Android :: How To Persist Options Selected In AlertDialog Spawned From ItemizedOverlay OnTap Method
Jun 7, 2010
In the description of how to add a list of options to an AlertDialog the official Android documentation alludes to saving a users preferences with one of the "data storage techniques." The examples assume the AlertDialog has been spawned within an Activity class.
In my case I've created a class that extends ItemizedOverlay. This class overrides the onTap method and uses an AlertDialog to prompt the user to make a multi-choice selection. I would like to capture and persist the selections for each OverlayItem they tap on.
The below code is the onTap method I've written. It functions as written but doesn't yet do what I'd hope. I'd like to capture and persist each selection made by the user to be used later. How do I do that? Is using an AlertDialog in this manner a good idea? Are there better options?
CODE:.......................
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Feb 15, 2010
I'm using Google maps. I put the markers on map and my inherited ItemizedOverlay overrides onTap() method.
Markers are 32x32 images.
However, I can tap quite a bit away from the marker and still receive the event. This becomes a problem when markers are close to each other.
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Jun 15, 2010
I have a MapView where I would like to be able to tap the map to create a new item at that location if there is no item there, or display the info about the item if there is.
I tried overriding both the onTap(int) and onTap(GeoPoint, MapView) methods but apparently if the second method is overridden the first never gets called (commenting one or the other lets each one work as I expected).
I thought about just checking if an item was at the location, but there doesn't seem to be any handy methods available to do that (other than iterating through the list of items and checking each manually).
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Feb 4, 2010
When I add a new item to my ItemizedOverlay the onTap display I have set appears X times, where X is equal to the number of items that I added. So for example, if I add one item and tap it, it the onTap method gets called once, and in the LogCat I get:
02-04 23:28:56.188: INFO/NotificationService(52): enqueueToast pkg=android.mapit callback=android.app.ITransientNotification$Stub $Proxy@4394c100 duration=0
If I add a second item and click ANY of the other items, the onTap method gets called twice and I get the following in LogCat:
CODE:.....................
If I add a third item and click ANY of the other items, the onTap method gets called three times and I get the following in LogCat:
CODE:...................................
Any idea why this would occur? I'm running into issues with it affecting other things like removal of items.
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Jul 20, 2009
I have a ListActivity, and long-pressing on an item brings up a context menu. One item in the context menu is "delete", and that brings up a confirmation box (and AlertDialog). When the user presses OK in the confirmation dialog, I need to know the ID of the item that was originally selected, so that I can actually delete it.
The flow looks like this:
This event: Causes Android to call:
-----------------------------------------------------
Long press an item -> onCreateContextMenu()
Select context menu item -> onContextItemSelected()
call showDialog()-> onPrepareDialog()
user clicks OK -> onClick()
In onCreateContextMenu and onContextMenuSelected, I can get at the id of the selected item from the ContextMenuInfo. In onPrepareDialog, however, I no longer have access to that information. The rub is that onPrepareDialog needs this information to set up an onClick listener on its POSITIVE button.
I know that, during onContextMenuSelected, I can stash the selected item's ID away into a field of my activity. I have done that, and it works. But it's also really ugly. The statefulness that it introduces makes me uneasy. Has anybody else seen a better way to pass such information around than to use fields in the activity?
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Aug 30, 2010
I have an activity that has a button which opens a new MapActivity to select a location by tapping on the map.
The map has an overlay that overrides the onTap method to get the location but I want to return that location to the previous activity but, I don't know how to return the geopoint to the mapactivity in order to call the setResult() and finish() methods, because I can't call them from the Overlay.onTap method.
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Jan 27, 2010
I am trying to display menu options while showing an AlertDialog i.e. when MENU key is pressed, it should show whatever options that have been created. I read the following in the Dev Guide at....................
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Feb 25, 2010
When I try to set the Alert using ArrayAdaptor to display a set of items, the list is displayed but the items' characters are invisible. If the item is selected, then the characters are visible. Scratching
my head on why. Appreciate any advice.
Below is the code and the screenshot from the emulator.
CODE:.............
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Jul 20, 2010
I have a code that will prompt user to send a message by selecting the desired application, how can I detect if the user actually have chose from the options or instead pressed Back? I tried to check if the intent returned something, but is running asyncronous so cannot be tracked. Also I have tried to run the intent with startActivityForResult, what I noticed in onActivityResult that resultCode is always 0(RESULT_CANCELED) even if user selected, or not from the chooser.
