Android :: Add TextView And ImageView On Canvas?
Oct 19, 2010Is it possible to add TextView and ImageView on canvas?

Is it possible to add TextView and ImageView on canvas?
How to show TextView and ImageView both in a single Gallery View. I want to show Image title for each image just below it.
View 1 Replies View RelatedI started a test project just to get this down. No changes to main.xml. I want to create a widget-sized ImageView (80x100) that contains a Bitmap converted from a TextView. Yes, that sounds very roundabout but this is just for testing; in the end I want the ImageView to have a background image and multiple TextViews. I'm not sure exactly what I'm doing wrong, but nothing is being pushed to the screen.
Is it a problem with declaring the TextView/ImageView and passing it "this" in the constructor? Is it a problem with my layoutParams? Here is the code:
package com.doaf.testproject;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView; Code...
I'm relatively new to Android, and pretty lost with this one.
In my application I have a title(TextView) and an Image. The image is grabbed from the web and most of the images are different sizes. Some of these images are to tall and overlap on top of my textview, covering it up. Is there anyway to prevent this? code...
View 1 Replies View RelatedI'm having a problem with incorporating an imageview with a textview into a list view.
Activity code:
Code:
ListView menuList = (ListView) findViewById(R.id.ListView_Menu);
String[] menuitems = {getResources().getString(R.string.playgamebtn),[code]....
displaying the imageview and the textview isn't the problem it is clicking on it. When clicking on the textview, there is an error with the ArrayAdapter.
I coded an AppWidget the user can add to his homescreen. There are a bunch of images (ImageView) in it that perform different actions like starting Activities on click (realised with PendingIntents). To make it easier to navigate through the AppWidget I'd like to use the trackball (as it works with the SearchWidget or FacebookWidget) but I just can't make it work. Here's my layout code for the AppWidget...
So I want to be able to navigate through a bunch of these "Spots" that are all relativeLayouts. How can I make that work out? I'd be really happy about every hint or idea!
My loadMap() method generate a canvas.throwIfRecycled exception when i try to load a new map.
When i start the game, the initial map loads and work fine though,
its only when i try to load a new map that i get the exception ..
How can i "reset" canvas and the bitmap i use to draw into, so i can startover fresh with them ?
here's what i use to create and draw my maps:
CODE:.........
So basicaly once i created and used picDest and canvas, i cannot figure how to reset it all for when i want to load a new map..
I have a listlayout with items in it that looks like this:
There is first an ImageView (the light) and then two textViews. All of this inside a TableLayout. (source here: http://code.google.com/p/switchctrl/source/browse/trunk/android/res/layout/device_switch.xml)
I want to have a rotating animation of a loading indicator Ontop of this light when this particular device (light) performs an action or an action is performed on it.
How do I put an animation ontop of this light imageview?
I want to do something like that. For example, I have a textview with String
Alibaba love Mary so muck. In that String alibaba and Mary have a event to open something but I can't know how to use event for Mary and Alibaba seperately
I have a ListView that contains an Image on the left of two vertically-oriented TextViews using a RelativeLayout. When both TextViews have text it looks fine. Sometimes the TextView on the bottom won't have any text, and the problem is that the entire layout is several pixels above where it should be because it still reserves that space for text when there isn't any making the entire list have annoying blank gaps. I remember seeing an example of where someone made the layout not reserve the space, but I can't remember how he did it.
View 2 Replies View RelatedI'm trying to create a textView in the parent activity onActivityResult but the textView does not appear. There is an ImageView that takes up the whole parent activity. I can create a textView and place it, and it should go on top of the imageView?
In the parent class:
[HIGH]private void addClothes(int menuId) {
Intent chooseClothesIntent = new Intent(this, ChooseClothesActivity.class);
chooseClothesIntent.putExtra("menuId", menuId);
startActivityForResult(chooseClothesIntent, 1);
}[/HIGH]
[Code]...
then in my new activity:
[HIGH]@Override
protected void onListItemClick(ListView l, View v, int position, long id) {
super.onListItemClick(l, v, position, id);
try {
ClothingItem ci = mListContents.get(position);
String imagePath = ci.getImagePath();
[Code]...
In my Android application I have to display article title on corresponding category.
I wish to display the output in following format:
[HIGH]Languages Programming --- Category name on Horizontal listview[/HIGH]
If I have to click Languages which means getting the article title for that selected category alone and displaying on Horizontal listview.
[HIGH]Languages Programming
Tamil Engilsh Hindi Telugu[/HIGH]
If I have to click Programming means need to display the :
[HIGH]Languages Programming
Java C C++[/HIGH]
Now my current status is :
I have to run the app and click Languages which means getting the output is :[code]....
I have a TextView that I created in the main.xml. In my app.java I am dynamically positioning that TextView based on where the user taps the screen. The problem I am having is that when I call myTextView.setPadding(100,100,0,0), it moves the actual Text of the TextView, but does not move the Colored Background of the TextView.
View 3 Replies View Relatedif there are five text in a text view and we want to pass one of them on click event to the next class text view which method i m used on android
View 2 Replies View RelatedI have a problem with TextView in Android
I am making an application like Facebook. In m.facebook.com, when I open it I see they do one thing specailly.
