Android :: Dynamic Buttons Onclick
Sep 7, 2010I have some dynamic buttons that are being generated inside a for loop. for (int i = 0; i < 5 ; i++) {> Button aUIXButton = new Button (SecondPage.this);
View 4 RepliesI have some dynamic buttons that are being generated inside a for loop. for (int i = 0; i < 5 ; i++) {> Button aUIXButton = new Button (SecondPage.this);
View 4 RepliesI have an activity, where the ListView holds customized linear layout elements for each row. One of the rows has a button defined as:
<Button
android:text="Pick a contact"
android:id="@+id/btnPickContact"
android:layout_width="wrap_content"
android:gravity="center_vertical"
android:layout_height="wrap_content"></Button>
Then in java, I have this code:...............
Sometimes I have a button in my UI that it is so small that it is difficult to click. My solution so far has been to add a transparent border around the button in photoshop. Just increasing the padding on the button does not work, since this will also stretch the image. Since it is kind of a fuss to open photoshop each time I want to change the clickable surface, is there any way to do this programmatically? I have tried placing a framelayout behind the button and make it clickable, but then the button wont change appearance on touch as it should. Ofcourse I could also add a ontouchlistener on the framelayout which changes the buttons appearance, but then it quite some code if I have several of those buttons.
View 2 Replies View RelatedI'm having a small problem with some onClick events, it's probably my .java file, the problem is once i test the app, virtual or real device, there are 2 buttons, 1 for Facebook(button1) and 1 for Twitter(button2), the Twitter one won't work until the Facebook one has been "clicked" and then you have to press back to then "click" the Twitter button.
I'm new to this so knowing my luck the java file is stating that "button2 will only work once button1 has been clicked"
I am trying to make the item list dynamic, so i can add to it on runtime, but i have no idea. CharSeqence isnt dynamic, and no clue how to use the adapter option, how could i change my code to be dynamic?
private void alertDialogLoadFile() {
AlertDialog.Builder alert = new AlertDialog.Builder(this);
alert.setTitle("Choose:");
CharSequence[] items = { "moshe", "yosi", "ee" };
alert.setSingleChoiceItems(m_items , -1, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int item){
/* User clicked on a radio button do some stuff */............
I want to make a dynamic layout which contains mixed elements
[text] [checkbox] [button]
[text] [checkbox] [button]
[text] [checkbox] [button]
I am not able to find out the perfect layout(viewgroup) to place four buttons as shown in the attached image. Basically, i want to place four buttons near the top/left/bottom/right edge of the screen. AbsoluteLayout helped, but it is deprecated (It is also better to avoid AbsoluteLayout as it is not very flexible for orientation changes)
View 2 Replies View Relatedjust a short question for a better understanding: I'm developing an app based on the Android 1.5 Framework (with compatibility down to 1.1). But now I read about the new way of implementing click-handlers in Android 1.6 on the Android Developer Blog and I'd really like to use that in my app because it makes developer's life so much easier :) But can I use this (and the 1.6 Framework) without losing backward compatibility to 1.5 and 1.1? Best regards and sorry if this question is dumb [I just didn't find anything via google]
View 2 Replies View RelatedI know how to set a listener for.. let's say a button or a editext so that when clicked some action happens:
buttonOReditextl.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { Action goes here } });
how can I set a onClick event for when the user taps/ clicks on the screen? or the surface.. I'm not sure? I want a picture to be taken when the camera is on.. but don't know how to make a listener to all the camera view instead of having a button to take a picture.
I have a checkboxpreference called passProtect. When the user clicks on it, I want it to run a method "someMethod". How do I get it to do that?
View 9 Replies View RelatedI want to simulate an onClick event or some of the other keyboard events, etc. is there a general framework to do that?
View 11 Replies View RelatedI am trying to create a list view where each item will open up a new view and display a picture and text describing the item when said item is selected. I am working with this tutorial novice-tutorials-f8/opening-windows-i-e-webbrowser-reacting-on-clicks- t22.html?hilit=reacting%20on%20Clicks
so is there a way i can use this code to open up a new view
[code]@Override protected void onListItemClick(ListView l, View v, int position, long id){ super.onListItemClick(l, v, position, id);
// Get the item that was clicked Object o = this.getListAdapter().getItem(position); String keyword = o.toString();
// Create an VIEW intent Intent myIntent = null; // The intent will open our anddev.org-board and search for the keyword clicked. myIntent = new Intent("android.intent.action.VIEW", Uri.parse ("" + keyword + "")); // Start the activity startActivity(myIntent);}
I have a DialogPreference in my Preference Activity and would like to know which button was pressed. I have implemented the OnSharedPreferenceChangeListener which does not seem to get triggered when the DialogPreference is selected. I have also tried OnPreferenceClickListener but this gets triggered as soon as the DialogPreference is clicked from the main screen and not when one of the actual dialog buttons was pressed. I think I need to implement onClick for this dialog but I am not sure where to do this. I have looked at the API Demo code and it shows how to create the dialog but not how to determine which button was pressed.
public class Preferences extends PreferenceActivity implements OnSharedPreferenceChangeListener {
private static final String LOG = "test"; private DialogPreference mfactory;
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ....................
I try to call inside onCreate() it is ok but not onClick(). How to make it work?
View 3 Replies View Relatedi want to add a marker to a position int the map ,so i add a image through canvas by overwrite overlay .But i want to get the other activity through clicking the image,who can tell me what can i do?
View 2 Replies View RelatedIn onclicklistener onclick. how to get the x and y coordinates where its clicked.
