Android :: Handling Java.lang.IndexOutOfBoundsException Has End Before Start Bug
Feb 15, 2010
I get about 50 of these coming from my users each day.I realise that this is a Motorola Droid bug - http://code. google.com /p/android/issues/detail?id=5164 Is there anyway I can catch this error in my code?
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Nov 8, 2010
I wrote an android app and so far it works perfect except for on one phone. It is the exact phone that I have with 2.2 on both phones and mine works perfect. The other phone is getting force close all the time but only when opening an activity that queries my image DB and tries to show a gallery. Every activity crashes in the same place, the viewimages. At first I thought it was the intent that was doing it but one of the activitys does not have the intent, it opens the images below the gallery. This works on the emulator, on my moto droid and on a few other different droids. Here is the code for the gallery and my bitmap decoder.
The error is below that.
CODE:..............
Here is the error
CODE:.....................
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Aug 8, 2009
Java packages like Java.io, Java.Lang etc used in android, are they different from Java packages in windows ? means specially made for android ?
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Feb 11, 2009
I'm having some problems porting a Java application to work in Android platform. I detected an incompatibility problem between java sun and Adroid sdk in java.lang.Class. I oberved that: public Field[] getFields() Returns an array containing Field objects describing all fields which are defined. That's array is sorted as attributes are declared in the main Class in sun jdk. For example, next Class is defined as: public class Example { public boolean stop; public int atr1; public String name; ....
}
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Oct 19, 2010
I have an app that runs perfect on 2.2 and 2.2 but always getting VerifyError on 1.6 while startup, I don't think that my app cannot run under 1.6 because I don't call any APIs that don't support 1.6. I'm really confused, does anybody has the same issue?
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Jun 16, 2010
I have the following code which gets call in my main activity's onCreate method
public static ErrorReporter getInstance(){
if (instance == null){
instance = new ErrorReporter();
}
return instance;
}
Only on android 1.5 calling the above method causes java.lang.VerifyError. I am not able to figure out why this is happening.
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Nov 15, 2010
I'm trying to add ScoreNinja, the global high score system, to my Android game, and it works fine when I load it on my phone, but when I release it into the wild, I got crash reports saying: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
Here is part of the call stack:
android.os.Handler.<init>(Handler.java:121)
android.app.Dialog.<init>(Dialog.java:99)
android.app.AlertDialog.<init>(AlertDialog.java:65)
android.app.AlertDialog.<init>(AlertDialog.java:61)....
I thought the main thread had prepare() called automatically, and if not, why would it work fine for me but not anyone else?
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Apr 21, 2009
I've got a strange problem here doing object de/serialization. In Java (JDK 1.6) I serialize some objects. In Android (SDK 1.1) I deserialize them. This work quite nice in general. In order to work with a server object (that uses Castor un/ marshalling) I do it like I always do. Same routines. Well, this time the file is only 172kb (my routines works pretty well with 2,4mb files) but the interlacing is quite deep. So it all starts with a class containing 2 ArrayLists. I tried de/serializing just ArrayList<String> and this works very well. But the XML file (which is unmarshalled with Castor and serialized in JDK) has 7000 lines. So I get this StackOverflowError....................
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Jan 6, 2010
I'm getting this error: "Uncaught handler: thread main exiting due to uncaught exception java.lang.VerifyError" It's only happening on 1.6. Android 2.0 and up doesn't have any problems, but that's the main point of all. Can't catch the Error/Exception (VerifyError), and I know it's being caused by calling isInitialStickyBroadcast() which is not available in SDK 4, that's why it's wrapped in the SDK check. I just need this BroadcastReceiver to work on 2.0+ and not break in 1.6, it's an app in the market, the UNDOCK feature is needed for users on 2.0+ but obviously not in 1.6 but there is a fairly amount of users still on 1.6.
private BroadcastReceiver mUndockedReceiver = new BroadcastReceiver()
{
@Override
public void onReceive(Context context, Intent intent)
{
//FROM ECLAIR FORWARD, BEFORE DONUT THIS INTENT WAS NOT IMPLEMENTED
if (Build.VERSION.SDK_INT >= 5)
{
if (!isInitialStickyBroadcast()) {
int dockState = intent.getExtras().getInt("android.intent.extra.DOCK_STATE", 1);
if (dockState == 0)
{
finish();
}
}
}
}
};
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Jun 23, 2010
I am trying to save the date of file parsing, so that when next time user, opens the application, the date can be checked against the last parsing date. I am using shared preference to save the data and retrieve it, but getting error. here is the code:
SharedPreferences settings = getPreferences(0);
String today = new Date(System.currentTimeMillis()).toString();
SharedPreferences.Editor edit = settings.edit();
System.out.println("******** Today : " + today);
edit.putString("lastdate", today);
String fetch = settings.getString("lastdate", "0");
System.out.println("******** Fetch : " + fetch);
txtTest.setText(fetch);
but I am getting null pointer error. am I missing something?