(Alice) is writing on (BackStreetBoy1010938920) wall
Because the width of Mobile screen is small so the real message like tha
(Alice) is writing on (BackStreet
Boy10101009393) wall
I guess they use TextView for (BackStreetBoy1010938920) but I can't do like this.
I'm trying to make an app that requires me to draw over a layout with buttons, etc. I want to build a transparent canvas over the current layout and draw onto that canvas. How is this done?
View 3 Replies View RelatedI'm making an App that needs to be able to draw new graphics on top of the last set.
This is my current onDraw() method -
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
if(points.size() > 0) {
//do some stuff here - this is all working ok
canvas.drawLine(p1.x, p1.y, p2.x, p2.y, linePaint);
}
}
Basically, I need to draw the new graphics as a layer on top of the last, so what I'm looking for is a way to carry the image of the last canvas to the current. I have tried to figure it out myself using the canvas.setBitmap() method but it acts very funny.
I want to copy the image drawn in one canvas (details) into another canvas. The commonly discussed solution of using bitmaps will not work because the Bitmap class does not have many of the important methods belonging to the Canvas class.
View 1 Replies View RelatedI'm working on an OpenGL ES game using the NDK. My min SDK version is 1.6. I have created an OpenGL Es 1.0 renderer in Java and am calling a native JNI method in that renderloop.
The problem I'm having is that it seems that the resolution of the rendering context is limited. When using the emulator I'm getting a rendering canvas of 480x320, which is fine. Now; when I use my HTC Desire I am only getting a canvas of 533x320 while the native resolution of this phone is 800x480px.
I have a View and that has a canvas. I am rotating the canvas, for rotating a bitmap. But after that, I need to draw one more bitmap on the Canvas and, this should not rotate. The second bitmap has to be static.
I tried with matrix rotation for bitmap. But its not rotating in the specified co-ordinates.
I have a view, I'm drawing with the Canvas object in the onDraw(Canvas canvas) method.
My code is:
CODE:....................
The problem is the text doesn't show through the background, what am I doing wrong? If I remove the canvas.drawPaint(paint) and paint.setColor(android.R.color.black) you can see the text on the screen.....
How I can show keyboar to write like text on canvas by soft keyboad?
View 4 Replies View RelatedI am doing a painting program (KIds Paint - you can find in Android Market) and I have a lot of requests to save the content on disk or to wallpaper. I have been searching around but cannot find solution. My guess is that I probably wanted to get the bitmap from the canvas, but I can't find ways to get it. Then I try to set an empty bitmap into the canvas and draw on the canvas, and save the bitmap... but I got an empty bitmap..........
View 7 Replies View RelatedIs it possible to convert a Canvas to Drawable?I may be really off in my solution, so if you have a better suggestion, please do tell me. This is what I'm trying to do.I'm trying to create a custom RadioButton. to set different states of the radio button, I need to use this parameter and one of the parameter to addState is Drawable. I know I can easily provide an image file and use it as a Drawable, but I want to do some image manipulation to the image before using it.There is a tutorial in ApiDemo called AlphaBitmap. It uses the onDraw method of a View to change a PNG file to full red and draw something with a gradient. So I customized it to shade an icon with gradient. So the problem now is that this is a View, and the View works perfectly fine if I add this View to the main view. But i want to convert this View to Drawable so I can use it as one of the parameter in addState. What I really want to achieve is to have different colour shades for different state of the RadioButton without providing different images to do so.
View 6 Replies View RelatedI have a Main_Overlay class that extends Overlay. I added This overlay to the mapview and override the Draw method as of below:....................
View 5 Replies View Relatedi'm trying to develop a simple pie chart class for android. For now, it can take a map of labels and values and draw the pie chart. I'm yet to add the legends for the pie, which is where i need to place the texts near small rectangles on the screen corner. Any help appreciated, since i'm new to Android dev.
View 1 Replies View RelatedI have a question that I wanted to put button and circle on the same canvas. How can I do this? Please give reply as soon as possible.
View 2 Replies View RelatedMy requirement is to draw a line on canvas for every second. I am able to draw the line but its clearing the previously drawn lines when I call myview.invalidate(). Now my question is how to draw a new line retaining all the previously drawn line on the same canvas.
View 5 Replies View RelatedI have following example code:
Character c = CharacterFactory.getCharacter(CharacterEnum.SpecialCharacter); //factory has applicationContext reference to get bitmaps from R. ... Paint bitmapPaint = new Paint(); ... View::onDraw(Canvas canvas) ... canvas.drawBitmap(c.bitmap(), 0, 0, bitmapPaint);
For some reason (must be something simple) I do not see the bitmaps at the 0,0 of the canvas. Inspecting the bitmap and etc does not show anything obvious (nulls), I must have missed something. Is there something I should be paying particular attention to while drawing bitmaps?
I'm trying to draw out a race track in a map overlay. I have a series of locations that define the track. I have the drawing working fine just using canvas.drawLine() from one point to the next. But, understandably, this looks kind of choppy. Is there a decent way to smooth the line out?
View 3 Replies View Related