Android :: How The Activity Updated In Pause State
Aug 18, 2010
I have one query. In Home Application the timer is running and if any ANR or Alert or Notify come then this home activity would go in Pause state but timer is running and visible. How it is happening. Can anybody explain me how this work.
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Jun 14, 2010
Suppose i have a program that' s currently in a PAUSED state. Then the user launches another activity. In this second one, i want to find if the first one is in paused state or not because, if its paused, i want to recover it.
Is there a way to find if a specific activity is in pause state or not?
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Mar 19, 2009
When another activity is started from main activity, The main activity get destroyed and created when returned back from second Activity main activity remains in pause state till second activity finish (), on Sart or on Resume from when returned back from second activity? which one these case does happen in And roid application?
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Nov 30, 2009
I see no means by which my activity can pop itself off the activity stack to return the user to the one he was using before it was invoked. Is there one? My purpose is that my app has some data structures built from data provider queries that take 5-15 seconds to assemble and I don't want a lot of latency if it is used in a few one-shot purposes in rapid succession. I'm more than willing to let the system ask my app to die, but I'd like to keep warmed and ready otherwise.
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Jan 20, 2009
How to pause and resume the activity?
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Jun 9, 2010
I have* two activities*,
*1st one* has a ques and 4 options.
*2nd one* is like a result page (... displaying if your ans is correct or not ...and showing the right ans ..)
Now what i want is when a user clicks :
on a right option [or wrong option] ..i want to turn that Image button into green [ red] .*.and wait for a while* ..and then go to the result activity ..
*so my only concern is onclick of a ImageButton ... how to wait for a while .. and then move to other activity* * * any kind of suggestion will do ..
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May 11, 2010
I'm start a new Activity B from Activity A, and find launch Activiy B is very slow, cost over 3000 Milliseconds, and when i click "back" to Activity A, then i found this log below:
CODE:....................
Activity B only contains a ListView with CursorAdapter.
Any idea how does this happen? this performance is unacceptable.
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Sep 10, 2009
Just wondering is it necessary to close cursor when an activity is stopped or pause?
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Jun 30, 2010
I'm trying to write a game engine in Android, but I don't have much familiarity with threads.
My thread has an attribute, mSurfaceHolder, which holds the surface that I'll be drawing to. The run() method for my thread looks like this:
CODE:.............
STATE_RUNNING represents the state when the activity is in the foreground and the game should be running.
STATE_PAUSED represents the state when another activity has come into the foreground. I'm not completely sure why I need to still draw while it's paused, but that's what I seem to have gathered from the LunarLander example.
What I'm hoping is that while I'm looking at the activity, the game will update and draw (which I test by using LogCat). And then when I go back to the home screen or another activity appears over the top, it will just draw.
Well it does draw and update while I'm watching the activity, so the game loop itself works. But when I leave the activity, it has no effect. Here is the thread's pause() method that is called from the activity's onPause():
CODE:.............
As you can see, to test this method I have logged some messages. Now what I find when I leave the activity is that "Here" is logged, but "There" is not. Now with my limited knowledge of threads (I hardly know what synchronized actually does), I believe this will happen because my thread can't get synchronized with the surface holder. But I don't know WHY it doesn't synchronize. A few seconds after I've left the activity, I see the following warning in LogCat:
Activity pause timeout for HistoryRecord
Any idea why this would happen? There are no problems if I try to start the activity again, the thread just keeps running as it was.
Just discovered something else. The thread pauses just fine if I leave the activity within about a second of having started it. And then it will resume and pause again with no problems at all while the same task is still running. I have no idea why for a short period of time it will work, but if I leave it too long, it won't.
Okay... I fixed it. But I don't think I'm supposed to do what I've done. I've basically removed any synchronization with mSurfaceHolder from both the pause() and the setState() methods (which is used by pause()). No it works as it's supposed to, but I'm thinking the synchronization is there for a reason.
Perhaps the best question for me to ask is this: WHEN should you synchronize a thread with an object by use of a synchronized block? And in this case, what is the purpose of synchronizing with the SurfaceHolder?
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Aug 7, 2010
I am experimenting with using a WebView to display Flash content inside my activity. Everything is working pretty well, but when the user hits the home key to put the activity into the background, the Flash content keeps running (sound keeps playing, etc)
I have noticed that both the stock Android browser and Dolphin Browser seem to avoid this problem, and properly pause the Flash content when the browsing activity is put into the background.
Ideally I would like a solution that kills the WebView completely if the activity is finishing, but pauses it otherwise (basically copying the default behavior of the browser)
Here is a simple test I put together that loads a game on Kongregate which has some background music:
CODE:..............
I took a look at the latest source for the stock browser, and it seems to be doing something similar (calling pauseTimers/resumeTimers), although I fear the code I have been looking at is out of date, because it is calling functions that don't seem to exist anymore.
