Android :: Possible To Determine Coordinates Of Tiles Visible In A MapView?
May 18, 2010
Is it possible to determine the coordinates of the tiles that are visible in a MapView, relative to the first tile in the upper left corner of the entire map (including the invisible part)? I can't seem to find a way to get the tile coordinates.
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Jan 30, 2010
I am having some issues getting tiles to load into my MapView in android development. I have searched and looked at similar problems on here but with no luck so far.
I have looked at the instructions here and have got hold of my debug API key. I have entered this into my MapView.
I have checked that my emulator and my debug device have got an internet connection.
I have move my Internet permission tag in my manifest file to be before the application tag.
I don't know what else to check.
I am also unsure of the best way to develop this. It seems that I can't debug with a properly signed app as the debug keystore needs the same password - android. This would imply that each time I go to do a release build I have to change the key - which seems very fragile!
Is there any way of developing and releasing builds with my own generated maps API key?
Some code for you to look at:
Main.xml:
CODE:.......................
AndroidManifest.xml:
CODE:.........................
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Jul 10, 2010
There are a number of posts (both here & elsewhere) about why a MapView might not be displaying tile info (personally, I've liked http://stackoverflow.com/questions/1809507/android-hello-mapview-tutorial-map-tiles-do-not-load, but there are other good ones, too).
My question is slightly different: I'm not getting tile info to show up (on my handset or in the emulator), and I'm looking for advice on what to try in order to debug this problem. As far as I can tell I've correctly located my debug.keystore, and used the Java JDK keytool to get the signature from it, which I then plugged into the Google web page, and then plugged THAT key back into my XML file. The app runs ok, it just doesn't display any tiles.
I was hoping that if I did something wrong here I'd see an error message in, say, logcat (or an exception that Eclipse might catch) that would confirm that this is the source of the error.
So here's my question - what would y'all recommend someone try in order to figure out what the actual problem is?
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May 7, 2010
I just cant get this working. I tried using the code below with onTouchEventand and it doesn't work.
If i return true at the end of the method, i get the toast with the coordinates but can't move a map, and if i return false, i can move a map but cant display a toast after the user clicks on a map. If i get it right, the other onTap method is used only for clicking on a overlays. code...
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May 4, 2010
I need a system to determine if my application is visible on screen. My app is running gps, network request, etc ... and I want to disable them when my app is not running or visible on screen
Do you know how to do that?
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Aug 22, 2010
How can I determine the number of visible characters that a TextView can display. For example if I change the orientation this number may change. If I change the resolution then also the number of visible characters changes.
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Aug 20, 2010
I want to be able to tell if a view is visible in my listview, which is populated by a custom CursorAdapter. How can I do this?
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Jun 30, 2010
I've been trying to write a little application that recognizes custom events in Android: you hold your finger over a TextView for a certain length of time, and it changes color.I'm using the MotionEvent coordinates and checking if they are within the bounds of a particular TextView, which is within a table.I am just attaching the onTouch listener to the table within the activity.But I get weird errors: the coordinates seem to be off by one view (i.e. if I touch the view below the view above reacts); or sometimes one will react, and the other will not. Any idea what might be going on?
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Aug 5, 2010
i'm created an application where it consists of 3d rotating cube I want to move the cube with respect to the drag on the screen.In the on touch Listener I'm able to get the x,y coordinates but i don Know how to make those coordinates to map to 3d space.
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Sep 21, 2009
When i ran my old application in 1.6 i noticed that the progress bar was not showing up on the screen.When i analyzed it further i found the issue.The progress bar is getting activated but its not visible since my background color is also white.When i changed the background color i was able to see the progress bar.Is there no other way to make the progress bar visible other than changing the background color..Shouldn't the progress bar be visible under all background colors??
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Jul 16, 2010
I had found a lot of stackoverflow post about save an Activity and the reload it.
My question: How can I have an Activity with an MapView and after reload the same mapview?
What is the best way to switch between activity and views?