View 2 Replies View RelatedI guess this is kind of an odd question but i have tried setting onClicklistener on an ImageView and it has worked. But the problem is that the user cannot sense the click. I mean if some of u have worked on other mobile environs(like apple iphone) then wen we click on a Image in other environs then it gives an effect on the image so that the user can understand that the image has been clicked.
I have tried setting alpha using "setalpha" method but it doesnt work. Though the same thing is working fine on onFocusListener implementation. Can some1 suggest a different way to modify the image on click...
I have been teaching my self to "code" in the android language and java over the past few day. So I am new to this so please be patient.
Basically, my problem is I am trying to get a button on my form to open a web page.
Here is my java file.
Code:
CODE:...................
The circle not show.....but when i put the DrawO() next to mSurfaceHolder01.addCallback(EX10_04.this);
It draw a circle!
If i want to draw a circle in the onActivityResult event
What shuld i do?
Or if i can pass uri to onClick function ?
CODE:..................................
I have 3-4 activities in the application and all of them have some event listeners that work nicely.
However only on one activity i simply can't get the event handling to work.
I tried the solution from this thread:http://www.anddev.org/view-layout-resource-problems-f27/ontouch-not-called-t16578.html
It doesn't work for me. I tried to manually set OnClickListeners for ImageViews from java code, android:onClick from XML.
It seems that some other component handles all the events, or my activity doesn't have some permission to handle events.
Should I put something in the AndroidMainfest.xml for my activity that enables handling events?
Hope someone has the idea what should i try, here's the code:
Activity:
CODE:........
Layout:
CODE:............................
I have two onclick method in android project
CODE:...............
And i have onther onClick method in which i have to call that method directly
CODE:..............
I have an Activity that implements a Gesture Detector to catch the user fling input for navigation to other screens. That was working fine - but - I recently updated a class that derives from my BaseActivity to add an onClick function and now that click event seems to block the onFling from being hit. The onClick is tied to a TextView area (in a LinearLayout) I have on my screen. The resultsClick method is wired to the TextView using its onClick property in the XML layout.
I've tried changing the return values in onSingleTapUp and onDown without luck. I've also tried adding log statements to all the functions below as well. None of them fire when I fling in the TextView area but they do on other areas of the screen.
Maybe I am using the wrong search terms, but I couldn't seem to find an example that addressed this - yet I'm sure this problem has been solved before.
CODE:.........................
I am facing issue that when i click on edittext its width gets changed i want to fix its width according to screen so that it covers whole screen and then button at right side of it.
Here is the code:.........................
I am creating lists in my android app and would like to capture the text of the list item that is clicked but I want to do it in a seperate function so I only have to write the code once. And I want to be able to compare the string to another sting.
View 1 Replies View RelatedIs there a way to have 1 onClick Lister for many buttons where I can toss a case statement to do things based on what buttons were clicked.
I know I can make 100 different listeners for 100 buttons but I have to think I can create some nifty variables to do it in less lines of code.
My Activity onClick() below doesn't appear to be doing anything (not seeing any string appear), yet I dont get any errors. What am I missing?
Is there a way to trace the function?
CODE:..........................
I have a listview managed by an adapter that is extending BaseAdapter.
In the getview function im using the convertView to set up a OnClickListener. This OnClickListener work well when I am touching the screen but if I use the trackball of the HTC Desire, I see the row flashing on the screen, but the OnClickListener is not called...
I've read the android dev guide : http://developer.android.com/guide/topics/ui/ui-events.html
and its say that I should receive a onClick event from the trackball...
Im putting here my getview code in case someone see anything strange.
CODE:..............................
I've spent over a week trying to figure out a way to do a Limited Multi Selection Preference list. Nothing I've tried works. I'm ready to give up on Android if something seemingly simple is so hard. I've been programming a long time and don't remember being beaten up this badly by something like this. I have to assume I am not understanding something basic. I hope someone can point me in the right direction.
Here is the simplest code I can think off that should work. It does not clear the checkbox even when setting it to false, I've tried true as well. Why doesn't that work? If that will not work, what will?
CODE:...........................
I'm in a process of creating a memory game. My problem is that whenever i click for the second time, i can't even see toggled button. To be clear - first click toggles the togglebutton, so i can see the number it holds, the second click on a different togglebutton is suposed to toggle it, show me the number and then proceed to either set a score +1 if numbers are the same, or reverse them back again if they're different.
Below is the code that i use as my onClick function, i've been thinking about putting some kind of sleep or delay function somwhere in the second "if block" - (if(klikniecia ==2)).
CODE:...........
I think, about setting a delay here, so i can see both of the cards, regardles if the're the same or not before reverting them.
CODE:...................................
I have touched on this question here, where Christopher gave an answer to this, but I dont really get it so I thought its time to make it a real question, not just a "follow up" =)
As it stands, the application Im writing has 4 different screens:
1. Screen 1 - list of nodes (main screen)
2. Screen 2 - options menu, tableLayout with buttons
3. Screen 3 - navigation
4. Screen 4 - text details on version etc
These screens can be navigated to/from using a "header" View that is placed on top. the header then has 4 different buttons:
+--------------------+
| menu with buttons |
+--------------------+
| |
| |
| |
| C O N T E N T |
| |
| |
| |
+--------------------+
The header is just an XML-file (header.xml) with a few buttons. That header.xml is the included in the Layouts using the include-markup. For example, the main.xml has the line:
<include layout="@layout/header"></include>
The header show up alright, but the question is - what is the correct approach to attach OnClickListeners for the buttons in the header?
Christopher pointed out that you could create an Activity class and do the hooks there, like this:
CODE:............
First, I cant make it work since the method setupHeaderButtons isnt accessible from FirstActivity.
Secondly, is this the right way to go at it?