Motorola Droid 2 :: Memory / Music Error?
Sep 8, 2010
A couple of days ago, I was suddenly unable to play Slacker, Pandora or my regular MP3 music files. Slacker would load, but the songs would not play. Pandora would give me an error message and my regular music player suddenly would not recognize my music files. This all happened suddenly after working fine the day before.I did some online research, but nothing seemed to match all my symptoms. I went to the local Verizon store tonight and they said I had too many apps running. They installed Advanced Task Killer for me, killed my "open" apps and everything works fine now. They recommended that I run it at least once a day.Does this make any sense? I keep reading that we don't need app killers.
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Nov 6, 2009
I am trying upload a video from the application.i am able to upload videos of size lesser than 2 MB but when i am trying to upload videos more 2MB i am getting out of memory error.
plz suggest how do i upload videos?
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Jun 20, 2010
Ok non-rooted droid. Using the stock media player it will not let me play a certain folder that I downloaded. I can not figure out why it will not play any of the songs on in that certain folder. I downloaded the whole disc set of a certain artist and this is the only folder that does it. I checked and every song is 317 kbps MP3 format. I have some music that I downloaded using iMusic and it is 320 kbps MP3 format, so I have deducted the bitrate as being the issue.
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Aug 3, 2010
After updating to 2.2 I am unable to complete a sync of Contacts in Exchange ActiveSync. Get an error indicating System out of Memory. I have not transferred anything to the SD card yet but everything worked fine before the update.
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Jun 16, 2010
i have a aplication on the android market, in wich exceptions and errors are catched and sent to me by acra. But i receive quite a lot out of memory errors.. In different kind of classes...some my app, some general java.. Does this always mean there is a problem in my app, or can it also be the phone ran out of memory due to a other process? Will users also get a fc dialog?.....................
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Jun 11, 2010
I have a very small activity that must show an image.
If picture is not very small (for example 1.12 Mb 2560x1920) it produces out of memory on change screen orientation. I tried getDrawable.setCallback(null) but no luck.
CODE:...................
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Aug 11, 2010
I have had my desire about 2 weeks now and it is great. I have updated to 2.2 and all seemed to be working fine but today I keep getting error messages saying Low on space - the phones storage is getting low and Not enough storage space for sms.Don't know why this is as I only have about 10 apps installed and have moved the ones I can to the SD card.Is anyone else having this problem?any ideas people?
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Sep 1, 2010
In my application I change layouts very frequently with most of the user interactions. Each time when a new layout is drawn, the applications memory size is increasing. I can see this in DDMS. This is absolutely fine. I have analyzed my application with memory analyze tool and it shows that there around 42 Table layouts at some point of time and this number increase as user does more interactions with the app. Now my question is why doesn't the GC collect the stale layout objects. Does GC collect on UI widgets also??? I feel it does but can any one tell me what may be the reason for GC not collecting my UI elements.
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Mar 4, 2010
I have a couple of worker threads in my app which I stop and restart during onPause() and onResume(). I use a method that clears all the reference to and from the threads when stopping. However ThreadGroup is still retaining a reference to my threads and causing a small memory leak. After pausing and resuming my app about 40 to 50 times I will then get OutOfMemory Errors when loading bitmaps. Allthough this doesn't effect most of my users I do get occasional reports of crashes. How can I remove the references to my threads from ThreadGroup so that GC can do it's job.
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Jun 14, 2010
I am using following code to display bitmap in my imageview.
when i try to load image of size for example bigger than 1.5MB it give me error
any one suggest me solution? code...
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Jun 4, 2010
I have no access to a computer so i have a question, i have a 4gb micro sd that has my music and photos on it, do the apps install on the phone itself or the 8gb card? How can i get the music and photos from my 4gb onto my 8gb card without a computer?
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Sep 29, 2010
I have an application here that has a feature of showing a POI on the map. It's only one POI and it is only drawn when it's actually within the visible screen area. It works perfectly for a while but if I play around zooming in and out and dragging, it will eventually crash. According to Logcat, the reason is always an OutOfMemory error.
