Android :: Use Multiple Phones When Developing For Android In Eclipse
Jun 25, 2010My droid works fine. The other two droids I've tried are never recognized by adb and don't debug. Debugging is turned on with all 3 of them.
View 3 RepliesMy droid works fine. The other two droids I've tried are never recognized by adb and don't debug. Debugging is turned on with all 3 of them.
View 3 RepliesI am a student at a technical university in Finland, and Im currently working on a thesis about how suitable Android platform is for multimedia devices other than smartphones or mobile handsets. Different manufacturers have been experimenting with Android for a while now, and have installed the platform onto new types of devices such as mobile internet devices (Archos 5), tablets (Vega), and even e-book readers (Barnes & Noble nook). Almost all of these manufacturers are also welcoming Android developers to create applications to go with their devices. Compared to the number of applications on Android Market, however, the manufacturers are still very much in the beginning stages with this. I�m hoping to have some idea about what Android developer communities are thinking about this invitation, and so decided to post a poll about it on a few Android forums. Are you interested in developing applications for these kinds of devices, with larger screens and different capabilities from an average mobile phone? If it�s not too much trouble, I�d also be interested in hearing a few words about why you think it would be a good or bad idea. How would it be different from developing for phones? What sort of problems or possibilities do you think would rise from it?
View 2 Replies View RelatedIs there a way to use m4 macros when developing in Java for Eclipse?
View 1 Replies View RelatedI am developing using Eclipse and MyTouch phone, while i can run the application fine on the
device, i can't seem to set break points for debugging. is there some settings/tools i am missing?
I want to develop UI of the application which looks similar on all screen sizes. I have gone through the Android developer article regarding this. I am using supports-screen tag but then also the screen is displayed not displayed properly in the larger screens. The screen is displayed properly in HVGA and not in WVGA.
I have developed the application using Android 1.6 and set the minimum SDK version as 4. The application is running properly on HVGA avd but not on WVGA avd. Can I know the reason for it? Is there any solution for this? I want that the user interface of the application should look uniform in all the handsets.
I am developing my own Chrome like Web Browser in Eclipse using WebView, so far its just a TextEdit that act as a url bar, a GO button to take WebView to whatever URL is typed, and of course the WebView showing this website.
1- When i go lets say msn.com, it goes fine but if i click -- news -- , it goes fine too, but the "URL bar" still show msn.com , it doesn't show the current URL im in, so its there a way to write to to the TextEdit or create a real url bar?
2- When i go to YouTube, if i hit play on a video it plays fine on WebView, but if i turn the device sideways, video shows liek to hit play again but you can still hear it in the background, if i hit play it just stop and wont play again any other videos, ( i found the YouTube API player and i followed what supposedly is how to use it but it never worked, i cant really find instructions on how to merge it to the app, supposedly just moved the .jar file but still playing in the browser) or how can i do in webview so when a user press play it ask you want to use browser or you want to launch youtube app, cant manage how to set up in intent for this activity.
Or how can i lunch youtube app from a button on my layout?
3- How to make android , in this case 4.0.4 recognize my app as a browser so whenever any app ask me to launch a browser, mine is on the list.
4- on my case ( galaxy s2 ) in chrome when i press menu, it pop this menu, on my app, menu key pop a little menu with settings only, but nothing happens ( of course ), how can i add items to this main menu, like About, Contact Me, Back , Forward and add stuff in settings too?
5- launch an app from a button on the app.
I'm looking for suggestions for ways to share Android app data between phones running the same app. For example, lets say I have an app that stores a database of book reviews. If person A has a book review that person B doesn't have, what are the options for getting that information from person A's phone to person B's phone?
Currently, I'm aware of the following options:
- Upload data from person A's phone to a server, then download data from server to Person B's phone.
- Write code to have the phones sync up using bluetooth
- Write code to send SMS messages
I'm wondering if there are any more options besides these, and if there's actually a best-practice for accomplishing this?
Ideally, I want the users to simply click a button in the app to make the sharing take place, so I don't want to go down the bluetooth route because that requires the user to do a bit of setup (or assumes they already have set things up in the form of bluetooth settings).
Since the data can be of variable length and potentially large, I believe that would rule out text messaging.
As far as the server route goes, from what I understand this seems to be an ok way of doing things, but my problem is that I have no experience with having users potentially sign in to a server and then uploading data. I don't know of the cost concerns (if any), or of potential security concerns (allowing just anyone to upload data, I'm not sure if I would have to take steps to ensure someone couldn't bypass the app and upload malicious data).
Is it possible to have two different android phones (with different phone numbers and different carriers) using one single gmail account?
View 2 Replies View RelatedWill this work? Will they all ring when the 1 number is called? Particularly as applies to Android 2.2.
The idea is to use a couple old Android phones as a home phone system.