I did verify that the call to pauseTimers is working by testing with a simple JavaScript setInterval which updates a counter. Is there something else obvious that I should be trying in regard to Window or View management?
The documentation for the mobile Flash player says:
Flash Player will also automatically pause SWF playback it is not in view or the foreground application, for example when a call is received or alarm goes off, to reduce CPU utilization, battery usage and memory usage.
This seems to be working perfectly in both the stock browser and Dolphin Browser, but not in my app. Any ideas/solutions would be greatly appreciated!
Update: Here is the function we ended up adding to our activity to get this to work. We call it with "onPause" in the activity's onPause function and "onResume" in the activity's onResume function:
CODE:....................
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Jul 15, 2010
onCreate, MyActivity will display five TextViews. After you touch one of the five TextViews, it will hide three to four TextViews and color one red and one green or just color one green.
I can code everything up to here. But how can I pause for a few seconds and then repopulate the five TextViews with new values, unhide them and make them all white?
I tried a Timer in a new project and can attach the code and make my question less vague.
Here is the main.xml
CODE:................
Here is the TestTimer.java
CODE:.....
The issue is that the Timer executes resetAndContinue and logs two entries, but it doesn't set the TextView color from green to white and it doesn't log anymore
CODE:.............
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May 17, 2010
I am trying to make a task switcher and i succed in it. My only problem is that when I launch activities, they are relaunched as they were new activities ( for instance, I am writing an email, i press home and go into my activity,launch email, and then the app launch the email bout goes back at the inbox and the email is lost) So that's not true multitasking.
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Nov 22, 2010
I want see the state of my activity (Pause Stop Resume etc etc) without override each methods like this: Code...
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Jan 22, 2009
In an ActivityUnitTestCase I'm trying to do:
CODE:...............
But on the save state call I get this trace:
CODE:.................................
Going through the ApplicationContext source code I've found this (http://tinyurl.com/d8qsyc):
CODE:...................
It seems the problem is that the activity token is not set. But here I'm puzzled, I don't know where to go next. Any ideas on how to fix it or workaround it are appreciated. I want to test that my application is saving its state correctly.
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Jul 1, 2010
I have an Activity, which contains a bunch of check boxes and a submit button.
When the submit button is clicked, the activity will exit (finish() will be called). Before the activity exits, I want to save the states of the check boxes in the activity, so when the activity starts again, the check boxes can stay in their previous states. What's the correct way to save these states? Should I use SharedPreference.
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May 6, 2010
I m currently working on landscape mode for android app in which i want to know how to maintain the state of the activity and views displayed on orientation change i.e from portrait mode to landscape mode ?
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Jul 24, 2010
I would like my Activity to be informed when the SD card is removed, since it relies on files from the SD card (to keep apk size down) but for compatibility reasons is not targeted at Froyo. I'd like to close the application when the SD card is removed/mounted (giving the user a dialog message to inform them of course) so that I don't get IOExceptions etc (I'd quite like to not have to check everytime I load a file to see if the external storage is available, I already do a check on application launch). There doesn't seem to be any attribute in the manifest for this (like configChanges) that I can find.
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Apr 27, 2010
I've got an android app that pulls a random 20 questions (rows) as a cursor from a SQLite DB and loops through all the questions to ask the user all 20 questions.
Is there some way to save the cursor's state/location when the activity is paused or stopped so that when the activity resumes the cursor is restored and in the same position as it was when the activity was paused/stopped?
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Nov 17, 2010
I am trying to save some values in the onSaveInstanceState(Bundle) method of my activty by following the example here: How do I save an Android application's state?
But it doesnt seem to load it from the Oncreate(). the bundle object is always null but whenever i call another activity, it does indeed go into the onSaveInstanceState method to save my values.
Now i read that question i just posted and someone noted how they could not get it to work in an emulator? unfortunately that is all im working on. On an emulator and cant test the app on the device as i have no device available to me right now And the web services i am interacting with are in a local VM on my work machine that cannot be accesses remotely at the moment.
My question is, is it true that saved bundles dont work on emulators? I also noticed how when i do dismiss or bring up a new activity , the activity calles onPause and then onStop. when i bring back the same activty, it goes straight to onCreate?
now according to the docs here http://developer.android.com/guide/topics/fundamentals.html#actlife That is correct in terms of what the lifecycle diagram shows but if you read below that diagram on the onStop() section it says the next step it goes into is either onRestart() or onDestroy()? no mention of onCreate? Type on the docs?
Anyways here is my onSaveInstanceState() and onCreate() both in the same activity: code...
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Aug 20, 2009
I wonder if it's possible to get music player state, like which is the current music playing, title, author and so on ? Better, is it possible for an activity (or a service) to be notified on music state changements (start playing, pause, etc.)
