Android :: Add Directory In Eclipse
Nov 7, 2010In Eclipse, after I import an existing project, I don't see the "Android 1.5" directory. I see the libs, src, gen, etc, but I don't know how to get the Android one.

In Eclipse, after I import an existing project, I don't see the "Android 1.5" directory. I see the libs, src, gen, etc, but I don't know how to get the Android one.
Can an android project in Eclipse be configured so that the built-in builders read from an alternative source directory? ie. "test/src" instead of "src"? and possibly even "test/res" instead of "res"? (It appears that setting dirs in the property files will only affect ant and not the built-in builders)
View 1 Replies View RelatedI followed the tutorial here but when I create the project in Eclipse, i get an error "invalid resource directory name. Resource: "drawable-hdpi" path "/HelloAndroid/res" type "Android AAPT Problem"
View 1 Replies View RelatedI'm using a default Eclipse project file generated for my Android application, and I want to keep it in a targets/ directory (along with other eclipse-specific files) in order to better organize my project structure (I also plan on adding a target for NetBeans).
View 1 Replies View RelatedAt some points while running my android application, I need to create a directory on the sd card, for a small number of users this fails and I can't figure out the reason for it... (I've found similar problems caused by the WRITE_EXTERNAL_STORAGE permission missing, it's there and it works for almost all users so I don't think this is reason) When mkdirs returns false I crash the program and log the following java.io.File properties, starting at the directory I want to create, then recursive printing properties of the parent directory and so on...
/sdcard/MyDirectory/Dir1/Dir2 (exists: false, canWrite: false, isDirectory: false, isFile: false);
/sdcard/MyDirectory/Dir1 (exists: true, canWrite: true, isDirectory: true, isFile: false);
/sdcard/MyDirectory (exists: true, canWrite: true, isDirectory: true, isFile: false);
/sdcard (exists: true, canWrite: true, isDirectory: true, isFile: false);
/ (exists: true, canWrite: false, isDirectory: true, isFile: false);
The strange thing is that the parent directory is writable (canWrite=true), I can't print the execute file permission but from what I've read, write is what you need when creating directories... What I've looked at so far is the WRITE_EXTERNAL_STORAGE permission, if the sd card is full and if the sdcard is mounted read only:...........................
I have an app that instructed me to copy some data from my computer to the SDCard. So I plugged the Droid into the computer, mounted my Droid SDCard, looked at the directory, and copied the file. There are a bunch of files and folders listed (e.g. backups for apps, album artwork, etc.) as being on the SDCard. But when I go into Astro on the Droid and select "SDCARD" it shows "directory is empty." I don't get it. Why can't I see the folders and files on the SDCard that I can see on the computer screen?
View 3 Replies View RelatedI want to download my apk file into "/data/local/" directory. I am able do this in external storage but unable on "/data/local" also i was trying to create folder on same location but could not do that. Through "adb push" it is possible but i need to do this java program.
View 2 Replies View Relatedhow to create a sub folder in asset folder at run time and copying the files from res folder to my assets sub folder.
View 1 Replies View RelatedI want to get started with an Android application but can't download the plug-in.
Anyone know where else I can get this?
I can't seem to get anything back from https://dl-ssl.google.com/android/eclipse/ - even accessing from a browser just gives a 404.
View 6 Replies View RelatedThis sounds simple, but i couldn't find any api from the reference.
i want to get all the files under certain directory on the sd card.
can you point me to the correct function?
I have a string called extStorageDirectory which is set to my SD Card and then "/mypics", I can then save a picture in to this directory, but only if the directory exsists. So how do I check to see if the directory exsits, and if it doesn't creates the directory?
View 3 Replies View RelatedIs there an Android App directory that's commonly used when discussing, talking about, listing, evaluating Apps in this thread? Or, is there an official Android Market listing of Apps? Or another question, is the "Android Market" available the web? I've been to Android Market, but it doesn't seem to list all apps or have a search at this time; only the top paid and top free. When mentioning an App on this forum, it's be nice to hyperlink the standard market listing if there is such a standard or recommended site from this forum for consistency. For now, I'm just mentioning the name of the App - in bold font - as spelled so others can search it in the Android Market.
View 2 Replies View RelatedI am new to android programming, can someone please tell me how to get access to the files in a directory , i am using Environment.getExternalStorageDirectory() method?
View 1 Replies View RelatedI wrote a file to the sdcard, but it failed as follow:String sdcardFIle = "/sdcard/xxx.txt" FileOutputStream fos = openFileOutput (sdcardFile, Context. MODE_ WORLD_ WRITABLE ) ; openFileOutput failed, because fIle "/sdcard/xxx.txt" contains a path seperator. It is so strange. Is there another way to handle the situation?
View 5 Replies View RelatedI'm trying to save a file in a subdirectory in Android 1.5.I get a exception saying I can't have directory separator in a file name ("/"). I'm missing something of working with files in Android..I thought I could use the standard Java classes but they don't seem to work.I searched the Android documentation but I couldn't fine example and google is not helping me too.I'm asking the wrong question (to google).
View 2 Replies View RelatedI am trying to have my app create a directory on the root of the SD Card, if that directory does not already exist. When I run the app, the "Creating Home Directory..." toast notification displays, but the directory is not created... What am i doing wrong?? (P.S. permissions are set for writing to external storage)
CODE:.......
