Android :: CreateBitmap Causes An Outofmemory Error
Nov 5, 2010In my app, I am creating a bitmap from its colors code like this :
CODE:................
In my app, I am creating a bitmap from its colors code like this :
CODE:................
I have a really long collection with 10k items, and when running a toString() on the object it crashes. I need to use this output somehow.
CODE:..........
Guide how to increase the heap for and Android application. I don't run the command line.
memory - after only 2-3 minutes I get Force Close and outOfMemory Error. I have only onCreate (I know, stupid, but I didn't knew for anything else as I started only few weeks ago) and inside I have...
@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main);
many lines of code...manipulating with SQLite databases...
}
I've been trying to make a simple live wallpaper out of a boot animation. So basically i have about 50 .pngs in my drawable folder. I'm able to set the animation to about 10-20 frames and it works great. But once i set it to about 30 frames...I get an OutOfMemory Error. I was hoping maybe someone could take a look at my code and maybe give an example of how I could achieve more frames? That would help so much i've been looking at this for hours > <
Here's my code:..................
And here's a logcat if that'll help at all:
CODE:...............
I sometimes get bug reports that are caused by an OutOfMemory error. It happens when creating a bitmap, but I am pretty sure that it is not the bitmap size that is the real problem, because the instantiation of those images happens > 100.000 times a day without an error report. Those png images are of 4K size (on disk) anyway.
Those bug reports are very infrequent, but still I would love to get rid of them. I can't reproduce the memory growing over 10 MBs (actually way less) when using the app myself and monitoring the memory consumption in DDMS. I also, at no point in time, cache something or hold on to more than one item (article in my case) at a time, except in one list. There the list caches the visible components, which cannot amount to much too and is default functionality from the Android framework.
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My application crashes after I try to use the static Bitmap createBitmap method to get a mutable bitmap in order to fill it later with data.
If I only create one 1024x1024 the application works just fine, but when I try to load the same image more than once (first making my object null in each round) my application crashes on my third or fourth try.
CODE:..........................
I am facing an Out Of Memory Exception while playing with the application for sometime. I looked in to HeapDump using MAT, and also monitored the heap through DDMS. But HeapDump looks good to me and DDMS heap size is well in limit. Still I am getting this Exception.
View 7 Replies View RelatedI really don't know why it's giving me this error... I load an ImageView with an image of 692kb .jpg, using scroll options, so you can scroll it around... the strange it's that when the mobile it's connected to the VM it's less possible to happen. So...how can I prevent this? is there anyway that I can free memory when starting the app? can I tell the system to free memory before loading the image?
View 6 Replies View RelatedI'm having a hard time resolving a crash report. It's an OutOfMemory exception that occurs during the setContentView in the onCreate of my main activity.
I just want to be sure I understood Android LifeCycle well :
1) The onCreate of my main activity is called once and only once during the life time of my application ? Is that correct ?
2) Just like for the big bang, before the oncreate of my activity, nothing exists for that activity, so memory consumption is zero, no objects exists right ?
So what can cause that sometimes, with random framework and devices, I get an OOM exception ? I mean if say my background image is causing this, it should blow up everytime, on every device, shouldn't it ? I mean the result should be reliable.
The background image is a standard jpg : 360*480 weighing 37kb, nothing fancy really :s
The crash report below :
CODE:.....................
I create Android applications for my job. Eclipse is open all day and I am frequently editing XML files for layouts, etc. I find that creating/editing these XML files pushes up the memory use of Eclipse. Eclipse never seems to release any of the memory and eventually Eclipse tells me that there has been some sort of workbench out of memory error and I have to exit. It will not let me save or do much of anything after this point.
Is there a workaround for this? I don't want to have to exit Eclipse and start it up because of this memory issue. Why won't Eclipse free up its memory use? It just keeps going up. I am still having issues with running out of memory, the eclipse.ini suggestions did not fix it.
I have an Android app that in the onCreate() method, preloads a lot of graphics.
When I test my app on my HTC Aria and launch it, it runs fine. However, if I press the back button to exit my app, and then launch the app again, it crashes with an OutOfMemoryError: bitmap size exceeds VM budget. If I then launch the app for the third time (right after it has crashed) it launches fine. Then if I close and re-launch it, it crashes again with out of memory. It continues this every-other-time-crashing pattern forever if I keep trying.
I checked to see what life cycle methods were being called and onStop() and onDestroy() are both being called when I exit the app, yet I have a feeling that something is not yet being cleaned up and that by "crashing" the app when I try to launch it the second time, it somehow free's the memory.
Any thoughts on what could be happening or how to remedy this? Please let me know if you need me to post more info.
Info: My app is fairly simple and only has 1 activity that plays some frame animations.
Our app has some memory peaks, which let the heap grow to 13M. After the peak, there's 9M of free heap. Everything's fine until Bitmap objects come into play. Despite having 9M of free heap creating Bitmaps, which have only some 100k, now fail with a OutOfMemoryException!
