Android : How To Hide GestureOverlayView Stroke?
Aug 30, 2010
I have a ListView with GestureOverlayView, when user swipe left, it mark the ListView Item. It is working perfectly. only thing I don't like to see is when user swipe it display the yellow color stroke line. Is there any way I can make it not to display the Stroke when user perform gesture?
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Apr 27, 2010
I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here:
http://developer.android.com/resources/articles/gestures.html
That takes these lines of code:
CODE:..............
This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense, everything makes sense but I found out by using: setContentView(new Panel(this));
As is required by the Playing With Graphics tutorials, then the findViewById seems to no longer be valid and returns null. At first I was about to post a stupider question as to why this is happening, a quick test of playing with the setContentView made me realize the cause of findViewById returning null, I just do not know how to remedy this issue. Whats the key I am missing here? I realize that the new Panel is doinking some reference up but I am not sure how to make the connection here.
The: R.id.gestures is defined right int he main.xml as:
CODE:.............
So I did confirm the setContentView(new Panel(this)) is causing the issue. So I know the issue is that I have to figure out how to add the android.gesture.GestureOverlayView to the panel class somehow, I am just not sure how to go about this.
After fighting with this I generally know what I need to do just now how to do it. I think I need either the equivalent of creating a panel in that main.xml OR figuring out how to build whats in main.xml for the gestures in code. I am close because I did this: GestureOverlayView gestures = new GestureOverlayView(this); which gets me a non null gestures now, unfortunately since I am not telling it to fill Parent anywhere I don't think its really showing up, so I am trying hard to figure out layout pa rams. Am I even on the right track?
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Sep 15, 2010
How can I draw a shape (e.g. circle, rectange) that has different stroke and fill colors? Eg. A circle with green perimeter, but black inner fill.
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Sep 15, 2009
Is there a simple way to draw some text with different fill and stroke colours?
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Aug 24, 2010
I am using GestureOverlayView with ViewFlipper, and it takes about one second for the android to recognize my gesture and flip to next view. However, the Android calendar flips almost immediately. I checked the Android calendar code, and it uses GestureDetector. Is there big difference between these two gesture detecting mechanisms?
I am also wondering what's the difference between these two mechanism of detecting gestures. I know GestureOverlayView came out at 1.6, while GestureDetector was in 1.0. But why didn't they just deprecate GestureDetector when GestureOverlayView came out?
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Jun 8, 2009
One of the task of we are working on is to enable the Android Contact sorting by stroke for LOCALE zh_TW. It's very easy to enable the contact sorting by Pinyin for zh_CN, but when I take the same method to enable sorting stroke for zh_TW, the sorting result is either sorted by UNICODDE or PinYin. It's very strange. I have investigated the related code located in android_pkgs/external/icu4c/xxx and tried many options but failed to find a wayout. Is there anybody familiar with icu4c or have ever done some work on this topic? Here I'd like to append the steps (mainly on the location android_pkgs/external/icu4c/) I did as reference:
a. append zh_TW into product locales;
b. append the zh_TW support into icu4c/stubdata/Android.mk
c. taking the cfg-us as example, create a folder cfg-us-zh and append zh_xx related 'zh_xxx.res' files;
d. ./helper.sh us-zh will generate a updated icudt38l-us-zh.dat;
e. recompile Android to launch emulator -EOM-
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Jul 2, 2010
With the XML layout shown below, I have some views wrapped in a GestureOverlayView. As shown below, my first row is blended with the second row, as-if the first row is transposed right on top of the second. Now when I take the GestureOverlayView out of the code and leave everything else as-is, my table looks fine - the rows are separate and not on top of each other..........
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May 28, 2010
I have a GestureOverlayView over the top of a TextView. The TextView has Linkify.addLinks(tv, Linkify.ALL) called on it.
If you click on an URL in the TextView the following exception is thrown Running 2.2 (apparently a pre-release version)
CODE:...............
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Jul 30, 2010
I was informed in a later answer that I have to add the GestureOverlayView I create in code to my view hierarchy, and I am not 100% how to do that. Below is the original question for completeness.
I want my game to be able to recognize gestures. I have this nice SurfaceView class that I do an onDraw to draw my sprites, and I have a thread thats running it to call the onDraw etc .
This all works great.
I am trying to add the GestureOverlayView to this and it just isn't working. Finally hacked to where it doesn't crash but this is what i have
CODE:..........
The onGesturePerformed is never called. Their example has the GestureOverlay in the xml, I am not using that, my activity is simple:
CODE:................
So I am at a bit of a loss of the missing piece of information here, it doesn't call the onGesturePerformed and the nice pretty yellow "you are drawing a gesture" never shows up.
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Jan 27, 2010
I am creating a button programmatically. It is rounded and has a gradient background, and works fine and looks nice, but I couldn't do two things I wanted:
Set a 1 pixel stroke with a given color. I tried getPaint().setStroke(), but couldn't figure how to set the stroke color. How should I do it?
Align the gradient to the bottom of the button, no matter what height it has. Is this possible?
For reference, this is the code I'm using:
CODE:...................
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