Android :: Draw Png Image And Run Opengl

Mar 14, 2009

Is it possible to draw a png image and then to run opengl operations on it with android? Is this the right forum to ask this? where can i get more information on doing such stuff?

Android :: Draw png image and run opengl


Android :: Draw A Bitmap - Using OpenGL

Aug 30, 2010

I have a byte array of RGB values, just like the contents(without header) of a *.bmp file. What I want to do is, draw the corresponding bitmap on Android, using OpenGL.

It seems that OpenGL ES doesn't have a single API that will do, it true?

If true, how can I do this?

Actually, I can draw it in JAVA code, but it's too slow and costs too much CPU time. So I want to try drawing it with OpenGL. Is there any other advises? Or maybe OpenGL can't be the right answer?

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Android :: Draw Text In OpenGL ES

Aug 27, 2009

I'm currently developing a small OpenGL game for the Android platform and I wonder if there's an easy way to render text on top of the rendered frame (like a HUD with the player´s score etc). The text would need to use a custom font also. I've seen an example using a View as an overlay, but I don't know if I want to do that since I might want to port the game to other platforms later.

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Android :: How To Draw A Different Lines In OpenGL ES

Apr 28, 2010

How to draw different types of lines like thick line, dashed line etc using opengl android?

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How To Draw Sphere With OpenGL ES In Android

Sep 7, 2012

How I can draw a sphere with opengl es in android?

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Android :: Easiest Way To Draw Texture With OpenGL ES?

Feb 6, 2010

the draw_texture function is the fastest and VBO is 2nd faster. But I don't understand how to use it(the draw_texture method or the VBO way).

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Android :: Fastest Way To Draw A Lot Of Points In OpenGL ES?

Dec 26, 2009

I'm making a game for android where I need to draw a lot of points that change position every frame. I use the ndk to get faster processing performance of the math/physics section of the game, so I need to use OpenGL to get the fastest performance. Right now, I make a texture every frame out of an array that holds the colors of every pixel. I am only able to get ~10 frames per second with this method. Is there anyway I could speed this up? ...

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Android :: Draw Translucent Bitmaps Using Canvas Without Having To Resort To OpenGL?

Mar 17, 2010

I have a Bitmap object and want to render it to a Canvas object with varying levels of translucency (i.e. make the whole bitmap partially see through). For example, I have sprites in a game (that are drawn over the top of a bitmap background) that I want to fade out from being opaque to being invisible. Can I do this without having to resort to OpenGL?

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Android :: OpenGL Thread Suddenly Dead? (on Draw Frame No More Called)

Mar 22, 2010

I have a problem with a suddenly dead(?) OpenGL Thread. After an indeterminate time (30 seconds to a couple of minutes) the onDrawFrame of the Renderer simply doesn't get called anymore. I get no exception, no ForceClose, no ActivityNotResponding, no nothing! I can still open the Menu, have another Handler/Runnable-cycle logging out "Alive", etc Recently I introduced some native stuff (physics-library). But I can verify that there is no native problem, as there is obviously no native crash and after the GLThread died, I can still do like: Log.d("Before native call") nativeCall(); Log.d("After native call") Maybe anyone of you experienced something similar to this?

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Android :: Method To Draw Bitmaps Faster On Droid Canvas / OpenGL?

Jun 15, 2010

I currently have a game written using the Android canvas. It is completely 2D, and I draw bitmaps as sprites on the canvas, and it technically works, but I have a few features that I need to add that will require drawing many more bitmaps on the screen, and there will be a lot more movement.

The app needs more power.

What is the best way to go from this method of drawing Bitmaps on a canvas to using OpenGL so I can draw them faster?

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Android :: Draw A Bitmap Image?

Dec 2, 2009

Any one know about how to draw a bitmap image?...

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Android :: Draw A View On Top Of Image?

Aug 9, 2010

How do I draw a view on top of image. There is a predefined android xml file and when I run the application I would like to bring up a dot or a square on the top of image. Here the image already shows up from pulling information from andrid res folder , how to draw an dot over it.

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Android :: Draw A Spot In The Bitmap Image

Oct 12, 2010

Hints to draw a spot(small filled circle) on a bitmap image.

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Android :: Background Image In Opengl

Apr 18, 2010

Let me know how to set up a background image in opengl. You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscribe@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

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Android :: Drawing An Image Using OpenGL

Aug 10, 2010

Using OpenGL ES, how do I draw an image from the resources file onto the screen? The image is in png format, if that matters.

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Android :: Draw Margin For Image By Using Rect Object

Sep 18, 2010

How can I draw margin for Image by using Rect object (I need also to change the margin color for every image), so in the end I will have a new Image that surrounded by margins.

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Android :: Not Able To Draw A Transparent Image On Surface View / Fix It?

Jul 6, 2010

My objective is to run a glowing animation on an image.I am changing the image alpha to produce this effect.

I have used basic AlphaAnimation provided in android framework but found that its slowing down other animations. So i extended a class from SurfaceView and created a thread to update it. ( Again here, i am manipulating alpha of the image ).

Everything seems fine, except that i am not able to draw a transparent image onto SurfaceView.Its showing black color on the transparent areas of the bitmap.code...

