Android :: How To Play Synthesized Sounds? (Native Code)

Oct 9, 2010

I wrote an iPhone app some time ago that creates sound programatically. It uses an AudioQueue to generate sound. With the AudioQueue, I can register for a callback whenever the system needs sound, and respond by filling a buffer with raw audio data. The buffers are small, so the sound can respond to user inputs with reasonably low latency.

I'd like to do a similar app on Android, but I'm not sure how. The MediaPlayer and SoundPool classes seems to be for playing canned media from files, which is not what I need. The JetPlayer appears to be some sort of MIDI playback engine. Is there an equivalent to AudioQueue in the Android Java API? Do I have to use native code to accomplish what I want?

Android :: How to Play Synthesized Sounds? (Native Code)


Android :: Using Sqlite In Native Code

Nov 22, 2010

I have a library written in C which implements some complicated algorithm over two databases and as a result produce new one. I am trying to import it in android using android-ndk. What is the correct wat to use sqlite in you native libraries, i was able to build the sqlite manually using the ndk but when i use it gives some strange errors when trying to fetch rows from db which is on phone storate - after i fetch some data i got SQL:database not opened. how can use sqlite in native code on android.

View 2 Replies View Related

Android :: Can Use TraceView In Native Code When Using NDK

Dec 10, 2009

We know that it's very convenient to use TraceView in Android java code to check the runtime of different chunks of code. Now I develop my app with NDK and I want to check the runtime of some native functions, but I found nothing in TraceView guide if it's possible to use this tool. Because I noticed that one of my native methods spent too much time and I want to dig out the more detailed root cause. Is there anybody know if we can use TraceView in native code?

View 2 Replies View Related

Android :: Using Surface In The Native Code

Feb 3, 2010

I am planning to write a video player application and I am planning to use the gstreamer on the native side. I am trying to use the SurfaceFlinger for the rendering part. For this I have written a test program to experiment on the rendering part. I am using the surface flinger wrapper from the project

http://gitorious.org/rowboat/external-gst-plugins-android

But the following ERROR occurs when we try to run the .apk.

CODE:.......

The I changed the permission for "android.permission.ACCESS_SURFACE_FLINGER" in frameworks/base/core/ res/AndroidManifest.xml to "dangerous" and recompiled. But got the same error.

Then I commented out the "checkCallingPermission" method in IServiceManager.cpp and recompiled. Then also i got the same error.

View 4 Replies View Related

Android :: Getting Sensor Information From Native Code - C Or C++

Oct 12, 2010

Is this possible to access a sensor data form native code without using Java at all? I need to access to the sensor as fast as possible, but it seems like the "DELAY_FASTEST" parameter when registering an event change is not fast enough.

View 3 Replies View Related

Android :: How To Debug Native Code In Eclipse

Jun 18, 2010

I created one android application it is using one native method. I created shared library using ndk tools.My jni function is having some problems i want to debug it. How to debug it in eclipse tool

View 2 Replies View Related

Android :: Using SKIA Canvas In Native Code

Oct 4, 2009

I set out to use SkCanvas and other native SKIA classes but I could not find any sample code. After a week's of search and diving deep into Android source, I got it working. Below in my blog, I have detailed, how to use SimpleJNI native sample, to get native canvas going. If you find it useful or I did something wrong let me know http://matthiyosi.blogspot.com/2009/10/using-skia-in-android-native-c...

View 6 Replies View Related

Android :: Debugging Native Code (C++) Using Gdb With Eclipse / Is It Possible?

May 24, 2010

I have some piece of code which uses JNI. I can debug code wrote in Java directly in Eclipse (using ADT). I even have a script, which help me debug native code with gdb. However this is not very comfortable way for doing this.Is it possible to configure Eclipse to use gdb (I guess gdbserver) for debbuging android native applications? Do you know where I could find any description of this?

View 1 Replies View Related

Android :: Can Native Only Code Run As Standalone Application

Nov 8, 2010

We want to migrate a huge complex native program to Android system ,running it as a background service accepting command sent from Java Program using JNI along with IPC. However, the Android NDK state following words:

Please note that the NDK does not enable you to develop native-only applications. Android's primary runtime remains the Dalvik virtual machine.

Does that mean we have no way to run an standalone native-only application on Android as a background service? The native code can only exist in the form of library that will be loaded to the virtual machine through JNI?

