Android :: Playing SMIL On 2.1
Sep 3, 2010Is it possible to invoke native SMIL player on Android 2.1? Can you please provide a code sample or a pointer to relevant info?
View 2 RepliesIs it possible to invoke native SMIL player on Android 2.1? Can you please provide a code sample or a pointer to relevant info?
View 2 RepliesI was in my jeep the other day when I heard a ad for some song and a itagging...That got me thinking. Now before the fanboy name calling starts, this is not a comparison to iPhone. I have never owned one, nor shall I ever. I think for the android based phone to compete more with the whole iphone market, I think we need to develop our own brand of iTagging, our own brand of iPhone docks, and our own version of iTunes. I understand that the iPhone has been out for a long time and has had the media market to back it up. Heres the thing. There are way more versions of android based phones that there will be of iPhones. I know that there are a lot of variations of the phones, but its nothing adapters cant fix for the docks. as for the itagging, and the itunes apps, its nothing a dev cant handle. I am not a Dev, nor am I a manufacturer, but Im sure some of us can find a friend of a friend who knows this guy that lives down the street to help out our cause...
View 9 Replies View RelatedHas anyone played with this app...it funny as hell! I can't wait till me and my buddies get drunk this evening and play with this thing!
View 8 Replies View RelatedI am using a MediaPlayer instance in order to stream audio files from an Internet location. The audio player is in a separate activity. The user can select from a list of audio files and come to this activity which plays the audio.Now the user might go back to the previous activity (with the list)and select another audio file. In this case, I want to stop any other audio that is playing and start playing the new audio which was selected.Is there any way I can know whether an audio file is playing without having to hold on to the MediaPlayer object?
View 8 Replies View Relatedthe opencore can not play the audio of wma. is it right? and the total time of the wma file can not be find in the trackbrowseractivity. who know why?
View 2 Replies View RelatedI have an overlay list which I retrieve it like this:
List<Overlay> overlays = mapView.getOverlays();
So in this list I have elements of the type userOverlay and picOverlay.. How can I do to erase ALL occurences of userOverlay but leave all the others? I've been playing around with the List methods but I can't make it work, I've tried:
while(overlays.contains(userOverlay)==true){ overlays.remove(userOverlay); }
I have a python application (anki) running under ASE. It is a simple web server that uses the browser as a UI. My only issues are playing sound, which are stored locally. On the iphone, anki uses a command line app (play) to play the mp3 files. Unfortunately, there is no command line app that I can call that takes a filename as an arg and plays it. What are my options with android?
- write a sound service that sits and listens for a filename to play; possibly listening on a port for filename
- write an Java-app that I call from within python that forks off and loads a specified file, plays it and then exits. Can you call other java apps from ASE?
- wait till the browser supports the <audio> tag. I guess this is html5, but am unaware if this will be on android any time soon.
I am facing an Out Of Memory Exception while playing with the application for sometime. I looked in to HeapDump using MAT, and also monitored the heap through DDMS. But HeapDump looks good to me and DDMS heap size is well in limit. Still I am getting this Exception.
View 7 Replies View RelatedI've had no trouble with playing other pieces of mp3 from a url. But for some reason when clicking this from a webview (browser) or connecting with MediaPlayer does not work. It is just a mp3 file - Try going to that file from your phone it be stuck at a infite "Connecting to stremam.esvmedia.org" loading screen. And if you try to do it through a MediaPlayer it will die on .prepare(). However if you go to that link in any desktop browser it will work fine. It does not appear to be java/flash related.
View 4 Replies View RelatedHow do I go about getting my app to play an mp3 (in my res) on startup? Or how how about if I wanted this to happen when a button is clicked?
View 1 Replies View RelatedMy question is : on the HTC Desire, is it possible to listen music with the default player, while doing something else like browsing the web? Because when I'm under the music player app, listening to something, and then I click (or long-click) "home" button, the sound stops. Also, while i'm listening to a track, if a phone call comes in, the music is paused, but when the call ends, the track position is lost and it starts from the beginning. Is all this normal?
View 8 Replies View RelatedDoes anyone know if there's an app that will play Nintendo music? The files I'm talking about are .NSF files. There's an app on WinMo that will do it but I haven't seen anything for Android that will.
View 4 Replies View RelatedI'm currently using double twist, but it doesn't seem to allow you to "play all" by an artist. I need a music player that will allow me to do that. I use the phone as a "best of" since all of my music can not fit on the phone.
View 1 Replies View RelatedMost of the time when I click on a link to a YouTube clip it takes me to the YouTube web page where it tells me I need to have flash installed. I'm pretty sure once I clicked a link and it gave me the option to open it in a browser or the YouTube app, but now I'm no longer getting that option. Is there a way to make YouTube videos open in the app everytime?