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Oct 24, 2009
I am having an issue related to home key . when i press home key all current activity gets hidden. but when i press the executable it again starts from the fisrt screen . I have overidden all methods nsaveInstaceState opPause onStop onResume
but there are still issues what is the right way to handle those conditions. When i am pressing home button i am storing the widgets state in database and when i again click the exectable i am checking the database state and starting the new Intent as saved when user presses the home button .Is it the right way to do that as i am facing the problem when user does the same and again presses the back button , there is already on intent available in stack of activity .
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Dec 22, 2009
I just read from internet to maintain the state of my application by overriding the onKeyDown function as given below. And set the launch mode of my activity as singleInstance. And it is working perfectly. Just want to know if it is correct approach. And how it is different from onSaveInstanceState.
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Aug 31, 2010
I just started working on android(beginner). I'm stuck in the activity state complexity. I created two activitys(activity1 and activity2). wen i move from the activity1 to 2 and then back to activity1 using a button(back of activity)the values(states) of the views are not restored. here is the code...
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May 6, 2009
Whenever I press the home button when Im in the root task of my application and when I click on the icon of my app again the state of my task (activity) is retained, but when i press the back button on the emulator and when I open my application its state is not retained. I want the state to be retained in both the scenarios.
In the mnifest I have given the below entries,
android:alwaysRetainTaskState="true" for the root activity
android:launchMode="singleTask" for the application
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Jan 11, 2010
I have a start activity page for my game (which is the root activity for my app) that just lists "Play", "Help", and "About" TextViews on the screen. Each TextView has a click listener which start the appropriate Activity for each. The GameActivity (started with explicit intent from clicking "Play") has onSaveInstanceState implemented to save state of the game. Its onCreate checks for non- null Bundle to restore this state. My problem is this:
1. Turn on Phone/Emulator 2. start my game with icon in launcher 3. Start page is displayed 4. click "Play" to start my GameActivity 5. play game for a few seconds 6. click home 7. state is saved (proven with debugger calling onSaveInstanceState) 8. start my game with the icon in launcher 9. start page is displayed
I was under the impression that by clicking the app icon from the launcher that my existing task activity stack would be restored with my GameActivity being on top and its onCreate being called for me to restore the state I saved. Instead I am getting a brand new instance of my start page. Also, if I long press home and choose my running game icon, then my game comes back exactly as I left it. However, this apparently is NOT using my onCreate restore state logic as onCreate is never called.
All of the documentation seems to say that the entire stack of activities will be restored when clicking the application icon from the launcher, but I just get a fresh instance. What might I be doing wrong?
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Jan 15, 2010
I have an application that launch a thread when a ToggleButton is pressed, but if I press the home button, a new activity is started (I can return to the first activity if I press the back button), but I want to recovery the first activity launched state, which have the reference of the initial thread.
This is my code:
org.test.test.java:
////////////////////////////////////////
package org.test;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.TextView;
import android.widget.ToggleButton;
[code]....
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Nov 24, 2009
I'm testing how my app behaves when killed by the OS due to low memory conditions. I always have three activities on the stack, like: A B C (then C launches maps or some other heavy process)
when my app is killed, and I return to it, C starts itself up again ok. When I hit the back button to go to B, I [sometimes] get an exception thrown which I can't trace. Output is below. I don't know where to go from here. I've only seen one other post mentioning this exception, but it was related to a reproducable error when rotating the device. This only happens sometimes.
CODE:....................
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May 2, 2010
I have an Activity with a list that is bound to a ListAdapter reading data into a ArrayList from a database. All is well when the data is first loaded. While the Activity is open and the list is being displayed it is possible and likely that the data in the database will be updated by a service but the list does not reflect the changes because the ArrayList does not know about the changes. If the Activity is no longer in the foreground as would be the case if the user goes to the home screen and then is brought back to the foreground I would like for the Activity to not display what it did prior but rather reload the data using the ListAdapter the view is bound to. I think something needs to call finish() but I am not sure what.
This is what I have in the Activity.
CODE:.......................
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Aug 11, 2010
I have a compound UI component built up from a ViewGroup containing a number of TextView, ImageView etc. components. Many of these have StateListDrawables as their images/backgrounds. Is there any way of making them select from this drawable based on the state of the parent ViewGroup rather than the component itself? Ideally I want to be able to change the visual state of all children of the ViewGroup (text colour, image etc) based on the state of the ViewGroup, preferably without having to hook up complex logical code. This seems like a fairly common sort of requirement, so I was hoping it would be straightforward in Android - am I going to be disappointed?
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Feb 22, 2010
I have a basic app with text inputs, a spinner input, and a second spinner input whose array depends on a setting changed in the Options menu. Currently, when I press Home or press Return while in my app, I either return to the desktop or cycle back through old inputs i put in recently. How can I prevent my app from opening multiple instances of itself so that there is only one instance running at any given time, and then how can I save the data entered into inputs, and the settings chosen in my option menu? I'm a bit new to Java, so I apologize if this is a simple problem.
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