View 2 Replies View Related

Android :: Porting JMF / Native Source Code

Jan 22, 2009

I am creating an Android application which uses the JMF (SIP, RTP, JAIN). So i downloaded the JMF source code for some adhoc change to my application.The basic questions 1. How will it behave the "native files - C/C++/header" in JMF source files(downloaded)? because android is based on java right now. 2. Is there any complete different way to porting/doing the SIP, RTP working in android?Is there any link from sun.com(this) site for JMF source code?Any suggestion and comment about this?

View 3 Replies View Related

Android :: How To Add Includes In Native C Code That Will Be Compiled By Ndk

Aug 23, 2010

How I can add headers to my native c file.

So here's the details.

I was able to setup my android project to call a native function from a .so file. And actually I need to add box2d to my project, but I when I include the header files, it won't make. So basically my problem is how do I tell the make file to include a whole folder with header and cpp files.

I tried adding the path directly to the include statement just for the sake of testing it. The error goes away, but new errors come out.

View 2 Replies View Related

Android :: How To Broadcast Intent From Native Code

Nov 2, 2010

Is it possible to broadcast an Intent from native code? If so, is there documentation and/or sample code pertaining to the relevant APIs?

View 1 Replies View Related

Android : How To Access A File (say .xml) From A Native Code?

Sep 16, 2010

I am trying out an example of OpenCV from http://github.com/billmccord/OpenCV-Android and am stuck at the point where it is mentioned "Before attempting to run the VideoEmulator application, you must first copy this XML file into the emulator in the following location: /data/data/org.siprop.opencv/files/haarcascade_frontalface_alt.xml " Where in my eclipse workspace do I need to place this haar xml file to be copied to the location /data/data/org.siprop.opencv/files/ of the emulator?

View 1 Replies View Related

Android :: Patching Synthesized Voice In Ongoing Call

Aug 26, 2009

I am looking at a usecase related to sharing of a phone number of a contact during a call. What I expect to happen is that the phone number is converted to synthesized voice and is spoken into the ongoing call. Is it possible to patch the synthesized voice in an ongoing call?

View 2 Replies View Related

Android :: Print Backtrace When Debug Native Code

Nov 23, 2010

When I debug android app, if I work with Java, I can use Log.d("TAG", "xxxx", new Throwable()) to print backtrace of Java code. This is really handy for me to find bugs. But when I work with native library (e.g. libwebcore.so), there seems no way to print backtrace in runtime. The only way to debug native code is use gdbserver.

I have a question: Is there any way to print backtrace in C/C++?

View 3 Replies View Related

Android :: Access To Databases From Native Code - For Example Mmssms.db

Aug 9, 2010

Try to select (or update) from custom databases (for example mmssms.db) but on init I see " Unable to open the database file". Try send permissions in manifest <uses-permission android:name="android.permission.WRITE_SMS"/> <uses-permission android:name="android.permission.READ_SMS"/> but this doesn't help.

View 2 Replies View Related

Android :: App Closes Automatically - Native Code Crash

Jul 12, 2010

I've a very simple / minimal code application.

I'm drawing some lines on screen with my finger.

At some point, app closes itself / exists automatically.

No exception is thrown.

CODE:......................

View 3 Replies View Related

Android :: Debugging Integrated Java And Native Code

Feb 7, 2009

I am trying to figure out what is the best way to debug a mix of Java and native code? Please notice, that I am NOT trying to develop a native app. The app will be written entirely in Java, using Android SDK. However, I noticed that some pieces of the SDK use native methods (e.g. AssetManager, WebKit, etc). I wonder which tools Google developers use if/when they need to debug a mix of Java and C/C++ code? Eclipse/gdb or there are commercial tools which make the debugging experience less painful?

View 2 Replies View Related

Android :: Way To View Phone Native Code Profiling?

Mar 29, 2010

I started my emulator with ./emulator -trace profile -avd emulator_15. I then tracked down the trace files to ~/.android/avd/rodgers_emulator_15.avd/traces/profile, where there are six files: qtrace.bb, qtrace.exc, qtrace.insn, qtrace.method, qtrace.pid, qtrace.static. I can't figure out what to do with these files. I've tried both dmtracedump and traceview on all of the files, but none seem to generate any output I can do anything with.

How can I view the proportion of time taken by native method calls on Android?