At first, I thought it was a bug on the Google Maps API. After some researching and seeing some Romain Guy posts, I was kind of convinced that I had done something stupid on my app that kept me running out of memory from time to time. Then I ran some more detailed tests with Heap Analyzer (Eclipse) on and I saw that even though I had 2+, sometimes 3+ megabytes left of free memory, I was still getting those annoyings Force Close messages caused by OutOfMemoryError. Most of the times it crashes when trying to alocate some 614kb chunk of memory regardless of how much I have left.
This problem happens a lot on Nexus One 2.2.1 and on HTC Evo 2.1. After some little testing, I got no crash neither on G1 1.6 nor Samsung Galaxy S i9000 2.1. But I cannot say for sure the G1 and Galaxy will not show this problem after more testing. I can only think of a memory fragmentation problem. I hope this problem has a solution. I will also be glad if I can just catch this error and prevent the app from crashing.................
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Aug 27, 2010
Since moving to Froyo I have noticed a problem.there are only a few apps at the moment that you are able to move to the SD card and I have noticed that when you I do move the app my internal memory does not increase back up. eg: say i have 110mb free internal memory and I install a 10mb app knocking internal down to 100mb if I "move app to SD card" it does transfer but my internal is still 100mb. Am i being completely stupid and missing something or have any of you guys had a similar prob?
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May 22, 2009
I was reading in some other posts that some developers have the same Problem, but till now, no solution. its about the gallery: I have a string array with photos, but when the gallery does show the 2nd Picture it crash with:...............
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Jun 16, 2010
I'm running into OutOfMemoryErrors when allocating bitmaps. This is not something I can reproduce with emulators, and has been reported by a few beta testers with the HTC Incredible. I'm not sure I can solve this directly, and my best hope is to follow best practices for bitmaps and memory thereof. But looking for those best practices based on groups archives left me with more questions than answers. If anyone has a chapter about this in their book, I will buy the book. Here are the things I've mulled over so far:
1. I have a bitmap for a drawing buffer. It is about 3-4 megabytes on some devices. This is the biggest bitmap I have, and without it, I wouldn't be able to much of anything useful in my app. I am assuming that it would not be useful to use inPurgeable if this is a bitmap that is drawn into. Is this true?
2. Next biggest in the hierarchy are some bitmaps that are about 22K bytes and 256K unpacked. Since I believe about 25 of these might be used at one time, I have a cache with a size of 25. I am careful to use BitmapFactory.Options.InPurgeable, so I believe that could make them take only 22K each, but I don't see that as guaranteed. Maybe they are taking 256K each, which would put me in the danger zone. As they are cycled out of the cache, I call bitmap.recycle(). I think this a good practice. Is it?
3. Next are some resources with icon size 32x32 pixels. There are about 50 that could be used or reused. If I use code like this:
Drawable s = mCtx.getResources().getDrawable(R.drawable.symbol_icon);
Where s is a local variable to rendering. Suppose I call this 37 times. Am I to assume that Android will do something smart like create only one bitmap for this resource even if it is used 37 times? Or am I to assume that Android will do something stupid like create 37 bitmaps and keep references in an obscure location that will prevent garbage collection? Do I need to get more access to these bitmaps and do something smart myself?
4. Finally are some other icons used for menus and ImageButtons. Most are declared in layout files - so I don't touch the bitmaps directly.
I'd like to make my memory usage more efficient, but don't want to spend time on things that will amount to shuffling chairs on the Titanic. And how do I best measure this usage? Interestingly enough, I've tried using the Allocation Tracker and it says I haven't allocated a single bitmap. In light of the above, I don't think that's right.
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Aug 27, 2009
I was using ADT for debugging and then I get this Internal error: out of memory error
Is there any way to avoid this?
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Nov 5, 2009
In my application. I tried to parse XML file. First time it executed correctly. Second time it is showing Out Of Memory Error.
My XML file contains 15000 lines.
can any one know about this?...
My log cat is given below:
CODE:................................
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Mar 20, 2014
On some of the apps I own, I get a low memory error, which closes whatever app it appears in. It's really annoying, and it prevents me from playing apps for very long. Why does this happen and how can I fix it?
