Android :: Setting Maximum Value To Zoom
Aug 3, 2010My application isn't working when user zoom in more then 18 times. How to set a maximum value to zoom?

My application isn't working when user zoom in more then 18 times. How to set a maximum value to zoom?
Is Zooming is possible to do in android for Image view.I have a images in full screen view, i need to zoom in and zoom out for that images present in image view.Can any body give me suggestions regarding this.
View 19 Replies View RelatedI want to know how we can zoom a image that is in ImageView.
View 3 Replies View RelatedI've written an application which involves a lot of simultaneous connections to different servers. I've noticed some big stability issues with this as sometimes the program crashes totally (not just ANR, but a segfault type thing). What's the recommended number of maximum simultaneous connections for speed and stability?
View 11 Replies View RelatedIf i have implemented a database in an application. So what ever the tables i create in that database will be saved in /data/data/packagename/databasess My question is how many tables i can create or how much data can i insert. How to know capacity of the database.In which factors will it depends.
View 5 Replies View RelatedI am implementing notification handler which logs any changes in content provider and it notifies Broadcast Receiver using custom Intent on periodic basis.But problem here is from Provider to Receiver all the values passed through Bundle.
View 2 Replies View RelatedI've installed Last.fm onto my desire for streamed music but I've noticed that it only plays 3-4 songs on average before stopping. the screen goes black which I guess means that it's going into sleep mode.
View 4 Replies View RelatedCurrently I'm implementing a REST client which shall parse the XML response messages. It is intended, later, to be running on an Android device. Thus, memory and processing speed is quite an issue. However there will be only one XML response at a time so processing or holding multiple XML documents at a time is not an issue.
As fas as I understood there are three ways of parsing XML with the Android SDK:
SAX
XmlPullParser
DOM
Reading about these different parsing methods I got that SAX is recommended for large XML files as it won't hold the complete tree in memory like DOM.
However, I'm asking myself what is large in terms of kilobytes, megabytes, ...? Is there a practical size up to which it does not really matter whether using SAX or DOM?
I am going to install first application in my android phone, but having some doubts
related to Android Memory (Maximum size of APK).
Help me know and solve the problems:
What is maximum size of the apk that can be supported by the android ?
When we install any apk file in real phone, where does application installed (in SD-card or other memory) ??
I have referred this link: http://groups.google.com/group/android-developers/browse_thread/thread/7965885da4d1a03a and also searched lot.
I came Across the search on the web that many people are facing the same issue What is the maximum size of Application supported by Android. I think this question also help to the people who are connected with Android application programming and development.
Update:
This time i am having 58Mb application from that 52.5MB Images and it runs on the my HTC Hero mobile but On Emulator, it shows an error:
Failed to upload my_application.apk on device 'emulator-5554'
java.io.IOException: Unable to upload file: No space left on device
Launch canceled!
Way to store images inside the Drawable folder? is there any way to zip the images or such method?
I facing one strange problem.
I am sending some text to SMS app as a body. But when the text size increases more than 200 characters, it cuts the body from there. Only first 200 characters are appearing in the SMS body. But I can write more text when SMS gets launched :(
Is there any limitation while sending characters to SMS? if yes then its ok But if no then where i am doing wrong?
My code looks like...
What is the maximum size that android application can hold? I have one database(.sqlite extension) file with 147 mb, Is it possible to include that file in my app.?I tried to put it in my asset folder but while running it showing message like "No space left on device".
View 8 Replies View RelatedI would like to create a UI where half of the screen is a ListView and the bottom half is another view. Not sure how to specify the maximum height for the ListView.
View 2 Replies View RelatedI need to have an EditText with maximum width for 4 characters. I do not want set maximum width in pixels as I have my target with couple of different screen resolutions.
View 7 Replies View RelatedI want to save a string with SharedPreferences class. The string is quit long. I really want to know the maximum length of a string that can be save in shared preferences in android.
View 2 Replies View RelatedWhat is Android current maximum screen resolution? Will the maximum screen resolution be increased in later updates of Android?
View 2 Replies View RelatedWhat is the maximum memory limits per application for Android 2.2?
View 3 Replies View RelatedIs it necessary to limit how deep the activity stack can become within an application?I'm implementing a browser-type app. Every time the user clicks a link, I could launch a new PageView activity, but then the activity stack might become very deep. Alternatively I could have a single PageView activity that changes its content when a link is clicked, maintains an internal history and overrides the BACK button.Is there anything performance-wise to choose between these two designs? Is it OK to let the activity stack become arbitrarily deep?
View 2 Replies View Related<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<EditText
android:id="@+string/urlText"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:hint="Enter Url Here"/>
<Button
android:id="@+string/go"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Go"/>
<WebView
android:id="@+string/webView"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
</LinearLayout>
So with the above android layout, I am not able to make the editbox and button to be to the full width of the container. About 50 px from the left and the right are not filled.
