Android :: How To Run Emulator To Get 1-1 Pixel Mapping With WVGA854

Oct 9, 2009

How do I run the emulator with WVGA854 skin so I get a 1-1 mapping of device to screen pixels? The WVGA854/layout file has "width 480 height 854" but when I run the emulator, I get these values for DeviceMetrics: density = 1.5 densityDpi = 240 scaledDensity = 1.5 heightPixels = 569 widthPixels = 320 xdpi = 240.0 ydpi = 240.0 I'd like to run the emulator so that I see heightPixels/widthPixels values of 854/480 in the code. I tried playing with the -dpi-device option but doesn't seem to help.

Android :: How to run emulator to get 1-1 pixel mapping with WVGA854


Android :: Getting Differences Between WVGA800 And WVGA854 In Android Emulator

Apr 15, 2010

I just have one XML layout file, and one drawable directory, drawable-hdpi. I first want to target the high density screens. I added a bunch of imagebuttons to a relativelayout and everything looks perfect in the WVGA800 emulator. The problem arises when I view it in the WVGA854 emulator. Not only do the imagebuttons not position the same, but the images are blurry. I used dip for the layout margins on the imagebuttons even though it shouldn't matter in this case because WVGA800 and 854 are both high density. What is the problem? Why would it look totally different on emulators that have the same density and almost have the same exact screen dimensions?

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Android :: Faster Way To Set A (PNG) Bitmap Color Instead Of Pixel By Pixel

Nov 22, 2010

I have some png files that I am applying a color to. The color changes depending on a user selection. I change the color via 3 RGB values set from another method. The png files are a random shape with full transparency outside the shape. I don't want to modify the transparency, only the RGB value. Currently, I'm setting the RGB values pixel by pixel (see code below).I've come to realize this is incredibly slow and possibly just not efficient enough do in an application. Is there a better way I could do this? Here is what I am currently doing. You can see that the pixel array is enormous for an image that takes up a decent part of the screen

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Android :: Widget Does Not Render On Wvga854 / Wqay To Fix?

Dec 28, 2009

I've written a simple widget application based on the wikitionary code. When run on an wvga854 emulator, the widget view does *not* update after a call to...

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Android :: What Is Size Of High Density WVGA854 Launcher Icon?

Feb 15, 2010

I have created the launcher icon(48x48 px) for 320x480 screen resolution and it's working fine. but while using same icon in WVGA854(480x854 px) it's displaying small compare to other default launcher icon. i want to know, what is the size of High Density WVGA854 launcher icon?

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Android :: GPS Mapping App

Jun 16, 2010

there im looking at gettin g a new phone, and this is really the deciding figure between a blackberry, iphone or android device. What im looking for is a gps app sorta like gpsed that can map my tracks and put photos on them, but that stores these maps on my phone not the internet. Also what i would like is to ba able to take a picture with my phone and quickly be able to attatch it to my map. So when i go to this map in zoomed out mode i can see all these tracks (possibly in different colors) and these pins which i can click on and see pics of that location.

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Android :: Mapping Xy To Latitudelongitude

Jun 24, 2010

I'm trying to get the lat/long values, from the corners of the screen. But my getProjections don't make any sense.. I mean ... mymap.getProjection().fromPixels(0, 0) or mymap.getProjection().fromPixels(screenWidth, screenHeight) just delivers me unreal numbers..

I'm trying to set up an algorythm that would avoid cluster of graphics in the map and for that, the app needs to know which area of the screen is being showed latitude/longitude wise.

For example:

CODE:..............

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Android :: OpenGL Normal Mapping

Feb 9, 2009

Is it possible at this time to get normal mapping to work on android? I'm asking because it would involve the use of GL_DOT3_RGB, which is in the GL11 specs, not GL10. But GL11 is indicated as not completely supported.Is there an official list of GL11 features that do not work, or is it simply unstable and I should just avoid it for now?

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Android :: Mapping Gestures To Buttons - Possible?

Aug 26, 2009

I have a love-hate relationship with my G1, with the inability to remap keys at the top of the list. I've looked high and low for information, going so far as to try to decipher pages like this:http://www.kandroid.org /android_pdk/keymaps_keyboard_input.html and even reading the android platform code on github. I don't see things like page_up and page_down defined in the android keymappings. And I suspect that the original scancodes are being assigned to touch gestures.Since the number keys don't have a third component could an enterprising developer map to the unused caps for missing keys? Not that it would be all that useful at this point but it would give someone a hook to build on. Or if that isn't possible, how about a virtual floating task bar kind of thing (maybe mostly transparent overlay?) that maps gestures like the swipe up/swipe down and more traditional arrows and enter type keys for the trackball? This isn't entirely a nit-picky kind of request. I have a medical condition that in the winter makes my fingertips extremely painful and the trackball hurts. I'm guessing that there weren't many arthritis sufferers on the Android development team, either. You would think that the touch screen should make things easier, not harder. Even my old, old Omnigo and HP100LX had utilities to remap keys, so it seems odd that there isn't some kind of app that could be developed. I think if I had enough time (which I don't) I might be able to eventually puzzle out a crude version of the task bar thing but I'd much rather pay a couple of dollars in the market.