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Jul 3, 2010
I'm facing a recurrent problem that I don't know why it is happening. It happens all of a sudden. I didn't do anything different from what I was doing before. I'm using these tabs: http://developer.android.com/resources/tutorials/views/hello-tabwidget.html. When I open one of the three tabs (Class name = Tab1), this problem comes out. Before, this error came out after clicking all of the tabs.
A part of the stack trace: Could not find class 'org.android.catsMobile.packageName.Tab1$OrderAdapter', refereced from method org.android.catsMobile.packageName.Tab1.onCreate [...] threadid=3: thread exiting with uncaught exception (group=0x4000fe70) java.lang.VerifyError: org.android.catsMobile.packageName.Tab1.
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Sep 7, 2010
I have one android project. I have one class file of about 6000 lines when i tried to add more code it shows the java.lang.verifyerror.
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Sep 23, 2010
I have created and published my first android app. It's very simple. It works fine on simulator and some phones, but I am getting this error:
CODE:.......................
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Jun 16, 2009
I am getting java.lang.ExceptionInInitializerError while reading yml file.The code that i am using for reading yml file is InputStream inputdatfile=Myclass.this.getResources().openRawResource (R.raw.datafile); Map<String, List<Map>> data = (Map<String, List<Map>>)Yaml.load (inputdatfile); I am getting the error in the second line.My yml file is in res aw folder. the external jar file i am using here to read yml file is jyaml1.3.jar. i tried to add <uses-library android:name="org.ho.yml" / > in manifest file that time i am not able to install the app in
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Jan 28, 2010
i have several gpx files on my sd card and i show them (the filename) on a listview. if i choose a gpx file, the track is load in another activity with a listview,too (adress-strings are shown). if i use the back button, the listview with the filenames is shown again and i can choose another file. but if i repeat this the third time, i get this error:.................
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Mar 4, 2010
i have two diff applications in two diff packages. i am trying to use the functions of one package from another which crashes my application. this shows me with java.lang.VerifyError in the adb logcat. there is no problem while compiling my app. but its not able to run.
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Jun 8, 2010
I used this sort of code to make sure my bitmaps load:................
In 2.2, it's now failing sometimes and my catch block no longer catches anything. Why would that be? Is there a better way to avoid a java.lang.OutOfMemoryError?
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Sep 17, 2009
I am using custom listadapter for ListActivity, but half adapter is getting built and then throws "java.lang.StackOverflowError". When I ran the same code on sdk1_1r1 it works perfect. When do i try to run on sdk1_5r3, gives this error. Generally java.lang.StackOverflowError when happens if the some function caught in infinite recursion, but if this is case then why does it working on sdk1.1r1 perfectly. I tested the appl on sdk1_5r3 both emulators default AVD(96 RAM) and custom AVD(523 RAM). For all try it gives the same error.
Log Cat:..........................
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Jul 3, 2009
Why do I get java.lang.ClassCastException when I tried to cast back an array of custom object that implements Parcelable?
Here is the custom class:
CODE:..........................
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Jul 23, 2010
I'm making a http get request like this:
CODE:.........................
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Jun 30, 2010
I have looked and looked, and cant seem to get to the bottom of this.
I am getting the error: "java.lang.NullPointerException"
whenever I try to change anything at all within "strings.xml" when using eclipse, does anyone know of a reason behind this? I havnt changed anything else in the project at all, I'm just going straight into strings to try editting a few things.
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Oct 1, 2009
I get an OutOfMemoryError in my app after changing the orientation. I have read, that if have to use Context.getApplicationContext() instead of a normal activity context??
My java file looks like:
CODE:.....................
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Jun 28, 2010
it has taken more than i expected to get the dev environment up and running - mostly a PATH issue which was solved using: http://groups.google.com/group/android-developers/browse_thread/threa...