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Mar 15, 2010
I'll start by saying that I'm REALLY new to OpenGL ES (I started yesterday =), but I do have some Java and other languages experience. I've looked a lot of tutorials, of course Nehe's ones and my work is mainly based on that. As a test, I started creating a "tile generator" in order to create a small Zelda-like game (just moving a dude in a textured square would be awesome So far, I have achieved a working tile generator, I define a char map[][] array to store which tile is on :Code...
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Apr 4, 2010
In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple:Take n small images and build a random image, larger than the screen with possibility to scroll around.Have an animated object move around on it.I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane):How do I merge the tiles into one large image?t each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location
The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that?I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects).
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Apr 13, 2009
I tried to display map in emulator. But its showing just tiles only. I am attaching the screenshot and the log message is like this.
04-13 22:30:06.934: INFO/ActivityManager(48): Start proc org.me.map for activity org.me.map/.MapAct: pid=615 uid=10022 gids={3003} 04-13 22:30:06.944: DEBUG/dalvikvm(607): VM cleaning up 04-13 22:30:06.954: DEBUG/dalvikvm(607): LinearAlloc 0x0 used 541500 of 4194304 (12%) 04-13 22:30:06.976: ERROR/dalvikvm(607): pthread_setspecific failed, err=22 04-13 22:30:07.425: INFO/System.out(615): #### #### Setting locale to en_US 04-13 22:30:07.466: WARN/Maps_Persistence(615): Couldn't find file: /data/data/org.me.map/files/DATA_Preferences 04-13 22:30:07.545: INFO/jdwp(615): received file descriptor 27 from ADB 04-13 22:30:07.645: WARN/Maps_Persistence(615): Couldn't find file: /data/data/org.me.map/files/DATA_Tiles 04-13 22:30:07.675: WARN/Maps(615): Couldn't restore map info, data == null 04-13 22:30:07.995: INFO/MapActivity(615): Handling network change notification:CONNECTED 04-13 22:30:08.015: ERROR/MapActivity(615): Couldn't get connection factory client 04-13 22:30:08.194: INFO/ActivityManager(48): Displayed activity org.me.map/.MapAct: 1400 ms
Please tell whats wrong with this, My source code is very simple, I ididnt try anything special,
public class MapAct extends MapActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } }
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Jun 29, 2009
For some reason I cannot get my first maps application to work. I have gone though the full process of getting the MD5 fingerprint for the debug.keystore, registered for the key on the website, put it into the xml file. Even had changed my computer's locale to US English. I also signed the application with my private key and pushed it via ADB to the emulator. All attempts so far resulted only in the grey Google Maps background with the tiles not loading. JAVA_HOME environment variable points to my JDK file. Not sure what else I can do. Even upgraded from SDK 1.1 to 1.5. No improvement. I am really stuck here. I am running WIN XP, Eclipse ganymede, SDK 1.5 r2, with the latest ADT. Here is my class file code: package com.mellagio.maps; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import android.app.Activity; import android.os.
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Jul 6, 2010
I am using a gutted version of the Snake Android sample. Pretty much I am using the TileView class verbatim and am only trying to display a few tiles on the screen. Instead of the SnakeView class I am using a GameView class in which I only included the code I thought necessary to display a tile on the screen.
Here is the class
CODE:...............
Now what is happening is that when the updateWalls() method is called, the tiles are placed within the View and comes up like this:
Now when I uncomment out the updateCellularArray() method and comment out the updateWalls() the program force closes and throws a NullPointerException. After some debugging I figured out that when the updateCellular array method is called, the mTileGrid array in the TileView class is not initialized, but it is when updateWalls() is called. I am completely baffled as to why this is happening. It doesn't matter if i replace the for loop with a simple setTile(GREEN_STAR, 3, 3); it still force closes.
Here is the TileView class I am using (again this is the same one in the Snake sample that comes with the Android SDK):
CODE:.......
simplified GameView class
Alright after modifying the updateCellularArray() method to the following:
CODE:........
It finally placed the tile where I wanted it to...
I'm starting to wonder if it has something to do with the RefreshHandler. Possibly when the RedrawHandler's sleep method is called in the update method of the GameView class. I'm not quite sure how it works so I am going to try playing around with it and see what I can come up with.
