Android :: Default Screen Width Of Devices - Image Size
Nov 20, 2009Whats the default screen width of android devices? I took a 320 x 460 image for my splash screen, it did not cover the entire screen!

Whats the default screen width of android devices? I took a 320 x 460 image for my splash screen, it did not cover the entire screen!
Every time that I want to do a Layout, I'm getting a black layout preview then I can drop stuff on it, that's ok, but how can I change the size of that blank surface (xml). The question came because I set a folder layout-large and then when I add a new layout.xml to that folder it came with the same size, as a layout-normal.
View 1 Replies View RelatedHow to change the size of height and width according to the screen size?
View 2 Replies View RelatedI have these radio buttons and they need android:width="X" and android:height"X" however, I do not know how to set these properties so that they adapt to a different screen size.
View 2 Replies View RelatedI want to download an image (of unknown size, but which is always roughly square) and display it so that it fills the screen horizontally, and stretches vertically to maintain the aspect ratio of the image, on any screen size. Here is my (non-working) code. It stretches the image horizontally, but not vertically, so it is squashed. Code...
View 3 Replies View RelatedI am followin the method described here to create an EditText input activity. But the view doesn't fill the width of the screen. How can I tell to fit the screen width?
View 3 Replies View Relatedi have three button in linear layout with width fill_parentnow how can i set width of these buttons to cover whole screen area equally?
View 2 Replies View RelatedI am looking for an optimized solution to display image in different screen size. I have a image in server which I would like to display in different handled devices like iPhone, iPad ,Android based tablets or mobiles etc.
View 1 Replies View RelatedI have an ImageView which I want to always be the same size. If the image is smaller than the view, I'd like it to be centred in the view. If the Image is larger than the view then I'd like it scaled down - with aspect ratio preserved.I've had several attempts at this myself
View 2 Replies View RelatedI am trying to develop an app for which I want multiple screen support. I have read the Android article on Best practices for Multiple Screen Support. As per the article we have to follow 3 important things:
1. Mention support for different screen sizes (large, medium and small) and any density in AndroidManifest.xml.
2. Place images of 3 dpi's (120, 160, 240) in 3 folders res/ldpi, res/ mdpi and res/hdpi.
3. In layout's the dimension should be mentioned in "dip" units. Then Android will take care of the scaling on its own.
I have implemented all these points in my project. The images are picked up correctly from the appropriate folders. But the arrangements of the controls in not same. e.g. I ran the app on three emulators 1. Resolution 240*320 dpi 120. 2. Resolution 240*320 dpi 160. 3. Resolution 240*320 dpi 240. (All the emulator have same resolution but different density). The problem is the position of the controls is not same on all the three emulator. As per my understanding if the android:layout_marginLeft and android:layout_marginTop are mentioned in "dip" then this problem should not occur. As the density of the emulator increases the controls get placed more towards the right. Is it necessary that I provide layouts for all combinations of dimensions and density i.e. in layout-small, layout-large, layout- medium, layout-long,layout-notlong?
I want to get the width and height of my device to know what type device it is ie QVGA, HVGA ,WVGA.. Also i need to adjust some layouts according to width and height of the screen.
I tried following methods but its not working.
CODE:.........
All these methods return wrong width and height for the 240x320 devices namely Samsung Europa and Alcatel which i have. Width = 320 Height = 240.. This is wierd as some of the critical functionality is getting hampered .. I think this is really a basic thing which shd be correctly provided. Please help me with this issue .
How to reduce the size of listview width by using XML in android?
View 1 Replies View RelatedSo I'm loading images from a web service, but the size of the images are sometimes smaller or bigger than other images and the visualization looks silly when I put them in a ListView in android. I'd like to fix the size of my ImageView so that it only shows a portion of the image if it's larger than a preset amount. I've tried everything I can think of setting the setMaxWidth/setMaxHeight, setting the scale type to centerCrop, using ClipableDrawable wrapping my BitmapDrawable, setting using Drawable.setBounds(). I've tried setting in the XML and programmatically, but neither worked. I'm very surprised setting max width/height didn't do anything. Below is the XML I'm using ImageView definition in my layout file
View 1 Replies View Relatedif size of image is larger than or smaller than specified display size (on screen), then it is automatically, compressed and stretched resp by android run time or require to handle by explicitly.
View 2 Replies View RelatedI have the following in my main.xml the image marker does not fill the width of the device? code...
View 2 Replies View RelatedI'd also like a way to change the default, if possible.
View 1 Replies View RelatedKind of a newbie question, I suppose:
I've got a horizontal layout with Button, SeekBar, Button. I'd like the actual space (and active area) of the button to be somewhat wider than the image (a round dot) used for the button.
So I tried setting paddingLeft and paddingRight on the button.
But what I got was the round dot stretched into an oval.
How would I increase the width of the button without stretching the image?
what is maximum height and width of image which can display?