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Aug 18, 2010
I am testing my application on an LG Eve phone. I have an application that tries to download something from the web, and when it throws an exception, it is supposed to launch an alertdialog saying that there was an error. When the phone has no wifi signal, the program crashes at builder.create() (see code below). However, when there is wifi signal, and the exception is thrown by something else (for instance, a typo in the url), the dialog launches the way it's supposed to. Any clue as to why this could be?
Code for onCreateDialog:
@Override
protected Dialog onCreateDialog(int id){
Dialog d = null;
switch (id){...............
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Sep 8, 2010
I have a single screen with a bank of buttons below a ListView. Entries on the ListView light up in orange when I scroll so I assume that are selected. When I then press the "Delete" button I want the onClickListener to remove the currently selected entry. But getSelectedItemPosition() always gives me -1. If I can't hope to use the GUI controls in this way, please give me another way of getting the same result.I have even tried setting the onClickListener of the List View to store the index before the button is pressed (in case pressing the button unselects the entry) but even that is always -1 it seems.
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Mar 12, 2010
I am trying to figure out what is the best way to go about creating dialogs. I can either create my own Dialog class (which, to me, is more clean and organized), or I can use AlertDialog.Builder (which would be done inline, and funky looking)... What are the positivies and negatives of either implementation?
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May 9, 2010
I was wondering if there's a way to change default input options for portrait and landscape modes independently? I like using swipe for portrait and full keyboard for landscape and its kinda annoying to keep changing it every time.
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Sep 9, 2010
I'm not very familiar with the android SDK yet. I have an application (game), which is developed mainly using the NDK, and uses egl to render. i have an activity which handles the egl swapbuffer and runs the games native main loop, pretty straight forward I guess.
Now I have made another activity which host a TableLayout containing an EditText as well as a button (simply for text-input later used by the game). I spawn this activity from my main activity using startActivityForResult. The small problem I'm having now is that I can't manage to make this "popup" activity to have a background, so my paused game will reside in the background, with the various widgets just overlaid. This is not very pretty in my opinion, and I would like to at least have a solid background color for my spawned activity while it's active. I *could* just simply go into some state in the games main loop which clears the gl-screen just before I spawn the new activity. But I don't like this solution and it's a tad more work then I'm prepared to put in just at this time in the project. I'm pretty sure there is some simple way to just set a background color somehow, I just can't find *any* way to do it, I've looked around in the SDK resources and tried to search for any hints towards this, but i'm just not familiar enough with the java SDK to find what i'm looking for.
On a side note I would also like to be able to center the EditText widget as well as the button on the screen once the Activity is active, I haven't looked very deeply into it yet, but from a quick glance of the documentation I couldn't really find any suitable positioning methods in the tablelayout class. But as I said, haven't looked very hard. Can probably solve that one easy, but i'm just throwing this in as well :)
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Mar 9, 2010
I have a main application, that at some point spawns a service that checks for updates, if it finds any, it posts a notification with the ink to the update, and then the update service stops. Through the debugger I've noticed that the notification pops up but then disappears once my service is stopped, which I guess makes sense since the Notification object was instantiated within that service. What would be the best practice of keeping that notice available until the user clicks it?
1) somehow attaching the notification to my top service - which might get really ugly --> since that update service is spawned by another sub-service that is spawned by a broadcast receiver... so even if i wanted to somehow pass the object of my top level service it would mess the entire abstraction of my app structure and would force me to keep pointers to it through every event and service that I use... Perhaps there is some other way to get that service through the app's context? or any other alternative?
2) Finding a way to keep my update-service alive until the user presses the notification, but I'm not sure if there is any intent broadcasted that I could listen to...
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Jul 21, 2009
I have an activity called A, and on the selection of menu item 0, it spawns service B, which starts a runnable C in a new thread. I have a TextView in activity A, which I want to access in thread C.
I've tried making the TextView a public static field, but that generates the following error:...........................
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Jul 27, 2009
I'm well aware of onSaveInstanceState(Bundle b) and the corresponding onCreate and onRestore. What I want to do is persist the bundle somewhere simple where I'll only ever have one at a time. The functionality is to be able to resume a game from its previously stored state - not to be confused with restoring the activity during its lifecycle. I want to restore it AFTER it's been destroyed (think of turning the phone on and having a button on the game that says, "resume last game". My thoughts are that if I can just persist the bundle that I normally use for the instance state, then I should be able to reload it later upon user request. I don't want to use a provider because they seem way too over the top for what I'm doing.
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Jun 14, 2010
I am creating a file in my Android application as follows:
code:..........
And I write to the file during the running of the app as follows:
code:..............
This works fine but when my app closes the file gets deleted and when the app is run again all the information I wrote to it is gone.
How can I make sure the file persists even after closure of the app?