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Nov 23, 2010
The Maps API always had its issues... since updating my Nexus One to 2.2.1 FRG83D earlier today, I see a problem more serious than anything prior. This applies to both Google Maps and (any) app that uses the Maps API (that I have tested). It's pretty obvious and simple, and cannot be remedied by rebooting the device: When panning the map view (no zooming that would trigger a complete re-load), map tiles that were already loaded, are cleared and reloaded. This can occur multiple times until the map view settles down. Looks pretty wild.
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Apr 14, 2010
I followed this guide here perfectly and have gone through it again but when I run the program on my google avd the page loads but only Grey tiles appear and it doesn't show a map which it should.
Does anyone have any ideas?
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Nov 1, 2013
I just bought my nexus 5 and its pretty awesome but i was wondering if i could change a couple of questions...
Do you know the menu which appears when you press the lock button(i think its called power menu), is there a way of changing what icons appear there?
Can the tiles also in quick settings panel be changed?
Finally, if you press the middle button you see the google logo to laung google search, can that be changed to show other apps?
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Jul 20, 2012
I'm trying to create an app to plot our mountain bike trails on a Google map. I've got the Google map part working. However, once I try to plot a couple of geopoints and connect them it does displays the geopoints and connects them, but the Google map stops displaying. Only grey tiles show. Here is my code before I plot the points which works. import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Point;
import android.os.Bundle;
[Code]....
Then I change my code to this to plot and connect a couple of geopoint and it turns map tiles grey.
import java.util.List;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import com.google.android.maps.GeoPoint;
import com.google.android.maps.MapActivity;
import com.google.android.maps.MapController;
[Code]....
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Nov 16, 2012
I just got this samsung galaxy s relay 4g. I've gone and disabled the really nasty stuff. But i'm left with one real remaining problem.
most programs that have a single icon widget, end up taking up 2 tiles vertically. some 2x1's end up taking up 2x2. Here's some examples:
The task killer icon, and juice plotter should be taking up one tile, and they're taking up two.
The battery status icon is taking up four tiles, and should only take up two.
So how do I address this?
I suppose the next question, is it sane to try to get the vanilla launcher on here? Or should I just wait for a full cyanogen release for it?
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Dec 17, 2009
Is there a way I can see my phone's raw GPS coordinates, i.e. decimal lat/long? Is it built-in, or is there "an app for that" ? I have an Eris Droid.
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Jul 17, 2010
Can GPS on a phone, such as iPhone or Android determine your Z coordinates? I know it certainly has to be able to determine X and Y, well longitude, latitude that is, but what about the Z coordinates? Can it determine your height, and can I obtain height relative to ground?
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Jul 8, 2010
I want to know if there is a way to be able to get the touch coordinates in an app. I know of the commands getRawX(),getRawY(),getX(),getY(). But they dont give me the exact coordinates. Shouldnt these coordinates be in the screen resolution range of the phone? or do they have a different range?
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Apr 10, 2010
I have several tour guide books that list GPS coordinates for various sightseeing features.
Is there any way to enter these into Google Maps or Navigation as a destination? Is there an app that lets you do that?
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Dec 10, 2009
Since the absolutelayout is deprecated, how to put a widget (suck as a button) on arbitary (X,Y)
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Oct 20, 2010
I'm making a android aplication, and I need creates buttons in the java files because the amount of buttons is variable and the coordinate of each button too. So, I don't know how set the coordinates x,y in java. Do you know what method i can use to set this values?
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Jan 11, 2010
I want to create an application that loads an image as a map (a building of a floor) and add coordinates to it. Can anyone has an idea how to do it? I can do it maybe with MapView and change the resource of the map to my image but it is still not working.
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Jun 8, 2010
I'm currently developing an app which uses tabs and google map. What I want to do is to get the gps positions, say 3, and store them in sql db (which I'm already doing) and then display them on the map. I already created canvas, added to overlay but those points disappear when I'm changing tabs so I thought if there is a way to somehow store those coords with google map so I can retrieve them and display them nicely whenever I'm clicking the "map tab"? Please can anyone help?
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Nov 4, 2010
I would like to have a an app where I can play a bunch of buttons all at the same time using multitouch. The only way I have got it to work is using the touch method and testing for a bunch of x,y coordinates.
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