View 1 Replies View RelatedI have the following problem: when i try to play a sound over and over again, it sometimes (actually most times) is not played.the documentation says that one should use the media player in the following sequence if a sound should be played several times: is this the wrong approach? is there a more performant way to reset the pointer in the sound sample so that it can be played from the beginning? i tried using mediaPlayer.seekTo(0); but it didn't help. Code...
View 2 Replies View RelatedI'm getting an HTC legend in about a week and I was wondering, how good is it for playing 3D games such as Asphalt?
View 3 Replies View RelatedUsing the Android SDK, is it possible to play a video stream using the MMS protocol I am streaming video from a PC using windows media. I can use Windows Media Player to play the stream by just inputting the following URL in Windows Media Player mms://192.168.223.194:8081. Is it possible to play the same stream using the Android SDK?
I have problem in playing video file. Video file is playing nice but i want to play video file in the whole emulator (size).Right now video file is playing but in small size.
View 3 Replies View RelatedI know this is a weird question but is it possible to play android games on pc with an emulator or something? I heard that there is an android emulator for pc so you can check out the os design and stuff like that but is it possible to install games (.apk) on it and play it?
View 9 Replies View RelatedIs it possible to play a DVD's Structure or ISO (containing the "VIDEO_TS" folder) directly on Android with menus? If yes, how?
ParanoidAndroid 0.4a on Galaxy Note GT-N7000
while I am playing the video from browser (youtube.com), I am getting the PVMFInfoUnderflow event. Could some one explain why I am getting? in which scenarios we get this error. and if possible try to provide the solution also.
View 2 Replies View RelatedI am using seek bar to show the progress of the video which I am playing. I am using Media Player / Video View. But when I move the thumb of the seek bar back and forth, the video is not starting correspondingly from the position of the thumb. Anybody has any idea of how to load the video from where the seekbar's thumb is positioned?
View 2 Replies View RelatedI've been trying to use SoundPool to play the default ringtone without success. In the code below
String ringtone = Settings.System.DEFAULT_RINGTONE_URI.getPath();
SoundPool ringPhone = new SoundPool(2, AudioManager.STREAM_RING, 1);
int soundID = ringPhone.load(Settings.System.DEFAULT_RINGTONE_URI.getPath(), 1);
int soundID = ringPhone.load(ringtone, 1);
ringPhone.play(soundID, 0.99f, 0.99f, 1, 0, 1);
I get the message "error loading content /system/ringtone sample 0 not READY". Replacing the URI with a hard path to an existing mp3 file on the sd card yields similar results.
I am having issues with videos from Roosterteeth's channel ( primarily Red vs Blue episodes) playing on my droid.I have added the videos to my playlists and my favorites, but thet will not play in either the youtube app or the mobile site.I get the error message "Sorry, this video could not be played".Anyone have any ideas? All other videos seem to work fine.
View 3 Replies View RelatedGot used to listening to my podcasts on my iPod touch in 2X speed. Would like to use my Incredible the same way. Anybody know of a way to speed up the playback? I looked in settings, and didn't find anything, so suspect will need an app or something. On second note, is there a way to access the Market from a computer? Searching via the phone is pretty hard to do.
View 3 Replies View RelatedI can capture an audio stream from the mic, but can I capture the currently playing audio stream?
View 2 Replies View RelatedCan we play the audio(amr file) to the Bluetooth headset(no A2DP support) by using android 2.1/2.2 version APIs? If so can you suggest me which API I have to use to do the same?
View 2 Replies View RelatedI'm trying to very quickly port over an html application with plays sound (with soundmanager2) to a native android app using WebView. From my research, I haven't seen any evidence that sound, such as mp3s, can be played via javascript or any other methods using WebView.
My goal now is to quickly port over the html app and then eventually create a truely native application without using WebViews.
If anyone has been able to successfully implement playing audio using WebViews and Javascript or if this is just not possible at this time.
I use pending_intents and a broadcast_receiver for pending events processing. When the broadcast_receiver receives an intent it creates an instance of a ringtone with STREAM_NOTIFICATION and `play()' it. But sounds is late for a few dozen minutes. I have checked that the pending_intens are come in proper time and the broadcast_receiver processes them properly. It seems there is a problem with playing notifications while a phone stay in sleep mode (screen is off). Somebody know how to bypass the problem?
View 1 Replies View RelatedI want to know that can we stop playing sound or music of other application which actually plays the music from our application? Something like get the handle of MusicPlayer or AudioManager in our application and using this handle stop the currently playing sound.
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