Android :: MotionEvent - Cant Find Left And Right Motion Event

Jul 1, 2010

I am developing one application in which there is an imageview...in which i want to move left or right using mouse touch...for that i found "android.view.MotionEvent" but in MotionEvent there are few events among that ACTION_CANCEL 2. ACTION_DOWN 3. ACTION_UP ......etc.

Hence there is no such event for "LEFT" and "RIGHT" action....so is there any other way to implement the "LEFT" and "RIGHT" move ?

Android :: MotionEvent - Cant find Left and Right Motion Event


Android :: MotionEvent - Left - Right And Click Event In My App

Jul 10, 2009

I need to have a left, right and click event in my App.

I am trying it like below:

CODE:...........................

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Android :: MotionEvent: Event.getHistoricalEventTime(int Pos) Broken?

Oct 22, 2010

It seems like making any call to event.getHistoricalEventTime(int pos) when there is historical touch position data available makes my application crash. I've searched online and it seems like no one ever uses this method.

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Android :: How Can I Check Left And Right Motion In OnTouchEvent?

Jul 7, 2009

i need left, right motion event and a click event . problem is that, if i have onclickEvent then onTouchEvent doesn't fire. onTouchEvent works only if i disable onclickEvent and also it doesn't work what i expect.

1-only ACTION_MOVE fires twice everytime when i move on screen.

2-can't get left and right motion.

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Android :: How To Send Motion Event To Activity?

Aug 17, 2009

I am developing an input method with full screen size views, How can I send a grabbed motion event to the client applications?

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Android :: How To Send Motion Event Down To Another Activity

Feb 7, 2010

My Activity using transparent Theme in AndroidManifest.xml *android:theme="@android:style/Theme.Translucent"* Which works fine. When it's started from the Home screen, we can see both the content of my activity and the home screen below it. It gives the feeling of "floating". Furthermore, to make it real "floating", the motionEvent has to go down to the home screen to let the home screen response some motion touch. But I have no idea of 2 things : 1. Whether the event can be send down to any thing behind the current activity. 2. If so, how. The solution don't need to be restricted in API level.I mean if any solution need us to rewrite home screen or something else, It's also ok for me.

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Android :: Select Open GL Objects From Motion Event?

May 14, 2009

I need to use GLSurfaceView to render some objects, and move or select the objects by finger touch. By overriding the onTouchEvent, I can receive incomming motion events. The motion event contains x and y position in the view, but can't map to open GL 3D world. Is there any way to know which object should be selected from received motion event?

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Android :: How To Find Left / Right Turn In Mobile?

Sep 27, 2010

How to find out mobile turn left and right.depending on left and right turn i need to one ball.

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Android :: Can't Find Key Event Constant For Backspace Button

Jul 30, 2009

This seem pretty trivial, but I can't find the key event constant for the backspace button. Which one is it? I tried KEYCODE_BACK, KEYCODE_CLEAR, etc.

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Sprint HTC Hero :: Find Out Exactly How Much Life Left In Battery?

Dec 11, 2009

How do I find out exactly how much life is left in the battery?

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Android :: How To Get Right / Left Arrows On Activity To Indicate More Screens To Right And Left?

May 24, 2010

I have a ViewFlipper which contains a few linear layouts.I need to allow the user to flip through them.I've seen other apps which have arrow/triangle indicators on either side of the screen, which, when pressed, flips to the next view in the set.

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Sony Ericsson Xperia X10 :: Unlock Slider Suddenly Changed From Left-right To Right-left

May 16, 2010

I love the phone, but the other day the unlock slider suddenly changed from left-right to right-left, and I'm right handed. How do I change it back ?

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Android : LongClick Event Also Triggers Click Event

Apr 12, 2009

I use onLongClick and onClick events of a button to get user inputs. Whenever; the user long click and triggers onLongClick event, the onClick event is also triggered. I couldn't find my problem. The code of two methods are shown in below: Code...

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Games : Can I Move Dpad From Top Left To Bottom Left?

Aug 31, 2010

I found a video on youtube where u can have the dpad in the bottom left corner when your holding your evo horizontal. Can I move the dpad from the top left to the bottom left? if so how?

