unselected. I tried to use onclick() method on edit text using click listener. First time when it is clicked, edit text is getting focus and onclick() method is not fired. And when it is clicked second time, onclick() method is fired and notifyDataSetChanged() method is called. I tried to call the notifyDataSetChanged() method from the Focus Listener, list view selection is gone in my first attempt and edit text is not receiving any data input from the keyboard (frozen).
View 1 Replies View RelatedI've created a custom view in an SQLite database for an Android application. I'm using Sqliteman on Ubuntu to test my SQL statements before I put them in my app. I'm trying to do a simple select statement on my view. The select statement works fine in SQLiteman but when I put the same statement in my code it throws an error. The statement: select * from item_view where parent_item_id = 0;........
View 2 Replies View RelatedI'm creating my own View class, and defining custom xml attributes with a attrs.xml. As long as I provide each attribute manually, there is no problem, but
code:...................
The android:text is properly set in my instance, but the borderDrawable is not. I guess this has something to do with namespaces, because inside the styles.xml, the name="mypack:borderDrawable" is not handled by the XML parser's namespace facility, because its inside an attribute value. So "mypack" is in no way connected to "http://some.weird.url.com/seems/not/to/ matter" and adding it via xmlns:mypack... to the stylefile would not help, I guess. In the same file, "android:text" is somehow recognized, even though "android" is AFAIK only a ns-defintion for [url], which is also not declared in that file.
So what is the proper way to set a custom attribute in a style?