My theory: Allocation fails if (Java) heap *size* plus external allocations (e.g. Bitmaps) exceed 16M, no matter that there is lots of free memory in the heap. The VM could shrink the heap, but actually does not. Would be quite a flaw in the VM.
Does anyone share this theory?
On the downside of this theory: I do not see anything appropriate (killing the process is probably not) an app developer could do to prevent those OutOfMemoryExceptions given that those memory peaks are legitimate and unavoidable.
I have a bitmap that I load from the SD card by allowing the user to choose a picture to display. Once the bitmap is created, I set the Bitmap in an ImageView:
CODE:.........................
This works fine. But, if I change the screen orientation from portrait to landscape, and back again a few times, I always get an OutOfMemory exception.
In onPause, I call mBitmap.recycle(), and then on onResume, I call the above code again to create the bitmap and set the ImageView. Since I'm recycling the image each time, how can I get an OutOfMemory error?
In any case, since that failed, I found a post that said to try using onRetainNonConfigurationInstance() and getLastNonConfigurationInstance(). See post http://stackoverflow.com/questions/3250987/save-cache-when-rotate-device/3252547#3252547. I changed my code to work this way, and I still get an error. Changing the code, I had the call to getLastNonConfigurationInstance() in onCreate(), and removed all code in onPause and onResume. provide some way to simply load an image, and then be able to pause and resume the Activity without running out of memory?
I have an application which fetches data from server and shows it in different lists in my application. I used the adb shell procrank command to find out the memory usage of my application It takes 10 mb for the UI (I have a single Activity ,but many layout files), And the data which comes from the server is stored in memory arrays for logical representation on UI (As well as database)and it takes 6 mb of the memory .So application's runtime size reaches to 16 mb and then many a times its crashing after that with OutOfMemoryException. Another major problem is that later for the next client release , the data comming from the server will be around 12 mb.. :( :( So i need to do a major restructuring in the App.I beleive that i cannot increase my App size from 16 mb to more So my question here is , can i have two seperate applications , one of which will fetch the data from the server and keep it in memory as well as database and another App will be used for showing the UI and it will do an inter Application communication to fetch the data and display it on the UI in this App. So the 1st App wil be a backgrond App which will handle Server communication as well as data storage , the second App will start this 1st App .
View 18 Replies View RelatedI wonder why I sometimes get an OutOfMemory Exception in mapView when scrolling around on map and zooming in to the max Zoomlevel? Is this a bug in the Zoomcontrols or MapView Lib?
Here the stacktrace:
CODE:.........................
I am trying to set a different wallpaper for every home screen, but I get OutOfMemory issues. I have 5 Bitmaps which I am trying to overlay on a wallpaper Bitmap which is 5 times the display width. Using the code below I get OOM. The problem seems to be the first line of code which creates the large wallpaper Bitmap. My question is whether there is a way to do this (i.e. some way that takes up less memory, or someway to allocate more memory?).
CODE:.......................
I have a list of 70 text items with image icons(which are stored in drawables folder).
If I launch application the first time and scroll the list slowly - the exception doesn't occur.
When the application is launched the first time and I scroll the list with 'fling' action the following exception occurs:
COD:.....................
After that, if I kill the application with DDMS, start it again and scroll it with 'fling' action, exception doesn't occur. So the exception arises only if application is installed and launched the first time.
Here is the adapter I use for the list:
CODE:................
Is there a way to avoid the exception? Should I catch the exception and escape the memory somehow?
In my application I load a couple of images from JPEG and PNG files. When I place all those files into assets directory and load it in this way, everything is ok:
CODE:..................
But when I try to load the exact same images from sd card, I get an OutOfMemory exception!
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This is what I get in the log:
CODE:...........
UPDATE: Tried both of these on real device - it seems that I can't load more than 12MB of bitmaps into whatever is called "external memory" (this is not an sd card).
I have to manage several Bitmap in a ListView where each row is composed by one thumbnail and one textview. This ListView can be very long, over 500 rows...
There are two problems I have to solve:
1) it is better if I cache all the bitmaps, maybe using SoftReferences in a HashMap. I've tried this way, but I noticed a strange behavior with the SoftReferences. It seems that the GC clean them too fast. Why?
2) In order to implement the cache correctly I'd also like to understand which is the best practice you suggest me to realize a "image lazy loading". For example... I'm thinking to load all the data for first and then to load only the thumbnails, but only those really visible on the device screen at the and of the scroll action.
I have been using a SAX parser for a while now to get data from various XML, but today i'm banging my head on a new problem with a hudge XML (compared to the previous ones . here around 12k lines) with a lot of repetitive items in it. Most of the time, the items are part of a block :
CODE:.............