Does anyone know of suggestions/recommendations on how to structure Eclipse projects in order to build an apk from multiple projects? I would like to share classes & resources (strings, layouts, etc.) across multiple apps. How to structure Eclipse projects to do such a thing!
View 8 Replies View RelatedI have problems with the following: I want to create to applications. One with a Android service and one with a Activity that will use functions on the Service. Before I splitted this in to applications I got everything working in one application. I can call functions (that are definned in the aidl - file) on the service without problems.
Now the problems coms. I splitted the application into two parts, a Service application and Gui application. The bindins to the service (in the gui application) works and I see that the service is getting created. Then in the onServiceConnected function of the ServiceConnection class I created the following:
mService = IMyService.Stub.asInterface(service);
And this gives me the following exception:
03-16 13:53:05.549: ERROR/AndroidRuntime(881): java.lang.NoClassDefFoundError: MyPackage.IMyService$Stub
It looks like he can't find the Stub class in IMyService. But the Stub is part of the java file generated out of the aidl-file. Why I get this exception or how I can resolve this?
First of all, I just want to say I am a software developer, but I am not an Android developer. However I usually walk around and think on stuff. AndI've been recently thinking all the news concerning how fragmented Android is getting, with different Android versions and tweaks by different phone manufacturers, and then for developers you have different size formats. An example would be that HTC Tattoo might not be able to run everything that another phone might run, due to different screen formats, etc. And now the Android tablets are coming with different Android versions and different screen sizes, all from 5" to 11". Will this make developing Android applications harder? Apple has it safe here since they manufacturer all devices that run the iPhone OS: the pods, phones and now the pad so they can easily control and make sure not to loose any customers by introducing a new device. When Apple introduced iPad they had to make sure that all the old iPhone applications would work on the iPad. They solved that neatly by saying that iPhone applications will simply be stretched out to the double size and it would fit on the iPad. Unfortunately Android does not have the same luxury to do this. As I said, I am not an Android developer. Just a curious software developer For you guys who work actively in the Android community, does Google have a solution for this? Will you be able to run phone applications on the tablets? Is there a bridge between the devices? Are there any standardizations or will Android development become even more fragmented? you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-devel
View 2 Replies View RelatedWhile doing debugging with Eclipse I noted that the debugger highlights the wrong line as "next line to execute" for methods with multiple return points. It fools the developer that the last line of the method is executed, where in fact it is not.Does anyone know if this is some kind of known issue? My colleagues have also experienced this but we have never seen it when doing on- device-debugging on e.g. the Sony Ericsson SDK.I couldn't find anything at http://code.google.com/p/android/issues/list There was a similar post in android-beginners 2007-11-25. No replies, though. http://groups.google.com/group/android-beginners/browse_thread/thread.
View 2 Replies View RelatedI'm using multiple android devices, all of them under one phone number (only one plan that includes five separate sim cards). All of the services are available under any individual device, BUT! Text messages (SMS) ONLY arrive at the devices that holds the "primary" or "master" sim card.
What I'd like to have, is the ability to somehow send any arriving messages from the primary device via something (email? im?) that doesn't require them to be in close vicinity (so no wlan/bluetooth). So that it wouldn't matter which device I hold, I'd always receive any incoming text messages and they would be available on all devices. Best would be, if also SENT messages would sync between devices.
Also of note is that the sync should be (almost) instantaneous (as fast as can be achieved via push-gmail or instant messaging). So no scheduled syncs or anything that requires an interval.
Each one of the devices are capable of sending/receiving sms on their own, so no technical barriers exist on that front.
By syncing, I mean that the messages would be available at each device's own "messaging system", NOT just backed up in email or something. (so SMS2Mail of backupsms -style apps are out of the question.)
The devices are running Android 2.2, 2.3, 3.1 and come next year, android 4.0.
I'm going to use:
* Samsung Galaxy Note
* Samsung Galaxy Tab
* Samsung Galaxy Tab 8.9
* Samsung Galaxy Gio
* Motorola Defy
I've looked into TotalSMS Control, DeskSMS, Phone Control and various other apps, but they all lack some part of what I need. (DeskSMS looked the most promising, but apparently doesn't work on Honeycomb, at least market doesn't show DeskSMS for my Tab 8.9).
I use a droid x for work and have a droid incredible for my personal use and would like to know if i can use the same google account for both phones and not have any issues with syncing for calendar and contacts and any apps that i have purchased
View 1 Replies View RelatedI just started to play with android dev and java+eclipse is pretty new to me. I managed to create simple project and run it on my device. Now I want to create simple game (more of them actually) and I would love to use shared code base for all of them (game loop, initialization, etc..). Problem is that I have no idea how to correctly do this. I created android project called engine with all basic stuff that I need and made it work on device. Now I tried to create another project in same workspace called mygame. Main class (activity) of mygame is MyGameApp which inherits from EngineApp (main activity of my engine project) which inherits from Activity. I added engine project into required projects in mygame build path tab in properties. Problem is that when I try to run this project it crashes on ClassNotFoundException trying to find my MyGameApp class.