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Android :: Does MotionEvent.getEdgeFlags() Ever Return Anything Other Than 0

Nov 14, 2009

I was expecting the getEdgeFlags() method of MotionEvent to tell me when a MotionEvent had reached the edge of something, but the value returned from getEdgeFlags() is *always* zero. Is this the expected behavior? The documentation says that the flags indicate when a touch has reached the edge of the display. I've tried this on a real device and in the emulator, and the location coordinates never quite reach the edge of the display, and getEdgeFlags() always returns 0. By "never quite reach" I mean that if dragging a finger off the left edge of the display, the smallest X I got was 2. Reaching the edge of the view doesn't seem to change the value returned either.

I suppose I could set the flags myself using setEdgeFlags() using calculations with known dimensions of the object whose edges I care about. Is that how it's supposed to be used? Is this broken for now?

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Android :: GetPressure Vs GetSize For MotionEvent

Sep 10, 2009

Debugging on my G1 phone, I am trying to use android.view.MotionEvent.getPressure() and MotionEvent.getSize().

For MotionEvent.getSize(), I always get 0 (the documentation says it returns a value ranging from 0 to 1;

For MotionEvent.getPressure(), it seems to me this actually reflects the real finger touch size, as opposed to "pressure"; for me, I get values range from 0 - 0.63.

Am I missing anything or is it a known bug of the SDK?

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Android :: Motionevent.getX And GetY

Sep 3, 2010

I have a display that is 854x480 pixels. Why is it that the MotionEvent.getX and getY methods return floats? As far as I can tell, the pixels on the display are discrete integers, there is no such thing as a half a pixel on the display.

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Android : Know MotionEvent Is Relative / Absolute?

Sep 11, 2009

I am implementing OnTouchListener and am receiving MotionEvent objects. Some ACTION_MOVE events reports absolute X/Y coordinates, while some reports relative coordinates.

How can I ask a MotionEvent what kind of coordinates it currently represents?

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Android :: Activity To Generate MotionEvent.ACTION_UP

Apr 9, 2010

I am having trouble getting my activity to generate a MotionEvent.ACTION_UP. Probably a beginner's error.

In LogCat, I'm only seeing the ACTION_MOVE event (which is an int value of 3). I also see the X/Y coordinates. No ACTION_DOWN and no ACTION_UP.

I looked everywhere for a solution. I found one question on a forum that seems to be the same as my issue, but no solution is proposed: http://groups.google.com/group/android-developers/browse_thread/thread/9a9c23e40f02c134/bf12b89561f204ad?lnk=gst&q=ACTION_UP#bf12b89561f204ad

Here's my code:

CODE:..........................

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Android :: Strategies For Using Touchscreen MotionEvent Coordinates

Mar 17, 2010

I'm writing a simple tile based game using a canvas and a 5X5 grid of tiles. To determine if a tile is clicked I look at the MotionEvent supplied by onTouch. I get the coordinates when MotionEvent.event is ACTION_UP and translate to tiles. This works great on the emulator but when I touch on a device the actual coordinates of the touch register higher than I'd expect as a end user.

I'm wondering what strategies people have used to get a closer to "expected" result. Do you use a simple Y offset? Do you average the coordinates over the life of the touch? Do you use other methods?

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Android :: MotionEvent HistorySize And Multiple Pointers

Aug 22, 2010

I couldn't find a definite reference for the size of a MotionEvents history, when there are multiple pointers. The reference says that if you use a getHistorical* function, you might pass it a history position which is somewhere between [0..getHistorySize()-1]. But in a lot of examples handling multitouch if there are multiple pointers they only use history positions between [0..getHistorySize()/ getPointers()-1] (so they divide the history's size with the number of pointers). Which one is the correct way?

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Android :: Metric Of MotionEvent API GetPressure - GetSize

Oct 12, 2010

I'm working on a program which used the functions as title.

There's a problem that the tunctions above do not have their metrics on API website.

To avoid misunderstanding, here is an example about "metric" I metioned before.

Ex. size = pixel, pressure = kilogram(kg)

I have no idea about the metric at all.

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Android :: Properly Pass MotionEvent To A Worker Thread?

Jul 20, 2009

My app forwards MotionEvents, reported by GestureDetector.OnGestureListener, to a worker thread. Right now i am doing it by calling MotionEvent.obtain, pass the obtained copy to the worker thread, handle it and recycle it at the worker thread. Is it required to obtain and recycle a MotionEvent if it is passed to another thread? Or could it safely be skiped? If i am making things overly complicated, could you please explain me at which conditions MotionEvent.obtain is usually called?

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Android :: MotionEvent - How To Get Coordinates Of Touch/ Pointer/mouse

Sep 26, 2010

I'm trying to get coordinates of the mouse, but there seems to be no easy ways. Can't make the MotionEvent object because the constructor is private. Can anyone please tell me how to get the coordinates of the touch/ pointer/mouse? I only want the touch coordinates of ImageView, but wouldn't mind the touch coordinates anywhere on the screen.