Here is my Manifest file:
CODE:...........
I tried this as well, it didn't work, but it might be a step in the right direction as it creates the directory and populates it with a file from res/raw all in one step:
CODE:.........................
Is there a preferred way to find the data directory of an application, other than starting with android.os.Environment.getDataDirectory() and appending "/data/" and the package name?
View 3 Replies View RelatedI have been trying to create a directory in sdcard programatically but it always showing me directory not created.
my code is this.
CODE:....................
A quick search didn't turn up anything about this so I thought I'd let you all know.Android Zoom (to whom I'm not affiliated) is a great way to search for apps outside of the apps marketplace. Unlike the native web site, you can search it.
View 2 Replies View RelatedI'm storing data on SDCard and want to get the size/length in bytes of all the files in my main folder and sub folders. How can I calculate the length? Is there any other way to calculate other than open every file and get File.length(). length function returns 0 on directories.
View 2 Replies View RelatedI am writing layout file for Droid Milestone. I set the directory to layout-854x480, but it doesn't work at all.
I then use:
CODE:............
To print the screen size and then get 569x320. I then change the layout directory name to layout-569x320. Then the layout file works. I have a G2 and know it's 480x320. And I see the MS screen contain more pixel in wide direction. I am using SDK 1.6, eclipse+adt
My application creates directory on SD card for syncronisation purpose. Tell me please, is there any way to delete this directory on uninstall? May be I could add some string to Manifest or catch "uninstall" event or something else?
View 4 Replies View RelatedI am using following to code to create a directory
private static final String TRIAL_DIR_NME="trial";
File dir = getDir(TRIAL_DIR_NME, MODE_PRIVATE);
Now I want to create a custom file inside this directory. Basically I want to write "trial start date" for app and then compare that date to determine if trial period has expired.
I want to build a list that show the directory tree like list similar to folders view on the left pane in 'Windows Explorer'. I have seen ExpandableList but this goes into 2 levels only. I want to go into multiple levels. Expand the item by clicking on the left icon and show sub directories in it. Click on sub directory expand icon, show the sub-sub diretories in it and so on.
View 4 Replies View RelatedYes my phone is rooted. Trying to run metamorph on the droid but I apparently need busybox first. I am having problems installing it. I tried to follow the directions:
cd to your adb tools directory
adb push busybox /data/local/busybox
adb shell
su
cd /data/local
chmod 755 busybox
./busybox
mount -o remount,rw -t yaffs2 /dev/block/mtdblock4 /system
mkdir /system/xbin
/data/local/busybox cp /data/local/busybox /system/xbin
/data/local/busybox cp /data/local/busybox /system/bin
cd /system/xbin
busybox --install .
mount -o ro,remount -t yaffs2 /dev/block/mtdblock4 /system
sync
reboot
I don't have an adb tools directory and adb isn't even a command on my phone. There has to be something I am missing. Also, if I get those working, how would I get the file where it needs to be? I tried copying it from my SD card into the directory, but it never shows up.
Is it possible for the App to create a new file/asset and write this into the /assets directory. The reason being, that's the only way I can tell webkit will load a local file/resource.
View 10 Replies View RelatedWhen I saved a file or open a dir under sdcard dir, it always complains:"Parent directory of file is not writable: /sdcard/myfile, java.io.IOException: Parent directory of file is not writable" Any idea what's wrong?
View 2 Replies View RelatedI am new to Android and creating my first application.I want to create a file in the current directory. Basically I have a file bundled with aplication package as raw resource. I want to make a copy of this file in the current file. The reason to create copy in current directory is that I want my file reading code in native java, portable code.So my query is how can I create a file on current directory? The location current directory is important here as I do not want to make use of device specific hardcoded path or any Android API while reading the file. This is so I want my file reading code portable.
View 4 Replies View RelatedI think I am finding what I think is a significant limitation in the way the resource directory qualifiers (-hdpi, -v4, -en, etc) work. I have three directories: drawable-hdpi-v4, drawable-ldpi-v4, and drawable (for normal screens and phones running 1.5). I have image X that I want to have a high resolution version of in the hdpi directory and a default one in the plain "drawable" directory. I also have image Y that I would like Android to upscale, or downscale depending on the screen size and only want to manage one image file located in the "drawable" directory. This is to save file size because I don't need crisp resolution for 240dpi phones and also so I don't have to create three versions of ALL images if I want Android to handle the scaling.
I am finding that using post-v4 emulators with 240dpi screens with Eclipse, they get confused with this "hybrid" directory structure and choose to treat all images the same way. i.e. if image Y is found in the "drawable" folder and not in "hdpi", it correctly displays it upscaled and then goes and sees that there is both an image X in "drawable" and "drawable-hdpi-v4" and chooses one of them at random and upscales whichever one it picks the same way it scaled Image Y. So, if it decides to use the high-res version it blows it up even bigger when it didn't have too as if it was found in the "drawable" directory. Do I have to have all of my resources in the "drawable" directory and let Android scale things or have three times the number of image files by having resources in all three directories to make sure all resources are found and treated consistently? I am hoping this is some weird emulator bug that does not reflect how the real OS would treat things.