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May 21, 2010
I was having trouble getting an album icon to show up when transferring from pc to phone. I ended up trying to sync the album from Windows Media Player but it started syncing EVERYTHING so I stopped it. Then when I plugged it into the pc again it said I'd only got 1gb of memory on the card when I started it was 3.6gb. I've officially only put 6 albums on about 400mb in total yet spent 2.6gb. I'm assuming the tracks I accidentally synced are the cause yet when I open up the drive there's no sign of them. Anyone any ideas how or where I can find them & remove them?
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Jun 25, 2010
doubleTwist loaded all my music on my internal memory (took most of it). Can I connect my Incredible to my computer and manually transfer the music to my SD card? How would you recommend making this transfer?
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Mar 23, 2009
I am using frame animation in multiple page where in each page i am using set of png files. First animation is working fine but when i am trying to call second animation it showing
java.lang.OutOfMemoryError: bitmap size exceeds VM budget
Is there any way to solve this issue.
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Apr 26, 2010
I am trying to retrieve a list of images and text from a web service. I have first coded to get the images to a list using Simple Adapter.
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Jul 26, 2012
how to install apps on internal (1gb) memory or the sdcard and not in system memory (157mb)?? I install only a few apps and it notifies me about low error.
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Jul 26, 2010
I'm just about set on getting a Captivate, but I want to know if I can put my music on the internal memory, and if it can be done by mounting the phone as a mass storage device.
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Jun 19, 2010
I cant figure out how to put music on my incredible...i have it plugged in via usb and i have the drivers and i do the debugging mode and i have set it to disk drive...
what else can i try so that i can see internal memory so i can put music on it?
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Sep 15, 2010
I use this method couples of occasion to load text file to display as help file. But I don't know why the following code didn't work. It seems to hang and logcat says "OutOfMemoryError"? All I did was break this out as an separate activity.
---xml---
<?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/helptab"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<TextView android:id="@+id/helptext"
android:layout_width="fill_parent"
android:layout_height="wrap_content" />
</ScrollView>
---code---
import java.io.DataInputStream;
import java.io.IOException; import java.io.InputStream;
import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;
public class Help extends Activity {
/** Called when the activity is first created. */
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.help);
InputStream iFile = getResources().openRawResource(R.raw.help);
try { TextView helpText = (TextView) findViewById(R.id.helptext);
String strFile = inputStreamToString(iFile);
helpText.setText(strFile);
} catch (Exception e) {
} }
public String inputStreamToString(InputStream is) throws IOException {
StringBuffer sBuffer = new StringBuffer();
DataInputStream dataIO = new DataInputStream(is);
String strLine = "";
while ((strLine = dataIO.readLine()) != "") {
sBuffer.append(strLine + " ");
} dataIO.close();
is.close();
return sBuffer.toString();
}
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Aug 11, 2009
I am trying to do repo sync and every time I get this error. fatal: Out of memory, malloc failed fatal: index-pack failed
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Sep 2, 2010
We are also having occasional problems with OutOfMemory errors in createBitmap. It tends to happen after a few orientation changes when we are allocating the backbuffers. I have made it so that it calls recycle() on the old bitmaps (if any exist) and does a System.gc() before allocating the new backbuffers. What we are doing is allocating a backbuffer that is twice the width and height of the screen so that we can quickly zoom in and out.
With a 854x480 screen this would presumably be 6.25MB in size. The problem as I see it is the 16 or 24MB maximum heap size per process. This is unreasonably small, especially on devices that have 512MB of RAM. Ideally the max heap size should be something like 64MB, or perhaps allow apps to request a larger heap size from the user.
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Apr 30, 2010
I added about 4 gigs of music and 2 gigs of movies to the internal memory of my Inc. Now the music files play when I go into the music player, but when I go into Astro file manager, I can't find the videos or music anywhere. I put them under music and video folders, but nothing. They still show when I am on the computer connected to the phone.I know it isn't the file either, because I added the same movie to the 2 gig card, and it's showing up under astro for that.
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Aug 17, 2009
Can anyone tell me how I access the phone memory, specifically the music folder so I can add a folder to change the ringtone for my messages?
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