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Android :: Is Shadow Mapping Possible In OpenGL ES 1.0?

Nov 25, 2009

I've tried casting shadow following this tutorial (which uses Stencil Buffer method): http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=27 The result is a cool shadow effect. But it depends too much on geometry and thus not very flexible. Then I found a much easier way to do shadowing here: http://www.paulsprojects.net/tutorials/smt/smt.html But it uses ARB_depth_texture and ARB_shadow extension. So I bet it can't be used with Android's OpenGL ES 1.0. I've tried googling for "Shadow Mapping" and "OpenGL ES" but still can't find a good tutorial. Can anyone recommend me a good place/site I can study for this please?

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Android :: Good App For Mapping Runs?

Aug 7, 2010

Ok so here's the deal guys and gals, I am trying to have my phone assist me with my running. There are plenty of apps that will track my run via gps if I bring my phone on the run with me, but I don't wanna do that. I want to be able to map a course out, enter how long it took me, save the map and even share it with friends. Ideally the app would have the gps running features I mentioned above just on case I ever do start bringing my phone with me. Here is an example of what I mean in website form (unfortunately they make a sweet app for the iphone but their android version is pretty awful right now.MapMyRun.com -

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Android :: Custom Mapping Application

Aug 16, 2010

I am looking for an application that can create a map by me carrying the phone and walking a certain path.There is a 300 acre park near where I live. The maps they provide are way off base. I would like to walk all of the trails and have the Droid record where I am walking.You know, this may be easier than I think using ASE and writing a Python script. I'll just get the location every half second and write it out to a file. It'll be interesting to see how the maps turn out, seeing the low resolution of the GPS receiver.

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Android :: Augmented Reality / Mapping GPS To OpenGL?

Feb 2, 2010

I am writing an Android AR application and have my engine working but it contains a strange behaviour that I can't seem to get fix. I am overlaying an OpenGL surface on the camera image and am placing 3D objects in the view accordingly. If I use dummy data for the location of my AR objects, i.e. LAT 10 LON 10 become x=10 y=10 on the OpenGL surface, then the overlay works perfectly. However, if I use direct GPS coordinates for my LAT and LON (e.g. LAT 12.34567890 LON 100.23456789) then all my objects either move around their location or don't appear at all. I know there are issues around using floating points and the OpenGL framework, but I've been reading around and am still having trouble stopping this behaviour. Has anyone else had this problem? Should I be using a scaling factor between my GPS and openGL surface, if so what values are good? I tried scaling my LAT and LON by 1000000 to eliminate the floating point, but it didn't help and the performance was terrible.

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Android :: Efficient Mapping Of Strings To Ints

Dec 29, 2009

Currently I'm using a HashMap to map the strings to int and the int values need to be frequently accessed. I'm looking for a better way to do this if possible with minimal object creation, and preferable being able to store the values as primitive ints without wrapping them with the Integer class. (Basically, the reverse of the SparseArray's int->object mapping.)

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Android :: List View Not Mapping Correctly

Aug 28, 2010

i have a list view and custom list adapter for it. There are various other fields in it and a Checkbox. The problem is that it is not able to map Checkboxes properly. I mean if an entry is already present in database it should come checked.When i put a log in the View function it shows some of the entries that are repeated, i think this is the main reason.

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Android :: Mapping 6 Faces Of Cube With 6 Different Images

Oct 1, 2010

I am newbie to OpenGL programming. I was going through the code of API demos.I understood how to map a single image resource on to all the 6 faces of the cube,but i want to know how can i map 6 faces of the cube with 6 different images. I searched in the web without any luck.Can any one give me some ideas links , pointers on the same.

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Android :: OpenGL ES Texture Mapping Very Slow?

May 5, 2010

I have an Android application that displays VGA (640x480) frames using OpenGL ES. The application reads each frame from a movie file and updates the texture accordingly. My problem is that, it is taking almost 30 ms. to draw each frame using OpenGL. Similar test using the Canvas/drawBitmap was around 6 ms on the same device. I'm following the same OpenGL calls that VLC Media Player is using, so I'm assuming that those are optimized for this purpose.

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Android :: Offline Mapping App That Can Plot Points

Sep 1, 2010

I am looking for a mapping application that will let me browse maps offline, as well as plot points onto the map. Does anyone have any ideas which app might let me do that? According to the MapDroyd app, it won't let me plot points

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Android :: Mapping Multiple Textures To Cube In OpenGL ES

Jun 25, 2010

I have just began opengl programming in android and i am fairly new to opengl as well. I've been using nehe's opengl tutorials as well as insanitydesign's android ports.I successfully managed to create a cube with a single texture mapped to all its 6 faces. I even mapped multiple textures to different faces of the cube.But the way I did it was to create 6 faces seperately, have 6 seperate index and texture buffers and then using glBindTexture() with the selected texture for each face and then calling glDrawElements. Isn't there an efficient way around this. Should i use a cube map texture instead of a GL_TEXTURE_2D?