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Android :: 2.1 - MotionEvent Multiple Touch Events Get Mixed Up And Influence Each Other

Sep 24, 2010

Purpose of the app:

A simple app that draws a circle for every touch recognised on the screen and follows the touch events. On a 'high pressure reading' getPressure (int pointerIndex) the colour of the circle will change and the radius will increase. Additionally the touch ID with getPointerId (int pointerIndex), x- and y-coordinates and pressure are shown next to the finger touch.

Following a code snipplet of the important part (please forgive me it is not the nicest code ;) I know)

CODE:.............

The problem:

A HTC Desire running Android 2.1 is the test platform. The app works fine and tracks two finger without a problem. But it seems that the two touch points interfere with each other when they get t0o close -- it looks like they circles 'snap'to a shared x and y axle. Sometimes they even swap the input coordinates of the other touch event. Another problem is that even though getPressure (int pointerIndex) refers to an PointerID both touch event have the same pressure reading.

As this is all a bit abstract, find a video here: http://www.youtube.com/watch?v=bFxjFexrclU

My question:

Is my code just simply wrong? Does Android 2.1 not handle the touch events well enough get things mixed up?Is this a hardware problem and has nothing to do with 1) and 2)?

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Android :: Motionevent - Multitouch Events Give Wrong Coordinates

Jan 6, 2010

I have been racking my brain to try to figure out what is going wrong here. I wanted to experiment with multi-touch, so I decided to add the controls for LunarLander to the touchscreen.

Instead of adding buttons, I defined regions on the screen that when touched, would act like the buttons on the keyboard (for example, the gas fires as long as you press the screen in the area defined for the gas button, and stops firing when you release.)

To do this, I added the onTouchEvent override to the LunarView class as follows:

CODE:.....................

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Android :: Is Bad MotionEvent/Touch Slowdown Stuff Actually Fixed On First-gen 2.1 Updates

Apr 18, 2010

I'd really like to know what the state of that fix is as 2.1 is rolled out onto first generation (MSM7200-based) devices. As it stands, I don't see much of a problem with touch eating up CPU on the Droid and N1 but those are much faster phones so I don't think it would be quite as pronounced on them. My current 1.6 devices (G1 and Tattoo) cut my framerates in half during any touch (with the sleep hack, even). I optimized my new games so that they would run well-enough (25-40fps) on that hardware but they have very touch-centric interfaces so won't work well with that bug. I talked to a few people who run 2.0/2.1 mods on their G1s and they said the problem isn't any better. They still see the big slowdown. I tested on my 1.6 emulator vs a 2.1 emulator and there is a huge improvement. The 1.6 emulator slows down just like my G1 does and the 2.1 emulator shows only a tiny bit of slowdown, which is what I was hoping for. That's encouraging, but I have yet to see a real 2.1 MSM7200 update in the field so I don't know what to think yet.

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HTC Droid Eris :: Scroll Ball - When Go To Home Page Ball Always Pulls To Left And Wont Let Move Any Other Way Besides Left

Sep 8, 2010

when i go to the home page the ball always pulls to the left and wont let me move any other way besides left. its giveing me alot of problems txting and just moveing around my phone.

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Motorola Droid X :: Battery Left Says 70 Percent Left But Battery Meter In Status Bar Showed Full

Sep 30, 2010

Battery Left was the first thing I installed on my phone when I got it. My battery life has been terrible so I've been trying to track down the problem. I woke up today, unplugged my phone and didn't touch it for an hour. Battery Left says I have 70 percent left but the battery meter in the status bar showed full. I uninstalled battery left and installed Battstatt and it shows 90 percent (2 hours later). Anyone else have problems with battery left? I hope this fixes my battery problem.

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Android :: MotionEvent And KeyEvent Causing Excessive Garbage Collect (GC) Calls

Jan 3, 2010

I'm running into some issues with input events and garbage collection, or more precisely object allocation. I am creating a game and have pretty much got my head around the OpenGL environment. I've digested all the relevant material I could find regarding performance, memory allocation etc (and watched the excellent presentation by Chris Pruett - http://code.google.com/events/io/2009/sessions/WritingRealTimeGamesAn...). I've pretty much eliminated any object allocations after initial setup from my game (which is still in its infancy), but I'm still getting a bunch of GC calls, like this:...........................

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