The blabla part is of course changing...But, I would like to keep the structure of items (they are titles and subtitles). And for that, I append each blabla with a starting and ending tag <itemx>blabla</itemx>, where x is the position in the tree of items (1, 2, 3 or 4). The slightly problematic part is that with that, I'm creating thousands of useless objects and the garbage collector doesn't have time to clean after the parser, and the inevitable OutOfMemory comes in my face...I have no idea of how to deal with it; The best technique would be if I could take the whole content of <content></content>, but i'm not sure that this is possible with a SAX parser.
Using appbrain on my PC seems to work fine when I'm not logged in. When I do log in and try to click on an app I get this error message:
"Error: Server Error The server encountered an error and could not complete your request. If the problem persists, please report your problem and mention this error message and the query that caused it."
Anyone else have this issue when using Appbrain on their pc?
Well, It looks like I solved the problem. I just deleted my account and created it again and it's fixed (for now).
The error "error parsing XML: unbound prefix" shows up on my main layout: main.xml when I first open Eclipse. To make the error go away, all I have to do is make a modification to the file, then undo it, then hit save (have to make a change in order to be able to save file and thus trigger the new syntax check).
My environment is:
Fedora Eclipse Platform
Version: 3.4.2
Based on build id: 20090211-1700
My target is Android API level 5.
The first time I saw the error I spent a long time trying to track down "the problem" but later realized there isn't really a problem, it's just a phantom error.
Screenshot: http://i50.tinypic.com/2i89iee.jpg
Eclipse is showing an error (little red "x" next to my project name), but there is no error shown in any files meaning there is no corresponding "x" next to any file...nothing. When I try to run it, it says, "Your project contains error(s), please fix them before running your application."You received this message because you are subscribed to the Google Groups "Android Developers" group.
View 11 Replies View RelatedI get the YUV to RGB function 1&2 (from stack overflow)but the result is wrong like this http://163.18.62.32 /device.jpg I dont understand what's wrong in the step my device is Moto Milestone with 2.1 update 1 function 1 public int[] decodeYUV420SP( byte[] yuv420sp, int width, int height) function 2 int[] rgbBuf = new int[height width];decodeYUV(rgbBuf,_height ,.width);than convert to Bitmap and show on Bitmap bm = Bitmap.createBitmap (rgbBuf,width, height) ;View01.setImageBitmap(bm);
View 1 Replies View RelatedI'm having some problems with an error message I'm getting from the Facebook application that came with the phone. The message im getting is "an error has occurred while fetching data [malformedJSon]". This is when I go to new feeds. Anyone else having this issue or know how to resolve it?
View 2 Replies View RelatedEverytime i go to send a message it says sms error cause code 34 error class 2. i did a hard reset and it is still happening?
View 3 Replies View Related1) I am developing my app in Eclipse 3.4.1 with Android (ver 1.1_r1) plugin. My app compiles and executes without errors when using the Eclipse IDE.
However, when I export my app (unsigned) using Eclipse (via {select project} >right-click>Android tools>export unsigned application package), sign it, and try to run it on the Emulator, it throws a runtime error when I try to update my sqlite database, at which time the specific error created is: SQLite error#14, unable to open database. It is able to read from the database without problems. (I have also verified that the database is: open, is not readonly, is not locked by another thread, is not in the middle of a transaction.)
I have limited experience, but this seems more like a "system" problem given that the app works OK in Eclipse IDE but then fails as an exported/signed apk. Some googling of SQLite resources revealed a similar error on a non-Android platform which was fixed by: "Set your permissions correctly on /var/tmp, or whatever directory you are using to hold temporary files".
Does Android have temporary files, and if so how does it handle permissions on temporary files? Is there a way to check or set these permissions to see if this fixes my problem here?
2) Not sure if it is related, but after I have run the exported/signed app which causes the runtime error, if I reboot the Emulator, and try to run the program using the Eclipse IDE , the program fails with the same exact error. PLUS I also noticed the following error message while the program is installing/running: 03-01 22:22:29.282: ERROR/PackageManager(53): Package com.northwestradiology has mismatched uid: 0 on disk, 10019 in settings; read messages:
I can restore the Eclipse version of my program to be able to execute without runtime errors by utilizing the -wipe-data option for the emulator. But note that if I run my signed APK using an emulator created with the -wipe-data option, it still throws the runtime error listed above...
I have created my gold card, copied the rootedupdate.zip to the root of my SD card. Switched the phone off, hold down the back button and switch on. i then go through the process of updating the ROM , it gets the point of updating the signature and then i get a message: Error[131]:CUSTOMER ID ERROR
View 2 Replies View RelatedFailed to find an AVD compatible with target 'Android 1.5'. Launch aborted.
when i'm going to Run the SDk 1.5 Project the Following error is going to get.
I upgraded to cyanogen 4.2.15.1 on my rooted g1. now i'm getting an error message: "com.google.process.gapps has stopped unexpectedly". force close is the only option. this happens every time i reboot and when i try to download an app from the market. the upside... this repaired my problem with google maps navigation locking up, but i can't get the voice app!
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