My emulator now works (and i can run it and get the default android screen) however when i try to run the hello world sample code i get this error message:
An internal error occurred during: "Launching HelloAndroid". java.lang.NullPointerException
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Mar 4, 2010
I am currently trying to create an Android application that loops Audio from the mic to the earpiece, I can do that perfectly but when I do it over and over again in my application I eventually get an Out Of Memory Error.
Here is the code I use to create the Audio Loop:
CODE:.................
And here is the error I get:
CODE:........................
So the Error specifically focuses on this line in the code
CODE:.................
And it happens after I try to do the Loop several times, so say I start the application and after 10 times starting the loop I get the error.
So I think the buffer is simply becomiing full or something?? Is that correct? If so how would I keep clearing out the buffer?
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Jun 9, 2010
I've been working on an application for the past week or so, and when I went to test it the other day, my console read the following to me:
CODE:............
The icon for the program is present in my emulator, and I have added android.permission.ACCESS_CHECKIN_PROPERTIES to my Manifest.
For some reason the emulator tells me that the program is not installed "on this phone" when I try to run the program using the icon in the emulator. Which I find interesting considering that the console says it was installed successfully..
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Jun 21, 2010
I use Instrumentation to test PhoneApp I wrote my test application via Instrumentation
I created apk and installed it on Nexus One - Android Phone - this passed In my code I am using internal classes that are not a part of standard SDK. I build it not in Eclipse but in my embedded env. I am eng in company that developing for Android so I have and Android tree with all internals libraries.
I use appropriate permissions in my manifest. my apk created probably signed with some signature! But probably this signature not good enough.
Now I run test via adb and got this error immediately:
CODE:...........................
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Jul 31, 2010
CODE:............
And i got the following Exception
CODE:......................
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Jul 5, 2010
I am getting this error on my log
CODE:.......................
I used like this in activity file
CODE:.........
in manifest file
CODE:.................
Why it is giving error.
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Oct 20, 2010
I'm getting this crazy error on multiple projects, even when I revert back to prior versions that compiled just fine. Unknown Error - java.lang.NullPointerException Android Packaging Problem Path is blank Location is Unknown. 1 - Project -> Clean -> All 2 - Deleting .metadata folder 3 - reimporting projects into the eclipse 4 - reverting my projects back to prior working versions using git. I just can't get anything to compile now, and I've searched for solutions here and on eclipse forums.
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Mar 12, 2010
I'm trying to find a way to properly handle setting up an activity where its orientation is determined from data in the intent that launched it. This is for a game where the user can choose levels, some of which are int portrait orientation and some are landscape orientation. The problem I'm facing is that setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) doesn't take effect until the activity is fully loaded. This is a problem for me because I do some loading and image processing during startup, which I'd like to only have to do once.
Currently, if the user chose a landscape level:
the activity starts onCreate(), defaulting to portrait discovers from analysing its launching Intent that it should be in landscape orientation continues regardless all the way to onResume(), loading information and performing other setup tasks at this point setRequestedOrientation kicks in so the application runs through onPause() to onDestroy() it then again starts up from onCreate() and runs to onResume() repeating the setup from earlier
Is there a way to avoid that and have it not perform the loading twice? For example, ideally, the activity would know before even onCreate was called whether it should be landscape or portrait depending on some property of the launching intent, but unless I've missed something that isn't possible. I've managed to hack together a way to avoid repeating the loading by checking a boolean before the time-consuming loading steps, but that doesn't seem like the right way of doing it. I imagine I could override onSaveInstanceState, but that would require a lot of additional coding. Is there a simple way to do this?
Solution:
As per Daniel's answer, this was actually quite easy to fix. I just needed to make a few small changes. In my 'menu' Activity, where the player would choose which level to play, I just had to add an if/else check to choose which class would be started by my Intent. This was done with a simple int representing portrait or landscape, determined when the player selected a level. I then created a second class extending my 'GameLogic' class; this is the class which contained most of the code for the game itself, rather than the menus, instructions, etc.
public class GameLandscape extends GameLogic{}
Literally that simple and completely empty. That way it inherited all the code from my previous activity where I had already coded it to handle things differently depending on the orientation. Lastly I just had to add a line to the manifest stating that GameLandscape would always run in landscape, and GameLogic would always run in portrait.
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