View 11 Replies View RelatedI am developing image application,i am using WebView to display image, so I want to fix some height and width size for the image, this size applicable for all kind of size of images in WebView.
View 1 Replies View RelatedI have created a custom icon bar in Android using the XML layout creator, using a RadioGroup within a LinearLayout (XML included below). Each RadioButton within the RadioGroup has a custom drawable (with checked and unchecked states) as its android:button attribute. The Linear layout is itself within a RelativeLayout so that it can appear at an arbitrary position on the screen (as a side bar, in this instance).The drawables are 55 pixels wide, and the android:layout_width attribute of all these views is "wrap_content".When I make this component visible, aligned to the bottom-left of the screen, only about three-quarters of the RadioButton image widths are visible. Setting the layout_width of the RelativeLayout to "fill_parent" rectifies this and causes the full button to appear.However this means that the button group consumes click events across the entire width of the screen. How can I make the entire button appear, and have only the area of the button respond to clicks? Hard-coding the width of the drawable is not a particularly desirable solution.<RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width ="wrap_content" android:layout_height="wrap_content"> <LinearLayout android:id="@+id/LinearLayout02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" android:layout_alignParentBottom="true" android:layout_alignParentLeft="true" android:layout_below ="@+id/LinearLayout01" android:visibility="invisible"><RadioGroup android :id ="@+id/ RadioGroup01" android:layout_height="wrap_content" android:checkedButton="@+id/RB01" android:layout_width="fill_parent">
<RadioButton android:id="@+id/RB01" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR01"/><RadioButton android:id="@+id/RB02" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR02"/>
<RadioButton android:id="@+id/RB03" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR03"/> <RadioButton android:id="@+id/RB04" android:layout_width="fill_parent" android:layout_height="wrap_content" android:button="@drawable/DR04"/> </RadioGroup></LinearLayout>
How do I get the correct width in landscape mode? I need the size of the width not including the launcher bar. The following gives me the full screen width, but includes the right most launcher (app drawer, etc), which I dont want.
int width = winMgr.getDefaultDisplay().getWidth();
Is it possible to assign a widget width to half the available screen width, and do it using declarative xml?
View 1 Replies View RelatedI noticed that it is not possible to specify a percentage value for maxWidth.
What is the best way around this?
For example, in the layout xml, is it possible to get a handle on the screen width and apply some kind of arithmetic to it (e.g. maxWidth="(60 * @screenWidth) / 100px")
Also would this approach mean the maxWidth would be automatically recalculated on orientation changes?
Principle of the image to be displayed: *Bitmap _scratch = BitmapFactory.decodeResource (getResources (), R.drawable.skalyzmn); canvas.drawBitmap (image, x, y, null);*
How to use this method to reduce or increase the picture?
What you need to add that the picture was of such size that I want?
I have an image that I want to place on the background on my activity. For the G1 I would use a background of 320x480 but with the nexus 1 the resolution is almost double that. Should I just place the large image and make the smaller phones size down? I am trying to keep the size of my package down as much as possible.
View 1 Replies View RelatedMy WebView doesn't fill the entire width of my phone. I am telling to fill_parent.
Not sure why?
CODE:..........................
I need to obtain the screen resolution, width & height, how do I do that?
Solution:
Display d = ((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
width = d.getWidth();
height = d.getHeight();
I am designing a home screen widget. I ran this widget on a HTC Hero device, which has a screen of 320 pixels * 480 pixels with mdpi. It ran perfect on HTC Hero. The widget takes 3 cells * 2 cells space, i.e. 240 pixels * 200 pixels.Then I ran this widget on a Nexus One device, which has a screen of 480 pixels * 800 pixels, mdpi. Since Nexus One also is mdpi, so I though 240dip is equivalent to 240 pixels on Nexus One and 200dip is equivalent to 200 pixels on Nexus One, so the widget will not take 3 cells * 2 cells space on Nexus One device. To my surprise, when running on Nexus One device, the widget take exact 3 cells * 2 cells, about 360 pixels * 300 pixels, on Nexus One device.I am confused. The layout xml above specifies 240dip in width and 200dip in height for the widget, but why did it take 360 pixels * 300 pixels on Nexus One Device? What am I missing?
View 2 Replies View RelatedI am programming an app using an absolute layout (@ eclipse). How to fit the button size with the screen size? (I have four buttons per row).
View 1 Replies View RelatedLet's share info on how we who have poor eyesight can better use our Android phones, what do you say?
1. A program called Spare Parts would allow you to increase font size for many apps. Does not work for the HTC Hero (OS 1.5). Unknown if it woks for any other OS or phone that is currently in existence.
2. A program called Bettercut allows you to create a Display shortcut and use that to enlarge text on some apps. Does not work on the HTC Hero (1.5). Developer says it may be because of the special Home screen the Hero has. Unknown if it works for any other OS or phone.
3. Browser allows you to zoom in out of the box (unless you searched google!)
4. Do OS versions 1.6 and 2.0 allow one to enlarge text out of the box?