I have an app which does a bunch of image manipulations, and those images are ideally full-screen sized. It works on a G1 (or HVGA emulator), but runs out of memory on a WVGA emulator instance, because full-screen images use twice as many pixels. Fine, I can work around it by manipulating smaller images, then scaling up to WVGA at the end. There's some loss of image quality, but this is unavoidable on a WVGA device with a 16MB heap limit, so I'll live with that.
When a real WVGA device hits the streets in the next couple of months, though, it's likely to have more than 16MB heap per app, for just this kind of reason. So for best image quality, I'd like my app to adapt to this situation, and use full-screen-sized images on such a device. IOW, I'd like to implement a heuristic which sets the image size based on heap size.
In order to do so, however, the app needs to know what the maximum heap size is, and I haven't yet found an SDK call which will return this information. The various Debug.get* memory calls all seem to be to do with how much heap you have *allocated*, not how much you theoretically *can* allocate. I understand that this isn't necessarily a hard number, that issues like fragmentation and GC mean that you may not actually be able to allocate every last byte, but a theoretical number would still be useful.
Can anyone point me to an SDK call I've missed?
I have a SQLite db that size is over 2.6 GiB. (The db contains maps.)
This db is used by RMaps app. When move the maps to some parts at maximum zoom, the app suddenly closes.
However, there is no force close message, no report button. So, I've got an idea that it is caused by reading blocks that are beyond a certain limit e.g. max(int). Since RMaps is just using simple SQL statements, I think that the problem is not in RMaps but rather in Android SQLite driver.
Is there a size limit of SQLite database on Android?
(I have Froyo on Nexus One, but I do not think that this is just a problem of Froyo.)
UPDATE: Log output:
CODE:.......................
UPDATE2: The SQLite db is stored on SD card, there is enough space.
I have 3 video files each of 70 MB in my raw folder besides other audio files of few KBs. I am getting an installation error of insufficient space on the DROID while testing my app. I tried uninstalling apps and am now left with apps that are essential to the device.
What needs to be done to resolve this issue? I also wonder what will be the app size that i am allowed to upload to the android market?
I want to give max and minimum limit of seekbar to 50 and 20 respectively. Seekbar has a direct option top provide max value,but how can i set its minimum value to 20 rather than 0?
View 2 Replies View RelatedI'm trying to query the words which have the maximul values in the cont columns. Ex: if the word "test1" has the value 5 in cont, and "test2" has 2, "test1" will be shown in first position. got it?
so. Im trying to do it but it returns the following error:
CODE:......
Here is my method:
CODE:......................
I am attempting to write an application which will require the user to press, at maximum, four "buttons" (ie regions of the screen) at any one time. I have been looking at the multitouch capabilities of the SDK versions > 5, the MotionEvent.getPointerCount() appears to return the number of presses detected on the screen. *What is the maximum number of presses this function will ever return?*
I went digging through the android source code for the MotionEvent class, and couldn't deduce anything from that, I am wondering if the maximum number of presses is heavily hardware dependent? I modified the MultiTouchVis code by Robert Green (from Battery Powered Games) to report the number of presses reported by MotionEvent.getPointerCount() each frame and on my Milestone it consistently reports a maximum of 2 presses. Is this a hardware thing, or does the sdk limit it to 2 presses?
Is there any way to register more than 2 presses at a time? I'm making a musical application and would like the user, for example, to be able to play chords by pressing multiple keys at any one time.
I know that the default is 30 minutes, however I am looking at making a game in a widget.This would require millisecond responses.... has anyone messed with the AlarmClock Timing that is described to use instead to achieve this? does it work well?I haven't finished the Software Arc for the project yet because I see a lot of complaints about this on the net, so need to know if this is feasable before I go for the adventure... but the game would consist of a large widget size of one screen... many areas to click on and interact with and multiple textured animations
Looks like I can draw to a canvas and then pop it up to the bitmap to do this... but that still confuses me a bit.but I am struggling with the concepts of this code having an ID for the canvas and how to use that so I have not been able to test this code(I am a experienced c/c++/c#/dx/opengl coder first time with android and java)
I have developed one android application.Here i have to add the maximum quantity is 5 to cart.But i have wrote the condition is correct for these requirement.I have to run the application means more product is added to cart
public class SingleMenuItem extends Activity {
static final String KEY_PNAME = "productName";
static final String KEY_PRICE = "productPrice";[code].....
this is just an issue with how the emulator is setup, but I'm not sure.
I'm (natively) calling this:
int maxt = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxt);
__android_log_print(ANDROID_LOG_VERBOSE, "Native", "Max textures %d", maxt);
This only outputs 2... could it be possible that I'm going to be allowed only 2 textures? That seems impossible... GL_MAX_TEXTURE_SIZE reports 4096 which is more than enough. I suppose you could lay everything out on a couple of 4096x 4096 images (seems a bit crazy) but anyway... Am I just running into one of things that will be different per phone processor?
Is there a way for setting a number of maximum visible rows for a listview?
View 1 Replies View RelatedI am looking for setting the text view max text size. Can any one help me how to set that?
View 2 Replies View RelatedWhat is the maximum length for text datatype in SQLite. I can't seems to find this information.
View 2 Replies View Related