Android :: AvoidXferMode To Replace A Color On Canvas

Jan 15, 2010

I'm trying to replace a color for something that is drawn on a Canvas using AvoidXferMode.

From the android docs it looks like it's exactly what I need:

AvoidXfermode xfermode will draw the src everywhere except on top of the opColor or, depending on the Mode, draw only on top of the opColor.

What I'm trying is something like this:

CDE:.......

However, this just gives a red screen, not green as I would expect (replacing the red with green). I guess I'm missing the point some where...

Android :: AvoidXferMode to replace a color on canvas


Android :: Get Pixel Color Values Of Canvas / How To Check That Object Reached Upto Boundary

Jun 16, 2009

How can I get Pixel color of a coordinate? There is no method like canvas.getColor(x,y).

Actually, I am new to game developement. I am developing a Game which will restrict object if it comes to that boundary like in pac-man. How can I check that object has reached upto the boundary?

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Motorola Droid : Handcent Icon To Change Icons Color / Replace It With Stock

Aug 18, 2010

Anybody have the stock Handcent icon or original droid messaging icon so I can change the Handcent icons color or replace it with the stock icon I use to use?

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Android :: Reset Canvas - Draw A New Bitmap Into The Canvas

Jul 7, 2010

My loadMap() method generate a canvas.throwIfRecycled exception when i try to load a new map.
When i start the game, the initial map loads and work fine though,
its only when i try to load a new map that i get the exception ..

How can i "reset" canvas and the bitmap i use to draw into, so i can startover fresh with them ?
here's what i use to create and draw my maps:

CODE:.........

So basicaly once i created and used picDest and canvas, i cannot figure how to reset it all for when i want to load a new map..

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Android :: ListView With Alternate Color And On Focus Color

Jun 17, 2010

I need to set alternate color in list view rows but when i do that it removes/ disables the on focus default yellow background

I tried with backgroundColor
rowView.setBackgroundColor(SOME COLOR);

also with backgrounddrwable.

CODE:.........

But it wont work. is there any way we can set background color and on focus color simultaneously which will work.

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Android :: Selection Color And Text Color In Whole Project

Apr 22, 2010

Is there any process to change the default text color white to "Black" and default selection color of android "orange" to "Blue" for whole project. i am using Eclipse for Android development.

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Android :: Use Own Color Instead Of Default Orange Color For Selection

May 23, 2009

1. I want to use my own color for selecting ui views.

By default, android shows the selected view with background as orange. I want to show the view background color as red.

2. In the same way, I want the same behaviour should be applied to whole application.

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Android :: Setting Color In Two Different Ways Color/color1

Mar 19, 2010

I have seen this example:

@*android:color/secondary_text_light

What's that * asterisk doing there? What is the difference when using or not?

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Android :: Customize Color Of CheckMark Color In A Dialog

Aug 16, 2010

How to customize the color of the CheckMark color in android in a dialog. Currently , By default, the color of the checkmark is green by default. I would like to customize it to a different color of choice

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Android :: Color Of Text In TextView Changes Color

Feb 18, 2010

In android, when I press on a TextView, the text changes color (from white to grey). how can I disable that functionality?

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Android :: Android Default Color - Primary - Text - Light Is Color Black

May 28, 2009

I got a little textview defined in layout xml:

CODE:.........

As you can see the background color is "background_light" (this results in white color) and the text color is "primary_text_light" (this results in black color).

I would have thought that primary_text_light would result in a "light" color like white, not black ;-)

When i change "primary_text_light" into "primary_text_dark" the text color becomes color white.

Is this a bug in the naming of the default colors?

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Android :: Android - Color State List Resources - Specify A Background Color

Oct 17, 2010

To give the user of my app an indication which field currently has the focus I am trying to change the background color of some of my fields depending on the current state, however, I am having troubles understanding Androids Color State List Resources:

There is this example at the bottom of http://developer.android.com/guide/topics/resources/color-list-resource.html. If I try exactly the same, i.e. if I want to adapt the textColor , things do work. However, if I try an only slightly different thing, namely to adapt the background color, things do not work and I don't understand why? Why is this so inconsistent?

To make it simpler to understand what I am trying to do, I append my misc. .xml files:

The AndroidManifest.xml file:

CODE:.........

If I run this as shown here, it works, i.e. I get a button whose text color changes depending on whether the button is focuses, pressed, etc.

If I uncomment the lower button, where I just flipped the attribute values for textColor and background I get an exception, stating

... <item> tag requires a 'drawable' attribute or child tag defining a drawable

What the heck am I missing here? Why is that color state list acceptable as a text color but not as a background color? How does one specify a view's background color depending on the view's state?

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Android : How Do I Set Color Back To "Color.BLACK" After User Releases Touchscreen

Mar 27, 2010

I'm programming my first Android application and I've stumbled over a little problem.

I've created my own adapter ("extends BaseAdapter") for my ListView and in my "public View getView(...)" I have the following code:

My problem: How do I set the color back to "Color.BLACK" after the user releases the touchscreen?

I'm looking for something that is similar to Javascripts "onMouseUp" or "onKeyUp" methods. An OnClickReleaseListener() perhaps?

Can you point me in the right direction?

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General :: Difference Between CM Color And Voodoo Color?

May 24, 2012

The SubZero kernel has two versions, one with CM Color and one with Voodoo color. I can't find much information about CM Color. What the difference is?

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Android :: Android Color Picker - Updating Color Array

Oct 9, 2009

I'm trying to create a color picker for Android that looks like a minimalistic version of Gimp's. So, it has a hue slider and a rectangle with saturation/value variants of a color chosen in hue slider.

Question: what is the best way to create the rectangle?