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Android :: Mapping Multiple Textures To Cube's Faces

Jun 25, 2010

I have just began opengl programming in android and i am fairly new to opengl as well. I've been using nehe's opengl tutorials as well as insanitydesign's android ports. I successfully managed to create a cube with a single texture mapped to all its 6 faces. I even mapped multiple textures to different faces of the cube.But the way I did it was to create 6 faces seperately, have 6 seperate index and texture buffers and then using glBindTexture() with the selected texture for each face and then calling glDrawElements. Isn't there an efficient way around this. Should i use a cube map texture instead of a GL_TEXTURE_2D?

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Android :: Object Relational Mapping - Tiny ORM On GitWeb

Jul 17, 2010

Is this project Tiny ORM written by Shawn O. Pearce going to be equivalent to Hibernate in Java ActiveRecord in Ruby Doctrine in PHP http:// android. git.kernel.org/?p=tools/gwtorm.git;a=summary Does any one know if Google is working on an ORM for Android. What are the similarities and differences between Tiny ORM and the above named projects? Why are protocol buffers being used in the ORM, I do not understand the relationship between protocol buffers and ORM concepts. I found the above link by reading this blog post.http://mobilebytes. wordpress.com /2009 /06/14/ android-orm-coming/ I have been hearing rumblings about this, but was just curious if anyone has any further information.

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Android :: Design Pattern For Object-relational Mapping?

Oct 29, 2010

I have several related database tables and I would like to treat their rows as objects and their tables as something like lists. What are the considerations that I have to keep in mind (for instance, ensuring that the objects stay consistent with one another and with the database, lazy loading)? And what is a good design pattern for implementing this? As I imaging the answer is pretty involved, a link to a good website would suffice.

On the other hand, if someone knows of Hibernate-like thing that really works on Android, I might give that a whirl (although it's a little heavy weight for me right now).

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Android :: Get Pixel Value From Display?

Jul 14, 2010

I'm not even concerned with the camera per se. I want at the closest thing to the display screen. Meaning: it could even be the desktop the user is looking at, completw w/ the background and the icons she moves back and forth.

Let's say, at time t=1 sec, the app goes to pixel (78, 300) on that display and obtains its value. What may be at (78, 300) could be a portion of the icon or some speck of tree leaf on the photo being used as desktop background.

I'm familiar with BitmapFactory.decodeFile() for getting at the pixel contents of a file. But what about the display?

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Android :: OpenGL ES Pixel ?

Aug 24, 2009

I am new to Android and OpenGL world. I've created a new ap using openGL ES. The package is attached with this mail. Android Simulator LCD size is 320 x 455 and i've set same size for OpenGL Viewport. But For creating visible rectangle i've to use vertices, which are of very high value.

E.g.

CODE:.....................

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General :: HTC Sensation - Change Mapping Of Hardware Buttons On Android

Aug 7, 2011

I've a HTC Sensation and a few days ago i did a long press on the search button (bottom right). A pop up asked me what application to launch, i choose google voice and tick the case by default. I would like to come back on this choice...

Is there a way to modify which application or function is launched by default with a hardware button?

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Android :: How To Read Pixel Data?

Jun 24, 2010

File file = new File(fileName);
Iterator iter = ImageIO.getImageReadersByFormatName("Reader");
ImageReader reader = (ImageReader) iter.next();
ImageReadParam param= reader.getDefaultReadParam();
ImageInputStream iis = ImageIO.createImageInputStream(myFile);
reader.setInput(iis, false);
BufferedImage myJpegImage = reader.read(0, param);

How can i write equivalent codes for above codes on Android? Are there any hints how to read pixel data?

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Android :: Pixel Format Conversion In SF

Nov 26, 2009

I am looking at the source code of a Camera Preview application and learning that the preview buffers coming from the sensor is in YUV422 format. However, this preview frame is showed on the display in RGB. Can someone please let me know where the pixel format conversion happens? Is it inside Surface Flinger? If yes, can you please point me to the code?

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Android :: Screen Pixel Size

Apr 12, 2010

I need to know how many pixels wide and tall the screen is. I know that there are a bunch of different localization folders that I could make for different views but I just need to know, programmatically, how many pixels are on the screen so I can do some drawing. How can I detect this?

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Android :: Extract Color Of A Pixel Of Screen

Jul 28, 2010

I want to get the color of one pixel of screen

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Android :: What Should Pixel Width And Height In Photoshop?

Aug 27, 2010

I'm doing visual design for an Android App supporting WVGA.What should the pixel width and height in Photoshop be?Does it have to be 480x800? Or can I still design in 320x480?

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