Update:I have changed MODE_PRIVATE to MODE_APPEND and the problem is fixed.
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Jan 13, 2010
I've got an activity that calls a helper class called DownloadManager. DownloadManager spawns a thread that downloads a mp3 to the sdcard. I'm having some trouble finding the best design for resuming the initial activity and starting the MediaPlayer. Does it make the most sense to use a BroadcastReceiver that receives a message that download is complete, then start a new Intent of my activity? Think I saw something that I can't use an Intent to start an Activity from BroadcastReceiver because it is a background process.
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Jun 3, 2010
My app schedules an alarm,with the alarm scheduled, what happens if I release a new version of my app, and the user upgrades the app? Will this alarm be removed? Or will it be left untouched, and fired as expected?
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May 6, 2010
I am building an app which uses a WebView. This app runs at startup. Is there a way to maintain the app running(persists) even if the user presses the 'Home' or 'Back' button? In other words,pressing the 'Home', 'Back' or the other buttons shouldn't close the activity.
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Feb 16, 2009
I've been searching around and can't seem to find a way to do this properly. I am doing some tracking where I want to draw dots on a map overlay recording previous positions. When onDraw of the overlay is called it seems the canvas is cleared so I have to redraw all of the history on every invocation. This could result in several thousands of dots being draw over time which seems to not be very efficient. Is there some flag somewhere that I have not found which tells a map overlay to be persistent? Or is there some way I can save and restore the canvas so I'm only maintaining/drawing the current point on each onDraw?
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Mar 16, 2010
I have a WebView. I'm not quite sure how caching works for it. Ideally I'd like to load a web page from the network once (images included), then from then on only ever load it from the local cache. I'm not sure if we have this level of control over webview. Will it at some point just auto-clear the cache? How could I tell? I need to be sure that it's really keeping the page cached between different runs of my application.http://developer.android.com/reference/android/webkit/WebSettings.html.
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Jun 13, 2009
Is it possible to use "stretchable" graphic as pin in ItemizedOverlay? If not how can I draw NinePatchDrawable on Canvas?
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Jan 31, 2010
I've seen all the posts about using setLastFocusedIndex(-1).
I've tried that but my app is still crashing.
CODE:...............
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Nov 15, 2010
This does not refer to anywhere in my code at all.
How do I go about getting to the bottom of it?
CODE:..........................
Here is the draw method of the ItemizedOverlay
CODE:..........................
I now print out the stacktrace and no difference!
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Oct 24, 2009
I want to draw 20 pins on a MapActivity. Each pin has a small pin image, but I have to dynamically overlay a small bit of text over each pin at runtime.
Looks like I have two options:
#1) Itemized Overlay This is the suggested method. I put all my pins in one ItemizedOverlay object, and that counts as a single Overlay object for my MapView.
#2) One Overlay per pin Create a separate Overlay instance for each pin I need to render.
The problem I see with using method #1 is that you need to set a drawable for the item. This would mean that I need to create 20+20 (one for focused/non-focused state each) bitmaps and keep them in memory for the duration of my app. On the other hand, Overlay lets you override the draw method so I can do the simple compositing at runtime.
The other issue with Itemized Overlay - although it handles focus for you - does it move the focused item to the front of the z-order when selected?
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Oct 31, 2010
I'm having some troubles with displaying ItemizedOverlay(s) on a map.
Here I extracted a simplified example of what I need to do.
Here's my Map class:
CDE:........
I followed the guide provided by google to extends the ItemizedOverlay class
CODE:...................
As it is clear from the code I need to update at fixed times a map UI with possibly new positions to do so I'm using a timer, but I think I might fall in some kind of thread issues I don't know how to handle, since when running a test I can see in the Log what happens but no marker is drawn on the map.
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Jun 17, 2010
How do I make the "new email" flashing green LED continue to flash forever or until I mess with the phone? It works fine, but stops flashing after a while so if I'm not staring at my phone, I could miss the LED indicator and not realize I got a new email. Using the Gmail application (not the HTC email program).
What causes the LED to stop flashing after a while? Is it because the phone is going into a deeper sleep mode that I could configure, or is it because the flashing LED indications stop and there is nothing you can do about it? I checked under notifications and didn't see any setting for "duration" of the flashing LED indicator for emails.
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Aug 3, 2010
I have an Overlays class named picOverlay which extends ItemizedOverlay<OverlayItem> that uses a drawable named ''overlay''.
I'd like for my application to change the drawable to let's say ''overlay_hover'' when the user touches the overlay.
Can I do this in the onTap method? Can someone enlight me a little bit on how to change the drawable that I'm actually touching?
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