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Android :: 2d Background Image On 3d OpenGL Game

Feb 12, 2009

I need to draw a background of 320 x 480 (fullscreen) for a OpenGL game. What I did was to stretch the texture to 512 x 512 and mapped it to 320,480 quad and then drew the rest of the game elements. I tried changing the texture image to 256x256 and no noticeable improvement in speed. Game was horribly slow even on the real device. It is actually slower on the device than on the emulator... I think i am the first one to have such a situation.. I am drawing a max of 12 triangles only 2 for background and rest are 64 x 64 textures. on 5 quad made with 10 triangles. I have disabled Depth, Lighting already. Only blending enabled as I use transparent PNG for texture of sprites. render cycle is like this - draw the background - draw the sprites (only 5) [with 10 triangles only] - swapbuffer... Please don't advice me to use 2d canvas, bitmap etc... I need to do it in OpenGL only. don't think OpenGL ES 1.0 is so incapable that it can't give me atleast 25-30 fps with just 12 triangles which you one 256x256 texture and one 64x64 textures (used by 5 quads...

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Android :: Draw Background Image With Moving Foreground Graphics?

Aug 28, 2010

I would like to know what the best way would be to draw a background image (this would be pretty much static) and a foreground object which would move depending on user input in Android?

Sort of like a side-scroller game (when the foregroudn object needs to animate and change a lot more than the background).

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Android :: Project For Preview Image On Opengl Texture?

Dec 10, 2009

I'm trying to get the preview images of the android Camera onto a opengl texture. I have been successful so far, it works most of the times. Though sometimes I will just get a black screen when starting/ resuming the application. I have been debugging for days, not finding any clue. When debugging I noticed that both the camera callback and the onDrawFrame are called in such situations. the bytearray of the camera does contain data.

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How To Draw Image Or Edit Simple Lines In Text Box

Jan 8, 2013

I am wondering if there is a way to draw an image, or edit simple lines in a text box. The entire screen is a textView/ect and i would like to be able to write a sentence then draw an image and write again. By draw i think i would use the Canvas, so basically is there a way to include a canvas in a text view?

Evernote does do this, but to edit an image/draw you need to open another app "Skitch", my goal is to try and do this without any extra apps.

For example:

Hello

(canvas/editable graphical items)

World

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Android :: Draw Route Path Draw Function

Sep 5, 2010

In my android application I use this method in "draw" Overlay class for draw route on map. Can someone tell me if this method is good (in terms of performance) for route draw on map or I must to put code in Thread ??
I'm new to android.

public synchronized void draw(Canvas canvas, MapView mapView, boolean shadow) {
if (pointsAndTimes.isEmpty()) {
return;
}
Projection projection = mapView.getProjection();
Paint paint = new Paint();
paint.setARGB(250, 255, 0, 0);.............

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Android :: OpenGL Speed Issue - Code Contribution To Other OpenGL

Feb 25, 2009

Single Threaded OpenGL game ! (check bottom, you can download and use the helper class) Lighting disabled ! Depth Buffer disabled ! Culling enabled ! Textures disabled !

Just 176 integers (x,y values only) making 88 vertexes along with 132 index numbers making "44 triangles only"

Framerates I get is

with GL_BLENDING disabled - 145 fps approx only! enabled - 110 fps approx only!

I have the screenshot of exact code in the draw function here.. just 2 damn lines ! I have hidden only the comments.. click here to see it http://prasna991.googlepages.com/drawframe.png

variable details in the 2 lines of code =========================== ipts = 176 elements (only x and y for each vertex) totallinetriangles * 3 = 176 lineindexes = 132 elements - type "short"

Here is the screenshot of output drawing and how it will look like http://prasna991.googlepages.com/screen.png

OpenGL single threaded Initialization Helper ================================ Here is my OpenGL helper class.. makes the OpenGL initialization for newbies a cakewalk http://prasna991.googlepages.com/OpenGLHelperclass.txt

I tested by rendering on the touch event only.. frame rate drops only when u touch and drag and here I have just tested by tapping and releasing gently on the emulator and on the device

Is this the device limitations ? So graphics is actually a lot lot lot slower than on iPhone ?

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Android :: NDK OpenGL - Mixing Java And Native - C - Calls To OpenGL API

Jul 24, 2010

I would like to be able to use the OpenGL API from both Java and C (via NDK).

In Java, there is a GL object passed, which has all GL methods on it.

In C, you just talk to the native library.

In a single onDrawFrame callback (for which Java is passed a GL), can I use methods on the GL object, and also call NDK methods which access the openGL library?

In other words, is the GL object just a wrapper for the same instance of the native library?

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Android :: Reverse Image Load Order - Loading Animation In A Image View While The Real Image Is Loaded?

Jul 21, 2010

I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?

Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.

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Android :: What Is Radio Image / Flash Image / System Image?

Dec 7, 2009

It will be helpful if any one can help me out in understanding the concept of radio,flash,system image in android mobile device. Also why are they required? and what is their role in Device?

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Android :: Draw Shape Within Shape Or Draw 2 Lines Around Shape

Jun 21, 2010

I want to have a elmenent with a 2 color border outline. I can do a single color outline using the element, but this only allows me to draw a single line. I tried using 2 elements within my but that didnt work either. Is there a way to either draw a shape within a shape or draw 2 lines around my shape (which has rounded corners btw).

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Android :: Developer To Write An Image Application / Google Image Search API

Mar 29, 2009

Eldev LLC is looking for android developer familiar with google image search API to write a new application.

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Android :: Capture Much Larger Image Than The Current Small Image Captured By G1

Oct 1, 2009

I want to capture much larger image than the current small image captured by the android g1 phone camera.

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Android :: Image Transparency - Load An Image File Into An ImageView Object

Aug 24, 2010

Is there a way to load an image file into an ImageView object, and then define a transparent color for this object?

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