Right now, I'm creating an 200x200 array of pixels, but it takes ~5sec to create and display rectangle with that array. And I need colors in rectangle to change whenever I change the value in hue slider...

Rectangle is bitmap, Can I use color matrices on that and how?

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Android :: Transparent Canvas

Apr 4, 2009

I'm trying to make an app that requires me to draw over a layout with buttons, etc. I want to build a transparent canvas over the current layout and draw onto that canvas. How is this done?

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Android :: Draw From Old Canvas

Oct 28, 2010

I'm making an App that needs to be able to draw new graphics on top of the last set.

This is my current onDraw() method -
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
if(points.size() > 0) {
//do some stuff here - this is all working ok
canvas.drawLine(p1.x, p1.y, p2.x, p2.y, linePaint);
}
}

Basically, I need to draw the new graphics as a layer on top of the last, so what I'm looking for is a way to carry the image of the last canvas to the current. I have tried to figure it out myself using the canvas.setBitmap() method but it acts very funny.

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Android :: Copy From One Canvas To Another?

Oct 4, 2010

I want to copy the image drawn in one canvas (details) into another canvas. The commonly discussed solution of using bitmaps will not work because the Bitmap class does not have many of the important methods belonging to the Canvas class.

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Android :: OpenGL ES Canvas ?

Jun 13, 2010

I'm working on an OpenGL ES game using the NDK. My min SDK version is 1.6. I have created an OpenGL Es 1.0 renderer in Java and am calling a native JNI method in that renderloop.

The problem I'm having is that it seems that the resolution of the rendering context is limited. When using the emulator I'm getting a rendering canvas of 480x320, which is fine. Now; when I use my HTC Desire I am only getting a canvas of 533x320 while the native resolution of this phone is 800x480px.

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Android :: Possible For A View Having More Than One Canvas?

Aug 26, 2009

I have a View and that has a canvas. I am rotating the canvas, for rotating a bitmap. But after that, I need to draw one more bitmap on the Canvas and, this should not rotate. The second bitmap has to be static.

I tried with matrix rotation for bitmap. But its not rotating in the specified co-ordinates.

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Android :: Canvas.drawText ?

Apr 16, 2010

I have a view, I'm drawing with the Canvas object in the onDraw(Canvas canvas) method.

My code is:

CODE:....................

The problem is the text doesn't show through the background, what am I doing wrong? If I remove the canvas.drawPaint(paint) and paint.setColor(android.R.color.black) you can see the text on the screen.....

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How To Write On Canvas In Android

Mar 25, 2013

How I can show keyboar to write like text on canvas by soft keyboad?

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Android :: Save Canvas To Disk

Sep 22, 2009

I am doing a painting program (KIds Paint - you can find in Android Market) and I have a lot of requests to save the content on disk or to wallpaper. I have been searching around but cannot find solution. My guess is that I probably wanted to get the bitmap from the canvas, but I can't find ways to get it. Then I try to set an empty bitmap into the canvas and draw on the canvas, and save the bitmap... but I got an empty bitmap..........

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Android :: Converting Canvas To Drawable?

Sep 5, 2009

Is it possible to convert a Canvas to Drawable?I may be really off in my solution, so if you have a better suggestion, please do tell me. This is what I'm trying to do.I'm trying to create a custom RadioButton. to set different states of the radio button, I need to use this parameter and one of the parameter to addState is Drawable. I know I can easily provide an image file and use it as a Drawable, but I want to do some image manipulation to the image before using it.There is a tutorial in ApiDemo called AlphaBitmap. It uses the onDraw method of a View to change a PNG file to full red and draw something with a gradient. So I customized it to shade an icon with gradient. So the problem now is that this is a View, and the View works perfectly fine if I add this View to the main view. But i want to convert this View to Drawable so I can use it as one of the parameter in addState. What I really want to achieve is to have different colour shades for different state of the RadioButton without providing different images to do so.

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Android :: Path Appearing Twice On Map Canvas

Sep 14, 2010

I have a Main_Overlay class that extends Overlay. I added This overlay to the mapview and override the Draw method as of below:....................

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Android :: Draw Text On Canvas?

Oct 28, 2010

i'm trying to develop a simple pie chart class for android. For now, it can take a map of labels and values and draw the pie chart. I'm yet to add the legends for the pie, which is where i need to place the texts near small rectangles on the screen corner. Any help appreciated, since i'm new to Android dev.

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Android :: Put Button And Circle On Same Canvas

Sep 2, 2010

I have a question that I wanted to put button and circle on the same canvas. How can I do this? Please give reply as soon as possible.

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Android :: How To Repeatedly Draw On A Canvas?

Sep 7, 2010

My requirement is to draw a line on canvas for every second. I am able to draw the line but its clearing the previously drawn lines when I call myview.invalidate(). Now my question is how to draw a new line retaining all the previously drawn line on the same canvas.

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Android :: Unable To See Bitmaps At 0 0 Of Canvas

Jul 6, 2010

I have following example code:

Character c = CharacterFactory.getCharacter(CharacterEnum.SpecialCharacter); //factory has applicationContext reference to get bitmaps from R. ... Paint bitmapPaint = new Paint(); ... View::onDraw(Canvas canvas) ... canvas.drawBitmap(c.bitmap(), 0, 0, bitmapPaint);

For some reason (must be something simple) I do not see the bitmaps at the 0,0 of the canvas. Inspecting the bitmap and etc does not show anything obvious (nulls), I must have missed something. Is there something I should be paying particular attention to while drawing bitmaps?

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Android :: Smoothing Out Line On Canvas

Sep 3, 2010

I'm trying to draw out a race track in a map overlay. I have a series of locations that define the track. I have the drawing working fine just using canvas.drawLine() from one point to the next. But, understandably, this looks kind of choppy. Is there a decent way to smooth the line out?

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