View 1 Replies View RelatedIs there an app that lets you easily move your apps and info from an old phone to a new one?
View 5 Replies View RelatedI want to get started with an Android application but can't download the plug-in.
Anyone know where else I can get this?
i'm thinking to start developing in HTC hero. I want to know if i will have any problem because this phone is using SENSE UI interface (an interface developed by HTC). Any suggestion?
View 2 Replies View Relatedi dont know about the java.How can i write application in 'c' for android.
And what are the steps?
I can't seem to get anything back from https://dl-ssl.google.com/android/eclipse/ - even accessing from a browser just gives a 404.
View 6 Replies View RelatedI just wanted to know if there are tutorials on emulator development? For each new phone being launched we require to build new emulators to emulate the features and look and feel.
View 5 Replies View RelatedI am trying to develop soft keyboard in my language, Amharic (Ethiopian language). I start developing the soft keyboard by using the sample soft keyboard with is included in the android SDK. But I have the following questions to ask:
1. How can I include keyboard setting options such as vibrate on key press, sound on key press, etc. such setting options are available in English soft keyboard. If you have any idea about this, please help me.
2. The other question is related to copyright issue. If I can succeed in developing the keyboard and want to sell it in market, am I going to violate the copyright law? Because I have developed this application by using the sample soft keyboard.
What is the best platform to develop apps for Android on? We have both Mac and Windows platforms available in our software team but are not aware of the pros and cons of each. If anyone could let me know what they prefer?
Should we also condider Linux?
I have a couple of apps working using eclipse and the emulator. I now want to try the apps on my htc aria. I went through downloading the usb driver as the Android Developers documentations sans and a usb driver folder now shows up in my sdk folder. However, apparently there isn't a driver for the HTC aria in the folder.
After research some people suggested using htc sync. I donwloaded htc sync and let windows check that I had the latest version. However, my phone keeps saying that it can't find htc sync on my computer.
When I plug in my HTC aria, the device manager on my lap top recognizes two devices as listed below: My HTc under Android USB devices and a HTC Android Phone USB Device. I clicked on update driver for both devices, Windows found them on-line and verified that they were the latest. I dont understand why there are two drivers, but My HT seems to have a problem as listed below. One thing that I should mention is that I am using the dreaded VISTA.
Device Manager: Android USB Devices: My HTC Device status: Windows cannot initialize the device driver for this hardware. (Code 37) Click 'Check for solutions' to send data about this device to Microsoft and to see if there is a solution available.
Description: Windows was able to successfully install device driver software, but the driver software encountered a problem when it tried to run. The problem code is 37.
Problem signature: Problem Event Name:
CODE:.................
HTC Android Phone USB Device
Device Status: This device is working normally. Driver Provider: Microsoft Driver Date: 6/21/2006
So, the best I can tell is that there isn't a driver from the normal Android repository for the htc aria yet. And, for some reason my computer can't handle the htc sync drivers.
Will there be a usb driver for the htc aria that I can download from Android Developers in the future? Has anyone else been able to get htc sync to work with the htc aria? Is there anohter way to transfer my apps to the phone for development?
I guess that I can always use the ddms environment and transfer the app, but I really wanted a more graceful way to do this.
If it's possible to develop on an android device or if it will happen anytime soon?
View 6 Replies View RelatedI am working on an app that has a homescreen. This homescreen should behave like the android homescreen where you can switch between several views by flinging your finger over the touch screen.
The solution is easy. I have 3 view instances, right, left and current view. I get this instances from the viewflipper that I initialized earlier. Since I have a HTC G1 my sreen is 320 px in width and 480 px in height.
Imagine you capture the down value of a action down motion event when you touch the screen. Then you move your finger and the screen should move in exactly the same way so you have to recalculate the view's position. It works for me so far but I am facing a strange problem. When you touch the right view without moving you finger but keeping it on the screen for less then a second the view disappears and shows the left view.
Here is my code:..........................
I think such a Homescreen for your own app could be a interestion UI element.
I am new to android games development on mobiles.can any one suggest me which API suitable to develop game. I am using Android 1.5 API for Android mobiles.I need help from you all.
View 2 Replies View RelatedI'm newbie in developing Android Apps. Currently, I'm going to build an android Location Based Service apps for my undergraduate thesis. I've read some articles about displaying maps in Android but most of them are using Google Maps. Since I'm going to use my own custom map, is there any way to load my map in Android?
View 2 Replies View RelatedI am new to Android programming and have tried writing a couple of apps myself. One thing i noticed is that my application was very poor wrt the UI and the design aspects. I want to know what tools/softwares are used for developing the UI for Android apps.
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