View 2 Replies View Related

Android :: Did Support Make A Dial In Native Code

Jul 28, 2009

I'm try to make a dial in native code, could i make a dial with RIL through socket or IPC communication?or push AT command directly to GSM Modem.

View 2 Replies View Related

Android :: Native Code Called Successfully But Not Executed Properly

Sep 10, 2009

In Android , Native code is written as follows.
JNIEXPORT void JNICALL Java_com_android_Test_show(JNIEnv *env, jobject obj) {
printf("THIS IS TEST");
}

View 7 Replies View Related

Android :: Internal Compiler Error When Compiling Native Code

Aug 9, 2010

Currently I am trying to compile native code for Android. The code is from the OpenCV port for Android. I pasted all the code correctly in my project and edited my make files accordingly. When I set android:debuggable to false everything works fine and I get my native library. When I try while android:debuggable is set to true I get an error.

Here is a part of the log:

CODE:....................

From what I have found on the internet this is caused by the optimization level of the compilation. As long as the code isn't compiled so that is is debuggable afterwards everything should be fine.

Now apparently it is possible to avoid this by setting APP-OPTIM := release in the Application.mk or adding -O2 to LOCAL_CFLAGS. I have tried both and still I get this error.

Right now I don't really care that much about debugging my native code, but I would like to have basic debugging enabled. And I don't want to keep switching android:debuggable in my manifest every time I want to compile. I'm not even sure if it is okay at all if I just set android:debuggable to false pre compiling and to true post compiling, but I am sure I will forget it every second run.

View 1 Replies View Related

Android :: Best Way To Play 10 Sounds Quickly

Oct 21, 2010

I am trying to play the same 10 sounds very quickly and wondering what is the best way?
1. Make 10 media players
2. Make 1 media player and set the sound each time
3. Use a soundpool?

View 3 Replies View Related

Android :: Play 2 Sounds At Once With Different Applications?

Jun 3, 2010

Is it possible to play audio via an app like slacker.com or pandora.com or your personal audio files and simultaneously play another audio track over the top of it with a second app? My question is whether the sound hardware gets locked by the first app that accesses the audio hardware or whether a second app can access the hardware simultaneously, too.

View 2 Replies View Related

Android :: How To Parse And Analyze The Call Stack Of Native Code - Tools

Apr 19, 2009

The following is the log from native code.

CODE:.................

View 6 Replies View Related

Android : How To Play Native Camera Sound On Phone

Mar 2, 2010

I would like to play native camera shutter sound clip on camera preview capture. I'm referring to the sound clip played when takePicture() is called. How could I that? Can someone walk me through the steps?

View 3 Replies View Related

Android :: Need Sounds To Play Continuously In Background

Nov 24, 2009

I am using soundpool to use sounds in my app. One of the sounds i need to play continuously in background. any example how to do this ?

soundPool.play(soundPoolMap.get(sound), streamVolume, streamVolume, 1, 0, 1f).

View 3 Replies View Related

Android :: Particular Version Of Droid Source Code / Unable To Install Apps With Native

Sep 17, 2009

I've synced my android repository just after android sdk 1.6 announced, but found some problem to install my apps with native code (so built by NDK 1.5_r1) then.

I tried to build NDK with the latest source code, bu unfortunately, faile again :( .

So is there any way to get particular version of android source code? for example the android-1.5r3 tag. Would be great if some command like "svn switch /foo/bar/1.5r3" is available.

View 3 Replies View Related

Android :: Instances Of MediaPlayer To Play Sounds/video

Jan 18, 2010

Is it possible to have two instances of MediaPlayer to play sounds/ video? How many instances are actually allowed? I can see from the Javadocs that there is a limited amount of instances of MediaPlayer allowed.

View 3 Replies View Related

Android :: Media Player Sluggish To Play Sounds

Mar 31, 2009

I have an Activity that plays a brief OGG "pop" sound effect when bubbles pop. To keep it fast and to ensure I can play several pops, I create four MediaPlayer instances. I synchronize access to a pool of instances, so I can play up to four pops at once. Once a sound completes, I call seekTo(0) and return the MediaPlayer instance to my pool.

Here is a rough sketch of the code:
// when the activity resumes... for (int i=0; i<4; i++) {
MediaPlayer mp = MediaPlayer.create(context, R.raw.pop);
mp.setOnCompletionListener(this);
mp.setVolume(1f, 1f); players.add(mp); // put into a pool of available players }

View 4 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved